Karsciyin wrote...
As for biotics, well, they had a whole host of abilities but they were all offensive, and only worked on unshielded, unarmoured, and (for the most part at least) unbarriered targets. Which is NOT MANY. At that point, you can usually kill an enemy by sneezing on it. Combine that with not having a barrier of your own, and not having ammo powers, I didn't know whether to make the extra ability Warp Ammo or Barrier. I felt I needed them both, and there was no way I'd use the whole host of offensive abilities provided in a regular battle.
While I always thought the biotics in ME1 were a bit silly in their power, and could have done with some sort of rebalancing, I've always thought the heavy-handed approach of actually rendering them
ineffective against defences was the single worst thing about ME2. It badly skewed the class balance on anything above Veteran and, to this day, remains my primary reason for pretty much neglecting any level of Hardcore or above. It just seems as silly, if not more, to relegate biotics to what are effectively finishing moves as it was to make them 'I Win' buttons as they were in ME1. The fact they landed the soldier with a hilariously overpowered ability that made anything in ME1 pale in comparison pretty much caused the idea they were bothered about balance to implode.
The Adept's ability set was something I actually enjoyed thanks to how will it worked in combination, but I agree that the developers left large holes in the arsenal for no good reason. It's telling that the most fun I had with the class was when I hacked it to have Reave, Barrier, Warp Ammo and Stasis. Ordinarily such major changes to a class would be something that would turn me right off, but not here.
I think, ultimately, the issues with Biotics stem from the simple fact that the devs didn't have a clear idea of how they wanted all the classes to function as a whole. They pretty much admitted that all classes are intended to function largely as a combo of powers and weapons, yet they advertised the adept as being the class that 'is best at defeating the opponent without firing a shot'.
Still, I don't have an issue just playing on Normal. On that, the Adept plays just fine. I just hope the developers come up with a working solution in ME3.