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DLC: What next?


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#126
Kelnuin

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Starkhaven seems like a good post campaign DLC, either Pro-Mage or Pro-Templer ending choices could get you there. The basis is arriving by ship, either Isabela's or a Chantry. Then a second choice of Pro-Sebastian or Pro-Figurehead. That gives you four branches that you would have to tie-up based on one perevioous choice and one in DLC choice.

If the location for Starkhavenhas not been decided I would suggest either west or east along the coast. If west toward Cumberland at the half-way point on the coast and the Planasene Forest. If east toward Ostwick at the half-way point on the coast. East makes better sense as it is further from Orlais.

That is my view of the matter.

#127
Dubya75

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I still think Par Vollen could be one of the most interesting locations to set a post-campaign DLC in.

#128
Ginkeh

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jamming777 wrote...



If the location for Starkhavenhas not been decided I would suggest either west or east along the coast. If west toward Cumberland at the half-way point on the coast and the Planasene Forest. If east toward Ostwick at the half-way point on the coast. East makes better sense as it is further from Orlais.


It is decided.

http://images1.wikia...0/ThedasMap.jpg

#129
stonemyst

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i was hoping that after fininshing legacy in act one before going to see flemeth that when I did go see her she would make a comment on me having the key to my future or some other smart ass comment she allways seems to make. I also wanted scaling wepons and armor. Im hoping for the next dlc to have more qunari so they can either hate me or respect me for returning the swords earning my wepon. I want to become a magister and have qunari respect. I cant wait for the love interest with a new group. Cassandra will be nice just have to get rid of isabella

#130
Melca36

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stewie1974 wrote...

I Like Cats And wrote...

Bioware needs to start answering some of the questions they create instead of just making more questions or random side stories. I really want to know what happened to my warden through the Eluvian.



Me too, but I think that's what DA3 is going to explore..... not the warden so much as he/she may/may not have gone through the mirror... obviously morrigan lives as flemeth mentions her in present tense , and flemeth knows all...

I'd assume they'd adopt witch hunt "morrigan lives in the fade with wardens kid" as canon for DA3.

I think all in all our grey wardens just -set- the stage for the rest of the DA story... hense the first game being called "Origins"... it simply put the set pieces in place. I doubt very much we'll see our warden again.



Witchhunt is not Canon the developers have posted that several times now.

#131
Sir Edric

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I Like Cats And wrote...

Bioware needs to start answering some of the questions they create instead of just making more questions or random side stories. I really want to know what happened to my warden through the Eluvian.


In time, yes. That's what DA3 will be for.

#132
MrProliferation

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Vonbleak wrote...

As much as this was a good DLC...i am getting tired of the whole 'small chunk' only a few hours of gameplay type of thing, i mean look at Borderlands, each of the 4 'dlc' where are big as expansion packs...i look forward to the next DA2 dlc....but i have yet to see 'Beefier' dlc like was promised before the launch, a 3-4 hour dlc is not 'beefy' if you ask me.....please Bioware why not work on actual expansion? 1 awseome expansion would be so much better than another bunch of 3-4 hour dlc.....dont get me wrong i enjoyed Legacy alot....i just dig dragon age so much i would love to see an expansion :) Or if we are going to get another 3-4 hour thing can we have some big choices to make? That make big differences...? This is what i find lacking in smaller dlc'c....it is an rpg after all, right? :)


I find it interesting that you want them to copy the size of Borderlands' add-on content but then want "big choices." If Bioware could simply churn out chunks of content that included no dialogue, no characters, not really much story, and no choices, I'm sure they could easily produce something the size of the Borderlands add-ons. I love Borderlands, but the game has no interactive dialogue, maybe only a couple "characters" you can encounter who just give you quests as the only "interaction" you have with them, and you can't do anything but completely the quests according to the scipt. It's open-world, but it's still linear. Borderlands has RPG elements, but it's a shooter. Designing a bunch of new levels and some new enemies to shoot up is not nearly as resource-intensive as the kind of things that Bioware had to do to create something like Legacy. It's a similar thing with the Witcher 2. The Witcher 2 has a pre-set protagonist and no companion character "super NPCs." That gave it all sorts of room to push development resources into a more branching plot.

#133
Janus198

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Like i said before here Highever would be awesome.
Especially for those who played the human noble origin.
Is there anybody else here who really like to see
the new Teyrn of Highever Fergus Cousland?
And its Ferelden. :wub:
Look at the map how close Highever to Kirkwall is:
images1.wikia.nocookie.net/__cb20100721040626/dragonage/images/8/80/ThedasMap.jpg

So please support this dlc idea.

