I can understand the need to make gameplay more engaging, but it shouldn't be at the expense of the lore. Giving enemy mages the abilty to teleport when it was explicitly stated that teleportation is not possible is...questionable, at best. Abominations rising from the ground (I'm sure everyone remembers a certain scene involving a certain Knight-captain and his recruit) when they're the result of demonic possesion is also careless. I don't know how the writers feel, but I'd be offended were I one of them. The gameplay should fit the lore, otherwise there's little point in creating such in the first place - the enemy mage ability to throw up a barrier for protection is a good example of where gameplay meets lore.
the "teleportation" was explained that they tried to make the mages move from A to B really fast, but poor implementation made it look like teleportation.
Rogues had it worse. Their smoke bomb should've covered a good portion of the field when they used backstab. It would've made it easier to tolerate.
And to be fair, I have no clue how they could've handled Abominations in that instance as enemies and had it make sense. Having them run towards Hawke would just make it seem like he's got a tracking beacon on his body.





Retour en haut




