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Improved Squad AI


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#76
jamskinner

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ME2 AI is way better then ME1. At least I am not being shot in the back

#77
Bostur

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Hathur wrote...

I hate the term AI.

Human beings have not created anything remotely close to what Artificial Intelligence is.. at least not when it comes to gaming (can't speak for classified military tech, etc).

All games do is create scripts that give the illusion of AI... but there's zero actual intelligence in these scripts... it's a sequence of checks and pre-determined routines that execute when a specific variable is reached. To put it dumbly, it's a glorified "If / and / or / then" programming statement you'd use in a programming 101 course.

Sorry.. I just get annoyed at the horrid misuse of the word "AI" that the gaming industry uses... wish people would just call it what it really is... a script.


Depends on what you mean by intelligence and what you mean by a script. All AI is made as software of course so in that sense yes it's just advanced programs. All it needs to do is to create the illusion of intelligence, if we can't see through the illusion then it can be considered successful. Whether or not that is actually intelligence is more of a philosophical topic. ;-)

Shooter AI isn't very advanced, it doesn't really need to be. Strategy games however sometimes employ quite advanced AI, especially some of the 4x games. The Civilization series, Alpha Centauri and Master of Magic being examples of AI that are quite good at what they are doing.

Advanced chess programs are a dime a dozen.  Even the cheap commercial ones can easily beat most casual chess players. The most advanced ones are at a level where only a few people in the world can consistently beat them.

#78
alex90c

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jamskinner wrote...

ME2 AI is way better then ME1. At least I am not being shot in the back


Haha, I love ME1 but the AI is just flat out atrocious - and that applies to squaddies just standing around and the enemies just zerg rushing you all over the place (ENEMIES EVERYWHERE!!!!!!!!!!).

Maybe it's the fact that i've only played on normal so far, but I haven't really had a problem with the ME2 AI's performance.

#79
TheCrakFox

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At least they don't get in your way all the time like ME1.

I'd like to see them smarter though, of course. Customising stuff like making them offensive/defensive or long range/short range would be even better.

#80
AlphaMaeko

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Is the 360 so limited in power that you can't spare a few CPU cycles for squad mates to not function like dish washers on wheels?

Sheilds down? Stay in cover.

Getting overrun? Fall back to Shepard's position.

Enemy stupid enough to charge into your cover? Trip them! Stab them in the face! Perform an automatic assassination! Do something!

Is Shepard reaching critical health/shields? Toss him a med pack and do something crazy like toss a grenade/biotic power to reset the enemy's aggression.

#81
crimzontearz

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AlphaMaeko wrote...

Is the 360 so limited in power that you can't spare a few CPU cycles for squad mates to not function like dish washers on wheels?

Sheilds down? Stay in cover.

Getting overrun? Fall back to Shepard's position.

Enemy stupid enough to charge into your cover? Trip them! Stab them in the face! Perform an automatic assassination! Do something!

Is Shepard reaching critical health/shields? Toss him a med pack and do something crazy like toss a grenade/biotic power to reset the enemy's aggression.


if you played Crysis 2 you would know that you can run great graphics and good AI at the same time on a 360

I am not 100% sure why Bioware allowed such poor AI in ME2 tho 

#82
xxSgt_Reed_24xx

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AlphaMaeko wrote...

Is the 360 so limited in power that you can't spare a few CPU cycles for squad mates to not function like dish washers on wheels?

Sheilds down? Stay in cover.

Getting overrun? Fall back to Shepard's position.

Enemy stupid enough to charge into your cover? Trip them! Stab them in the face! Perform an automatic assassination! Do something!

Is Shepard reaching critical health/shields? Toss him a med pack and do something crazy like toss a grenade/biotic power to reset the enemy's aggression.


Seriously.... 

Getting shot in the face by multiple rockets? Stay out of cover and continue firing!

UHHH... WAT!? lmao

#83
Varen Spectre

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I would also wish that determination of specific location, to which I want to sent my squadmates, was more accurate and easier. It is a big difference, whether the squadmate decides to stand behind the crate or stand on the crate, behind the corner or next to it. 

I am aware of the fact, that it must be extremely difficult to program such mechanic, because many games which allow ordering A.I. controlled allies to get to specific spot suffer from the same problem. However, Mass Effect 2's other elements such as level design, placement of enemies, squadmate's behaviour, etc. make this shortcoming very obvious and punishing.

So, I would like to see improvements in this area as well.:wizard:

 

Modifié par Varen Spectre, 31 juillet 2011 - 03:07 .