#134
MrProliferation

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Janus198 wrote...

Like i said before here Highever would be awesome.
Especially for those who played the human noble origin.
Is there anybody else here who really like to see
the new Teyrn of Highever Fergus Cousland?
And its Ferelden. :wub:
Look at the map how close Highever to Kirkwall is:
images1.wikia.nocookie.net/__cb20100721040626/dragonage/images/8/80/ThedasMap.jpg

So please support this dlc idea.


I think that would be interesting if they could find a way to tie DA2's plotline to something happening in Highever. Don't know necessarily how they would do that in an obvious way, though. Unless it was the beginning of a potential war between Fereldan and Orlais, as Alistair feared.

#135
Janus198

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MrProliferation wrote...
I think that would be interesting if they could find a way to tie DA2's plotline to something happening in Highever.

Yes that is the main problem. Why should Hawke and his companions (including Bethany/Carver)
traveling to Highever?
Has Fergus a special mission for us?

#136
Bobad

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Dubya75 wrote...

I still think Par Vollen could be one of the most interesting locations to set a post-campaign DLC in.


I'd prefer Seheron so that we get a taste of a full on Qunari location, Par Vollen could be left either to a future full game, allowing an explanation for any differences, or to the imagination.

I's like to see any of the other smaller states (correct me if my lore is marked unread), like Rivain or Antiva.

#137
Ginkeh

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I don`t think we`ll see either Seheron or Par Vollen until at least DA4, if there ever is a DA4.

DA3 will most probably be about the Mage/Templar conflict, possibly a big confrontation of the Chantry, which makes the Qunari lands a bit of an odd destination.

A DA2 DLC would be to small to explore a whole new nation/culture. An expansion might be big enough, but in my opinion it would be a weird choice for Hawke to travel to the Qunari, seeing as he/she killed their Arishok. :S

I could imagine DA4 being about the Qunari "threat" from the north though, taking us to Rivain and Seheron/Par Vollen.

I guess..

#138
stewie1974

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Modifié par stewie1974, 03 août 2011 - 06:07 .


#139
Wolf

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Ginkeh wrote...

I don`t think we`ll see either Seheron or Par Vollen until at least DA4, if there ever is a DA4.

DA3 will most probably be about the Mage/Templar conflict, possibly a big confrontation of the Chantry, which makes the Qunari lands a bit of an odd destination.

A DA2 DLC would be to small to explore a whole new nation/culture. An expansion might be big enough, but in my opinion it would be a weird choice for Hawke to travel to the Qunari, seeing as he/she killed their Arishok. :S

I could imagine DA4 being about the Qunari "threat" from the north though, taking us to Rivain and Seheron/Par Vollen.

I guess..


True but keep in mind that they don't hold a grudge over Hawke killing the Arishok. The Qunari respect him and do not intend (at least as far as we know) to continue their "campaign" against Kirkwall/The Free Marches.

I believe the DLC for DA 2 will center mostly around the Free Marches seeing as that gives Bioware more creative freedom to design new nations in future games.

#140
Kelnuin

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Ginkeh wrote...

jamming777 wrote...

If the location for Starkhavenhas not been decided I would suggest either west or east along the coast. If west toward Cumberland at the half-way point on the coast and the Planasene Forest. If east toward Ostwick at the half-way point on the coast. East makes better sense as it is further from Orlais.


It is decided.

http://images1.wikia...0/ThedasMap.jpg


Thanks for the Map it is much better dpi quality than the one I had previously. I can read the names better.  That puts and end to  my idea about a ship getting to Starkhaven.  However the choices reamain the same.
Posted Image
Starkhaven is still in the Free Marches and as was Denerim and Amaranthine.  I think that each main and expansion should be related to one country.  Jumping to another country seems wrong somehow.  Each release DA:O, DA2, etc,,, should have its own local flavor, IMHO.  Jumping around to here and there would not benefit that local flavor.

#141
Anarya

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Wow, I never realized how close Highever and Kirkwall are. Crazy!

I do like how it seems each game is going to be set in a different country, because I like the idea of getting to know each one, but ultimately I think whatever serves the story is best, and if that means visiting several countries in the span of one game then that's what should happen. Besides, unless DA becomes a series as long as Final Fantasy we'll never get to see all of Thedas. Topping my wishlist though is Nevarra and Seheron/Par Vollen.

#142
Kelnuin

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Anarya wrote...

Wow, I never realized how close Highever and Kirkwall are. Crazy!

I do like how it seems each game is going to be set in a different country, because I like the idea of getting to know each one, but ultimately I think whatever serves the story is best, and if that means visiting several countries in the span of one game then that's what should happen. Besides, unless DA becomes a series as long as Final Fantasy we'll never get to see all of Thedas. Topping my wishlist though is Nevarra and Seheron/Par Vollen.



