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Dragon Age 2 reception and community discussed


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#301
TEWR

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I can understand the need to make gameplay more engaging, but it shouldn't be at the expense of the lore. Giving enemy mages the abilty to teleport when it was explicitly stated that teleportation is not possible is...questionable, at best. Abominations rising from the ground (I'm sure everyone remembers a certain scene involving a certain Knight-captain and his recruit) when they're the result of demonic possesion is also careless. I don't know how the writers feel, but I'd be offended were I one of them. The gameplay should fit the lore, otherwise there's little point in creating such in the first place - the enemy mage ability to throw up a barrier for protection is a good example of where gameplay meets lore.


the "teleportation" was explained that they tried to make the mages move from A to B really fast, but poor implementation made it look like teleportation.

Rogues had it worse. Their smoke bomb should've covered a good portion of the field when they used backstab. It would've made it easier to tolerate.

And to be fair, I have no clue how they could've handled Abominations in that instance as enemies and had it make sense. Having them run towards Hawke would just make it seem like he's got a tracking beacon on his body.

#302
thegoldfinch

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AloraKast wrote...
*blink* Gideon... Emery.... Oh, Maker! Image IPB *shiver*

Do you have any idea how happy you made me with that comment? No? Let me demonstate:

*ahem*

Mike, may I kiss you? Image IPB


Mike Laidlaw, confirmed LI for DA3 and his entire female fanbase!

#303
TEWR

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Hey Mr. Laidlaw (can I call you Mike?), can you assure us that we won't see furniture people in the future of the series?

Also, could the Bioware team work on making cities feel alive? In Origins Denerim felt dead and Kirkwall felt like it was in a coma.

#304
Mike Laidlaw

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AloraKast wrote...
Mike, may I kiss you? Posted Image


For now, yes, but only if we're on a personal plot. Later? Yes.

Twice.

#305
Anarya

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ademska wrote...

i'm just going to state very gently that decorative typeface as body text is the single-worst design decision possible in anything ever.

da2's minimalist, console-friendly ui fell in line just fine with the game's overall more streamlined look. given da2's aesthetic, i think the dao ui would actually be incredibly out of place. @JohnnyJaded, your points about the on-screen clutter are well-made, but i'd also point that dao's health and stamina bars were also presented as relative.


I actually really liked DA2's UI too, and I happened to play it on PC. And I don't agree with the idea that it clashed with how the game looked, I mean the game adopted an angular, blocky, minimalistic look as far as architecture and things went, and that's what the UI looked like.

#306
Brockololly

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Johnny Jaded wrote...
Compare that to DA2: my Hawke currently has a fire resistance of 528 or something which equates to 8% damage negation; now obviously more is always better, but the math behind that is rather convoluted and not conducive to working out at a glance if a high resistance to X is preferable to a medium resistance to both A and B, for example.


I think one of the bizarre things about DA2 is how arbitrary and obscenely inflated the damage numbers are. Yeah, I guess they wanted you to seem more powerful, but when you're doing 6785721 damage with a default attack the numbers sort of seem meaningless.

Johnny Jaded wrote...
I'm sure I'm not the only one who would like to see a return of the leather-bound book and scroll effect of Origins. Or at least a GUI that's more in keeping with the art style shown in the cutscenes and loading screens. More importantly, one that actually feels suitable to a fantasy RPG.

Whilst on the subject of the GUI, the character portraits, health and mana/stamina bars in DA2 felt very sub-optimal. While they weren't as obtrusive as I had thought they were going to be, the bottom left corner still felt cluttered and the screen would have been more balanced had they been in the top left corner as they were in Origins.


Yup, DA2's GUI and menu screens were astoundingly uninspired, boring and visually out of place. Especially considering its an RPG and you'll end up in menus a fair amount of time, why not spruce them up? Instead of a (difficult to read) sci fi-like black backgrounds with dark orange text, why not add stuff like Hawke's desk and letters actually look like a desk with letters on it? Or a map that could practically be used as a map?

I think Skyrim is doing some interesting stuff with integrating the UI/map into the world. Origins was definitely better in that regard.

And the clunky character portraits/ health bars look ripped right out of Jade Empire. I just prefer that stuff towards the top of my screen and not cluttering up the bottom, which is already occupied by the bar.

