*facepalm* I was imitating his statement. Guess that was too subtle for you to pick up on.PresidentCowboy wrote...
Contradicting yourself, sweet
Modifié par Demon Velsper, 30 juillet 2011 - 02:39 .
*facepalm* I was imitating his statement. Guess that was too subtle for you to pick up on.PresidentCowboy wrote...
Contradicting yourself, sweet
Modifié par Demon Velsper, 30 juillet 2011 - 02:39 .
Demon Velsper wrote...
Hey John, how about you don't drag the topic off-topic?
Actually, The Bard's Tale converted every loot that wasn't equippable by the character into coins. I found that quite neat for a Diablo clone.JohnEpler wrote...
Brock, I'm sure you're well aware that saying 'Junk loot may not be a staple of the series forever' is not the same as saying 'EVERYONE DROPS COINS AND NOTHING BUT COINS!'. There is plenty of middle ground to tread, and hyperbole does you no credit.Brockololly wrote...
Well, hell, screw loot. Lets just have coins explode out of the enemies along side all their vital organs in a cascade of bodily fluids and raw currency.
Modifié par Xewaka, 30 juillet 2011 - 07:00 .
Witch Hunt was fine if you didn't have much invested in Morrigan's appearance. I thought it was a pretty fun DLC. Warden's Keep and Stone Prisoner, also great DLC's. Return to Ostagar was halfway decent, esp if you brought Wynne and Loghain.The Ethereal Writer Redux wrote...
Point. Missing it.
You're saying Legacy, which is a great DLC, was overpriced when there were other DLCs that were worse in quality and were definitely overpriced for what they gave.
But I'm sure if it was $7 like Witch Hunt or Warden's Keep people would still complain about it being overpriced.
Modifié par Yrkoon, 30 juillet 2011 - 08:51 .
Why does it all have to be about immersion? Somethings, like customisable companion armor or loot are just fun. Not that I'm saying that there isn't room for improvment. There is.In Exile wrote...
Brockololly wrote...
Loot is, IMO, a central aspect of any RPG and one which should be tied to player progression and customization. I'd be fine with getting rid of some junk loot at least as it was presented in DA2, but in nixing junk loot I can see it where loot overall becomes meaningless, similar to how we've gotten to the point in DA2 where you can't change companion armor or in the case of Varric, weapons. Why not just get rid of loot and just have them as upgrades at that point? Its a slippery slope.
I think nothing is more fundamentally opposed to what an RPG is that loot. It's pure and simple nonsense.
To begin with, the power curves on loot are ridiculous in most games. This means that there is no actual choice with junk loot.
What do 50 darkspawn daggers, blank vellums and garnets add to customization? Nothing, because they're either suboptimal weapons outclassed at every tier or not even equipable in the first place.
They're vendor trash, nothing more. Replacing vendor trash with coin just kills the pack mule design RPGs are apparently cursed with.
In fact, I will go so far as to say that killing and removing loot from games is the only way to get a halfway realistic inventory.
Let's look at TW1 - how much loot was there? Functionally, almost none. There were weapon drops, but weapons were basically identical. There were three tiers of armour, one of which was tied to the story. And otherwise, there were flavour items that had uses either in alchemy or directly in buffs.
TW2 wrecked this great inventory system for trash items and a list.Instead, keep some junk loot but give it some small purpose. Whether thats certain merchants who pay a premium for Blank Vellum because they're Blank Vellum connoisseurs or have it that instead of giving coin to that beggar, you can pawn off that Stale Biscuit to him or if you get a intriguing sounding book, give it a little codex entry or description at least. In an RPG it should be about creating a believable world at every level and quirky loot can do that but it needs to do more than occupy a spot on a Excel-like inventory list.
Quirky loot doesn't create a believable world. Having a vendor obsessed with paper doesn't make the world real, unless crazy but somehow succesful business make you think "totally real!"
Why does picking up and selling garbage adds to your immersion?
aries1001 wrote...
As for loot, I saved every piece of blank vellum etc. in DA: Origins thinking they would be involved in a quest of some sorts. Sadly, the never were...
Xewaka wrote...
Actually, The Bard's Tale converted every loot that wasn't equippable by the character into coins.
RinpocheSchnozberry wrote...
DAO.
Modifié par Yrkoon, 31 juillet 2011 - 02:14 .
Yrkoon wrote...
That's not too strange. My first DA:O run was exactly 92 hrs and 25 Minutes.
But Witch Hunt took me an hour, as did Warden's keep. Return to Ostagar took me an hour and a half. Golem's of Amgarrok took me 2 1/2 hours. Lelianna's song took me 3 hours. And Legacy was by far the Longest for me. I didn't keep exact track of time, but I downloaded it at ~2am and it was light outside when I got done with it.... so at least 4 hours.
Romantiq wrote...
Its ok but it shouldn't cost $9.99.
DLCs like Old World Blues are worth $9.99.
This is something that's bothering me: I enjoyed OWB and the other New Vegas DLC, each of which gave me about 12 hours of gameplay with no gratuitous padding; lots to do and see, and a huge amount of often very funny dialogue in OWB.Romantiq wrote...
Its ok but it shouldn't cost $9.99.
DLCs like Old World Blues are worth $9.99.
Uhm, GS gave Origins PC 9.5/10... were you being sarcastic?MorrigansLove wrote...
PARAGON87 wrote...
ralph2190 wrote...
Gamespot gave it a horrible score. I don't think I will get it.
http://www.gamespot....tor;all;title;1
Gamespot has a horrible habit of underrating everything they see, I'd take this review with a grain of salt and pay more attention to the fans here, who almost entirely love it, myself included (I rated it #3 all-time best BioWare DLC behind BDtS and LotSB).
I agree, they DEFINITELY underrated the PC version of Dragon Age: Origins.
Modifié par MorrigansLove, 02 août 2011 - 07:38 .
And this comment shows how immature you are.MorrigansLove wrote...
I told you all it would get bad reviews but nobody believed me. Shows how naive you all are.
Addai67 wrote...
Witch Hunt was fine if you didn't have much invested in Morrigan's appearance. I thought it was a pretty fun DLC. Warden's Keep and Stone Prisoner, also great DLC's. Return to Ostagar was halfway decent, esp if you brought Wynne and Loghain.
Now, Legacy... I really don't know what the fuss is about. I think people want so badly for DA2 to be good, they're giving it handicap points. I found it boring, the boss battle is tedious, the whole setup kind of spurious and shoehorned in, in a futile attempt to make Hawke interesting. In no way does it compare to LotSB except that they did allow you to bring your squad, and if you're an Anders fan you get some good dialogue from him.
If you're not already a fan of DA2 and have something else to spend your gaming cash on, don't bother to get it. FNV Old World Blues is a better use of $10.
Amitar wrote...
Thanks for the feedback guys.
I'm really conflicted on this at the moment. Legacy seems to be getting panned in the conventional reviews at the moment, but considering the high ratings DA2 got, I'm not sure whether or not to trust them at all. Even Eurogamer, which is usually decent. My personal favourite gaming site, Rock Paper Shotgun, has ignored it all together.
I think I'll sit on it for a little. It's not like the games going anywhere.
MorrigansLove wrote...
I told you all it would get bad reviews, but nobody believed me. Shows how naive you all are.