I was speaking from a game time and game objects point of view. 

From game balance there is the Warden and Champion have aged 10+ years from Ostagar. If you have them jumping all over then there is less time for them to interact in the future. Or I can see the Champion in his wheelchair and the Warden walking in the Deep Roads with his cane. 

From a game objects point of view, they would need different objects for Par Vollen homes as from Orlais homes, that kind of object redesign is more time intensive than just ready to place existing art. 

Also, once the country is used there are limits to the changes in art or story. Instead of a Fresh Canvas you have painted some things on the canvas from before. It is better to go slowly unless they feel that they want to end the Franchise. Morrowind and Final Fantasy are examples of the go slow method. Both good games that have changed as new hardware became available to support it.

Modifié par jamming777, 04 août 2011 - 09:39 .


#143
Janus198

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Anarya wrote...
Wow, I never realized how close Highever and Kirkwall are. Crazy!


We only need a good reason why Hawke should be there.
A quick visit to Highever ist more likely than long journey to Antiva City or to Ostwick.

#144
Ariella

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Honestly, I'd like to see Tantervale, considering it gets a single mention on a load screen and that's it. Plus it puts the action in a four corners area as Tantervale borders Antiva, Tevinter and Nevarra. Good place for political intrigue.

#145
naledgeborn

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I don't care. Something new with a good story. Legacy really redeemed DA2 for me. It made a mediocre (for BioWare) game into a good one. I must have spent 4 hours on it the first time through exploring, trying to figure out puzzles, and trying new tactics on mooks. It had all the creativity the vanilla game lacked from a level design perspective.

What I want to see personally is a multi-level expansion with a ship as hub/transportation for the PC and companions. Bonus points for the people that have Isabela around in their save file. I know it may seem a lot like Mass Effect but it opens up possibilities for exploring vastly different maps and levels. You can sail from a dry desert, to a lush jungle, all the way to a frozen tundra, and still have the story make sense.

Modifié par naledgeborn, 05 août 2011 - 01:13 .


#146
NedPepper

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I think you save the other countries for the sequels. There's still more of the Free Marches to explore. Starkhaven, in particular. We may get a glimpse at Orlais. They better be working overtime, because Val Royeaux was built up like it was a flourishing, beautiful city. The last thing Bioware needs is to show us a Denerim looking Orlais...but I have faith. Kirkwall actually looked very nice as a rigid, stark Tevinter made city. It has a haunted feel to it.

As for the bad reviews for Legacy....gamespot and other sites rated DA 2 very high....and for some reason they felt like their reviews should reflect the polarizing opinions, but couldn't go back and change their original review...except they got it wrong again. People really LIKE Legacy. Shows how meaningless these reviews are. (To expand on this...all of the love for Red Dead Redemption last year...I don't get it...the game was okay, but overrated....)

#147
Feirefiz1972

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I have to say that i am rather curious about Tevinter, i would love a dlc about it.
A society ruled by mages that resort to ancient or forbidden magics in there search for power, Maybe it could involve fenris. Also anything providing more information about the early magisters who became the first darkspawn and the golden city would be interesting to me, but most and above all else i would like to know what became off the god/child of Morrigan and the warden.

#148
Darius Vir

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Definitely something post-game. 

If Hawke won't be the protagonist in the next game, that's fine.  But his/her story ended on such an open note it's even more difficult to part with the character than it was with the Warden.  The Warden at least had an option via the DLC to make a grand exit. 

So, something post-campaign that gives something similar for Hawke (and LI, if applicable) would be fantastic.  I'll be super pumped to play DA3 with a new protagonist if we can just have the above for Hawke. 

Modifié par Darius Vir, 05 août 2011 - 08:25 .


#149
Feirefiz1972

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Maybe Hawke could step into the illuvian and somehow become part of the storyline of the warden and Morrigan so we could see what became of them.
Also curious about Flemeth stating that she has an apointment to keep after she was released from the amulet.

#150
Sylvianus

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Feirefiz1972 wrote...

I have to say that i am rather curious about Tevinter, i would love a dlc about it.
A society ruled by mages that resort to ancient or forbidden magics in there search for power, Maybe it could involve fenris. Also anything providing more information about the early magisters who became the first darkspawn and the golden city would be interesting to me, but most and above all else i would like to know what became off the god/child of Morrigan and the warden.

I disagree.

If Tevinter should appear, that is for a full game. Same for Orlais. Theses countries are too important for the background and the franchise to be contained in such small support.