Gamespot gives damming review of Legacy
#1
Posté 29 juillet 2011 - 02:42
" This add-on is passing amusement, but not 800 Microsoft Points ($10) worth.
"
Agree or disagree?
#2
Posté 29 juillet 2011 - 02:50
i disagree with the review, i enjoyed it greatly
my only complaint is that I wish they would start answering questions rather than creating more!
#3
Posté 29 juillet 2011 - 02:55
#4
Posté 29 juillet 2011 - 03:00
Alex the Droog wrote...
Arius you fool! How can they sell more 10$ DLC's on a bi-monthly schedule if they actually conclude plot threads? Nonsense, EA would not allow closure to a storyline which could impinge upon profit margins!
haha, i guess you have a point
i can't be strung along for much longer though. it's for that reason that I abandoned watching Lost so long ago.
#5
Posté 29 juillet 2011 - 03:00
#6
Posté 29 juillet 2011 - 03:01
#7
Posté 29 juillet 2011 - 03:01
Arius23 wrote...
Alex the Droog wrote...
Arius you fool! How can they sell more 10$ DLC's on a bi-monthly schedule if they actually conclude plot threads? Nonsense, EA would not allow closure to a storyline which could impinge upon profit margins!
haha, i guess you have a point
i can't be strung along for much longer though. it's for that reason that I abandoned watching Lost so long ago.
And if they conclude plot threads, you get people whining that they'd have to spend money to see plot threads concluded.
For evidence of this see the Mass Effect 2 (and 3) forum threads about Arrival, that conclusively establishes a pre-Mass Effect 3 worldstate for Shepard.
Modifié par Upsettingshorts, 29 juillet 2011 - 03:02 .
#8
Posté 29 juillet 2011 - 03:10
#9
Posté 29 juillet 2011 - 03:11
Upsettingshorts wrote...
Arius23 wrote...
Alex the Droog wrote...
Arius you fool! How can they sell more 10$ DLC's on a bi-monthly schedule if they actually conclude plot threads? Nonsense, EA would not allow closure to a storyline which could impinge upon profit margins!
haha, i guess you have a point
i can't be strung along for much longer though. it's for that reason that I abandoned watching Lost so long ago.
And if they conclude plot threads, you get people whining that they'd have to spend money to see plot threads concluded.
For evidence of this see the Mass Effect 2 (and 3) forum threads about Arrival, that conclusively establishes a pre-Mass Effect 3 worldstate for Shepard.
My post meant there DLC's should be disparate from main plot loose ends, as the main plot should be tied up within it's respective game.
#10
Posté 29 juillet 2011 - 03:19
It was a nicely done DLC, and a poor review of it.
#11
Posté 29 juillet 2011 - 03:23
BW really listened to their fans and it shows, immensely.
#12
Posté 29 juillet 2011 - 03:26
But yeah - a little steep in price - but that could be said for most of the DLC floating out there that has a price tag. It was good, not great, but gives me some hope for the future of the DA series.
..AND that is the most important thing for a series I was ready to abandon.
Modifié par Icinix, 29 juillet 2011 - 03:26 .
#13
Posté 29 juillet 2011 - 03:28
#14
Guest_Puddi III_*
Posté 29 juillet 2011 - 03:41
Guest_Puddi III_*
Disagree immensely.This downloadable content is entertaining in its own mindless way, but
without a forceful narrative arc to support it, Legacy is soulless. It
just goes through the motions and nothing more.
I've changed my mind about those dingy environments, I thought they looked nice here. If the main game had the same amount of those environments as it already did, but none of them were recycled, I think it could have been a nice stylistic element rather than annoying.Most of these are the typically narrow brown corridors similar to those
through which you've already passed; they're officially new but too
dingy and familiar to generate much excitement.
Complaints like these about the difficulty annoy me. There are difficulty levels for a reason.Such moments are fun, but they're also fleeting. In time, Legacy's
levels constrict, and you can rely on hammering the usual buttons
without giving battle much thought.
1) I don't recall any of them just teleporting in within your field of view, I thought they succeeded in addressing that complaint pretty well.Unfortunately, such minor delights are cheapened
by bugs and slapdash execution. You might trigger a wave of enemies to
appear, yet their arrival doesn't feel the least bit organic. A cluster
of snipers doesn't swarm from doorways--it just teleports in. This
poorly veiled trick is common enough to draw attention to itself. Bugs
are all too common as well. You might whittle a creature's health bar
down to nothing, yet the thing won't die, no matter how long you hammer
on it. Eventually, you might be able to destroy it, but only after you
kill some random archer hiding in the corner and pelting you with
arrows. And this isn't an isolated glitch--it may crop up multiple
times. There are also notable sound bugs. Party members deliver
story-related dialogue without regard for any ongoing party banter. The
result: multiple characters talking at once, and you missing out on the
important stuff. And in several big battles, the din of battle suffers
from major audio crackles and pops, as if the game were trying to push
too much noise through your speakers.
2) the not-dying bug was introduced in the patch, not Legacy, but regardless I hardly noticed it except maybe once.
3) I didn't encounter any of those audio glitches.
Granted just because I didn't encounter bugs doesn't mean they aren't there, but as far as my review is concerned and whether it's aligned with this guy's, none of those were issues for me.
I loved the final battle and those weren't issues for me either.That final boss could have been an epic battle, but instead, it's a
glitchy headache. The nature of its attacks makes retaining fine control
over your party's actions a necessity, yet your companions frequently
refuse to adhere to your commands for them to stay put. And the same bug
that infests other enemy encounters can intrude here as well, allowing
you to batter this abomination endlessly without winning, and forcing
you restart the battle from the beginning.
