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Vanguard's charge needs some serious revision


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#176
LiquidLogic2020

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Luigitornado wrote...

I'd love to charge into cover...


That power allready exists, tactical cloak.

#177
bucyrus5000

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Another way to use charge is to charge your way out of trouble. If I've charged and had bad luck, my shield beaten down and I'm in the red, I hold shift and look for some enemy to charge to regen my shield. any enemy will do, even the on beating my ass.


One thing I suggested was to make the omnitool heavy melee attack for Vanguards be an Omni-shield, where if you charge it automatically comes out, you can shield bash with it any enemy in front of you automatically, the melee attack would be a punch with the sharp edge of the shield (Spartan Shield Punch), and the shield will remain out for 5 to 7 seconds (depending on class balancing issues BW determines while testing).

Another suggestion I would make is to replace pull with a long cooldown ability called idk "Tug"? "Yank"? "Wrench"?where the target is violently pulled, like a reverse charge, to the Vanguard, taking a small amount of damage and a split second incapacitation.  Clearly risky, but could be powerful when well covered, unreachable enemies are on the field (yet, that is why vanguards have SMGs).

Honestly though, I do fine with my Vanguard as is. Even on insane, vanguards kick ass. It's a thinking man's class, adept, sentinels, and engineers are all about finding cover and spamming attacks, soldiers are about gunning, but vanguards have to strike fast and hard, without cover, and must think about everything they do.

Modifié par bucyrus5000, 01 août 2011 - 11:32 .


#178
pablodurando

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bucyrus5000 wrote...

Another way to use charge is to charge your way out of trouble. If I've charged and had bad luck, my shield beaten down and I;m in the red, I hold shift and look for some enemy to charge to regen my shield. any enemy will do, even the on beating my ass.


Vanguard does not fear death, that is only for the other 5 classes which are all *******.

#179
Guest_Rezources_*

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I agree with the "no charge into cover" people. As it stands, Charge is rewarding when you do it right. You kill quickly, restore your shields, divert attention away from the rest of your squad and all of that is guaranteed as long as you're a competent shot and pull it off without getting killed. Charging back into cover instantly would only serve to dilute that adrenaline rush you get. Not to mention, it's not very Vanguard-y.

I think the biggest problem with Charge is the unfamiliarity of new areas. The only time I died consistently as a Vanguard was when I played as one during my first run through the game. I didn't know where enemies were going to pop up from or what they were capable of or what parts of the level were inaccessible. So I restarted as a Sentinel and breezed through it bored out of my mind the whole time. When I tried the Vanguard out again after that I was a killing machine. I kind of like that though. Vanguard is the class that kills faster than any other class but at the price of being familiarized with the game first and having a steep learning curve to get used to it.

#180
robarcool

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LPPrince wrote...

robarcool wrote...

Well, Vanguard is a great class and I had a blast on my insanity run (suicide mission completed now). But while I had to be careful about a few enemies like geth primes and Harbinger as my vanguard, my soldiers chewed through them like bubble gum. That's what I meant.


The whole point behind the Vanguard is being in danger and being THIS close to dying at any point due to a bad charge.

So if you're against the blood pumping, "OH MY GOD, DON'T DIE" gameplay, that's understandable.

Did I say I didn't like it? I said I had a blast. I don't know what are you talking about. I meant that soldier can kick enemies' bu** far more easily than vanguard. Anyway, I will stop quoting soldier and any other class, for the point of this thread is refinement in charge and not quarreling about supremacy of classes.

Modifié par robarcool, 02 août 2011 - 12:09 .


#181
robarcool

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Well, if they can't allow charge for evasive/defensive use, they can add a blast effect where the charge ends. That way, not only the enemy (at whom the charge is aimed) staggers, other enemies in proximity stagger as well. This will allow more offensive usage of charge because then larger groups of enemies can be targeted, without waiting for them to split up.

#182
lazuli

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robarcool wrote...

Well, if they can't allow charge for evasive/defensive use, they can add a blast effect where the charge ends. That way, not only the enemy (at whom the charge is aimed) staggers, other enemies in proximity stagger as well. This will allow more offensive usage of charge because then larger groups of enemies can be targeted, without waiting for them to split up.


Charge already has this in one of its evolutions.  Even Heavy Charge can stagger multiple targets if used correctly.  But perhaps you're referring to something more than just staggers/impact force.  I don't think adding a burst of damage to Charge would be too out of line or improbable, given the new power evolutions that ME3 is supposed to contain.

#183
robarcool

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I am suggesting something on the lines of tech armor explosion.

#184
lazuli

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robarcool wrote...

I am suggesting something on the lines of tech armor explosion.


Something that wide sweeping might be overpowered, but I don't know enough about ME3 combat to do anything more than guess at this point.

#185
Travie

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Being able to target charge on things other then enemies would be a huge improvement.

Also, just plain fixing the times when it glitches out.... thats the only thing that really hampered me on insanity.

#186
robarcool

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Travie wrote...

Being able to target charge on things other then enemies would be a huge improvement.

Also, just plain fixing the times when it glitches out.... thats the only thing that really hampered me on insanity.

It doesn't hamper. It kills you on insanity, almost always!

#187
Travie

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robarcool wrote...

Travie wrote...

Being able to target charge on things other then enemies would be a huge improvement.

