It is difficult to read the comment sections on those two links you provided to EuroGamer and PCGamer, Kothoses. There's no rational discussion. It's just this mire of hate and self-congratulation.
/shudder
I'm playing through the game again, making little notes here and there, but have yet to get to Legacy since I only just my new credit card. Gorram wallet thieves. Anyway, main observation:
This story has moments of brilliance. I mean that. I don't care what anyone says about the game, the brilliance is there. I cannot describe how much I love the Shepherding Wolves quest and how much Katojan sticks out in my mind. I love Flemeth and I love the Arishok and I love Meredith. Their personas and visual designs are
fantastic. The quality is evident... but none of the shining moments tie together. It's like the whole thing should have gone through one or two more editing phases before being put out to market. That is the biggest problem for me. Not the combat or the costumes or what have you, but a narrative that did not flow well.
I really think that Athenril should have played a bigger part (or her mercenary counterpart, I don't remember that group so much so I'll just... ignore him). She is the first criminal element you encounter in the game and you spend an entire year working for this woman. She represents where you have come from, and becoming better than her is to become better than who you once where - if I can get a little flighty here.
If the Qunari landed that year also, then the Athenril arc (her "rivalry" with the Coterie) ought to have been tangled up with the Arishok troubles in order to link Hawke to the Qunari in such a way that isn't a random happenstance from a crazy dwarf. The gaatlok can be introduced through other means that make more sense. And since you or your sibling are mages, the Circle needs to come causing some real trouble at this time. Introduce a specific threatening Templar character you can focus on because Meredith is too far away to be a tangible threat right now. You don't need a massive evil warlock man for a villain in this game, but you do need someone to hate or at least be fearful of.
I write though I am not published, so I don't pretend to be some literary genius or even a great amateur writer. My grammar sucks. My brain can short out mid-sentence and I fantasize about steak and gravy while writing a scene that is supposed to be tragic. However, I do know that for an engaging narrative you must always think of the worst thing that can happen, and then do
that. I simply did not see that rule taken advantage of to it's fullest.
This is what I mean by tying everything together - it's off the top of my head so it's not perfect but oh well:
(spoilers ahoy!)
What if Isabela wasn't the only one who would steal the artifact at any cost? If the Coterie found out about how much money they could make off of it, they would surely want in on a theft so monumental. Hawke's jobs for Athenril always seem to rub shoulders with the Coterie and Hawke finds out about this information. Athenril wants to snatch this chance away from the Coterie. With the infamy it would grant her, she could grow to be more than the gang version of Carver to Hawke that she already is. I see her becoming more and more fascinated about the infamy this job would grant her, pushing and pushing at Hawke to get maps, get plans, get dates, get times. Once her fascination reaches obsession, she might threaten Hawke with the aforementioned Templar stalking Hawke/Bethany, mimicking Meredith and Bartrand's downfalls later on.
The end of the year could have culminated on board the Arishok's ship in stormy seas while a member representing the Coterie, you representing Athenril, and Isabela representing her own self all race to steal the same artifact without realizing the implications of your actions. It doesn't matter who gets there first, if you put traps to hamper each other's progress, if you decide you're not so different after all, because the fateful storm is too much and the ship (including Isabela's get-away ride) sinks. In the morning, Hawke and Isabela wade onto shore after being stranded adrift in the ocean, two ragged and exhausted survivors. They agree to get a drink and the friendship or rivalry begins. The fate of the third thief, the Coterie member, is unknown and saved for use later.
(no more spoilers)
Pretty silly and probably super lame, but you get my ultimate point - the story as it stands is disconnected and that makes the player feel disconnected. I think this is possibly the main thing that is creating this gap between the player and Hawke, an issue I keep reading complaints of, voice preferences not withstanding. Hawke meeting Isabela in a bar just doesn't seem remarkable enough for a character as pivotal to the state of everything as she is. I feel that many other companions are in the same boat.
I understand the purpose of the time skips was to skip the boring parts... but Athenril and the crafters you meet around Kirkwall had real potential to be memorable. Besides, collecting money for the expedition was really the tedious part. The exciting, fascinating parts were Katojan and Feynriel and the Magistrate's Order and all those main quests I can't think of right now, which all pushed mage versus templar, out of control versus ultimate control. They were
awesome.
The reason DA2 did not quite live up to the "rise to power" tag line was because we never felt powerless to begin with. Athenril and witnessing Lothering before it was blown to smithereens would have helped this, I think.
This stuff is probably all obvious and I'm just beating a dead horse, and I have a feeling would have been rectified anyway if given more time. I can't know either way. Might as well throw out my thoughts for good measure.
Otherwise, I liked everything else about the game. Companions, armor, weapons, all that business. Thought it was great. I've got suggestions for minor stuff if any of the devs are still reading, but I'll dump them in with the constructive criticism thread later.

Actually no, one more criticism.... whoever does: *pinches nose* GOOD LUCK GETTING IN. I'VE BEEN WAITING ALL DAY
I just...
D:
/long post
Modifié par pixieface, 05 août 2011 - 06:32 .