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Dragon Age 2 reception and community discussed


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#376
ScotGaymer

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My point was as echoed by others there was no need for the melodrama and hyperbole.

Scroll back a few pages and you will find my post on the subject of DA2.

#377
stoicsentry2

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Anarya wrote...

stoicsentry2 wrote...

Refunds: Never (or almost never) when it comes to new games. This makes trusting a game company much more difficult, since the product is either love it or deal with it. Therefore, a wonderful company like Bioware needs to take the trust that they have earned over the years more seriously. They took it for granted and it blew up in their face.

Bargain: Dragon Age 2 is not a sequel to Dragon Age origins. That is the promise they broke. If it was an entirely new game/series, people probably wouldn't have been quite so irritated. For them to then come out and say "har har those people who don't like it were expecting DAO:2, har har" is just icing on the cake. Those were completely unacceptable comments. Unacceptable.

Come on Bioware, fix your mistakes. <3

Looking around for people that are going to attack me for being uncivil.... :?


This post is entirely civil so as long as you preserve that tone I don't think anyone's going to come flying out of the wings and attack you.

On the sequel issue: I suppose it boils down to what you feel a sequel constitutes. It was said multiple times before release that Dragon Age is the story of...the Dragon Age. It's not the story of the Warden & co. Therefore it is a sequel, it's just not a direct sequel of the Warden's adventures, but I don't see how you could possibly claim not to have known that when you preordered, considering 1. the amount of advertising prominently featuring both Hawke and Kirkwall, 2. the demo, and 3. the amount of information floating around direct from the devs that gave a basic outline of what the game was all about.

It's fine to have criticisms of the game, I mean I have them myself, but ranting at Mike for maliciously ripping you off, and then issuing a nebulous threat about how there will be an uprising of the playerbase if the dev team doesn't bend to your wishes is both ridiculous and counterproductive.

That's where you have me wrong, it's not a threat, it's a PROMISE!

Though given the way they look at promises and trust and all that, I'm sure that won't mean much to them. :P

#378
AngryFrozenWater

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Bryy_Miller wrote...

stoicsentry2 wrote...
 If you love something enough, it doesn't matter what others think.


1) Willingly throwing logic and civility out the window in favor of hyperbole and strawmen is never a constructive idea.

2) It always matters what others think; otherwise, how can you possibly come to a resolution?

3) This is a video game.

As far as I understand it, we don't have to be in agreeent on this forum to get a heads up by BW. If the post is well wriiten and makes sense to them it will be taken into account, no matter what others in that thread think about it. In that respect stoicsentry2 has a point.

#379
Bryy_Miller

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By calling them idiots or evil, evil businessmen? By saying that his opinion is the only one that matters?

Yeah, he has a real strong position.

#380
AngryFrozenWater

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Bryy_Miller wrote...

By calling them idiots or evil, evil businessmen? By saying that his opinion is the only one that matters?

Yeah, he has a real strong position.

No. Of course BW will never even read the post. He will simply be ignored. ;)

Edit: I even said "well written". ;)

Modifié par AngryFrozenWater, 05 août 2011 - 10:20 .


#381
Anarya

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stoicsentry2 wrote...

That's where you have me wrong, it's not a threat, it's a PROMISE!

Though given the way they look at promises and trust and all that, I'm sure that won't mean much to them. :P



I see it's pointless to actually try and respond intelligently to you.

Modifié par Anarya, 05 août 2011 - 10:20 .


#382
b1322

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I don't want to be rude so please don't misunderstand me here :-) I kinda can relate to some of what stoicsentry2 says, I started off by playing DA2 first and I absolutely loved it, I played it like 10 times and so said to myself that I also had to play Origins, which I did. And then suddenly I was majorly disappointed with DA2 and fell in love with origins. I can see now that not seeing DA2 as the sequel would make it a fabulous game but as a sequel it really doesn't live up to it.

#383
Morroian

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stoicsentry2 wrote...

