Alright-Television wrote...
I suppose it was too busy fleshing out the politics between Ferelden and Orlais to tell a story about how the Warden and Alistair reminiscense together with Wynne and Dog. There's a story in RtO, I just have a feeling it's not the kind of story you wanted. To be fair, it's not a terribly great story. Not bad, but... no earths were shattered in the writing process, you know. You're not really sent to recover Cailan's corpse, you're sent to recover his sword and armor as well as the secret correspondence between him and the empress. It's disappointing that it's not brought up again in the game but it does make Loghain a bit less stupid. Incidentally, Legacy is also really about salvaging a poorly written character: Hawke.
I have no issue with the little details they gave to the player. People are just complaining that this DLC was too heavy on combat and not on story, when the DAO DLCs were the ones that were heavy on combat and not on story. Sure it may have made sense (Darkspawn, Blight, Wardens), but if I pay money for a DLC, I'd like a nice story to go with it. I don't want to just add to my kill count and get a few fancy weapons/armor pieces.
The story was basically "Go back to Ostagar, kill more Darkspawn, get a reward. Oh and if possible, burn the king's corpse because we like tossing people in a fire pit."
RtO had a story that was more of a reference to a forgotten plot concept for DAO than an actual original story.
Was it nice to find out some things about Celene and Cailan? Sure, but that's more of a bonus than the actual part of the story. The Darkspawn themselves have no use for those items, so there wasn't any reason to go there for those items.
Is Legacy being received extra harshly because of its roots? Maybe. But even though it improves on a lot of things that were terrible in the main game, would you not agree that it retains a great deal of DA2 as well? The poor combat system, the linear paths, the your choices are meaningless...
Combat system meaning the animations? No, I happen to like those. Are they flawless? No. Are they better than DAO's animations? Oh god yes. I like the combat animations.
Or do you mean the waves? Well, Origins had those too, but they at least made sense. A Blight has hordes of Darkspawn. But I'm pretty sure that Hawke's kill count is about the same as the Warden's. I don't like the waves, but at least they were used sparingly and implemented better in this DLC.
Linear paths? Tell me, how were the maps in DAO non-linear? The Circle Tower was linear. It just had the
illusion of non-linearity. DAO's maps were entirely linear. Sure you could derp around, but in the end you had to go in two directions. Forward and backward. But at least they gave you side quests, one that even has you going
back a few areas.
choices being meaningless? Well then, choices were meaningless in Warden's Keep too. I picked between Avernus and Sophia, but the end result was the same. The Veil was mended. What if I want the Veil to be torn just so I can be a douchebag? I couldn't do that. But hey, I can at least spare Avernus and tell him to continue his research
sans restrictions. That's meaningful. But that was the only meaningful choice.
DAO had one thing DA2 didn't have. An illusion of choice. Occasionally you could make an actual choice.
Also, who you sided with has an impact on the ending of the DLC. That's a meaningful choice right there. Hopefully, Bioware will make Janeka and Larius play out differently. Otherwise then it definitely becomes a meaningless choice. But as it stands, it isn't yet a meaningless choice.
Modifié par The Ethereal Writer Redux, 31 juillet 2011 - 07:16 .