#307
TheBlackBaron

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hoorayforicecream wrote...

TheBlackBaron wrote...

If that level of information is enabled by default with the option to switch it off, I don't see how it's a problem.


I don't mind this. I already said that I'm good with putting it out there for players who want it. But once again, that is not what he said. He said that all of that should be the bare minimum by default. By definition, that means there is no way to turn it off, and there is no way to not have it. I don't want that.


I interpreted that as meaning that should the minimum amount of information available by default, implying an option to increase or decrease the amount displayed. Obviously we had different intepretations.

#308
Mike Laidlaw

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pixieface wrote...

Mike Laidlaw, confirmed LI for DA3 and his entire female fanbase!


Both of them? Sweet!

#309
b1322

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Mike Laidlaw wrote...

b1322 wrote...

I have a question for Bioware and I hope someone will answer it:

One thing I really missed from origins to be seen in DA2 is the ability to talk with your companions, I loved all the deep conversations, is this something that Bioware intents to integrate back in DA3?


Oh, FINE. One more fun one: yes.

Our intention is that there will be the ability to initiate companion dialogs at "home base," whatever that is. Remember, though, that we have a finite amount of resources, and there's a delicate balance between the resources spent on personal plots out in the world and dialogs in the "base," and the we'll have to tread carefully.

Still, I completely understand the desire to plunk down and at least have the option to ask Fenris a few things, even if they're eventually going to be the same things (as was the case in Origins), if only to show off / enjoy / savor Gideon Emery's dulcet tones.




Thank you so much for answering this question. It may sound silly but the ability to talk to the companions is a major thing for me, to me it gave the game more depth and meaning :-)

I dont care if its the same dialogues, I just loved the ability to kiss Alistair everywhere I wanted  :-) And I prefer Fenris over whiny Anders.... Sorry!

#310
mesmerizedish

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Mike Laidlaw wrote...

pixieface wrote...

Mike Laidlaw, confirmed LI for DA3 and his entire female fanbase!


Both of them? Sweet!


Who's the other? I'll tear her throat out!

#311
Tirfan

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The UI looked horrible. Incredibly awful. The font and how it looked like it would have fitted ME better than DA. It robbed all enjoyment out of reading codices. I couldn't do it, I couldn't read the codex-entries in DA2, just because the UI looked so damn awful. I can't understand how anyone can like that UI. I want my leather-bound tome back. Seriously.

#312
AloraKast

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*packs her travel case and books a flight to Edmonton*

Might I suggest mentioning Gideon Emery in the context of DA for all future announcements? It is a highly effective diversionary technique. I'm way too damn busy drooling over Fenris to pay attention to anything else of import.

Image IPB

Modifié par AloraKast, 05 août 2011 - 08:17 .


#313
John Epler

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Let's keep it PG.

#314
Azzlee

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How to make DA3 better than DA2? Take DA:O, use the mechanics, speed up attacks slightly, give the graphics some polish, mix with a big spoon, and there you have it.

Notch DA2 up as a huge mistake, leave everything that was done in it in someone's recycle bin.

#315
thegoldfinch

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Tirfan wrote...

The UI looked horrible. Incredibly awful. The font and how it looked like it would have fitted ME better than DA. It robbed all enjoyment out of reading codices. I couldn't do it, I couldn't read the codex-entries in DA2, just because the UI looked so damn awful. I can't understand how anyone can like that UI. I want my leather-bound tome back. Seriously.


Not a fan of it either. It looks... cold? Too sharp? Like I could accidentally stab myself with it and I don't want to do that? I don't know, hard to find the words.

AloraKast wrote...

*packs her travel case and books a flight to Edmonton*

Might I suggest mentioning Gideon Emory in the context of DA for all future announcements? It is a highly effective diversionary technique. I'm way too damn busy drooling over Fenris to pay attention to anything else of import

Image IPB


DA3 is actually going to just be Fenris' face encompassing the entire screen while he growls at you, forever.

#316
TheAwesomologist

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Tirfan wrote...

The UI looked horrible. Incredibly awful. The font and how it looked like it would have fitted ME better than DA. It robbed all enjoyment out of reading codices. I couldn't do it, I couldn't read the codex-entries in DA2, just because the UI looked so damn awful. I can't understand how anyone can like that UI. I want my leather-bound tome back. Seriously.

