3% attack speed increase would mean your autoattacks are 3% faster from base speed.Baher of Glory wrote...
According to the advices here I took the 3% attack increase. Still, I have a problem with these numbers.
3% of what?
Auto attack? How fast is it without the increase?
Spells cooldowns 3% faster? So (as example) not 30 sec, but 29,1 sec? OMG, I'd be uber!
I see it as an advantage, when e.g. a rogue gets this bonus, because they hit so fast and crit so often, that even a small chance adds noticeably to dps. So the seemingly small "3%" would be a good advantage in the long run.
But for mages?
I admit, since I play this game, I've learnt a lot about initially as "ridiculous" denoted bonusses, which were later acknowledged as very useful.
Perhaps someone here can convince me, that even for mages 3% faster attacks are worthwhile.
Thx in advance!
it's sorta like haste's small and insignificant brother. in the long run, it makes a tiny increase to dps (e.g. you deal 103 hits instead of 100 hits), but when you're under the influence of dual haste already, the +3% does next to nothing proportionally speaking.
i'm pretty sure it doesn't refer to cooldowns.
umm..and what are the other options again?
if i'm remembering right, there's attacks ignore armour, %chance to regain mana, %chance to regain health?
I think what they are referring to is how elemental attacks already ignore armour, making that pointless- and how the %chance to regain mana and health are too low to be of that much use. that leaves the attack speed increase, and even though it's pretty unimportant it adds more to your dps than the others.
Modifié par mr_afk, 04 novembre 2011 - 04:04 .





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