Dragon Age 2 Legacy- Hawke's Key
#1
Posté 29 juillet 2011 - 04:36
#2
Posté 29 juillet 2011 - 05:07
#3
Posté 29 juillet 2011 - 07:37
#4
Posté 29 juillet 2011 - 08:42
#5
Posté 30 juillet 2011 - 01:32
#6
Guest_jollyorigins_*
Posté 30 juillet 2011 - 01:43
Guest_jollyorigins_*
JFarr74 wrote...
What is the highest damage it can do so far? And what upgrades can be applied to it?
The staff I got was at level 25, the stats were 54 electricity damage (73 per second) and 4 magic
you can choose one of 4 options for each seal you break:
Seal one: Nature, Electricity, Cold and Fire damage.
Seal two: Armor pen, Mana/Stamina drain, Health drain, Attack speed.
Seal three: Stun chance, Speed reduction, Critical chance, Critical damage.
#7
Posté 30 juillet 2011 - 03:20
#8
Posté 30 juillet 2011 - 03:31
No?
Well of course you don't, who would remember that.
#9
Posté 30 juillet 2011 - 06:26
#10
Posté 30 juillet 2011 - 07:11
What is the reason to level limit them? So that people will still buy the item set dlc's? I would love Bioware to rethink this and release a quick patch to change this but I know they won't and I'll prob have to do post campaign runs if I want wep and armor to out stat main game and item dlc's.
#11
Posté 30 juillet 2011 - 07:26
#12
Posté 04 août 2011 - 02:55
#13
Posté 04 août 2011 - 08:31
#14
Posté 05 août 2011 - 01:35
#15
Posté 05 août 2011 - 04:40
#16
Posté 06 août 2011 - 06:40
GreyWarden36 wrote...
Mine does about 296 dmg
Damn! How?
#17
Posté 06 août 2011 - 07:04
Really, im curious. Played legacy near the end of act 1. So you say the gears do level up every 4/5 character level. Would be great if so.Viriathos wrote...
The stats are level-dependent, increasing every four or five levels, if memory serves. The bonuses do the same. You can get the Key to level with you if you don't mind doing a bit of savegame editing, too.
#18
Posté 06 août 2011 - 07:15
> by the level you get it, the base damage is EXCELLENT.
> Base damage is physical in all types, except stave (electrical)).
> Key notes what weapon you are using for your class and copies it (so depending on what you wield as a rogue, it will become a bow OR a dagger, as a warrior, a greatsword OR a longsword - but no second dagger or shield)
> Enchantments pitifully weak, however, regardless of level you attain it, and has no rune slots
> Size of weapon ludicrously chunky.
I really loved Legacy - going back to the main campaign was a drag in comparison - but I never used the Key. I kept swapping out for my own weapon, which was MUCH MUCH BETTER. It seems as though the Key was never supposed to be used altogether that much.
If you LIKE the Key - how it looks, the associated story, whatever - you can use Save Editing to fix msot of the issues:
> Add the trait "Levels with player" (note this will probably drop base damage to standard)
> Increase potency of enchantments
> add rune slots\\
> Look at the template design, and copy over to a second dagger (eg Finesse) so you have a visually matched pair
Modifié par Karsciyin, 06 août 2011 - 07:18 .
#19
Posté 06 août 2011 - 05:55
#20
Posté 07 août 2011 - 12:45
WreshmanMcGoo wrote...
The attack speed is a joke lol 3% faster attack speed, big deal. The added base dmg and cool look wasn't enough to prevent me from using the Celebrant with a fast attack rune strapped in there.
Yeah, I was astounded by how low the bonuses were. Lower than standerd per level, in fact - slap a Rune of Striking on a level 15 sword and you'll get a higher crit chance boost than the Key will get when it's at level 15. Thus generally the fixed bonuses are better - armor pen, chance to stun, chance to drain health. On the whole it's a decently potent weapon if you pick it up, say, mid-Act II (this is also when the armor set is best), it'll fill that lull between the relatively low-powered Act II uniques and stuff like Jackal's/Bloom/Lethandralis. Also not a huge fan of the asethetics, personally. They might look pretty cool if they were scaled down to about 60%
A few other interesting quirks: one, you can't get rid of it. There's no "destroy" option. Two, if you give yourself the wrong one, the scripts can't cope. So if you're playing a warrior who has the archery tree, for instance, you'll get a 1h sword by default; delete that sword in gffEdit and add the bow, and you'll still use the sword in cutscenes, and the bow won't pick up new powers at the seals.
#21
Posté 07 août 2011 - 02:09
#22
Posté 07 août 2011 - 10:15
JFarr74 wrote...
Is it a good staff (for a mage) though?
To me I didn't like it. I went back to equiping Malcolm's Honour or Staff of Volition after I ended Legacy. The thing is, I couldn't put the Key back into my storage box even after I had gotten back to the mansion. It just stays in my inventory.
#23
Posté 07 août 2011 - 10:55
Allocation of rune slots on weapons in DA2 is a mixed bag. Few decent staves have rune slots, those that do by game end (the Final Thought) tend to be geared towards someone other than Hawke using them. (That one seems to be Merrils' more than Hawkes')
And yes, the added stats from the pillars were, to say the least, minimal. An attack speed increase of only 3% is just not noticable ( that's 103 attacks by Hawke for every 100 attacks an enemy gets in at the same time..pahh)
The best effect, percentage wise, seemed to be the speed reduction one. That having a 25% chance of slowing enemy attack and movement speed. (though slowed by how much I don't know) So most of them, at that point in the game, didn't really seem to amount to much. Still, as base damage goes, it was the best of all the staves I was currently carrying, So I used it for the boost this gave to all my spell attacks.
Modifié par Theagg, 07 août 2011 - 10:56 .
#24
Posté 07 août 2011 - 03:40
#25
Posté 07 août 2011 - 06:00
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