I wouldn't call it unreadable but it did feel futuristic and out of place. Clean is one thing but it still needs to fit the style and genre of the game. In the end the UI pulled me out of the immersion. That said the game had bigger issues than the UI style.

#317
Brockololly

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hoorayforicecream wrote...

One concern that I've had for a while has been for the visual style of DA2. What I've noticed specifically is that Kirkwall is actually a very good looking city, with a lot of iconic looking imagery. Unfortunately, most of that imagery was above the normal sight line, and I ended up not seeing it unless I stopped playing, and started looking.


This is an excellent post I missed- its something I've mentioned before and in regard to Origins where it was often the same problem. Too often you go into areas where its all walled in and so you end up just looking at the floor. It took me forever to realize that you could see Fort Drakon running around Denerim.

I think at least in part, it could be made better by having terrain more varied in elevation, such that even if you 're angling the camera down, the difference in the terrain will key you to move the camera around. I think Awakening actually did a decent job of this at points like in Kal Hirol and on Velanna's mountain and other cliff type spots at the Wending Wood where you actually have a decent field of view without things obstructing .

#318
TEWR

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Azzlee wrote...

How to make DA3 better than DA2? Take DA:O, use the mechanics, speed up attacks slightly, give the graphics some polish, mix with a big spoon, and there you have it.

Notch DA2 up as a huge mistake, leave everything that was done in it in someone's recycle bin.



.......well this was a helpful comment Image IPB

Modifié par The Ethereal Writer Redux, 05 août 2011 - 08:23 .


#319
thegoldfinch

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Brockololly wrote...

hoorayforicecream wrote...

One concern that I've had for a while has been for the visual style of DA2. What I've noticed specifically is that Kirkwall is actually a very good looking city, with a lot of iconic looking imagery. Unfortunately, most of that imagery was above the normal sight line, and I ended up not seeing it unless I stopped playing, and started looking.


This is an excellent post I missed- its something I've mentioned before and in regard to Origins where it was often the same problem. Too often you go into areas where its all walled in and so you end up just looking at the floor. It took me forever to realize that you could see Fort Drakon running around Denerim.

I think at least in part, it could be made better by having terrain more varied in elevation, such that even if you 're angling the camera down, the difference in the terrain will key you to move the camera around. I think Awakening actually did a decent job of this at points like in Kal Hirol and on Velanna's mountain and other cliff type spots at the Wending Wood where you actually have a decent field of view without things obstructing .


This actually happened to me just today. I'm glad you mentioned it or else I would have forgot.

Did you know how freaking massive the Circle is in the Gallows? Like, just look up. That thing is bananas. It would be nice to make things like that more noticable. It was very cool to look at. I ended up staring at it for a couple of minutes before I moved on. It's a shame I had to wait till my 3rd or 4th playthrough to spot it by accident.

Modifié par pixieface, 05 août 2011 - 08:26 .


#320
Maria Caliban

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ishmaeltheforsaken wrote...

Who's the other? I'll tear her throat out!

That would be me.

#321
Guest_Puddi III_*

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They could fix that with cutscenes to show off various bits of environment above the eyeline, perhaps what Legacy did with the various "viewpoints" strewn about the module.

Modifié par Filament, 05 août 2011 - 08:28 .


#322
b1322

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Bioware, please don't make the elves in DA3 with too skinny legs as you did in DA2, it looked silly, make them more like handsome Zevran from DAO please :-)

#323
TEWR

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Filament wrote...

They could fix that with cutscenes to show off various bits of environment above the eyeline, perhaps what Legacy did with the various "viewpoints" strewn about the module.



There is that, but hopefully there would also be some really well done detailed things around the city that we could see as we moved around.

I think both of those things might really help. Detail does need to be brought back into the series. It was kinda discomforting to walk into the chantry and see no pews.

#324
TEWR

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b1322 wrote...

Bioware, please don't make the elves in DA3 with too skinny legs as you did in DA2, it looked silly, make them more like handsome Zevran from DAO please :-)



Actually, if you look at the elven prostitutes in the Blooming Rose, they do have normal sized legs

#325
b1322

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Yes but Fenris doesn't...