robarcool wrote...
Exactly! Vanguards are left with only weapons (Shockwave, pull? No sir!) for usually any enemy (or group of enemies) outside the reachable area. So better level design or tweaks in charge can help that. Also, actually boss fights might not be very affected by charge usage (if the boss is in the reachable area at all) unless the level design is good, because you don't want to charge to the boss having ton of health, for he will simply shrug those 2-3 shotgun shots and then kill you. So for boss fights, level design will be equally important apart from bug fixing and tweaking charge.lazuli wrote...
Arppis wrote...
Every class has it's weak points. Deal with it.
False. What is the Soldier's weak point?
At the risk of going off topic, it's not the Vanguard's Charge that needs revision (apart from the obvious glitch fixes). It's the Soldier's Adrenaline Rush that needs revision. It has an insanely short cooldown, a huge damage boost, and contributes greatly to the Soldier's self defense. I'm fine with it having all of these effects, though perhaps some of them could be reduced or rebalanced.
But Adrenaline Rush really isn't even that overpowered if you're using anything other than the Mattock/Widow combination. The AR + Revenant combo, for instance, doesn't strike me as overpowered.





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