Bargain: Dragon Age 2 is not a sequel to Dragon Age origins. That is the promise they broke. If it was an entirely new game/series, people probably wouldn't have been quite so irritated. For them to then come out and say "har har those people who don't like it were expecting DAO:2, har har" is just icing on the cake. Those were completely unacceptable comments. Unacceptable.

Sequels take many forms, DA2 was more of  sequel than some others I've seen, Far Cry 2 anyone. They didn't break any promise to me, I expected another game in the DA world without the Warden (cause thats the way they said the franchise would proceed) and based on research beforehand I knew exactly what the game was like in terms of the changes.

#384
Anarya

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b1322 wrote...

I don't want to be rude so please don't misunderstand me here :-) I kinda can relate to some of what stoicsentry2 says, I started off by playing DA2 first and I absolutely loved it, I played it like 10 times and so said to myself that I also had to play Origins, which I did. And then suddenly I was majorly disappointed with DA2 and fell in love with origins. I can see now that not seeing DA2 as the sequel would make it a fabulous game but as a sequel it really doesn't live up to it.


You're not rude and I don't mind if people disliked the game. It's the hateful attitude I take issue with (to clarify, you do not have this attitude but I see it on the forums all the time).

#385
ct1615

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:ph34r:[spam post removed]:ph34r:

Modifié par Stanley Woo, 05 août 2011 - 10:46 .


#386
sami jo

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I was not a fan of DA2. Actually, I felt a bit like BW had just broken my favorite toy. I was not a fan of the changes made for Awakening. And, as much as I love DAO, I am still irritated by the sheer number of unpatched bugs (not including the ones across the rest of the franchise).

That said, I liked Legacy. It didn't feel like it was rushed out the door (DAA and WH which could have been so good). It was constructed around a story and there was never a moment when I had no clue why I was doing something (unlike most of the DA2 quests). There was more interaction with the companions. They had something to say TO Hawke instead of only talking to one another. The combat was well implemented in terms of enemy placement. Enemies were neither doing the hang around waiting for someone to walk by thing of DAO nor the parachute in from nowhere thing of DA2. I'm still not a fan of the combat animations, but that is a function of the main game that the DLC could not address. It was a good chunk of story, some decent loot and a generally enjoyable experience. If DA2 had been more like Legacy, I would have been a far happier clam.

I appreciate that the devs have been listening. I appreciate that they are around the forums, acknowledging issues and asking for feedback. And as disappointed as I was in DA2, I keep buying DLC and such because I do want the franchise to continue. DA still has the best written and acted companions of any game series I have ever played (and I have played many in 20+ years of gaming).

#387
Poison_Berrie

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Mike Laidlaw wrote...
Now is the time. And I'm still very interested to hear what you folks have to say (unless it is a demand for gameplay videos before we announce anything, that is. ;) ), and we are still working on the formula. 

Well than I'm happy to give you some of mine.

First several of the points you've made seem to come down to one thing, not giving the game enough development time for what the game was meant to be. Fortunatly this is an issue both Bioware and EA, but also the entire industry seem to have taken to heart.
Repeating level design lack of polish to encounters and are all down to not having the timetable a game of this magnitude requires.

Secondly on the story:
The lack of changes to your actions of a several years story are perhaps the most jarring in regards to low player choice. Little actually changes and often Hawke's involvement feels more reactive than pro-active. Even late in the game these things just happen around him and at best he can do is react.
Also for a story that tries to show both sides of the story, both sides came across as terrible. Can't go into details without spoilers, but quite contrary to how I feel generalizations usually are a misrepresentation in DA II they are not.

#388
TEWR

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nitefyre410 wrote...

