Parry ability
#1
Posté 29 juillet 2011 - 09:45
#2
Posté 29 juillet 2011 - 11:41
#3
Posté 29 juillet 2011 - 07:48
For the investment, Imp Expertise appears to be a better call.
Modifié par Elhanan, 03 août 2011 - 01:55 .
#4
Posté 30 juillet 2011 - 02:37
It's rather underappreciated, but similar to discipline, it's only worthwhile if it is higher than your own AC, otherwise you're better off just trying to dodge the attacks with AC while maintaining your own attack rounds.
So... really, parry is only good if you and your opponent both have enough AB to hit each other, but you have more parry skill to deflect all his attacks and hit him on the Riposte. That's the only circumstance parry becomes good.
#5
Posté 02 août 2011 - 02:12
Thank you all but the post is still open to suggestions which are always welcome!
#6
Posté 06 août 2011 - 08:53
My lvl 28 ranger (dex-based) survived Mephistopheles with parry. Even if you're AC is around 50+, the devil king's attacks still get through. Parry can go higher than AC plus counter attack Riposte if your on light armor and without shield.
Parry is: Skill Points + Dex Mod + Feats - penalty from armor and shield
#7
Posté 06 août 2011 - 12:09
This is one of the reasons why expert builders have not created any "Parry Monsters" - because they would pale besides other builds. In just about any environment, one can more effectively invest the necessary investments needed for a good Parry into other areas and be more effective!.
Also, Parry does not do what it is supposed to do (PnP). The Bioware version is a bit broken.
Modifié par WebShaman, 06 août 2011 - 12:10 .
#8
Posté 06 août 2011 - 12:25
And I killed mephistophel with ac 20 and no parry and what. Its single player and its designed so its extremely easy and anyone could finish it.bututoy wrote...
Parry is good if you're dex based and have epic skill focus.
My lvl 28 ranger (dex-based) survived Mephistopheles with parry. Even if you're AC is around 50+, the devil king's attacks still get through. Parry can go higher than AC plus counter attack Riposte if your on light armor and without shield.
Parry is: Skill Points + Dex Mod + Feats - penalty from armor and shield
Parry is totally useless, read nwn wiki please I wont waste time to explain how it doesnt work when its written there.
#9
Posté 06 août 2011 - 04:33
Funky
#10
Posté 06 août 2011 - 06:57
FunkySwerve wrote...
We found it so useless that we modded it to grant partial critical immunity (critical damage reduction scaling up based on amount of skill).
Funky
What a great idea for turning a mostly useless skill into one worth putting points in.
#11
Posté 06 août 2011 - 07:04
Kail Pendragon wrote...
I wouldn't touch it with a 10' pole. That said, there are ways to make it somehow useful but you really need to know what you are doing. Too much hassle for too little benefit for my tastes.
QFT . I tested it with a bard with a strong song and epic skill focus at various different levels and it is so rarely useful as to be seen as almost not worth doing. At low levels you don't have a high enough skill and at high levels your opponent likely has more than 3 attack per round. Seeing as the maximum number of parries you can make is 3, 1 per flurry, you're still going to get hit. What Funky has done sounds good.
have fun
#12
Posté 06 août 2011 - 08:16
Now how am I going to have fun with Parry unless I play on Funky's server?Shia Luck wrote...
have fun
*kiss kiss*
#13
Posté 07 août 2011 - 05:54
ShaDoOoW wrote...
And I killed mephistophel with ac 20 and no parry and what. Its single player and its designed so its extremely easy and anyone could finish it.
Parry is totally useless, read nwn wiki please I wont waste time to explain how it doesnt work when its written there.
I guess parry mechanics make it useless.
But really? M dead with AC 20? No henchman? Very difficult mode? In a melee fight?
Modifié par bututoy, 07 août 2011 - 05:55 .
#14
Posté 07 août 2011 - 06:46
bututoy wrote...
I guess parry mechanics make it useless.
But really? M dead with AC 20? No henchman? Very difficult mode? In a melee fight?
As a Rgr 28, you could get 7 attacks/ rnd. And with Outsider as a chosen FE, you may have had +6 dmg/ hit before crits; not too shabby.
#15
Posté 07 août 2011 - 06:51
Modifié par HipMaestro, 07 août 2011 - 06:53 .
#16
Posté 07 août 2011 - 07:31
Haven't said it was without henchman. Why should I play without one? Fact is that my Aribeth was able to kill him herself.bututoy wrote...
ShaDoOoW wrote...
And I killed mephistophel with ac 20 and no parry and what. Its single player and its designed so its extremely easy and anyone could finish it.
Parry is totally useless, read nwn wiki please I wont waste time to explain how it doesnt work when its written there.
I guess parry mechanics make it useless.
But really? M dead with AC 20? No henchman? Very difficult mode? In a melee fight?
#17
Posté 07 août 2011 - 11:45
HipMaestro wrote...
Now how am I going to have fun with Parry unless I play on Funky's server?Shia Luck wrote...
have fun
*kiss kiss*
Weeeeeeell, you could have fun saving all those lovely sweet skill points? *grin* .... That's the real irony actually. Only way to have a decent parry score at low levels when it is possibly useful is to have bard song maxed, and bards get a huge 4 skill points per level.
*digging out my "Bards should have 6 skillpoints a level" crop top and pom poms*
#18
Posté 07 août 2011 - 01:10
Video, please!
#19
Posté 09 août 2011 - 03:44
#20
Posté 09 août 2011 - 01:11
But a Dwarven Defender or Barb with Damage reduction (or in the OC, a Character with a damage reducing girdle of the appropriate type) will serve as this much better.
#21
Posté 09 août 2011 - 04:48
#22
Posté 09 août 2011 - 06:38
How much you lose without shield? 3-4ac? thats not so much and you must consider that there are fighters with two-hand weapon without dexterity who has even less AC. And nobody forces dual wielders to be locked with two weapons, thats just realy silly to do that, you can have an shield in backup for situationes where those 3-4ac could be handy. You can also use one lvl of monk to compensate the shield ac lost from wisdom that gives you at average exactly that ammount you would get in most environments at any lvl.cds13 wrote...
I found strange combos while looking at some "default builds" especially for Bards or the "Pirate" fighters. Isn't it bad to build a dual wield character that focuses on parry? So, if you have a shield the parry ability "drops" and the same should it be with a double wielder unless your offhand weapon comes with a parry bonus (some kamas do). In case of a double wielder your riposte attack comes with the first weapon, is it so?
Parry is really absolutely wrong made. You cant use (improved) expertise and parry also cannot deflect natural rolls of 20 even if character's parry skill is 100.
#23
Posté 10 août 2011 - 07:55
#24
Posté 12 août 2011 - 01:49
How much you lose without shield? 3-4ac?
Ahem. I will tell you what you "lose" without a shield. You lose a slot where just about any enhancement can be placed. Depending on the environment, that can really hurt. And depending on the protections placed on the Shield, even more...





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