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Vanguard's charge needs some serious revision


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#51
dreman9999

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Vanguards are not just about charging you know..... You have other powers and weapons to use. The way I offset my vanguards lack of power in far range is giving him area reave. I also have far range Heavy weapons on hand with me. The only thing the vanguard need is a more consentrated range single attack power.

#52
robarcool

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I get it that you can use other powers and weapons, but charge is the signature ability of vanguards, so it is natural to use to more often.

#53
Fata Morgana

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dreman9999 wrote...

Vanguards are not just about charging you know..... You have other powers and weapons to use. The way I offset my vanguards lack of power in far range is giving him area reave. I also have far range Heavy weapons on hand with me. The only thing the vanguard need is a more consentrated range single attack power.


Yes, there are circumstances where a Vanguard needs to use cover. I also take reave as a great distance power for Vanguard. The only other skill I use, aside from the inferno ammo, is shockwave, and that I use very, very rarely.

I guess I should rephrase my previous statement - biotic charge is not about cover. Not now, not ever. Nor should it be.

#54
KainrycKarr

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Recon64bit wrote...

robarcool wrote...

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.

They can buff the snetinel, but why do you hate vanguard?


Because they are OP on insanity difficulty. I charged through everything

Sentinel needs Tech Armor buff and more tech abilities like Drone and AI hacking


....Uhh. I think you're doing it wrong.

#55
KainrycKarr

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robarcool wrote...

I get it that you can use other powers and weapons, but charge is the signature ability of vanguards, so it is natural to use to more often.


Sorry, but I'm okay with it as is. From a realism standpoint, it's completely retarded to charge a thresher maw.

Sometimes you just have to use a different tactic. A single ability is not going to be practical in EVERY situation.

#56
Jarate

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Charge is one of those powers that runs into engine limitations. An ability to teleport unfortunately can't be programmed to teleport you anywhere. I'd imagine it's actually a factor in why we don't have flying enemies, too.

#57
SpEcIaLRyAn

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Or what they can do is make it so that once you complete the Charge attack you can then if you so choose pull yourself back to to where you were. If you were in a place where you can't use it it would automatically pull you back once you were done Charging.

#58
SpEcIaLRyAn

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Jarate wrote...

Charge is one of those powers that runs into engine limitations. An ability to teleport unfortunately can't be programmed to teleport you anywhere. I'd imagine it's actually a factor in why we don't have flying enemies, too.


True but remember the Collectors. They fly into the battlefield sometimes and as I recall you can shoot them before they land. And then the Geth flyers and those big husk things you only fight on few occasions. I thinks thats the most we will get for flying enemies.

#59
Fata Morgana

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KainrycKarr wrote...

robarcool wrote...

I get it that you can use other powers and weapons, but charge is the signature ability of vanguards, so it is natural to use to more often.


Sorry, but I'm okay with it as is. From a realism standpoint, it's completely retarded to charge a thresher maw.

Sometimes you just have to use a different tactic. A single ability is not going to be practical in EVERY situation.


This I agree with (that charge isn't best for everything, nor should it be).

I still think they can improve and tweak the charge ability without going too far, though.

#60
Arppis

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Captain_Obvious_au wrote...

How is this related to ME3? This would be an ME2 issue, which I don't think is an issue regardless, but your mileage may vary.


To make sure that same issues won't follow the class to 3rd game?

#61
Soccer FeverMan

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I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.

Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better

#62
Arppis

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Shockwave is really good for clearing out enemies without protections. Buuuuut, yeah against protected targets, it doesn't do THAT much. :)

#63
Sidney

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I used Shockwave more than Charge as a Vanguard. Charge got me into a lot of bad spots in my early uses. It might be a signature skill but that signature doesn't need to be used all the time.

#64
MarchWaltz

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Sentinel is NOT squishy. Click my sig to see why.

#65
robarcool

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Soccer FeverMan wrote...

I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.

Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better

I will say go with shockwave, unless you want to go all the way with cryo ammo and use it for squads. Even then, Cryo ammo loses its touch on insanity since all enemies have protection and that also not goes down very fast. Still ,it is better than shockwave. But the best of other abilities is heavy/area reave IMO.

#66
Fata Morgana

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Soccer FeverMan wrote...

I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.

Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better


Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.

I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge. ;)

Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.

#67
Fata Morgana

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Sidney wrote...

I used Shockwave more than Charge as a Vanguard. Charge got me into a lot of bad spots in my early uses. It might be a signature skill but that signature doesn't need to be used all the time.


You're doing it wrong.

#68
MarchWaltz

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Fata Morgana wrote...

Soccer FeverMan wrote...

I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.

Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better


Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.

I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge. ;)

Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.


On both of my vanguards I use squad cyro ammo, then use inferno ammo on myself. It has helped me a bunch, enemies being frozen when I am in the fray. Yeah, I only play on insanity too. I NEVER used shockwave, wast of a CD.