Well since we are on the topic of combat: 


The Charge/ cleave needs to  two separate attacks- Warriors  must have  a way to  close  on a ranged target. If there was one thing that drove me nuts in DA:O was when there was Mage or Archer giving my party hell and I could not GET over to them in time to interrupt. Reduce the range of the change some what - make animation a run with warrior leaning in with the shoulder but it still has to have some  speed and force or the impact is going to be unbelievable.  Allow warriors to use pole- arms  would be great and add nice little touch to combat.   Also give the warriors a different energy mechanic that builds from getting hit and hitting their target.



Just so I'm understanding you right, you want warriors to close the gap between them and an enemy? Because they do that now, though it looks like a speed dash which I didn't like. I'd hope for it to have a touch of realism.

Cleave is a cleave  if I swing  6ft  two handed sword  razor sharp sword as hard as I can  at you. You and your two buddies next you are getting cut. Now what you could do  is    decrease damage for the adjacent targets and only hit say two mobs adjacent to the main mob.  What best not happen is going back those god awful animations they used in Origins with that winded up... Anyone who did that in combat... DEAD.     Cause if those animations come back...“we shall be having words with thee”



I'm not sure I understand what you're asking for beyond "Don't go back to Origins animations", which I agree with.



Rogues - are all about speed, misdirection and fighting dirty. No rogue is going stand there while warrior winds up to hit with the big ole'  warhammer , axe, sword,  sword and shield.   Once you have the back stab in combat there should be three key animations the stun hit or counter/parrry to get the target off balance, the move to back either roll, a step around and then the  attack itself.    Giving the Rogues a smoke bomb that's AOE stun was pretty useful means of crowd control. Better use of stealth for Rogues would be nice - how useful is stealth when even if you tell your party hold at a safe out of aggro range distance. Mobs aggro and break your stealth.


I wish Rogues could use stealth outside of battle. I also think their basic animations need to be changed because they're too stiff and arm-y. Rogues should release a smoke bomb that covers a good portion of the field when they use backstab. Then with that smoke bomb, they run towards the target and backstab him.

Then there's Twin Fangs. I like the current animation, but other people see it as unrealistic (personally I don't). One poster (I forget who) suggested that it should be like what the enemy rogues do when they pop out of stealth and strike with their daggers in a downward fashion, like actual fangs.



They have work do when It comes to combat casue saying the DA 2  combat was better than DA:O is like it being 120 degrees out but it only being 110 in the shade.
A lot what hurt DA 2 in my eyes were not the changes but lack of attention to details went making the changes. Artstyle is fine – its not cartoonish nor is it anywhere close to resembling an Anime .




I prefer the majority of what DA2's combat consists of. But it just needs to be tweaked to be perfect. I'll make a separate post for what I think should be done in regards to various things.

#389
TEWR

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Here's my take on how to improve/fix the DA series in DA3. Now guys, remember, this is just my opinion. Be warned though, I'm going to do some shameless thread plugging of some of my previous threads.

Combat: Keep DA2's combat system. Everything was pretty much flawless. The animations are amazing. But, I think DW rogues need to either be tinkered around with for their current animations or given a new one, because their striking movements in front of an enemy don't look like they put any impact into their swings. With the others, it actually looks like it hurts. With the Rogues, to quote Filament, they're too "arm-y".

Now, let me move to Greatsword animations. I think the animations should stay, but if you use up all of your stamina on abilities, then the animations slow down by 25%. So, you either continue striking at 75% of your normal attack speed until you build up some stamina again, or you drink a stamina draught. That's basically what those potions do. They give you more stamina. Not just stamina to use abilities, but in terms of not being exhausted.

Archers, Mages, and S&S are perfect. Well, mostly perfect. I don't like the S&S speed dash that Aveline does.

Now, let me move onto abilities. I think there should be a touch of realism in the abilities. Mighty Blow's 6 ft. jump is unnecessary. It should just be a full-force slam into the ground. Then there's Scythe. I think the speed dash it does should go. If possible, could you make it look like they're sprinting? If not, then I'm fine with it. You get the idea. Redo the abilities that are OTT to have a touch of realism.

