Worth picking up Legacy? Reviews please.
#51
Posté 29 juillet 2011 - 11:43
Along with Shadow Broker, this is a great example of how DLC should be. There's still room for improvement, but Legacy is head and shoulders above any of the Origins DLC (most of which I enjoyed, personally).
#52
Posté 29 juillet 2011 - 11:43
Icinix wrote...
JohnEpler wrote...
What Mike doesn't mention is that, in the future, the junk loot will glom together, Katamari Damacy style, and be useable as a special attack.Mike Laidlaw wrote...
For now. I would not be so sure in the future.Mr.House wrote...
It's a staple of the series.FieryDove wrote...Why can't the junk be changed to coins? Death to junk/trash loot!
Sigh
But will that be as awesome as Two Worlds endless stick mergering?
I have no idea what this is, but it sounds delightful.
#53
Posté 29 juillet 2011 - 11:49
#54
Posté 29 juillet 2011 - 11:50
JohnEpler wrote...
Mike Laidlaw wrote...
Mr.House wrote...
It's a staple of the series.FieryDove wrote...
Why can't the junk be changed to coins? Death to junk/trash loot!Sigh
For now. I would not be so sure in the future.
What Mike doesn't mention is that, in the future, the junk loot will glom together, Katamari Damacy style, and be useable as a special attack.
I would pay full retail price for Torn Trouser Katamari.
As for the OP, I would say yes, emphatically. It totally pressed all my awesome buttons in all the awesomest ways.
#55
Posté 29 juillet 2011 - 11:54
Modifié par Brockololly, 29 juillet 2011 - 11:54 .
#56
Posté 29 juillet 2011 - 11:55
AWESOME.
#57
Posté 29 juillet 2011 - 11:57
JohnEpler wrote...
Icinix wrote...
JohnEpler wrote...
What Mike doesn't mention is that, in the future, the junk loot will glom together, Katamari Damacy style, and be useable as a special attack.
But will that be as awesome as Two Worlds endless stick mergering?
I have no idea what this is, but it sounds delightful.
Indeed! PCPowerPlay (Australians Number 1 gaming mag *free plug /cough*) recently gave it an award Just for that feature.
#58
Posté 29 juillet 2011 - 11:57
For some more presepective; I would rate DA:2 6.5, DA:O 9 and Legacy 8.5 -- I rate LotSB a 9.
#59
Posté 29 juillet 2011 - 11:58
yukidama wrote...
That would also be awesome.
AWESOME.
And then we have to run around and collect the coins one by one, like in Scott Pilgrim: The Movie. Still running around picking up junk, but much more entertaining.
Modifié par outlaworacle, 29 juillet 2011 - 11:59 .
#60
Posté 29 juillet 2011 - 11:58
#61
Guest_Puddi III_*
Posté 29 juillet 2011 - 11:58
Guest_Puddi III_*
Brockololly wrote...
Well, hell, screw loot. Lets just have coins explode out of the enemies along side all their vital organs in a cascade of bodily fluids and raw currency.
Or, you know, change the economy of the game so you're not picking moldy trousers out of barrels to pay the bills.
#62
Posté 30 juillet 2011 - 12:00
#63
Posté 30 juillet 2011 - 12:02
Brockololly wrote...
Well, hell, screw loot. Lets just have coins explode out of the enemies along side all their vital organs in a cascade of bodily fluids and raw currency.
Brock, I'm sure you're well aware that saying 'Junk loot may not be a staple of the series forever' is not the same as saying 'EVERYONE DROPS COINS AND NOTHING BUT COINS!'. There is plenty of middle ground to tread, and hyperbole does you no credit.
#64
Posté 30 juillet 2011 - 12:04
#65
Posté 30 juillet 2011 - 12:07
MorrigansLove wrote...
That would be as awesome as me eviscerating myself with a rusty spoon.
I dunno about you, but it might be awesome for me...
#66
Posté 30 juillet 2011 - 12:49
You hear me?
Modifié par Yrkoon, 30 juillet 2011 - 12:50 .
#67
Posté 30 juillet 2011 - 12:58
Yrkoon wrote...
You guys better not even THINK about getting rid of our Stale Biscuits, Torn Trousers, Rusty knives, Blank Vellums and Private Documents. Or you will have one extremely irate customer.
You hear me?
Not to worry. You'll be able to get the incredible 'Junk Item Pack DLC' to add them back in.
