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Parry ability


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23 réponses à ce sujet

#1
cds13

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Just a simple question, do you ever use this kind of ability?

#2
Kail Pendragon

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I wouldn't touch it with a 10' pole. That said, there are ways to make it somehow useful but you really need to know what you are doing. Too much hassle for too little benefit for my tastes.

#3
Elhanan

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I have used it, but to do well with it in pre-Epic play seems to take a couple of extra Feat selections to boost it (ie; Imp Parry, SF: Parry), and even then it does not meet the written desription. It is a bit of a hassle.

For the investment, Imp Expertise appears to be a better call.

Modifié par Elhanan, 03 août 2011 - 01:55 .


#4
zDark Shadowz

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Parry is good -- but only in very low AC servers with high skill items. Heh.

It's rather underappreciated, but similar to discipline, it's only worthwhile if it is higher than your own AC, otherwise you're better off just trying to dodge the attacks with AC while maintaining your own attack rounds.

So... really, parry is only good if you and your opponent both have enough AB to hit each other, but you have more parry skill to deflect all his attacks and hit him on the Riposte. That's the only circumstance parry becomes good.

#5
cds13

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Well, I found it good if the number of enemies was overwhelming but it could take you minutes to get them all down. One way out was if you had a henchman firing from distance (i.e. Tomi). while you keep enemies stuck with you. Some enemies are smart enough to leave you alone and attack your henchman if you still parry. I won't never use it with a warrior or, as KP stated, with a weak weapon. For now I only played thru the OC and very few times on server.
Thank you all but the post is still open to suggestions which are always welcome!

#6
bututoy

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Parry is good if you're dex based and have epic skill focus.

My lvl 28 ranger (dex-based) survived Mephistopheles with parry. Even if you're AC is around 50+, the devil king's attacks still get through. Parry can go higher than AC plus counter attack Riposte if your on light armor and without shield.

Parry is: Skill Points + Dex Mod + Feats - penalty from armor and shield

#7
WebShaman

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I am with Kail on this one - Parry is something better left alone. All the investment one needs to be put into it, can be put somewhere else more effectively.

This is one of the reasons why expert builders have not created any "Parry Monsters" - because they would pale besides other builds. In just about any environment, one can more effectively invest the necessary investments needed for a good Parry into other areas and be more effective!.

Also, Parry does not do what it is supposed to do (PnP). The Bioware version is a bit broken.

Modifié par WebShaman, 06 août 2011 - 12:10 .


#8
Shadooow

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bututoy wrote...

Parry is good if you're dex based and have epic skill focus.

My lvl 28 ranger (dex-based) survived Mephistopheles with parry. Even if you're AC is around 50+, the devil king's attacks still get through. Parry can go higher than AC plus counter attack Riposte if your on light armor and without shield.

Parry is: Skill Points + Dex Mod + Feats - penalty from armor and shield

And I killed mephistophel with ac 20 and no parry and what. Its single player and its designed so its extremely easy and anyone could finish it.

Parry is totally useless, read nwn wiki please I wont waste time to explain how it doesnt work when its written there.

#9
FunkySwerve

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We found it so useless that we modded it to grant partial critical immunity (critical damage reduction scaling up based on amount of skill).

Funky

#10
Gregor Wyrmbane

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FunkySwerve wrote...

We found it so useless that we modded it to grant partial critical immunity (critical damage reduction scaling up based on amount of skill).

Funky


What a great idea for turning a mostly useless skill into one worth putting points in. 

#11
Shia Luck

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Kail Pendragon wrote...

I wouldn't touch it with a 10' pole. That said, there are ways to make it somehow useful but you really need to know what you are doing. Too much hassle for too little benefit for my tastes.


QFT  . I tested it with a bard with a strong song and epic skill focus at various different levels and it is so rarely useful as to be seen as almost not worth doing. At low levels you don't have a high enough skill and at high levels your opponent likely has more than 3 attack per round. Seeing as the maximum number of parries you can make is 3, 1 per flurry, you're still going to get hit. What Funky has done sounds good.

have fun :)

#12
HipMaestro

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Shia Luck wrote...
have fun :)

Now how am I going to have fun with Parry unless I play on Funky's server? :P

*kiss kiss* :D

#13
bututoy

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ShaDoOoW wrote...

And I killed mephistophel with ac 20 and no parry and what. Its single player and its designed so its extremely easy and anyone could finish it.

Parry is totally useless, read nwn wiki please I wont waste time to explain how it doesnt work when its written there.


