Vanguard's charge needs some serious revision
#51
Posté 29 juillet 2011 - 05:52
#52
Posté 29 juillet 2011 - 05:57
#53
Posté 29 juillet 2011 - 05:57
dreman9999 wrote...
Vanguards are not just about charging you know..... You have other powers and weapons to use. The way I offset my vanguards lack of power in far range is giving him area reave. I also have far range Heavy weapons on hand with me. The only thing the vanguard need is a more consentrated range single attack power.
Yes, there are circumstances where a Vanguard needs to use cover. I also take reave as a great distance power for Vanguard. The only other skill I use, aside from the inferno ammo, is shockwave, and that I use very, very rarely.
I guess I should rephrase my previous statement - biotic charge is not about cover. Not now, not ever. Nor should it be.
#54
Posté 29 juillet 2011 - 06:03
Recon64bit wrote...
robarcool wrote...
They can buff the snetinel, but why do you hate vanguard?Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
Because they are OP on insanity difficulty. I charged through everything
Sentinel needs Tech Armor buff and more tech abilities like Drone and AI hacking
....Uhh. I think you're doing it wrong.
#55
Posté 29 juillet 2011 - 06:05
robarcool wrote...
I get it that you can use other powers and weapons, but charge is the signature ability of vanguards, so it is natural to use to more often.
Sorry, but I'm okay with it as is. From a realism standpoint, it's completely retarded to charge a thresher maw.
Sometimes you just have to use a different tactic. A single ability is not going to be practical in EVERY situation.
#56
Posté 29 juillet 2011 - 06:06
#57
Posté 29 juillet 2011 - 06:09
#58
Posté 29 juillet 2011 - 06:13
Jarate wrote...
Charge is one of those powers that runs into engine limitations. An ability to teleport unfortunately can't be programmed to teleport you anywhere. I'd imagine it's actually a factor in why we don't have flying enemies, too.
True but remember the Collectors. They fly into the battlefield sometimes and as I recall you can shoot them before they land. And then the Geth flyers and those big husk things you only fight on few occasions. I thinks thats the most we will get for flying enemies.
#59
Posté 29 juillet 2011 - 06:16
KainrycKarr wrote...
robarcool wrote...
I get it that you can use other powers and weapons, but charge is the signature ability of vanguards, so it is natural to use to more often.
Sorry, but I'm okay with it as is. From a realism standpoint, it's completely retarded to charge a thresher maw.
Sometimes you just have to use a different tactic. A single ability is not going to be practical in EVERY situation.
This I agree with (that charge isn't best for everything, nor should it be).
I still think they can improve and tweak the charge ability without going too far, though.
#60
Posté 29 juillet 2011 - 06:23
Captain_Obvious_au wrote...
How is this related to ME3? This would be an ME2 issue, which I don't think is an issue regardless, but your mileage may vary.
To make sure that same issues won't follow the class to 3rd game?
#61
Posté 29 juillet 2011 - 06:28
Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better
#62
Posté 29 juillet 2011 - 06:29
#63
Posté 29 juillet 2011 - 06:31
#64
Posté 29 juillet 2011 - 06:31
#65
Posté 29 juillet 2011 - 06:34
I will say go with shockwave, unless you want to go all the way with cryo ammo and use it for squads. Even then, Cryo ammo loses its touch on insanity since all enemies have protection and that also not goes down very fast. Still ,it is better than shockwave. But the best of other abilities is heavy/area reave IMO.Soccer FeverMan wrote...
I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.
Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better
#66
Posté 29 juillet 2011 - 06:35
Soccer FeverMan wrote...
I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.
Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better
Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.
I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge.
Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.
#67
Posté 29 juillet 2011 - 06:37
Sidney wrote...
I used Shockwave more than Charge as a Vanguard. Charge got me into a lot of bad spots in my early uses. It might be a signature skill but that signature doesn't need to be used all the time.
You're doing it wrong.
#68
Posté 29 juillet 2011 - 06:41
Fata Morgana wrote...
Soccer FeverMan wrote...
I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.
Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better
Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.
I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge.
Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.
On both of my vanguards I use squad cyro ammo, then use inferno ammo on myself. It has helped me a bunch, enemies being frozen when I am in the fray. Yeah, I only play on insanity too. I NEVER used shockwave, wast of a CD.
#69
Posté 29 juillet 2011 - 06:45
MarchWaltz wrote...
Fata Morgana wrote...
Soccer FeverMan wrote...
I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.
Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better
Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.
I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge.
Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.
On both of my vanguards I use squad cyro ammo, then use inferno ammo on myself. It has helped me a bunch, enemies being frozen when I am in the fray. Yeah, I only play on insanity too. I NEVER used shockwave, wast of a CD.