#68
Posté 30 juillet 2011 - 01:06
JohnEpler wrote...
Brockololly wrote...
Well, hell, screw loot. Lets just have coins explode out of the enemies along side all their vital organs in a cascade of bodily fluids and raw currency.
Brock, I'm sure you're well aware that saying 'Junk loot may not be a staple of the series forever' is not the same as saying 'EVERYONE DROPS COINS AND NOTHING BUT COINS!'. There is plenty of middle ground to tread, and hyperbole does you no credit.
I am dead serious John.
I think it would be a seriously innovative and a ground breaking paradign shift that would truly move the RPG genre out of its obvious death throes to have literal bags of coins explode out of your vanquished foes in a shower of viscera and cold hard currency. And to chart one's progress in exploding coin blood orgy fun, all said coins would be collected at the residence of The Most Important Super Awesome Player Character Chosen One of Thedas to be piled in a giant Scrooge McDuck like vault where the Player Character could engage in zany minigames like swimming through a sea of accumulated coin and giblets, in 3D and with motion control while having real time updates to face book for all your friends to see, OF COURSE.
Yes, I realize there is a middle ground to be had, but its too often in BioWare games it seems the way problematic systems are "fixed" is to simply axe them or streamline them into nothing. Like with DA2 where various changed elements, loot or otherwise flew right past any middle ground.
Loot is, IMO, a central aspect of any RPG and one which should be tied to player progression and customization. I'd be fine with getting rid of some junk loot at least as it was presented in DA2, but in nixing junk loot I can see it where loot overall becomes meaningless, similar to how we've gotten to the point in DA2 where you can't change companion armor or in the case of Varric, weapons. Why not just get rid of loot and just have them as upgrades at that point? Its a slippery slope.
Instead, keep some junk loot but give it some small purpose. Whether thats certain merchants who pay a premium for Blank Vellum because they're Blank Vellum connoisseurs or have it that instead of giving coin to that beggar, you can pawn off that Stale Biscuit to him or if you get a intriguing sounding book, give it a little codex entry or description at least. In an RPG it should be about creating a believable world at every level and quirky loot can do that but it needs to do more than occupy a spot on a Excel-like inventory list.
Just seems issues with loot end up coming back to issues with inventory, which I think needs work too (ADD A GRID INVENTORY) but I'll shut up now.
Modifié par Brockololly, 30 juillet 2011 - 01:16 .
#69
Posté 30 juillet 2011 - 01:16
Brockololly wrote...
I think it would be a seriously innovative and a ground breaking paradign shift that would truly move the RPG genre out of its obvious death throes to have literal bags of coins explode out of your vanquished foes in a shower of viscera and cold hard currency. And to chart one's progress in exploding coin blood orgy fun, all said coins would be collected at the residence of The Most Important Super Awesome Player Character Chosen One of Thedas to be piled in a giant Scrooge McDuck like vault where the Player Character could engage in zany minigames like swimming through a sea of accumulated coin and giblets, in 3D and with motion control while having real time updates to face book for all your friends to see, OF COURSE.
I see you've played Fable III.
#70
Posté 30 juillet 2011 - 01:51
Cutlass Jack wrote...
Brockololly wrote...
I think it would be a seriously innovative and a ground breaking paradign shift that would truly move the RPG genre out of its obvious death throes to have literal bags of coins explode out of your vanquished foes in a shower of viscera and cold hard currency. And to chart one's progress in exploding coin blood orgy fun, all said coins would be collected at the residence of The Most Important Super Awesome Player Character Chosen One of Thedas to be piled in a giant Scrooge McDuck like vault where the Player Character could engage in zany minigames like swimming through a sea of accumulated coin and giblets, in 3D and with motion control while having real time updates to face book for all your friends to see, OF COURSE.
I see you've played Fable III.
Come on, it's a fantastic idea. Now picture that enormous pile of coins becoming alive because of all the blood and internal organs it 's been in contact of, some of them probably darkspawn-tainted. Alive, sentient, and very, very hungry.
(And what's wrong with Fable III? My daughter plays it and she loves her big pile of coins. Reminded her of Uncle Scrooge and his Pool of Money)
#71
Posté 30 juillet 2011 - 02:15
Sutekh wrote...
Come on, it's a fantastic idea. Now picture that enormous pile of coins becoming alive because of all the blood and internal organs it 's been in contact of, some of them probably darkspawn-tainted. Alive, sentient, and very, very hungry.