#84
Pulletlamer

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One thing that I would really like would be like some scripted aggresivity detector that the enemies should have. If anyone has played Army of Two they probably know what I mean. I don't mean the actual agressive meter on the screen, just it's function.

Basically the more shoots you fire at the enemy the more you draw their attention. That way if you order your squadmates to fire or do suppresive fire (if it's implemented) they get aggresivity and you can go unnoticed and be actually able to do stealth attacks and the like. Basically it would almost make you invisible like the Tactical cloak, but without going that far so that if enemies see you they'll still shoot you.

It would be a cool addition to squadmates to make them actually draw some fire when you need it. Also if squad commands are implemented the tactical possibilities enhance significantly.

Examples:You order your squadmates to hold fire and you draw aggresivity, so squadmates with low aggro can advance positions. Or the other way around, you make your squadmates cover you while you flank the enemy and go unnoticed.

Modifié par Pulletlamer, 31 juillet 2011 - 02:46 .


#85
xxSgt_Reed_24xx

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Pulletlamer wrote...

One thing that I would really like would be like some scripted aggresivity detector that the enemies should have. If anyone has played Army of Two they probably know what I mean. I don't mean the actual agressive meter on the screen, just it's function.

Basically the more shoots you fire at the enemy the more you draw their attention. That way if you order your squadmates to fire or do suppresive fire (if it's implemented) they get aggresivity and you can go unnoticed and be actually able to do stealth attacks and the like. Basically it would almost make you invisible like the Tactical cloak, but without going that far so that if enemies see you they'll still shoot you.

It would be a cool addition to squadmates to make them actually draw some fire when you need it. Also if squad commands are implemented the tactical possibilities enhance significantly.

Examples:You order your squadmates to hold fire and you draw aggresivity, so squadmates with low aggro can advance positions. Or the other way around, you make your squadmates cover you while you flank the enemy and go unnoticed.


Like aggro in Army of Two!! And without the meter and the invisibility effect? LOVE IT!

I would really love to play Mass Effect as a stealthy infiltrator... and this would definitely make it possible! Great idea! XD

I mean, supposedly the enemy AI is getting upgraded so that they push more and try to flank/get into better positions... why shouldn't we be able to perform suppressive fire and flank as well? 

Modifié par xxSgt_Reed_24xx, 31 juillet 2011 - 03:05 .


#86
Pulletlamer

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xxSgt_Reed_24xx wrote...

Like aggro in Army of Two!! And with the meter and the invisibility effect? LOVE IT!

I would really love to play Mass Effect as a stealthy infiltrator... and this would definitely make it possible! Great idea! XD

I mean, supposedly the enemy AI is getting upgraded so that they push more and try to flank/get into better positions... why shouldn't we be able to perform suppressive fire and flank as well? 

Thanks. :D

Yes I love that game. The AI isn't very smart but look how with a simple feature like that, you can have a lot of tactical possibilities that really improve the game.

In my opinion that would make the game more open to everyone, so If you want to play stealthy and rely on your squadmates you can do it, if you want to be aggressive and use your squadmates to flank you can also do it, etc etc.

#87
xxSgt_Reed_24xx

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Pulletlamer wrote...

xxSgt_Reed_24xx wrote...

Like aggro in Army of Two!! And with the meter and the invisibility effect? LOVE IT!

I would really love to play Mass Effect as a stealthy infiltrator... and this would definitely make it possible! Great idea! XD

I mean, supposedly the enemy AI is getting upgraded so that they push more and try to flank/get into better positions... why shouldn't we be able to perform suppressive fire and flank as well? 

Thanks. :D

Yes I love that game. The AI isn't very smart but look how with a simple feature like that, you can have a lot of tactical possibilities that really improve the game.

In my opinion that would make the game more open to everyone, so If you want to play stealthy and rely on your squadmates you can do it, if you want to be aggressive and use your squadmates to flank you can also do it, etc etc.


just fyi... I meant "without" ... not "with" the meter and invisibility! *facepalm*

#88
Pulletlamer

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xxSgt_Reed_24xx wrote...

Pulletlamer wrote...

xxSgt_Reed_24xx wrote...

Like aggro in Army of Two!! And with the meter and the invisibility effect? LOVE IT!

I would really love to play Mass Effect as a stealthy infiltrator... and this would definitely make it possible! Great idea! XD

I mean, supposedly the enemy AI is getting upgraded so that they push more and try to flank/get into better positions... why shouldn't we be able to perform suppressive fire and flank as well? 

Thanks. :D

Yes I love that game. The AI isn't very smart but look how with a simple feature like that, you can have a lot of tactical possibilities that really improve the game.