Next, enemies need to use the same animations we do. I dislike knocking enemies back and they're stuck using Origins' animations with a 3% boost to attack speed. I also think they should use some of our abilities as well. From what I saw of Malvernis, he uses Rock Armor I think. That's good. That's a step in the right direction.

Now, for combat in general. You need to make all enemies use actual tactics. Commanders should command their enemies. Mages should heal their allies. Stuff like that. One example I like to give is a commander telling all of his S&S men to form a line to attack enemies (and to add to it, Archers should get behind them), and they become immune to damage. The only way to damage them is to use an AoE spell that knocks them back. It wouldn't damage them, but it would disrupt the line so you could damage them again.


Art Style and Art Direction: I'm not sure of the difference between the two, so I'm just going to combine them. If someone could explain to me the difference, it would be much appreciated.

Anyway, first off, I like the new look of each race. But they seem a bit too shiny. I don't know, maybe I'm just seeing things. Also, most of the elves should be given the same amount of detail to make them attractive as some of the elves in DA2, like Athenril, Merrill, Fenris, Orsino, Fenarel, etc. But I love the new designs of each race of Thedas...

except for the Darkspawn for the most part. The Hurlock grunts need to revert to their old design. The Genlock design is great imo. But I think the color should be gray. Ogres look closer to the Kossith in DA2 in terms of the face, but it's too mushed. And they need to be purple again. Purple made them look a lot closer to Kossith than Kirkwall tan did. Hurlock Emissaries need to lose the S&M equipment on their face and drop the elf ears. Hurlock Alphas are great. Genlock Alphas need to be slightly smaller than Hurlock grunts.

They also need sharp teeth again. And don't even think of changing the Shrieks! Their design from DAO was perfect!

So, to sum it up:

1) I love the new designs of Humans, Dwarves, Elves, and Kossith.
2) Hurlock Alphas, Genlocks, and Genlock Alphas are great.
3) Hurlock grunts need to go back to the old design.
4) Emissaries and Ogres need to be tweaked to be better.
5) Shrieks should stay as they are.

You can find more information about the races in my Darkspawn thread, which also serves the purpose of a thread dealing with the other races: http://social.biowar...5/index/7494031

now for the world itself. This is a dark fantasy game, so you do need to give it a dark and gritty feel. To that end, I think you should try and find a better engine, like Skyrim's or FFXIII's. See here (http://social.biowar...1/index/7802145)

This also requires the cities to feel more alive: http://social.biowar...1/index/7691016

Denerim was dead and lifeless, and Kirkwall was in a coma. Bioware, you really do need to work on making the cities feel alive. It adds to immersion. I'd also like to see the world be more open. I despise traveling from one area to another with nothing in between. If I was lucky in Origins I'd get a random encounter, but even that barely satisfied me. I'd like to see the world be more open.

Characters: Keep doing what you do. I love Merrill, Aveline, Varric, and Isabela. The others I like, but I did want to say certain things to each one. Which can be seen in this thread: http://social.biowar...4/index/7915225 (and don't worry, this one isn't mine Posted Image)

There's also the issue of characterization. You guys didn't allow us to get to know Meredith or Orsino. With Meredith, you have to side with her to hear her sob story. But because it comes so late, I couldn't care less. By this time, it seems more like something she's imagining because of how crazy she is than what is really the truth, despite it actually being the truth.

Then there's armor. While I like unique looks for companions, I loved customizing armor. Bioware, all you really needed to do was give us one set of armor unique to the companions that could serve as their unique appearance in the future. Make it an armor set you get on their final companion quest, where it's their ultimate armor set. Then, that would always serve as their uniquel look. Morrigan was the same way, sort of. You could customize her, but Morrigan's Robes and the Robes of Possession both served the purpose of her unique appearance, and she is dressed that way in Witch Hunt.

Story: It has to make sense. Do more showing and less telling. Give us more choices that don't lead to the same conclusion. Give us some proactive protagonists. DA2's biggest faults were that Hawke was a reactive protagonist when he should've been proactive and that the Mage-Templar conflict was loosely, and I do mean loosely, connected over the three acts.

