Aller au contenu

Photo

Vanguard's charge needs some serious revision


  • Veuillez vous connecter pour répondre
273 réponses à ce sujet

#1
robarcool

robarcool
  • Members
  • 6 608 messages
I have played as soldier (11 times) and infiltrator (once) and now playing as Vanguard. While the previous two classes could use their signature abilites (AR and TC respectively) whenever they want, charge is kind of hampered in usage. When it works, it is awesome. But you can't use it to break away from highly tense situations. Charge is also absolutely useless when all enemies are in the unreachable zones (by game design), say in the thresher maw level on Grunt's loaylty mission or the biotic walk on the suicide mission. So shouldn't they allow charge to be used whenever the player wants, rather than only when facing an enemy in the reachable zones? That too is at times not doable due to buggy locking system and often leads to death (I am talking about insanity).

#2
Captain_Obvious_au

Captain_Obvious_au
  • Members
  • 2 226 messages
How is this related to ME3? This would be an ME2 issue, which I don't think is an issue regardless, but your mileage may vary.

#3
robarcool

robarcool
  • Members
  • 6 608 messages
Well, I am posting this here because I am suggesting the change Bioware can make to Charge ability in ME3.

#4
TexasToast712

TexasToast712
  • Members
  • 4 384 messages
 You will get used to it but I agree it needs reworking. Most of the times when it messes up is when you try to charge something on the otherside of a doorway.

#5
Raiil

Raiil
  • Members
  • 4 011 messages
Could be that they're hoping to get it fixed in ME3?


My original Shepard was a vanguard, and I love the class, but charge bugged out on me so often that it made my eyes cross in rage. And I really don't see why we need a target to charge if I can toss a singularity or pretty much any other biotic ability (or tech, for that matter- I can make Garrus overload a ceiling or toss Mordin's incinerate pretty much where ever) at any given point.

#6
AgentWhite1416

AgentWhite1416
  • Members
  • 110 messages
I never used a vanguard on insanity before so I'll have to try that out before I judge, although on lower difficulty's it seems really powerful.

#7
robarcool

robarcool
  • Members
  • 6 608 messages
As I said folks, it is powerful when it works, but when it doesn't, you are in for a blood smeared treat!

Modifié par robarcool, 29 juillet 2011 - 06:29 .


#8
Guest_Recon64bit_*

Guest_Recon64bit_*
  • Guests
 They need to nerf Vanguard and buff squishy Sentinel.

#9
robarcool

robarcool
  • Members
  • 6 608 messages

TexasToast712 wrote...

 You will get used to it but I agree it needs reworking. Most of the times when it messes up is when you try to charge something on the otherside of a doorway.

I will say what I observed during Grunt's loyalty mission. Once you get down the platform to attack the warrens (I don't like staying o the platform. I like to kill the warren right where they land in the arena, as far as possible), the cahrge ability didn't work even for the warren standing directly in front of me. Once I got on the platfrom again, the lock on was working there. The moment I got off the platfrom, I face the same bug again.
But the more pressing thing is ability of using charge at whim, which is the only way to regenerate the shields. All other classes can use their abilites when they want, so why not Vanguard?

#10
robarcool

robarcool
  • Members
  • 6 608 messages

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.

They can buff the snetinel, but why do you hate vanguard?

#11
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.


Buff the ME2 Sentinel?

I guess you mean Power Armor! :happy:

#12
Guest_Recon64bit_*

Guest_Recon64bit_*
  • Guests

robarcool wrote...

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.

They can buff the snetinel, but why do you hate vanguard?


Because they are OP on insanity difficulty. I charged through everything

Sentinel needs Tech Armor buff and more tech abilities like Drone and AI hacking

#13
Mr. Gogeta34

Mr. Gogeta34
  • Members
  • 4 033 messages
Vanguard Charge was occasionally wonky... they didn't always allow you to charge someone even if they were standing right in front of you.

It has its flaws... but I still wouldn't pick any other class though.

#14
robarcool

robarcool
  • Members
  • 6 608 messages

Mr. Gogeta34 wrote...

Vanguard Charge was occasionally wonky... they didn't always allow you to charge someone even if they were standing right in front of you.

It has its flaws... but I still wouldn't pick any other class though.

As I said, the flaws are very prominent on insanity. I have all my playthroughs on insanity (just saying, no boasting intended) and there, Vanguard feels hampered at times compared to other classes.

#15
RPGamer13

RPGamer13
  • Members
  • 2 258 messages
It's true. A lot of the times I would have an enemy targetted and they were wide in the open and charge either wouldn't work or the animatiom where the energy surrounds Shepard, butthen nothing else happens and the cooldown begins.

Also, a lot of the time, especially on the collector ship and the base at the end, when in cover the animation for Charge plays and You see the initial projection of Shepard move toward the enemy, but then it finishes and Shepard is still in the same spot and no damage is dealt to the enemy.

