I'm not sure if this has been discussed already but I sincerely hope that the A.I. of your squad is vastly improved in Mass Effect 3. When playing Mass Effect 2 I've noticed that your squadmates never take notice of the damage they recieve in combat so they end up dying a lot. When playing on Normal difficulty this isn't too much of an issue since most enemies aren't much of a threat. Playing on Insanity becomes a challenge though when you're squad doesn't know when they should shoot and when they should take cover. I know BioWare has said that they've done some work to improve enemy A.I. so that the game is more challenging but I hope they've also taken steps to improve your squadmates' tactics.
Improved Squad AI
Débuté par
Guest_Catch This Fade_*
, juil. 29 2011 08:22
#1
Guest_Catch This Fade_*
Posté 29 juillet 2011 - 08:22
Guest_Catch This Fade_*
#2
Posté 31 juillet 2011 - 06:15
sbvera13 wrote...
The stats are linked to each weapon, under "AIBurstFireCount" and "AIBurstFireDelay" if my memory serves. It's why if you give somone a viper they stand there shooting over and over while taking hits to the face. They're programmed to fire 4-6 shots and won't stop until they finish, and then wait 2-3 seconds and do it again, regardless of their health or shields.
That's... incorrect... there's a lot more going on there, you're just seeing a couple of the inputs.
As for ME3, henchmen will be benefiting from a lot of the general improvements we've made to AI. :happy:
Modifié par Brenon Holmes, 31 juillet 2011 - 06:18 .
#3
Posté 31 juillet 2011 - 06:22
Bogsnot1 wrote...
Does that mean they'll stop standing 6' up in the air as well?
Probably... I haven't seen that bug yet in ME3... soo...





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