A rise to power involves making connections and being proactive. The Mage-Templar conflict was supposed to be a story of Freedom vs. Security, but it just became good vs. evil. I made a post about some of the thigns that I would've done for the Mage-Templar conflict, but this is a no spoiler section. If you want me to PM it to you, just send me a PM asking for a PM. Or quote me.

Family: I think you guys went overboard with the whole family death thing. I think both of the siblings should've lived. IMO, having Bethany go to the Circle and Carver go to the Wardens would've had more of an impact on Hawke as a character. Or even Bethany in the Circle and Carver in the Templars. That could've helped the Mage-Templar conflict out considerably.

Not to mention the fact that we barely got to know Leandra, so we really didn't care for her. Thankfully, Legacy allows us to have more of a connection with her.
I think you only needed to kill off one character, and you know who that was (no people I don't mean Gamlen Posted Image).

DAO allowed us for the most part to get a connection to our family, so when they died or we were taken away from them, we actually felt something. The only Origin story that failed to do that for me was the DE origin. The only sadness I felt was that Mahariel wasn't going to 'frolick in the woods' with Merrill anymore, as they cared deeply for one another.

It also didn't help that we didn't get to talk to Templar Carver or Circle Mage Bethany at all. The family was obviously allowed to visit them, as Leandra visits Bethany, so why can't we talk to her? Find out how life in the Circle is? Or tell Carver that he's a colossal ******?

Friendship & Rivalry: It needs to be worked on. I can be pro-mage yet a dick to Anders, and he acts like I'm anti-mage instead of just Anti-Anders. That's a big problem.

Love Interests: Cassandra and Athenril. Give me those two in DA3 and I'll be happy.


This is what I've thought up so far. If I think of anything else I'll either edit this post or make a new one.


EDIT: Horses and Gorillas. And new races/creatures ( http://social.biowar...1/index/7876424)


That's what I came up with on another thread and then copied to the Constructive criticism thread.


I also came up with an idea Bioware could do for Origin stories, but I'm not sure if I should post it. I've already posted it so many times and I don't want to post it too many more times.


By no means though should this be taken to mean that I hate DAII. I don't. It actually is enjoyable. I just found the story lacking, but I do love Merrill Posted Image.


Merrill and Varric are some of my biggest reasons to replay.

Modifié par The Ethereal Writer Redux, 05 août 2011 - 10:39 .


#390
TEWR

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Mike Laidlaw wrote...
Now is the time. And I'm still very interested to hear what you folks have to say (unless it is a demand for gameplay videos before we announce anything, that is. ;) ), and we are still working on the formula.


Can I post my idea for Origin stories for DA3? Posted Image

#391
stoicsentry2

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I apologize to anyone who was agitated by my comments. Those are my genuine thoughts on the game. I feel thoroughly ripped off, and I am not alone. So I have expressed my thoughts. I believe that one is entitled to do so.

I furthermore find it offensive to suggest that we are in the wrong somehow for not liking this... game, when it was the company's fault for failing to be concerned about the interests of their fan base.

I do believe, in all sincerity, that this was a display of profound arrogance and incompetence. You know what arguments are out there to support this claim, whether you agree or disagree is up to you.

That said, I can express myself in a more polite manner. I would hope that Bioware can do the same and take real life actions (rather than words) to show they regret the proverbial knife in the back that they gave to so many of us after years of blind trust.

I will move on, boycotting the numerous paid DLC's that they are producing as add-ons to make up for what I believe was a defective item. We shall see what happens in the future and whether they really want to earn the trust back. Again, actions are louder than words.

Specific apologies to Mr. Laidlaw for my attitude toward him. However, in exchange Mr. Laidlaw, I would also like an apology from you to me.

#392
Mike Laidlaw

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stoicsentry2 wrote...

