Luigitornado wrote...
I'd love to charge into cover...
That power allready exists, tactical cloak.
Luigitornado wrote...
I'd love to charge into cover...
Modifié par bucyrus5000, 01 août 2011 - 11:32 .
bucyrus5000 wrote...
Another way to use charge is to charge your way out of trouble. If I've charged and had bad luck, my shield beaten down and I;m in the red, I hold shift and look for some enemy to charge to regen my shield. any enemy will do, even the on beating my ass.
Guest_Rezources_*
Did I say I didn't like it? I said I had a blast. I don't know what are you talking about. I meant that soldier can kick enemies' bu** far more easily than vanguard. Anyway, I will stop quoting soldier and any other class, for the point of this thread is refinement in charge and not quarreling about supremacy of classes.LPPrince wrote...
robarcool wrote...
Well, Vanguard is a great class and I had a blast on my insanity run (suicide mission completed now). But while I had to be careful about a few enemies like geth primes and Harbinger as my vanguard, my soldiers chewed through them like bubble gum. That's what I meant.
The whole point behind the Vanguard is being in danger and being THIS close to dying at any point due to a bad charge.
So if you're against the blood pumping, "OH MY GOD, DON'T DIE" gameplay, that's understandable.
Modifié par robarcool, 02 août 2011 - 12:09 .
robarcool wrote...
Well, if they can't allow charge for evasive/defensive use, they can add a blast effect where the charge ends. That way, not only the enemy (at whom the charge is aimed) staggers, other enemies in proximity stagger as well. This will allow more offensive usage of charge because then larger groups of enemies can be targeted, without waiting for them to split up.
robarcool wrote...
I am suggesting something on the lines of tech armor explosion.
It doesn't hamper. It kills you on insanity, almost always!Travie wrote...
Being able to target charge on things other then enemies would be a huge improvement.
Also, just plain fixing the times when it glitches out.... thats the only thing that really hampered me on insanity.
robarcool wrote...
It doesn't hamper. It kills you on insanity, almost always!Travie wrote...
Being able to target charge on things other then enemies would be a huge improvement.
Also, just plain fixing the times when it glitches out.... thats the only thing that really hampered me on insanity.
Kings19 wrote...
Hopefully working on Charge is a priority this time. I think it was bugged in ME2 b/c it was one of the last things they implemented.
The Spamming Troll wrote...
LPPrince wrote...
robarcool wrote...
Well, Vanguard is a great class and I had a blast on my insanity run (suicide mission completed now). But while I had to be careful about a few enemies like geth primes and Harbinger as my vanguard, my soldiers chewed through them like bubble gum. That's what I meant.
The whole point behind the Vanguard is being in danger and being THIS close to dying at any point due to a bad charge.
So if you're against the blood pumping, "OH MY GOD, DON'T DIE" gameplay, that's understandable.
soldiers have an easier time because enemy protections serve nothing more to them then more health enemy protections for the vangaurd means the vangaurd will mostly charge and sparingly use biotics, which is what manufactures that blood pumping adrenalin. even with pulls fast cooldown, ar taking OP-stasis, charge is 99% of the time the best abiltiy a vangaurd could use. but i think the whole point of the vangaurd is to be a combination of biotics and combat abilities. your representation of what the vangaurd is, is only becasue of charge. i think that any class can play that way on that edge, but the vangaurd sees more of it becasue its playstyle favors disregarding cover.
Modifié par SkittlesKat96, 04 août 2011 - 12:31 .
Dude, have you reached collector ship? That pretorian was a real tough nut to crack (with my vanguard). I chose assault rifle training and it was a good decision over taking claymore.Fata Morgana wrote...
The more I think about it (and the further I get into my Insanity playthrough), the more I just want Vanguard bugs to be fixed. It doesn't need any tweaks beyond that.
I also want to thank the person who suggested maxing out cryo ammo so that I could have my squad use cryo while I use inferno. That's a lot more helpful a combination than I gave it credit for.
Well, I usually use my squad powers right before I am about to die, say I charged and killed 2 guys and a 3rd one is still hanging around with some health and I am about to die myself, I order squadmats to finish or disable him.SkittlesKat96 wrote...
Vanguards are overrated, I've played through the game in Insanity with them one and a half times.
Sentinel and Soldier (soldier with the right squad mates and ammo abilities I mean) are really much better.
EDIT: Thinking back to my playthrough of Vanguard actually I'd say the Vanguard is better than the soldier and nearly all of the other classes but it takes awhile for it to pay off and I find that using your squad mates for team work and utilizing them is a lot harder.
I can't help it, I'm an unreprentent vanguard supremacist.robarcool wrote...
Please dpn't convert this into a class supremacy debate folks. Let's stick to vanguards and possible improvements/tweaks in charge.