I have heard rumors that the haks for a PW have to be 2 Gigabytes or smaller.
Does anyone know if this is true? Or just a rumor?
Thanks
Hak Size Limit
Débuté par
luna_hawke
, juil. 29 2011 05:41
#1
Posté 29 juillet 2011 - 05:41
#2
Posté 29 juillet 2011 - 06:09
2 gigs might be a memory limit of some sort, but no idea if that is a limit for actual haks. A 32 bit system can handle 2 gigs in memory, 3 gigs with a special flag for boot up, so it there is such a limit i imagine it's related to that. You probably need to ask skywing as hes likely the only one to know the actual answer. ( The rumor might have been in regard to how big a module itself can be. )
It is just not a good idea regardless, even though there are quite a few old school PW admins who cling to this idea - the ADL was designed for something different.
That means if you add or change one little 2da file, all your players have to redownload 2 gigs again. Not to mention it is much more likely to corrupt the hak, and it will take minutes to open and add a small file to it.
If your player has to download a 1.2 gig lzma file, it needs 2 gigs + free space to extract plus the downloaded file size. This means unless there is 3-5 gigs of free space on a laptop a player won't be able to play. While some assume you should have lots of free space, there are a large number of players on laptops or nutty picture collections, who only have 2 or gigs of free space to begin with after they are done downloading from a PW. Multiple smaller haks side step this issue.
The other issue is if anything goes wrong during download and it can't figure it out, it has to start over, the player won't error out until it's downloaded the lzma flle.
Not to mention the fact that those 2 gigs are almost entirely full of RWS, BCK and other major content which your players already have downloaded.
Haks should be in bite size pieces, about 25 megs to 100 megs in size at most. If they are too small they end up taking forever to download due to over head of just doing so many files, while if too big it means redownloading over and over and much larger requirement for blank hard drive space.
It is just not a good idea regardless, even though there are quite a few old school PW admins who cling to this idea - the ADL was designed for something different.
That means if you add or change one little 2da file, all your players have to redownload 2 gigs again. Not to mention it is much more likely to corrupt the hak, and it will take minutes to open and add a small file to it.
If your player has to download a 1.2 gig lzma file, it needs 2 gigs + free space to extract plus the downloaded file size. This means unless there is 3-5 gigs of free space on a laptop a player won't be able to play. While some assume you should have lots of free space, there are a large number of players on laptops or nutty picture collections, who only have 2 or gigs of free space to begin with after they are done downloading from a PW. Multiple smaller haks side step this issue.
The other issue is if anything goes wrong during download and it can't figure it out, it has to start over, the player won't error out until it's downloaded the lzma flle.
Not to mention the fact that those 2 gigs are almost entirely full of RWS, BCK and other major content which your players already have downloaded.
Haks should be in bite size pieces, about 25 megs to 100 megs in size at most. If they are too small they end up taking forever to download due to over head of just doing so many files, while if too big it means redownloading over and over and much larger requirement for blank hard drive space.
Modifié par painofdungeoneternal, 29 juillet 2011 - 06:10 .
#3
Posté 30 juillet 2011 - 05:50
We have them all split up Pain.
Guess I should have made that clearer.
We have a bit of head room as well before 2G.
But some developers are now asking for a lot more content, so I was mostly curious if 2G is a problem.
I don't think it should be. Sounds like you don't think it should be either.
Guess I should have made that clearer.
We have a bit of head room as well before 2G.
But some developers are now asking for a lot more content, so I was mostly curious if 2G is a problem.
I don't think it should be. Sounds like you don't think it should be either.
#4
Posté 30 juillet 2011 - 06:49
Not if it's split up, there are servers with 6 gigs of hak content.
I was thinking in a single file, for that i'd assume the 2 gig memory limit would cause some issues. While technically doable, anything too large for a single file ends up causing headaches and i've never been near that large ( i was at about 1 gig at one time in a single hak and it was just unmanageable )
I was thinking in a single file, for that i'd assume the 2 gig memory limit would cause some issues. While technically doable, anything too large for a single file ends up causing headaches and i've never been near that large ( i was at about 1 gig at one time in a single hak and it was just unmanageable )
#5
Posté 30 juillet 2011 - 06:36
6 Gigs !!!
Whoa, that is huge.
Thanks for the reply.
Whoa, that is huge.
Thanks for the reply.
#6
Posté 05 août 2011 - 12:59
yup pushing 2.5 gbs here divided among about 7 haks





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