Specific apologies to Mr. Laidlaw for my attitude toward him. However, in exchange Mr. Laidlaw, I would also like an apology from you to me.


I'm sorry you didn't enjoy DAII.

#393
Wozearly

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FitScotGaymer wrote...

Earlier I posted a post that turned into a bit of a Wall'oText post because Mike seemed to me to be misunderstanding why there was a in general negative reaction to DA2; in that he seemed to be of the opinion that a lot of the detractors of DA2 seem to be hating DA2 simply because it isnt Origins.
My post was to hopefully correct that assumption that this is not the case.


Well, in fairness to both Mike and Stoic, a significant number of vocal critics of DA2 brought up the fact that it wasn't like Origins. This clearly isn't the only reason for people not liking DA2, but for a lot of people it was a contributing factor. For some, a huge contributing factor.

There are reasons to criticise (and love) DA2 that have nothing to do with whether it was like Origins or not. There are reasons to criticise (and love) DA2 because it dropped a number of things that fans liked about Origins.

Ultimately, irrespective of whether people agree with those who wished DA2 had been Origins 2, they are a notable voice here.


stoicsentry2 wrote...

Bargain: Dragon
Age 2 is not a sequel to Dragon Age origins. That is the promise they
broke. If it was an entirely new game/series, people probably wouldn't
have been quite so irritated. For them to then come out and say "har har
those people who don't like it were expecting DAO:2, har har" is just
icing on the cake. Those were completely unacceptable comments.
Unacceptable.

Looking around for people that are going to attack me for being uncivil.... [smilie]../../../images/forum/emoticons/uncertain.png[/smilie]


DA2 is a clear sequel to DA:O - its just not all that much like DA:O.

If you start from the perspective that DA2 should have been DA:O2, then a new franchise for DA2's stylistic direction would make a lot of sense. The DA team didn't agree and took a crack at 'evolving' Origins.

They genuinely feel that they did the right thing and, for some people, they did - ultimately, some players loved DA2, others didn't...but Bioware never laughed at the fan base, or actively set out to fool people. They weren't as clear as they could have been, and maybe a lot of us Origins fans fooled ourselves in hoping that the awesome button comments and demo were not representative of the rest of the game.

As for being civil, criticising the game is fine, but descending into ad hominem attacks isn't.

#394
Savber100

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Mike Laidlaw wrote...

stoicsentry2 wrote...

Specific apologies to Mr. Laidlaw for my attitude toward him. However, in exchange Mr. Laidlaw, I would also like an apology from you to me.


I'm sorry you didn't enjoy DAII.


Whoa... didn't expect that. :huh:

#395
Anarya

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stoicsentry2 wrote...

I apologize to anyone who was agitated by my comments. Those are my genuine thoughts on the game. I feel thoroughly ripped off, and I am not alone. So I have expressed my thoughts. I believe that one is entitled to do so.

I furthermore find it offensive to suggest that we are in the wrong somehow for not liking this... game, when it was the company's fault for failing to be concerned about the interests of their fan base.

I do believe, in all sincerity, that this was a display of profound arrogance and incompetence. You know what arguments are out there to support this claim, whether you agree or disagree is up to you.

That said, I can express myself in a more polite manner. I would hope that Bioware can do the same and take real life actions (rather than words) to show they regret the proverbial knife in the back that they gave to so many of us after years of blind trust.

I will move on, boycotting the numerous paid DLC's that they are producing as add-ons to make up for what I believe was a defective item. We shall see what happens in the future and whether they really want to earn the trust back. Again, actions are louder than words.

Specific apologies to Mr. Laidlaw for my attitude toward him. However, in exchange Mr. Laidlaw, I would also like an apology from you to me.


Those aren't your thoughts on the game. You can rip on the game all you want, but when it crosses the line into personal attacks on the dev team's character, that's when it becomes inappropriate.

Mike does not owe you an apology for taking the franchise in the direction he did and it's arrogant to demand one. There was never any personal insult from him to you, which would be the only case where an apology would be deserved, and your attempts to frame DA2 itself as a personal insult comes off as frankly ridiculous.