#15
Posté 29 juillet 2011 - 03:44
That the requisite smug dismissals of mainstream media evaluating devices are out of the way, this guy seemed to have bad luck with bugs. I had one Deepstalker (by the way, did these things take vitamins between games? they are tough as hell in Legacy) survive with an empty health bar for a few seconds, and one crash. Multi-dialogs are not a bug, but poorly placed triggers. But the main game had just as many bugs and the enemies appeared out of thin air far more often, and no mention is made of that in the original DA2 review; why are they dealbreakers now? Old World Blues has at least as many bugs and engine quirkiness, if not more, yet got a good grade regardless. Also, completely disagree on the plot not being cohesive, in fact I think it was one of Bioware's most well-executed plots in recent years. There was a good builld-up to the final boss, and he delivered. Your fault if you can't be hassled to pause a bit to repostition your party, that was a quite awesome fight. And two hours? If you skip the dialog, the puzzles on put the combat on Casual, which tells us a lot about the reviewer's professionalism and credibility. My run was a little more than five, doing everything (I think).
So, poor review from Gamespot as usual, but this time I actually think it was too low, which is rare. If the whole game had been like this DLC, It would have been a much better experience indeed.
#16
Posté 29 juillet 2011 - 04:13
I can't help thinking that anyone who was disappointed by Legacy read too much into the "We're addressing some of the feedback from DA2" talk and missed the "This is still based on DA2, it won't change that much" bit, it seemed to be exactly what was promised to me.
As for the cost, I don't know how much £6.19 is worth to everyone else but personally it seemed a fair price for about 3 hours (repeatable) entertainment, easily. It was a billion times better than Warden's Keep and Return to Ostagar together too, if you ask me. I don't know if it was longer than both of them together but I'd say Legacy's a step in the right direction, value-wise, yes; it's more expensive, but there's more to it.
#17
Posté 29 juillet 2011 - 04:16
he says that "it goes through the motions", and that's just not true.
i HATE DA2, but i like this DLC a lot, if it was going through the motions, i would have hated just as much as DA2.
i didn't really experienced any of the bugs he said, except for the sound thing, but that's no big deal.
i don't really understand what he meant with all the emotional impact thing.
i never cared for anything or anyone in DA2, except Varric and Isabela, but this DLC at the end, made me go "Awwww...",
No moment in DA2 made me do this, of course it would have been better if i cried or something, but that's at least a step forward.
the story and plot was more interesting than Anything in DA2 (hey!!! who would have thought that Hawke and his family could be Interesting!!!), not to mention the Banter is better, No more F***ing waves or re-used maps, no more maps that are BEYOND the word bland, etc.
if DA2 is an 8.0, then legacy has to be something like an 80, it's better than the actual game (LOL)
Note: this is OBVIOUSLY my opinion, you always have to remember that, i don't need to say IMO after every damn word.
just in case someone wanted to argue or something.
#18
Posté 29 juillet 2011 - 04:25
#19
Posté 29 juillet 2011 - 04:25
I agree especially when you consider all of it is new areas, the care taken with encounter design and the fact that they used the whole main voice cast. Plus there's the fact that its not really just 2-3 hours because its quite replayable with different characters.nerdage wrote...
As for the cost, I don't know how much £6.19 is worth to everyone else but personally it seemed a fair price for about 3 hours (repeatable) entertainment, easily. It was a billion times better than Warden's Keep and Return to Ostagar together too, if you ask me. I don't know if it was longer than both of them together but I'd say Legacy's a step in the right direction, value-wise, yes; it's more expensive, but there's more to it.
LOTSB costs the same, used the Ilium assets for part of it and was the same length if not shorter.
So you would rate DA2 8.0 but Legacy 5.5? That doesn't follow. No matter how you slice it this is at the very least a minor improvement on DA2.Catsith wrote...
I very much agree with Kevin. I loved his 9.5 Origins review and his 8.0 DA2 review, and this is spot on too.
Modifié par Morroian, 29 juillet 2011 - 04:28 .
#20
Posté 29 juillet 2011 - 04:31
For the sake of trivia, he also gave Origins a 9.5.
#21
Posté 29 juillet 2011 - 04:42
Catsith wrote...
I very much agree with Kevin. I loved his 9.5 Origins review and his 8.0 DA2 review, and this is spot on too. The add-on is about 80% combat, and it's the same old mindless hack and slash through boring environments and outdated graphics without anything too interesting besides the brief dealings with the Grey Warden group. There's really no reason to get this unless you REALLY enjoyed Dragon Age 2's combat.. and especially when Old World Blues is the same price and drastically better overall.
I pretty much agree. I was expecting another dungeon crawler DLC and this review seems to indicate just that. Kevin VanOrd just recently gave Old World Blues a 8.5 ( highest New Vegas DLC rating on GS ), so might as well pick up that.
Modifié par Jabba L5, 29 juillet 2011 - 04:42 .
#22
Posté 29 juillet 2011 - 05:18
It was in the same league as LotSB for DLC but not quite as cinematic. Good length for DLC, all new environs, interesting plot and setting, fairly varied set of foes for a single "setting", corrected a lot of flaws from the base game, introduced several new monsters. I really enjoyed it quite a lot.
#23
Posté 29 juillet 2011 - 05:29
#24
Posté 29 juillet 2011 - 05:36
#25
Posté 29 juillet 2011 - 05:39
And EA didn't put up any ads on their site this time. Shame.
Modifié par Valcutio, 29 juillet 2011 - 05:40 .





Retour en haut