Mark it down- boss of Dragon Age III: Krazy Koin Kaos will be a blood mage created coin/giblet abomination powered by a demon of GREED:wizard:
#72
Posté 30 juillet 2011 - 02:21
Brockololly wrote...
Loot is, IMO, a central aspect of any RPG and one which should be tied to player progression and customization. I'd be fine with getting rid of some junk loot at least as it was presented in DA2, but in nixing junk loot I can see it where loot overall becomes meaningless, similar to how we've gotten to the point in DA2 where you can't change companion armor or in the case of Varric, weapons. Why not just get rid of loot and just have them as upgrades at that point? Its a slippery slope.
I think nothing is more fundamentally opposed to what an RPG is that loot. It's pure and simple nonsense.
To begin with, the power curves on loot are ridiculous in most games. This means that there is no actual choice with junk loot.
What do 50 darkspawn daggers, blank vellums and garnets add to customization? Nothing, because they're either suboptimal weapons outclassed at every tier or not even equipable in the first place.
They're vendor trash, nothing more. Replacing vendor trash with coin just kills the pack mule design RPGs are apparently cursed with.
In fact, I will go so far as to say that killing and removing loot from games is the only way to get a halfway realistic inventory.
Let's look at TW1 - how much loot was there? Functionally, almost none. There were weapon drops, but weapons were basically identical. There were three tiers of armour, one of which was tied to the story. And otherwise, there were flavour items that had uses either in alchemy or directly in buffs.
TW2 wrecked this great inventory system for trash items and a list.
Instead, keep some junk loot but give it some small purpose. Whether thats certain merchants who pay a premium for Blank Vellum because they're Blank Vellum connoisseurs or have it that instead of giving coin to that beggar, you can pawn off that Stale Biscuit to him or if you get a intriguing sounding book, give it a little codex entry or description at least. In an RPG it should be about creating a believable world at every level and quirky loot can do that but it needs to do more than occupy a spot on a Excel-like inventory list.
Quirky loot doesn't create a believable world. Having a vendor obsessed with paper doesn't make the world real, unless crazy but somehow succesful business make you think "totally real!"
Why does picking up and selling garbage adds to your immersion?
#73
Posté 30 juillet 2011 - 02:39
Brockololly wrote...
I think it would be a seriously innovative and a ground breaking paradign shift that would truly move the RPG genre out of its obvious death throes to have literal bags of coins explode out of your vanquished foes in a shower of viscera and cold hard currency. And to chart one's progress in exploding coin blood orgy fun, all said coins would be collected at the residence of The Most Important Super Awesome Player Character Chosen One of Thedas to be piled in a giant Scrooge McDuck like vault where the Player Character could engage in zany minigames like swimming through a sea of accumulated coin and giblets, in 3D and with motion control while having real time updates to face book for all your friends to see, OF COURSE.
I see you envision LEGO Dragon Age now, because they have been doing the coin explosions for years. My son loves it, but I would rather go in a better direction.
#74
Posté 30 juillet 2011 - 02:39
Cutlass Jack wrote...
Yrkoon wrote...
You guys better not even THINK about getting rid of our Stale Biscuits, Torn Trousers, Rusty knives, Blank Vellums and Private Documents. Or you will have one extremely irate customer.
You hear me?
Not to worry. You'll be able to get the incredible 'Junk Item Pack DLC' to add them back in.
That is the up-and-coming crafting-upgrade DLC. Be patient. Silky underpants you can embroider with your familial H is worth waiting for. *nods*
#75
Posté 30 juillet 2011 - 02:44
But that all said, when a fantasy RPG's version of a convenience store sells powerful artifacts and unlimited supplies of enchanted equipment, then something obviously broke within the system along the way. In my old Pen and Paper days, my DM's campaign was loot heavy, but we had to fight tooth and claw for everything we got. We did NOT have the luxury of being able to just walk down to the "merchant" square and take our pick of Excalibur, Thor's Hammer and Sauron's ring. Because that would be silly. it cheapens the drama. And it's definitely not in the spirit of any good role-playing adventure. We also couldn't just decide to gather a bunch of ingredients and quickly whip together a powerful magic item. Same reason.
On the flipside, I can't imagine the blandness of a system void of rich and storied magical loot. If I want to immerse myself in a game where the only reward is money, I'll go play the stock market and leave my "fantasy RPG" desires behind.
Modifié par Yrkoon, 30 juillet 2011 - 03:00 .





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