Edit: and wow, Mike, you are a much, much nicer person than I am. Which is why I get worked up over the personal-insult posts.

Modifié par Anarya, 05 août 2011 - 10:40 .


#396
Kothoses Rothenkisal

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stoicsentry2 wrote...

I apologize to anyone who was agitated by my comments. Those are my genuine thoughts on the game. I feel thoroughly ripped off, and I am not alone. So I have expressed my thoughts. I believe that one is entitled to do so.

I furthermore find it offensive to suggest that we are in the wrong somehow for not liking this... game, when it was the company's fault for failing to be concerned about the interests of their fan base.

I do believe, in all sincerity, that this was a display of profound arrogance and incompetence. You know what arguments are out there to support this claim, whether you agree or disagree is up to you.

That said, I can express myself in a more polite manner. I would hope that Bioware can do the same and take real life actions (rather than words) to show they regret the proverbial knife in the back that they gave to so many of us after years of blind trust.

I will move on, boycotting the numerous paid DLC's that they are producing as add-ons to make up for what I believe was a defective item. We shall see what happens in the future and whether they really want to earn the trust back. Again, actions are louder than words.

Specific apologies to Mr. Laidlaw for my attitude toward him. However, in exchange Mr. Laidlaw, I would also like an apology from you to me.



I will say one thing, your opinion is of course a valid one but when you present it as a "Fact" then it ceases being an opinion.  Dragon age 2 is listed as the Sequel to Dragon age hence the name, now you can split hairs and try and debate this point but it is a seperate game set after the events of the first game and so it is a sequel, not a spin off, not a side franchise and not an expansion.

Other than that relax a little, you make some good points but I get the impression you are so enthusiastic about defending them that you do come across as very defensive. :)

#397
stoicsentry2

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Mike Laidlaw wrote...

stoicsentry2 wrote...

Specific apologies to Mr. Laidlaw for my attitude toward him. However, in exchange Mr. Laidlaw, I would also like an apology from you to me.


I'm sorry you didn't enjoy DAII.

I was looking more for something about how you totally betrayed the fan base by making DA2 into DMC and you now hang your head in shame and sit in a dark corner longing for human companionship, but the PR team probably wouldn't allow that so... good enough.

I accept your apology. 

You're a good man, and probably not the bane of all existence... it's your evil EA overlords that are the problem.

Would you mind going into details about how you plan to ouster them and what we can do to help? :)

#398
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

Savber100 wrote...

Whoa... didn't expect that. :huh:


It doesn't hurt any to apologize that someone so obviously passionate didn't enjoy DAII.

#399
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

stoicsentry2 wrote...
I was looking more for something about how you totally betrayed the fan base by making DA2 into DMC and you now hang your head in shame and sit in a dark corner longing for human companionship, but the PR team probably wouldn't allow that so... good enough.


This would be the definition of not knowing when to quit, kids. For future reference: when someone extends you an olive branch, don't take it and try to hit them with it. It just makes you look spiteful.

Modifié par Mike Laidlaw, 05 août 2011 - 10:43 .


#400
stoicsentry2

stoicsentry2
  • Members
  • 134 messages

Mike Laidlaw wrote...

Savber100 wrote...

Whoa... didn't expect that. :huh:


It doesn't hurt any to apologize that someone so obviously passionate didn't enjoy DAII.

In all seriousness, Mr. Laidlaw, while I still believe the whole thing was just downright incompetent... this should never be personal. You are a guy doing a job you no doubt love, doing the best you can, and all that... you're not solely responsible for DA2's failure, obviously. So I apologize again if you felt like I was being personal with you, clearly there are so many people working on this that it would just be wrong to do that.

NOW, if you bring grenades, sniper rifles, Zombie ****'s and AK47s into Dragon Age 3 then you and me are going to have to tangle for real. :bandit: