Vanguard's charge needs some serious revision
#1
Posté 29 juillet 2011 - 06:14
#2
Posté 29 juillet 2011 - 06:19
#3
Posté 29 juillet 2011 - 06:21
#4
Posté 29 juillet 2011 - 06:21
#5
Posté 29 juillet 2011 - 06:21
My original Shepard was a vanguard, and I love the class, but charge bugged out on me so often that it made my eyes cross in rage. And I really don't see why we need a target to charge if I can toss a singularity or pretty much any other biotic ability (or tech, for that matter- I can make Garrus overload a ceiling or toss Mordin's incinerate pretty much where ever) at any given point.
#6
Posté 29 juillet 2011 - 06:22
#7
Posté 29 juillet 2011 - 06:23
Modifié par robarcool, 29 juillet 2011 - 06:29 .
#8
Guest_Recon64bit_*
Posté 29 juillet 2011 - 06:27
Guest_Recon64bit_*
#9
Posté 29 juillet 2011 - 06:28
I will say what I observed during Grunt's loyalty mission. Once you get down the platform to attack the warrens (I don't like staying o the platform. I like to kill the warren right where they land in the arena, as far as possible), the cahrge ability didn't work even for the warren standing directly in front of me. Once I got on the platfrom again, the lock on was working there. The moment I got off the platfrom, I face the same bug again.TexasToast712 wrote...
You will get used to it but I agree it needs reworking. Most of the times when it messes up is when you try to charge something on the otherside of a doorway.
But the more pressing thing is ability of using charge at whim, which is the only way to regenerate the shields. All other classes can use their abilites when they want, so why not Vanguard?
#10
Posté 29 juillet 2011 - 06:29
They can buff the snetinel, but why do you hate vanguard?Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
#11
Posté 29 juillet 2011 - 06:31
Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
Buff the ME2 Sentinel?
I guess you mean Power Armor! :happy:
#12
Guest_Recon64bit_*
Posté 29 juillet 2011 - 06:31
Guest_Recon64bit_*
robarcool wrote...
They can buff the snetinel, but why do you hate vanguard?Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
Because they are OP on insanity difficulty. I charged through everything
Sentinel needs Tech Armor buff and more tech abilities like Drone and AI hacking
#13
Posté 29 juillet 2011 - 06:32
It has its flaws... but I still wouldn't pick any other class though.
#14
Posté 29 juillet 2011 - 06:36
As I said, the flaws are very prominent on insanity. I have all my playthroughs on insanity (just saying, no boasting intended) and there, Vanguard feels hampered at times compared to other classes.Mr. Gogeta34 wrote...
Vanguard Charge was occasionally wonky... they didn't always allow you to charge someone even if they were standing right in front of you.
It has its flaws... but I still wouldn't pick any other class though.
#15
Posté 29 juillet 2011 - 06:51
Also, a lot of the time, especially on the collector ship and the base at the end, when in cover the animation for Charge plays and You see the initial projection of Shepard move toward the enemy, but then it finishes and Shepard is still in the same spot and no damage is dealt to the enemy.
I also take issue with the knockback on enemies without Shields because it actually put me in a worse position than just shooting the enemy with the shotgun to finish it off. I only found the knockback useful when sending the enemy into a pit, but that situation hardly ever came up.
#16
Posté 29 juillet 2011 - 06:54
#17
Posté 29 juillet 2011 - 07:00
I had her watch towards the end, when I attempted to charge a YMIR mech 3 or so times and Charge failed.
She responded by telling me that Charge was one of the last powers put into ME2 and because of it, didn't have enough time to get all the kinks out.
She assured me that that would not be the case in ME3. The bugs and glitches regarding Charge will be worked out.
#18
Posté 29 juillet 2011 - 07:11
Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
You best be trollin'
#19
Guest_iOnlySignIn_*
Posté 29 juillet 2011 - 07:24
Guest_iOnlySignIn_*
I agree. Tech Armor needs to have a 3 second cooldown, boost shields to +250%, and have an explosion that does 320 pt damage to all health and defenses with a 35 meter explosion radius.Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
They need to buff squishy Soldier as well. Adrenaline Rush should have 90% time dilation and lasts 60 seconds.
Also, Adept needs to be nerfed. Singularity is totally and completely OP. Shuts down everything like President Madagascar. They need to decrease its radius and increase its cooldown.
Modifié par iOnlySignIn, 29 juillet 2011 - 07:26 .
#20
Posté 29 juillet 2011 - 08:19
But on the other hand: I died often, but I didn't care that much. It's just so much fun and the Vanguards begs for constantly charging into groups of enemies.
If you do it right, hit the right enemies, shoot the right ones, melee the right ones and charge again at the right moment, it's just so rewarding that it's worth dying 4 times before the perfect try.
If someone thinks the vanguard is overpowered and he/she can simply kill everything without ever dying: hats up, you're the man/woman!
Maybe you're simply too good to play this game and still have a challenge.
Modifié par CaolIla, 29 juillet 2011 - 08:20 .
#21
Posté 29 juillet 2011 - 08:26
Watching them make their way over after the battle's been won is... priceless, lol
#22
Posté 29 juillet 2011 - 04:10
Oh the sarcasm!iOnlySignIn wrote...
I agree. Tech Armor needs to have a 3 second cooldown, boost shields to +250%, and have an explosion that does 320 pt damage to all health and defenses with a 35 meter explosion radius.Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
They need to buff squishy Soldier as well. Adrenaline Rush should have 90% time dilation and lasts 60 seconds.
Also, Adept needs to be nerfed. Singularity is totally and completely OP. Shuts down everything like President Madagascar. They need to decrease its radius and increase its cooldown.
#23
Posté 29 juillet 2011 - 04:12
Modifié par robarcool, 29 juillet 2011 - 04:13 .
#24
Posté 29 juillet 2011 - 04:21
That said, I'm much more interested that the fix the bugs in the system rather than reworking the skill so that it suits all occasions. I understand why they would make it so that you can't charge to impossible positions, since you would get stuck there and have to reload your game. Though a possible solution to that is allowing the skill to work on non-hostile targets, even on non-living targets (like crates or what have you).
But really the worst thing about charge is having an enemy in front of you, with no blocks between you and the enemy, and some space but not too much space, and the game telling you you can't charge. Ugh. Also the failure of charge on the collector's 'platforms' was really painful. Someone told me how to get around that, but I still HATE that bug.
Hopefully this will all get fixed in 3.
#25
Posté 29 juillet 2011 - 04:22
Recon64bit wrote...
robarcool wrote...
They can buff the snetinel, but why do you hate vanguard?Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
Because they are OP on insanity difficulty. I charged through everything
Sentinel needs Tech Armor buff and more tech abilities like Drone and AI hacking
I have to disagree. Sentinel is unstoppable on Insanity. Vanguards get killed whenever charge fails to work.





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