In my opinion that would make the game more open to everyone, so If you want to play stealthy and rely on your squadmates you can do it, if you want to be aggressive and use your squadmates to flank you can also do it, etc etc.


just fyi... I meant "without" ... not "with" the meter and invisibility! *facepalm*


I also meant without the meter and invisibility, don't know what you are talking about. No necessity to insult. <_<

Re-read my quote:

One thing that I would really like would be like some scripted aggresivity detector that the enemies should have. If anyone has played Army of Two they probably know what I mean. I don't mean the actual agressive meter on the screen, just it's function.


Modifié par Pulletlamer, 31 juillet 2011 - 03:07 .


#89
xxSgt_Reed_24xx

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Pulletlamer wrote...

xxSgt_Reed_24xx wrote...

Pulletlamer wrote...

xxSgt_Reed_24xx wrote...

Like aggro in Army of Two!! And with the meter and the invisibility effect? LOVE IT!

I would really love to play Mass Effect as a stealthy infiltrator... and this would definitely make it possible! Great idea! XD

I mean, supposedly the enemy AI is getting upgraded so that they push more and try to flank/get into better positions... why shouldn't we be able to perform suppressive fire and flank as well? 

Thanks. :D

Yes I love that game. The AI isn't very smart but look how with a simple feature like that, you can have a lot of tactical possibilities that really improve the game.

In my opinion that would make the game more open to everyone, so If you want to play stealthy and rely on your squadmates you can do it, if you want to be aggressive and use your squadmates to flank you can also do it, etc etc.


just fyi... I meant "without" ... not "with" the meter and invisibility! *facepalm*


I also meant without the meter and invisibility, don't know what you are talking about. No necessity to insult. <_<

Re-read my quote:

One thing that I would really like would be like some scripted aggresivity detector that the enemies should have. If anyone has played Army of Two they probably know what I mean. I don't mean the actual agressive meter on the screen, just it's function.



lol?

I wasn't insulting... I was saying that I agreed with you even though in my post (before I edited) I said "with" b/c of a typo. The facepalm was at my failed typing attempt. Not at you. :)

#90
Unpleasant Implications

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What I want is for my low health characters(Garrus, Kasumi, etc.) to stop thinking they're krogan and charging into hordes of enemies. That, and abandoning me and dissapearing in the middle of firefights.

#91
Someone With Mass

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Telling the teammates to take cover and stay there when they're low on health/shields shouldn't be too much to ask for.

#92
Dragoonlordz

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Was I the only one to have issues instructing my 'cannon fodder' team mates to take x and y positions next to or behind something and they tended to jump over and cover on the wrong side /facepalm or stand next to part asked them to go instead of them realising well maybe crouching in front of the cover wouldn't be smart thing to do or out in open next to cover asked them to go to...

I hope that is resolved in ME3. The amount of times I pointed and ask to hide behind something and the cursor icon shows hiding 'behind' something yet they decided to run around or over and hide 'infront' got them killed vast amount of times. Staying behind cover is less of an issue than fact they kept hiding infront of it when I clearly asked to go behind ~not infront. :pinched:

Modifié par Dragoonlordz, 31 juillet 2011 - 04:14 .


#93
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xxSgt_Reed_24xx wrote...

AlphaMaeko wrote...

Is the 360 so limited in power that you can't spare a few CPU cycles for squad mates to not function like dish washers on wheels?

Sheilds down? Stay in cover.

Getting overrun? Fall back to Shepard's position.

Enemy stupid enough to charge into your cover? Trip them! Stab them in the face! Perform an automatic assassination! Do something!

Is Shepard reaching critical health/shields? Toss him a med pack and do something crazy like toss a grenade/biotic power to reset the enemy's aggression.


Seriously.... 

Getting shot in the face by multiple rockets? Stay out of cover and continue firing!

UHHH... WAT!? lmao

Genius tactics! I can't even count how many rockets Miranda tried to absorb with her head.:D

#94
Pulletlamer

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jreezy wrote...

Genius tactics! I can't even count how many rockets Miranda tried to absorb with her head.:D


It's a special and very advanced tactic squadmates have. It's called the meatshield tactic. xD

You have to understand them. Besides why would they take cover if they're going in a suicide mission?

They're like "Pfft. Cover is for ******!".

#95
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Dragoonlordz wrote...

Was I the only one to have issues instructing my 'cannon fodder' team mates to take x and y positions next to or behind something and they tended to jump over and cover on the wrong side /facepalm or stand next to part asked them to go instead of them realising well maybe crouching in front of the cover wouldn't be smart thing to do or out in open next to cover asked them to go to...

