Vampire Masquerade Bloodlines
#1
Posté 29 juillet 2011 - 01:50
Anyway, it's on steam for $5 till monday. [link]http://store.steampowered.com/app/2600[/link]
#2
Posté 29 juillet 2011 - 01:51
#3
Posté 29 juillet 2011 - 02:58
#4
Posté 29 juillet 2011 - 03:10
Buy it. Buy it *now*.
#5
Posté 29 juillet 2011 - 03:24
Modifié par Trapper_920, 29 juillet 2011 - 03:24 .
#6
Posté 29 juillet 2011 - 03:32
#7
Posté 29 juillet 2011 - 03:34
#8
Posté 29 juillet 2011 - 03:35
#9
Posté 29 juillet 2011 - 03:38
#10
Posté 29 juillet 2011 - 03:38
lobi wrote...
I bought it and finally get to do a Malkavian run, yay!
The Malkavian run is great. But for new players, I'd reccomend at least one playthrough as another clan first.
Nosferatu is also great for secondary playthroughs but tougher on your first.
#11
Posté 29 juillet 2011 - 04:42
virumor wrote...
It's worth it, provided you install the latest fanmade patch.
If its on steam wouldn't it already have the stability patches?
Still though I agree, I had to patch it to get it to run on Win 7 but I didn't get it from Steam either..
#12
Posté 29 juillet 2011 - 05:07
Seagloom wrote...
Do those patches even fix anything anymore? They have been more about game tweaking than bug stomping for several versions now.
I use the True Vampire patch by TessMage. The one by We5p or WESP doesn't work for me, and his patches put some stupid stuff in the game.
#13
Posté 29 juillet 2011 - 05:36
#14
Posté 29 juillet 2011 - 05:39
SOLID_EVEREST wrote...
I use the True Vampire patch by TessMage. The one by We5p or WESP doesn't work for me, and his patches put some stupid stuff in the game.
I use the same patch. Despite my numerous criticisms of TessMage's character, I dislike the unofficial patch's many changes to Bloodlines. The game is fine as it is after getting rid of its bugs. No need to go reinventing the wheel.
Modifié par Seagloom, 29 juillet 2011 - 05:43 .
#15
Posté 29 juillet 2011 - 05:40
#16
Posté 29 juillet 2011 - 05:51
On all the strong recommendations, I bought the Game.
The problems with it is it isn't compatable with a Windows 7 64-bit OS. I can not seem to find a way to get the Game to run...Steam provides NO patch and I'm beginning to get confused with all the Community-made Patches and which of them are from reliable sources.
If anyone who is able to get their Game running on Steam, PLEASE send me a PM with the simplest possible instructions on how to do it.
#17
Posté 29 juillet 2011 - 07:36
#18
Posté 29 juillet 2011 - 08:57
If I'm understanding what I've been reading correctly, it may be that there are certain things relating to Steam that I have to disable.
I'm frankly a bit confused at the moment, so I'm going to try to re-install it tomorrow.
#19
Posté 30 juillet 2011 - 12:03
http://forums.steamp...d.php?t=2025035
Modifié par Trapper_920, 30 juillet 2011 - 12:04 .
#20
Guest_Nyoka_*
Posté 30 juillet 2011 - 02:08
Guest_Nyoka_*
#21
Posté 30 juillet 2011 - 02:29
Nyoka wrote...
Technical question. The game shares release year and engine with half-life 2, but looks much worse. I'm not talking about art design. It's the polygons that look worse. Why is that?
While they both have the same engine Bloodlines is an RPG, they obviously had other priorities than making the game picture perfect, the following is cut and pasted:
wikipedia wrote...
Development and sales
Troika Games officially began work on the game in November 2001, but the nearly three-year-long production cycle was plagued by many problems.[2] Because Valve's work on opponent AI was not completed in time for Troika to show Bloodlines
at a press event, Troika wrote their own AI routines, which never
worked as well as the code that Valve eventually developed. Early
attempts by Troika to create a multiplayer mode and levels working were
unsuccessful and eventually the feature was abandoned. The original
writing team was replaced midway through the project, causing most game
levels and dialogs to be completely revised.
When Troika had not completed a playable Santa Monica hub with combat and discipline usage that met Activision's
satisfaction after more than two years of development time, the
publisher took several steps to bring closure to the troubled project.
First, Activision increased the budget to add Troika's second
development team to the project in March 2004, after they had completed work on The Temple of Elemental Evil.
Next, it sent the game's Activision producer and two testers to work
on-site at Troika's offices until the game was completed. Finally, it
set a deadline of September 15 for Troika to produce a Code Release
Candidate.
Troika delivered the Code Release Candidate on the required date, though it left the development team in low morale. Due to the game's size and complexity, the Code Release Candidate took three weeks to test, but on October 4, 2004, Bloodlines went Gold as Version 1.0. Since contractual obligations with Valve would interdict Bloodlines to be released before Valve's debut of the Source engine in Half-Life 2,
Activision did not publicly announce that the game had gone Gold and
instead gave Troika an additional week to polish the game, after which Bloodlines Version 1.1 underwent another three weeks of testing.
The second version of Bloodlines shipped on November 16, 2004, the same day that Half-Life 2 was released. Valve's first-person shooter, a hugely successful sequel, sold four million units by 2006.[3] The original Half-Life had itself sold 12 million units by then.[3] Earlier release plans were to postpone until Spring 2005 so that Bloodlines
would not compete against a sequel to a blockbuster, with a large
advertising budget and ready made loyal following during the already
competitive Christmas season.[4]
Bloodlines sales underperformed in the first few weeks, selling 72,000 units ($3.4 million)[5] despite generally favorable reviews.[6]
After Troika's disestablishment, Bloodlines became available from online distribution systems like GameTap, Direct2Drive and later Steam.
#22
Guest_Nyoka_*
Posté 30 juillet 2011 - 02:44
Guest_Nyoka_*
#23
Posté 30 juillet 2011 - 06:06
#24
Posté 30 juillet 2011 - 06:20
#25
Posté 30 juillet 2011 - 06:41





Retour en haut