Well now, I didn't know it was possible to have two ammos active at once, even if the squad ammo is only active on your mates. I'll have to try that next time.
#70
Posté 29 juillet 2011 - 06:49
Well, that is what I said a while back. You have to activate the squad ammo first, then activate your own ammo and the squad have their ammo still on them. This combo works, but then you will not be able to invest more than one point in shockwave (assuming you are still using a fully evolved reave, inferno ammo and fully evolved charge and assault mastery). But then again, shock ain't that much of a useful power either.Fata Morgana wrote...
MarchWaltz wrote...
Fata Morgana wrote...
Soccer FeverMan wrote...
I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.
Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better
Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.
I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge.
Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.
On both of my vanguards I use squad cyro ammo, then use inferno ammo on myself. It has helped me a bunch, enemies being frozen when I am in the fray. Yeah, I only play on insanity too. I NEVER used shockwave, wast of a CD.
Well now, I didn't know it was possible to have two ammos active at once, even if the squad ammo is only active on your mates. I'll have to try that next time.
Modifié par robarcool, 29 juillet 2011 - 06:50 .
#71
Posté 29 juillet 2011 - 06:52
robarcool wrote...
Well, that is what I said a while back. You have to activate the squad ammo first, then activate your own ammo and the squad have their ammo still on them. This combo works, but then you will not be able to invest more than one point in shockwave (assuming you are still using a fully evolved reave, inferno ammo and fully evolved charge and assault mastery). But then again, shock ain't that much of a useful power either.Fata Morgana wrote...
MarchWaltz wrote...
Fata Morgana wrote...
Soccer FeverMan wrote...
I loved charge yeah theres some bugs that have killed my Shepard on more than one occasion. Im not gonna lie though im kinda feeling the charge away from enemies.
Off topic: Should i go with cryo ammo or shockwave on insanity as a vanguard, cuz i went with shockwave last time...it sucked, but im not sure if cryo ammo's gonna be any better
Cryo ammo is the most useless skill in the game, especially on insanity. Only good on unshielded, unarmored enemies, which is basically no one. I don't put a single skill point into cryo.
I take shockwave even though it's pretty useless, though not as bad as cryo ammo. Almost all other skills just get in the way of the recharge time of your biotic charge.
Reave, as mentioned earlier in the thread, is the best support skill for Vanguard.
On both of my vanguards I use squad cyro ammo, then use inferno ammo on myself. It has helped me a bunch, enemies being frozen when I am in the fray. Yeah, I only play on insanity too. I NEVER used shockwave, wast of a CD.
Well now, I didn't know it was possible to have two ammos active at once, even if the squad ammo is only active on your mates. I'll have to try that next time.
I maybe used shockwave twice in my playthrough, and mostly forgot about it other times.
Even during the biotic shield 'long walk', I used charge when I had the chance, not shockwave. (Yes, you can use biotic charge during the long walk, you just have to be strategic about it)
So putting only one point in shockwave wouldn't bother me at all.
Modifié par Fata Morgana, 29 juillet 2011 - 06:53 .
#72
Posté 29 juillet 2011 - 08:34
If you make Charge hit everything then you hit a point to where what's the point of the Infiltrator which is the long range specialist... There are a number of fights that are definitely not in the infiltrators favor. Most notably several ambushes in the Collector ship and the Reaper IFF mission.
So all they need to do is smooth it out and fix the few bugs and I am happy with charge. It lets me get up close and personal to my hearts content.
#73
Posté 29 juillet 2011 - 08:39
Reptillius wrote...
So all they need to do is smooth it out and fix the few bugs and I am happy with charge. It lets me get up close and personal to my hearts content.
Agreed!
#74
Posté 29 juillet 2011 - 08:41
Power armor's for ******!Praetor Shepard wrote...
Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
Buff the ME2 Sentinel?
I guess you mean Power Armor! :happy:
Ehm
Modifié par MajorJoeKickass, 29 juillet 2011 - 08:44 .
#75
Posté 29 juillet 2011 - 08:50
Funny. I had my most difficult insanity playthrough as a vanguard and breezed through the game with my Sentinel. I felt like my Sentinel was OP'dRecon64bit wrote...
robarcool wrote...
They can buff the snetinel, but why do you hate vanguard?Recon64bit wrote...
They need to nerf Vanguard and buff squishy Sentinel.
Because they are OP on insanity difficulty. I charged through everything
Sentinel needs Tech Armor buff and more tech abilities like Drone and AI hacking
I agree Vanguard needs some revisions...those early levels were so frustrating
Modifié par ForTheWynne, 29 juillet 2011 - 08:57 .





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