TobyHasEyes wrote...
It makes for the most interesting gameplay of any of the classes in my view, as direct damage attacks don't require much thought
Bringing down defences (which I agree should take less, but definately not be absent), then using physics effects to either knock them out of the game, or set them up for a warp bomb..
Good times
That is a good point, and a key aspect to the feel of adept gameplay. I definitely don't want them to change the physics-manipulation aspect of the adept.
However, I do want there to be more damage
potential in abilities besides warp. There should be more combos and synergies between the abilities that deal direct damage than just warp bombing (although warp bombing is so cool it's almost enough on its own

).
Shockwave in ME2 is basically just a cooldown hog. How about a re-imagining of shockwave, where instead of moving enemies (which pull, throw, and singularity already do) it staggers them in biotic, electric-like energy; if they have protection, then they are simply stuck in place for about 3-5 seconds, if they have no protection, they are stuck in place AND receive gradual health burn while the biotic energy crackles around them. Then you have options: detonate them with warp, focus weapon fire on them, use throw or pull for multiplied effectiveness, or supercharge a singularity to suck everyone around it into the epicenter (with a significant increase in radius).
Improving the impact damage from physics abilities will also help. Like, when an enemy gets slammed into a wall by my heavy throw, they should splatter, not get a 25% health decrease.
Modifié par Biotic Sage, 05 août 2011 - 08:16 .