I guess parry mechanics make it useless.

But really? M dead with AC 20? No henchman? Very difficult mode? In a melee fight?

Modifié par bututoy, 07 août 2011 - 05:55 .


#14
Elhanan

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bututoy wrote...

I guess parry mechanics make it useless.

But really? M dead with AC 20? No henchman? Very difficult mode? In a melee fight?


As a Rgr 28, you could get 7 attacks/ rnd. And with Outsider as a chosen FE, you may have had +6 dmg/ hit before crits; not too shabby.

#15
HipMaestro

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Wrong topic.  NVM.

Modifié par HipMaestro, 07 août 2011 - 06:53 .


#16
Shadooow

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bututoy wrote...

ShaDoOoW wrote...

And I killed mephistophel with ac 20 and no parry and what. Its single player and its designed so its extremely easy and anyone could finish it.

Parry is totally useless, read nwn wiki please I wont waste time to explain how it doesnt work when its written there.


I guess parry mechanics make it useless.

But really? M dead with AC 20? No henchman? Very difficult mode? In a melee fight?

Haven't said it was without henchman. Why should I play without one? Fact is that my Aribeth was able to kill him herself.

#17
Shia Luck

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HipMaestro wrote...

Shia Luck wrote...
have fun :)

Now how am I going to have fun with Parry unless I play on Funky's server? :P

*kiss kiss* :D


Weeeeeeell, you could have fun saving all those lovely sweet skill points? *grin* ....  That's the real irony actually. Only way to have a decent parry score at low levels when it is possibly useful is to have bard song maxed, and bards get a huge 4 skill points per level. 

*digging out my "Bards should have 6 skillpoints a level" crop top and pom poms* ;)

#18
WebShaman

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*digging out my "Bards should have 6 skillpoints a level" crop top and pom poms*

Video, please! :o

#19
Shiek2005

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Maybe it's not that great, but it did save my bacon many times during the first chapter of the OC, i'm playing a dual-wielding ranger and some enemies were epic hard to damage being dex based with not much strength, so parry made my life easier by prolonging my life expectancy long enough for Tomi to kill my enemy, so...yeah... :)

#20
WebShaman

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If one can get Parry into the "sweet zone" (investment still could be more effectively invested somewhere else IMHO), AND one has a party, sure. It is sort of like a Defender sort of prototype, I guess. And if you can draw the "threat" to your Parry character, then that will act as such rather well.

But a Dwarven Defender or Barb with Damage reduction (or in the OC, a Character with a damage reducing girdle of the appropriate type) will serve as this much better.

#21
cds13

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I found strange combos while looking at some "default builds" especially for Bards or the "Pirate" fighters. Isn't it bad to build a dual wield character that focuses on parry? So, if you have a shield the parry ability "drops" and the same should it be with a double wielder unless your offhand weapon comes with a parry bonus (some kamas do). In case of a double wielder your riposte attack comes with the first weapon, is it so?

#22
Shadooow

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cds13 wrote...

I found strange combos while looking at some "default builds" especially for Bards or the "Pirate" fighters. Isn't it bad to build a dual wield character that focuses on parry? So, if you have a shield the parry ability "drops" and the same should it be with a double wielder unless your offhand weapon comes with a parry bonus (some kamas do). In case of a double wielder your riposte attack comes with the first weapon, is it so?

How much you lose without shield? 3-4ac? thats not so much and you must consider that there are fighters with two-hand weapon without dexterity who has even less AC. And nobody forces dual wielders to be locked with two weapons, thats just realy silly to do that, you can have an shield in backup for situationes where those 3-4ac could be handy. You can also use one lvl of monk to compensate the shield ac lost from wisdom that gives you at average exactly that ammount you would get in most environments at any lvl.

Parry is really absolutely wrong made. You cant use (improved) expertise and parry also cannot deflect natural rolls of 20 even if character's parry skill is 100.

#23
cds13

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Thank you ShaDoOoW, I already kept a shield for those purposes especially when the riposte attacks get fewer; as I stated before I find this ability good only if you have companions with you since you keep busy the enemy on you while he keeps on being targeted by Tomi's shortbow i.e. or Boddyknock spells.

#24
WebShaman

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How much you lose without shield? 3-4ac?


Ahem. I will tell you what you "lose" without a shield. You lose a slot where just about any enhancement can be placed. Depending on the environment, that can really hurt. And depending on the protections placed on the Shield, even more...