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Archer??


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11 réponses à ce sujet

#1
Sealy

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Beyond the original skill tree, and I have points in specialization cause I wanted speed. Now I want to pick assassin or Shadow but I prefer causing damage to avoiding it, do the assassin skills translate even if you don't use a DW Hawke?

#2
DragonOfWhiteThunder

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Yes, though Mark of Death requires you to get in fairly close for archery, you can use Assassin skills just as well with a bow as with twin daggers.

#3
mr_afk

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shadow also gives you damage.
your crit chance should be high enough that 'critical damage' should translate into 'damage'.
shadow gives you up to a +100% bonus to critical damage which thus makes it the best dps spec for rogues.

Assassin is the best spike damage spec which means if you like big numbers/taking down elites and bosses fast then assassin will be good.

But basically you might as well just choose both. Later on you'll be able to pick up a second spec and duelist isn't really an ideal second spec for an archer

#4
Recycled Human

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Agreed, shadow archers are auto-attack beasts. I put a point into pinning shot just to hold down mages/rogues on call but even then I regret the point because the animation takes too long. Chameleon on refresh and decoy/stealth equates to near permanent obscure which equates to a 100% crit damage bonus as a shadow (as afk described). I'll end up with assassin as my 14 spec for the extra point per cunning in crit damage and assassinate for a little brittle burst. But ultimately just pin everything down with Hasted auto-attacks.

Decoy is an incredible move, just watch afk's solo rogue builds to see it in all it's glory. I also like inconspicuous. Nothing is scarier than having the massive dragon barrel down on your no stamina/pathetic armored rogue just to shoo it away with a bit of axe body spray. The mature dragon just blinked and started to chase down the dog. Hilarious!

#5
LuliaDA

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Most of my characters are archers so I'm very familiar with how they work. The first chance I got I went for Shadow because it helped out a lot in both attacking and making the enemy avoid your character. The passive skills in the classification are a big help in the long run and and it can help out your party as well. There are a few things from it that benefit rouges and mages as long as they're in the right distance of your archer.

As for Assassin; I found it to be quite deadly as well as helpful. Sure, you may now not be the strongest character on the field, but you can now open moments for your frontal people to close in and attack your foes in their weak points. Just make sure to be in the right distance to use Mark of Death because I have missed the target many times.

Criticals will become your best friend when you're an archer, so make sure you back them into a wall and try to have another background person with you for cover.

#6
ripstrawberry

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"As for Assassin; I found it to be quite deadly as well as helpful. Sure, you may now not be the strongest character on the field, but you can now open moments for your frontal people to close in and attack your foes in their weak points. Just make sure to be in the right distance to use Mark of Death because I have missed the target many times. "

How does mark of death miss? I haven't experienced mark of death not proccing in multiple playthroughs on difficult difficulties. The closest to a miss is when I cast it from afar and I have to move in closer then my target (a mage) throws up that barrier thing. Otherwise no misses.

For the TC: yes pick assassin and shadow. Sprinkle in some specialist, subterfuge and scoundrel.

http://biowarefans.c...VrwQutlevEBDFsH

4 points to spare for whatever catches your fancy like upgraded pinning shot/inconspicuous or combinations of armistice, goad, follow-through and brand. If you're thorough your bound to end at level 27 + 3 tomes/elixir of technique, possibly at 28 w/ the dlc and +xp items.

#7
GGW KillerTiger

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I'm just going to go ahead and leave this here. This is the archer rogue I usually end up with when the game comes to an end. I usually choose assassin as my first specialization just to get mark of death quickly.

#8
LuliaDA

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"How does mark of death miss? I haven't experienced mark of death not proccing in multiple playthroughs on difficult difficulties. The closest to a miss is when I cast it from afar and I have to move in closer then my target (a mage) throws up that barrier thing. Otherwise no misses."

I seriously have no idea how Mark of Death missed for me. I think it was just a glitch from before the game got those updates because it doesn't anymore. Oh well, it's a mystery that'll stay unsolved. ^_^

Modifié par LuliaDA, 01 août 2011 - 07:06 .


#9
Bombardist

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Go with Assassin I just did a playthrough with an Duelist/Assassin-Archer and you will typically get a one hit kill and then go on to just obliterate people with basically atleast hitting for 100 damage per hit.

#10
Recycled Human

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You don understand, shadow makes your regular attacks do 500 and when it crits (get to 100% chance ... At least put it on your to do list) that damage goes up to 2k by the end of the game. Seriously, shadow archer's 100% crit damage bonus (not to mention the additional disorient ability) will make you a beast.

Edit : @killer - please dont take offense but I looked over your build and I think you are missing several key areas. I hope I'm not wrong but I'm assuming you aren't playing in nightmare?

You should really pick up blindside, especially considering how invested you are in shadow. 120% of your damage (even if it's base damage that's a free 30+ damage a hit!)it procs every time your target isn't engaging you. With inconspicuous, decoy, your dog and your teammates the odds are good you aren't the target very often (except you seemed to pump constitution a lot. I don't put any points in constitution myself).

Also, with as high dex you have you probably dont need maxed out precision, pick up the speed buffs instead! =P

Further, you really should consider going more into assassin, devious harm would add another 40-50% to your crit damage. Assassinate is almost a guaranteed one shot one kill against enemies (new patch kinda messed that up for us...). I also would have invested in chameleon's breath for self sufficiency. Picking up stealth is great for survivability and disarming traps for your party.

That's all from me.

Modifié par Recycled Human, 05 août 2011 - 02:22 .


#11
ripstrawberry

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"You should really pick up blindside, especially considering how invested you are in shadow. 120% of your damage (even if it's base damage that's a free 30+ damage a hit!)it procs every time your target isn't engaging you. With inconspicuous, decoy, your dog and your teammates the odds are good you aren't the target very often (except you seemed to pump constitution a lot. I don't put any points in cunning myself)."

Agreed with everything you said except not putting any point into cun. Why? Wouldn't you want to take advantage of devious harm? The best stat distribution for rogues is around 7 points in to mag (to reach the 32 required for robes of unblemished cleanliness with pre-buffing gear), then enough dex to reach 100% crit then the rest into cun (though you should have at least 40 cun for traps/locks). Str and mag are wastes while con is nice but unnecessary if you know what you're doing. ^_^

#12
Recycled Human

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Yeah it was a typo I meant constitution it has since been fixed.