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Adept Players > Hopes for Mass Effect 3


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#151
TobyHasEyes

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FoxShadowblade wrote...

The most annoying thing about only having biotics is that Warp is the only thing that does any real damage to a barrier/shield/armor. Makes me play the game on casual to avoid every enemy I run into from shaking off my attacks. It's like I just slammed a mass effect field against you...and you didn't even flinch.

Boring gameplay, do better.


 It makes for the most interesting gameplay of any of the classes in my view, as direct damage attacks don't require much thought

 Bringing down defences (which I agree should take less, but definately not be absent), then using physics effects to either knock them out of the game, or set them up for a warp bomb..

 Good times

#152
Biotic Sage

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TobyHasEyes wrote...

 It makes for the most interesting gameplay of any of the classes in my view, as direct damage attacks don't require much thought

 Bringing down defences (which I agree should take less, but definately not be absent), then using physics effects to either knock them out of the game, or set them up for a warp bomb..

 Good times


That is a good point, and a key aspect to the feel of adept gameplay.  I definitely don't want them to change the physics-manipulation aspect of the adept. 

However, I do want there to be more damage potential in abilities besides warp.  There should be more combos and synergies between the abilities that deal direct damage than just warp bombing (although warp bombing is so cool it's almost enough on its own :lol:). 

Shockwave in ME2 is basically just a cooldown hog.  How about a re-imagining of shockwave, where instead of moving enemies (which pull, throw, and singularity already do) it staggers them in biotic, electric-like energy; if they have protection, then they are simply stuck in place for about 3-5 seconds, if they have no protection, they are stuck in place AND receive gradual health burn while the biotic energy crackles around them.  Then you have options: detonate them with warp, focus weapon fire on them, use throw or pull for multiplied effectiveness, or supercharge a singularity to suck everyone around it into the epicenter (with a significant increase in radius).

Improving the impact damage from physics abilities will also help.  Like, when an enemy gets slammed into a wall by my heavy throw, they should splatter, not get a 25% health decrease.

Modifié par Biotic Sage, 05 août 2011 - 08:16 .


#153
TobyHasEyes

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That would be good

I never used Shockwave

#154
Biotic Sage

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TobyHasEyes wrote...

That would be good

I never used Shockwave


I only used it with my Insanity Vanguard when there was a very large group of enemies I couldn't (or was too afraid) to charge into.  Send out the shockwave, everybody's stunned, then use that opportunity to fire a barrage of assault rifle fire without getting lit up myself.  Shockwave on my adept was pointless.

#155
lazuli

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Biotic Sage wrote...

Shockwave on my adept was pointless.


There is a lot of overlap in the Adept's abilities.  The biotics that create different effects were largely relegated to bonus power territory, for better or for worse.

#156
Ryzaki

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Shockwave was awesome on normal for dealing with husks...otherwise it was pretty useless.

#157
Kakistos_

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ME2's Shockwave is the ME1's Throw.

#158
Red Son Rising

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Kakistos_ wrote...

ME2's Shockwave is the ME1's Throw.

shockwave is useless but throw has always been very useful. i depend on throw [in both mass effect games] to keep krogan beyond arms reach and stop husks from gettin close enuff to smack or throw up on shepard

[edit] i usually dont upgrade shockwave at all. in fact, most of the time i end up reallocating points to leave shockwave inactive and fully upgrade another power [gotta have heavy slam for the shadowbase exterior]

Modifié par Red Son Rising, 09 août 2011 - 08:15 .