#69
Fata Morgana

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MarchWaltz wrote...

Fata Morgana wrote...

Soccer FeverMan wrote...

I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.

Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better


Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.

I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge. ;)

Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.


On both of my vanguards I use squad cyro ammo, then use inferno ammo on myself. It has helped me a bunch, enemies being frozen when I am in the fray. Yeah, I only play on insanity too. I NEVER used shockwave, wast of a CD.


Well now, I didn't know it was possible to have two ammos active at once, even if the squad ammo is only active on your mates. I'll have to try that next time.

#70
robarcool

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Fata Morgana wrote...

MarchWaltz wrote...

Fata Morgana wrote...

Soccer FeverMan wrote...

I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.

Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better


Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.

I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge. ;)

Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.


On both of my vanguards I use squad cyro ammo, then use inferno ammo on myself. It has helped me a bunch, enemies being frozen when I am in the fray. Yeah, I only play on insanity too. I NEVER used shockwave, wast of a CD.


Well now, I didn't know it was possible to have two ammos active at once, even if the squad ammo is only active on your mates. I'll have to try that next time.

Well, that is what I said a while back. You have to activate the squad ammo first, then activate your own ammo and the squad have their ammo still on them. This combo works, but then you will not be able to invest more than one point in shockwave (assuming you are still using a fully evolved reave, inferno ammo and fully evolved charge and assault mastery). But then again, shock ain't that much of a useful power either.

Modifié par robarcool, 29 juillet 2011 - 06:50 .


#71
Fata Morgana

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robarcool wrote...

Fata Morgana wrote...

MarchWaltz wrote...

Fata Morgana wrote...

Soccer FeverMan wrote...

I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.

Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better


Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.

I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge. ;)

Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.


On both of my vanguards I use squad cyro ammo, then use inferno ammo on myself. It has helped me a bunch, enemies being frozen when I am in the fray. Yeah, I only play on insanity too. I NEVER used shockwave, wast of a CD.


Well now, I didn't know it was possible to have two ammos active at once, even if the squad ammo is only active on your mates. I'll have to try that next time.

Well, that is what I said a while back. You have to activate the squad ammo first, then activate your own ammo and the squad have their ammo still on them. This combo works, but then you will not be able to invest more than one point in shockwave (assuming you are still using a fully evolved reave, inferno ammo and fully evolved charge and assault mastery). But then again, shock ain't that much of a useful power either.


I maybe used shockwave twice in my playthrough, and mostly forgot about it other times.

Even during the biotic shield 'long walk', I used charge when I had the chance, not shockwave. (Yes, you can use biotic charge during the long walk, you just have to be strategic about it)

So putting only one point in shockwave wouldn't bother me at all.

Modifié par Fata Morgana, 29 juillet 2011 - 06:53 .


#72
Reptillius

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Fix the bugs and maybe a little more fluid in how you use it to get out of combat and charge is fine. It doesn't need to hit enemies you can't reach and it really shouldn't be able to. Vanguards are primarily short range specialists. High Risk, high Reward. you have squadmates to deal with the long ranged enemies while you mop the floor with everything else.

If you make Charge hit everything then you hit a point to where what's the point of the Infiltrator which is the long range specialist... There are a number of fights that are definitely not in the infiltrators favor. Most notably several ambushes in the Collector ship and the Reaper IFF mission.

So all they need to do is smooth it out and fix the few bugs and I am happy with charge. It lets me get up close and personal to my hearts content.

#73
Fata Morgana

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Reptillius wrote...

So all they need to do is smooth it out and fix the few bugs and I am happy with charge. It lets me get up close and personal to my hearts content.


Agreed!

#74
MajorJoeKickass

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Praetor Shepard wrote...

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.


Buff the ME2 Sentinel?

I guess you mean Power Armor! :happy:

 Power armor's for ******!
EhmImage IPB

Modifié par MajorJoeKickass, 29 juillet 2011 - 08:44 .


#75
ForTheWynne

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Recon64bit wrote...

robarcool wrote...

Recon64bit wrote...

 They need to nerf Vanguard and buff squishy Sentinel.

They can buff the snetinel, but why do you hate vanguard?


Because they are OP on insanity difficulty. I charged through everything

Sentinel needs Tech Armor buff and more tech abilities like Drone and AI hacking

Funny. I had my most difficult insanity playthrough as a vanguard and breezed through the game with my Sentinel.  I felt like my Sentinel was OP'd :lol:  ...although still nothing compared to my soldier.  

I agree Vanguard needs some revisions...those early levels were so frustrating :blink:   overall loved the class, though.  was very rewarding when I was more upgraded and finally understood how to properly use the class.

Modifié par ForTheWynne, 29 juillet 2011 - 08:57 .