I also take issue with the knockback on enemies without Shields because it actually put me in a worse position than just shooting the enemy with the shotgun to finish it off. I only found the knockback useful when sending the enemy into a pit, but that situation hardly ever came up.

#16
Malanek

Malanek
  • Members
  • 7 838 messages
I think they should just work on fixing the bugs with it. Vanguard is a very popular class and charge is a very popular ability. They don't want to mess with it without extreme care.

#17
LPPrince

LPPrince
  • Members
  • 54 962 messages
Many months back when Christina Norman was still Lead Gameplay Designer of ME3, I sent her a video I have on youtube of me testing the Firepower weapons the day after they came out.

I had her watch towards the end, when I attempted to charge a YMIR mech 3 or so times and Charge failed.

She responded by telling me that Charge was one of the last powers put into ME2 and because of it, didn't have enough time to get all the kinks out.

She assured me that that would not be the case in ME3. The bugs and glitches regarding Charge will be worked out.

#18
Chuvvy

Chuvvy
  • Members
  • 9 686 messages

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.


You best be trollin'

#19
Guest_iOnlySignIn_*

Guest_iOnlySignIn_*
  • Guests

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.

I agree. Tech Armor needs to have a 3 second cooldown, boost shields to +250%, and have an explosion that does 320 pt damage to all health and defenses with a 35 meter explosion radius.

They need to buff squishy Soldier as well. Adrenaline Rush should have 90% time dilation and lasts 60 seconds.

Also, Adept needs to be nerfed. Singularity is totally and completely OP. Shuts down everything like President Madagascar. They need to decrease its radius and increase its cooldown.

Modifié par iOnlySignIn, 29 juillet 2011 - 07:26 .


#20
CaolIla

CaolIla
  • Members
  • 600 messages
I never died as often with a class on Insanity as with the vanguard during my first - and only - run, and I would say 60-70% of the times it was my fault and the rest was the fault of bugs. If they could fix this "not being able to charge although you're in a clear line of sight" it would be awesome.
But on the other hand: I died often, but I didn't care that much. It's just so much fun and the Vanguards begs for constantly charging into groups of enemies. 
If you do it right, hit the right enemies, shoot the right ones, melee the right ones and charge again at the right moment, it's just so rewarding that it's worth dying 4 times before the perfect try.
If someone thinks the vanguard is overpowered and he/she can simply kill everything without ever dying: hats up, you're the man/woman!
Maybe you're simply too good to play this game and still have a challenge.

Modifié par CaolIla, 29 juillet 2011 - 08:20 .


#21
Mr. Gogeta34

Mr. Gogeta34
  • Members
  • 4 033 messages
One of the best things about being a Vanguard is that you can decimate an entire unit before your squadmates even arrive.

Watching them make their way over after the battle's been won is... priceless, lol

#22
robarcool

robarcool
  • Members
  • 6 608 messages

iOnlySignIn wrote...

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.

I agree. Tech Armor needs to have a 3 second cooldown, boost shields to +250%, and have an explosion that does 320 pt damage to all health and defenses with a 35 meter explosion radius.

They need to buff squishy Soldier as well. Adrenaline Rush should have 90% time dilation and lasts 60 seconds.

Also, Adept needs to be nerfed. Singularity is totally and completely OP. Shuts down everything like President Madagascar. They need to decrease its radius and increase its cooldown.

Oh the sarcasm! :D

#23
robarcool

robarcool
  • Members
  • 6 608 messages
Sorry. Double post.

Modifié par robarcool, 29 juillet 2011 - 04:13 .


#24
Fata Morgana

Fata Morgana
  • Members
  • 539 messages
I love Vanguard and the biotic charge skill.

That said, I'm much more interested that the fix the bugs in the system rather than reworking the skill so that it suits all occasions. I understand why they would make it so that you can't charge to impossible positions, since you would get stuck there and have to reload your game. Though a possible solution to that is allowing the skill to work on non-hostile targets, even on non-living targets (like crates or what have you).

But really the worst thing about charge is having an enemy in front of you, with no blocks between you and the enemy, and some space but not too much space, and the game telling you you can't charge. Ugh. Also the failure of charge on the collector's 'platforms' was really painful. Someone told me how to get around that, but I still HATE that bug.

Hopefully this will all get fixed in 3.

#25
Jonathan Shepard

Jonathan Shepard
  • Members
  • 2 056 messages

Recon64bit wrote...

robarcool wrote...

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.

They can buff the snetinel, but why do you hate vanguard?


Because they are OP on insanity difficulty. I charged through everything

Sentinel needs Tech Armor buff and more tech abilities like Drone and AI hacking


I have to disagree. Sentinel is unstoppable on Insanity. Vanguards get killed whenever charge fails to work.