I hope that is resolved in ME3. The amount of times I pointed and ask to hide behind something and the cursor icon shows hiding 'behind' something yet they decided to run around or over and hide 'infront' got them killed vast amount of times. Staying behind cover is less of an issue than fact they kept hiding infront of it when I clearly asked to go behind ~not infront. :pinched:

No you're not the only one having problems like that. While on Haestrom I directed Mordin to take cover behind something and he proceeded to hop on top of it and try to fight the enemy out in the open. I'm sure you know how that situation might have turned out for him.

#96
xxSgt_Reed_24xx

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jreezy wrote...

Dragoonlordz wrote...

Was I the only one to have issues instructing my 'cannon fodder' team mates to take x and y positions next to or behind something and they tended to jump over and cover on the wrong side /facepalm or stand next to part asked them to go instead of them realising well maybe crouching in front of the cover wouldn't be smart thing to do or out in open next to cover asked them to go to...

I hope that is resolved in ME3. The amount of times I pointed and ask to hide behind something and the cursor icon shows hiding 'behind' something yet they decided to run around or over and hide 'infront' got them killed vast amount of times. Staying behind cover is less of an issue than fact they kept hiding infront of it when I clearly asked to go behind ~not infront. :pinched:

No you're not the only one having problems like that. While on Haestrom I directed Mordin to take cover behind something and he proceeded to hop on top of it and try to fight the enemy out in the open. I'm sure you know how that situation might have turned out for him.


Mordin! use incinerate! ... Mordin! ... MORDIN!!!?! .... *looks around* ..... *sees Mordin lying on top of a crate* .... omg... *facepalm* ... fine.... *looks toward Garrus* ... Garrus us- .... *sigh*

#97
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xxSgt_Reed_24xx wrote...

jreezy wrote...

Dragoonlordz wrote...

Was I the only one to have issues instructing my 'cannon fodder' team mates to take x and y positions next to or behind something and they tended to jump over and cover on the wrong side /facepalm or stand next to part asked them to go instead of them realising well maybe crouching in front of the cover wouldn't be smart thing to do or out in open next to cover asked them to go to...

I hope that is resolved in ME3. The amount of times I pointed and ask to hide behind something and the cursor icon shows hiding 'behind' something yet they decided to run around or over and hide 'infront' got them killed vast amount of times. Staying behind cover is less of an issue than fact they kept hiding infront of it when I clearly asked to go behind ~not infront. :pinched:

No you're not the only one having problems like that. While on Haestrom I directed Mordin to take cover behind something and he proceeded to hop on top of it and try to fight the enemy out in the open. I'm sure you know how that situation might have turned out for him.


Mordin! use incinerate! ... Mordin! ... MORDIN!!!?! .... *looks around* ..... *sees Mordin lying on top of a crate* .... omg... *facepalm* ... fine.... *looks toward Garrus* ... Garrus us- .... *sigh*

Hahaha! That's exactly what happened to me.

#98
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Pulletlamer wrote...

jreezy wrote...

Genius tactics! I can't even count how many rockets Miranda tried to absorb with her head.:D


It's a special and very advanced tactic squadmates have. It's called the meatshield tactic. xD

You have to understand them. Besides why would they take cover if they're going in a suicide mission?

They're like "Pfft. Cover is for ******!".

Haha! "We're probably gonna die anyway. Might as well get it out of the way early."

#99
Drone223

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Something like a "Stand ground" command would be very useful in ME3 since if I want to advance somewhere and want my squad to stay in cover they should stay in cover instead they end up following me and get shot at when it could have been avioded

#100
Arppis

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Atleast it's not as bad as in Rainbow Six Vegas-games. I remember posting Jung and Michael in one spot... THEY EVEN LET ENEMIES WALK PAST THEM TO SHOOT ME TO THE BACK! Or when they do something REALLY stupid and fall down and I have to go and save them or it's game over. Or just standing there on my way as I try to move away from grenade that landed next to me and saying: "You are in my spot, sir!".

Most common message was "Jung is Down", so common that it's a running joke with me and my friends. Man those partners were stupid!

...Good game thou. Good game.

Drone223 wrote...

Something like a "Stand ground" command
would be very useful in ME3 since if I want to advance somewhere and
want my squad to stay in cover they should stay in cover instead they
end up following me and get shot at when it could have been
avioded


Doesn't the "move here" command work like that?
Oh, that reminds me, sometimes they go to completely diffirent side that
they are suposed to when I order them on a spot. I hope that this gets
fixed in ME3.
:)

Modifié par Arppis, 31 juillet 2011 - 08:32 .