Also, just plain fixing the times when it glitches out.... thats the only thing that really hampered me on insanity.

It doesn't hamper. It kills you on insanity, almost always!


Just think if there was a hardcore mode like on TW2 whereas all your saves were deleted on death >.<

#188
Illusive

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Hopefully working on Charge is a priority this time. I think it was bugged in ME2 b/c it was one of the last things they implemented.

#189
Arppis

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Kings19 wrote...

Hopefully working on Charge is a priority this time. I think it was bugged in ME2 b/c it was one of the last things they implemented.


Doesn't seem like it, they have shown other classes already, but nothing on Vanguard.

#190
LPPrince

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 Well folks, if you any questions about Charge in ME3-

http://twitter.com/#...654501749272576

#191
LPPrince

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The Spamming Troll wrote...

LPPrince wrote...

robarcool wrote...

Well, Vanguard is a great class and I had a blast on my insanity run (suicide mission completed now). But while I had to be careful about a few enemies like geth primes and Harbinger as my vanguard, my soldiers chewed through them like bubble gum. That's what I meant.


The whole point behind the Vanguard is being in danger and being THIS close to dying at any point due to a bad charge.

So if you're against the blood pumping, "OH MY GOD, DON'T DIE" gameplay, that's understandable.


soldiers have an easier time because enemy protections serve nothing more to them then more health enemy protections for the vangaurd means the vangaurd will mostly charge and sparingly use biotics, which is what manufactures that blood pumping adrenalin. even with pulls fast cooldown, ar taking OP-stasis, charge is 99% of the time the best abiltiy a vangaurd could use. but i think the whole point of the vangaurd is to be a combination of biotics and combat abilities. your representation of what the vangaurd is, is only becasue of charge. i think that any class can play that way on that edge, but the vangaurd sees more of it becasue its playstyle favors disregarding cover.


I'm going by what was stated by the devs, namely Christina Norman, back before ME2 was released.

The other classes are trying to AVOID being in a near-death state.

The Vanguard pretty much ENTERS a near-death state.

The combat/biotics mix is what we have available, yes. Its also what we should be using.

But the Vanguard is supposed to get into the thick of the fight, its the class that you're most likely to die on while playing.

And why is that? Because of Charge.

I take it this is why a lot of the devs said The Vanguard was their favorite class.

As for Soldiers having an easier time, I bet they do, I'm not contesting that. Its just that bringing up other classes here is basically an excuse to say, "My class is better than your class" and we don't need that here.

#192
marshalleck

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Eh, vanguards are better than every other class though

#193
Had-to-say

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I prefer the infiltrator. Cloak is great for over powered enemies. The Arrival solo mission was great with the infilitrator.

#194
robarcool

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Please dpn't convert this into a class supremacy debate folks. Let's stick to vanguards and possible improvements/tweaks in charge.

#195
Fata Morgana

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The more I think about it (and the further I get into my Insanity playthrough), the more I just want Vanguard bugs to be fixed. It doesn't need any tweaks beyond that.

I also want to thank the person who suggested maxing out cryo ammo so that I could have my squad use cryo while I use inferno. That's a lot more helpful a combination than I gave it credit for.

#196
SkittlesKat96

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Vanguards are overrated, I've played through the game in Insanity with them one and a half times.

Sentinel and Soldier (soldier with the right squad mates and ammo abilities I mean) are really much better.

EDIT: Thinking back to my playthrough of Vanguard actually I'd say the Vanguard is better than the soldier and nearly all of the other classes but it takes awhile for it to pay off and I find that using your squad mates for team work and utilizing them is a lot harder.

Modifié par SkittlesKat96, 04 août 2011 - 12:31 .


#197
robarcool

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Fata Morgana wrote...

The more I think about it (and the further I get into my Insanity playthrough), the more I just want Vanguard bugs to be fixed. It doesn't need any tweaks beyond that.

I also want to thank the person who suggested maxing out cryo ammo so that I could have my squad use cryo while I use inferno. That's a lot more helpful a combination than I gave it credit for.

Dude, have you reached collector ship? That pretorian was a real tough nut to crack (with my vanguard). I chose assault rifle training and it was a good decision over taking claymore.

#198
robarcool

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SkittlesKat96 wrote...

Vanguards are overrated, I've played through the game in Insanity with them one and a half times.

Sentinel and Soldier (soldier with the right squad mates and ammo abilities I mean) are really much better.

EDIT: Thinking back to my playthrough of Vanguard actually I'd say the Vanguard is better than the soldier and nearly all of the other classes but it takes awhile for it to pay off and I find that using your squad mates for team work and utilizing them is a lot harder.

Well, I usually use my squad powers right before I am about to die, say I charged and killed 2 guys and a 3rd one is still hanging around with some health and I am about to die myself, I order squadmats to finish or disable him.

#199
AcidGlow

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i personally dont have a problem with vanguard its the coolest class but my thought is weather a enemy is shielded or armored the sheer force of a vanguard's charge should send them flying like someone without any shield or armor

#200
marshalleck

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robarcool wrote...

Please dpn't convert this into a class supremacy debate folks. Let's stick to vanguards and possible improvements/tweaks in charge.

I can't help it, I'm an unreprentent vanguard supremacist. 

Charge doesn't need improvements. If by tweaks you mean fixing the targeting bugs and misfires, sure.