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Dragon Age 2 reception and community discussed


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#451
Mike Laidlaw

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craigdolphin wrote...

And I'm all for that. But what I want to know is whether we will additionally get back the ability to INITIATE dialog on the road (Active Dialog) as we were able to do in DAO?


As I noted elsewhere, we will be looking at putting player-initiated dialog back in. Likely at some sort of camp/base/etc.

I very much doubt that we will be doing player-initiated dialog "on the road," however, as our systems are designed to work in fixed places. There are several technical and multiple story reasons why it's inappropriate to stop to chat about someone's personal feelings in the middle of a dungeon; while possible, it doesn't make a lot of sense, so it would not be a priority for us.

#452
FieryDove

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JohnEpler wrote...

Naked Oghren is a traumatizing experience that I would wish on no one.

And the thought of him moving about and fighting Darkspawn... ye gods.


Felsi is scarred for life.

Don't go there folks, leave Oggy in Legion armor please!

#453
Johnny Jaded

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Stanley Woo wrote...

Let's be excellent to each other and party on dudes! *air guitar*


Fixed.

#454
Kothoses Rothenkisal

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Saintthanksgiving wrote...

Kothoses Rothenkisal wrote...

The fact is this thread otherwise a good example of the way communtiy and developer can engage needs to not be lost, especially as it is getting offsite coverage now too.


offsite coverage? did  I miss this? where?  can you see me on TV?

also, I missed a lot of the last few pages, was back reading them just a second ago.  Did people miss the post where I ordered the torches and pitchforks back to a safe distance? 

To demonstrate the need for cooperation and peace, I am prepared to kiss the DA2 Apologist Cutlass Jack square on the mouth... on the internet. because...

"During this fight, I've seen a lot of changing, in the way you feel
about me, and in the way I feel about you. In here, there were two guys
killing each other, but I guess that's better than twenty million. I
guess what I'm trying to say, is that if I can change, and you can
change, everybody can change!"



http://www.pcgamer.c...-it-was-busted/

http://www.joystiq.c...lai/1#c34607426

http://www.eurogamer...gon-ages-future

Look mum I am on telly!

Modifié par Kothoses Rothenkisal, 05 août 2011 - 11:54 .


#455
TEWR

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JohnEpler wrote...

Naked Oghren is a traumatizing experience that I would wish on no one.

And the thought of him moving about and fighting Darkspawn... ye gods.



But it would be hilariously traumatizingly astoundingly superbly epic to see him batlling Darkspawn while naked and drunk!

#456
nitefyre410

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The Ethereal Writer Redux wrote...

JohnEpler wrote...

Naked Oghren is a traumatizing experience that I would wish on no one.

And the thought of him moving about and fighting Darkspawn... ye gods.



But it would be hilariously traumatizingly astoundingly superbly epic to see him batlling Darkspawn while naked and drunk!


Or in a Gorilla suit  Posted Image

#457
tmp7704

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JohnEpler wrote...

Naked Oghren is a traumatizing experience that I would wish on no one.

And the thought of him moving about and fighting Darkspawn... ye gods.

I'm envisioning hitchcock zoom as part of the sequence. It'd perfectly put the right parts in focus, while accurately reflecting the mental impact on the viewer. Posted Image

#458
Redcoat

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The Ethereal Writer Redux wrote...

JohnEpler wrote...

Naked Oghren is a traumatizing experience that I would wish on no one.

And the thought of him moving about and fighting Darkspawn... ye gods.



But it would be hilariously traumatizingly astoundingly superbly epic to see him batlling Darkspawn while naked and drunk!


Please sir, I have just eaten. I do not wish to be reminded of a certain scene in the film Borat. Those who have seen it know of what I speak.

And now we've gotten sidetracked. More discussion of community relations and less drunken naked dwarfery, please.

Modifié par Redcoat, 05 août 2011 - 11:59 .


#459
Tirfan

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@ nitefyre: No no no, he needs to be drunk and naked, preferably drinking vodka too.

Modifié par Tirfan, 06 août 2011 - 12:00 .


#460
tmp7704

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Mike Laidlaw wrote...

There are several technical and multiple story reasons why it's inappropriate to stop to chat about someone's personal feelings in the middle of a dungeon; while possible, it doesn't make a lot of sense, so it would not be a priority for us.

The companions are doing that all the time though, chatting about their personal feelings while on the move, in the middle of that dungeon. If it makes sense for them and if it makes sense to the player who might want this feature, it'd be pretty cool if this functionality could be restored....

(really liked that ability in DAO, and pretty much agreed with the sentiment in the post which brought that up)

Modifié par tmp7704, 06 août 2011 - 12:04 .


#461
TEWR

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Wait, I've got it.


Naked drunken Oghren fighting Darkspawn while riding on the back of a gorilla, which after his cameo he shall give to us as a gift. That gorilla shall be our companion and eternal reminder of naked, drunken Oghren.

#462
Mike Laidlaw

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AloraKast wrote...

In making the (some would call them) big changes in DA2 and steering the franchise in a noticeably different direction, what WAS the audience you were aiming for? To what kind of audience were you hoping to make this game more accessible? So as not to get boggled down by terms and definitions, is it fair to say the aim was simply to have the game appeal to anyone who doest not consider themselves an RPG gamer?


Yep, that's pretty much it. And I think there's a lot of static in the message, because DAII was a transitional product where it's hard to discern what is vision, and what is not. I wince every time I read "obviously they dumbed it down for console players who don't care if they visit the same cave over and over!" There are....well, there's an awful lot of things wrong with that statement.

Which brings me to another point. What is this new direction that you have in mind for the DA franchise? Where are we headed?


As much as I have enjoyed this dialog, I strongly suspect that any detailed answer I give here will be widely interpreted as wrong, since any element of the game I don't list will be construed as cut, or ruined.

Suffice it to say that I am strongly in the camp with the people who believe that the best parts of Origins combined with the best parts of DAII would create a game better than both of them. I am also a fan of customization, both of character and story, and increasingly aware that the DA universe is in dire need of more "activitites." More ways to interact with the world around you.

The rest will come out as we get closer to future products.

#463
Mike Laidlaw

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tmp7704 wrote...


The companions are doing that all the time though, chatting about their personal feelings while on the move, in the middle of that dungeon. If it makes sense for them and if it makes sense to the player who might want this feature, it'd be pretty cool if this functionality could be restored....

(really liked that ability in DAO, and pretty much agreed with the sentiment in the post which brought that up)


There is a very big difference between the way the game handles banter and the way the game handles a "full" staged conversation. There are technical reasons why this, while not impossible (few things are in video games), is not very feasible.

Beyond technical, if we were to have these dialogs such that they could play anywhere, they would, by nature, have to be completely static "talking heads" and while I'm aware that some people are fine with that, I do not think it plays to our strengths. I would much rather discuss things with my followers in an area that's appropriate.

So, to be direct: No, you will not be able to have full dialogs with your followers on the road. I completely understand why it's a desired feature, but it is not one we will be pursuing.

(Yes, the danger of an honest and open dialog with developers is that they sometimes say no. Sorry!)

#464
Johnny Jaded

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Mike Laidlaw wrote...

As I noted elsewhere, we will be looking at putting player-initiated dialog back in. Likely at some sort of camp/base/etc.

I very much doubt that we will be doing player-initiated dialog "on the road," however, as our systems are designed to work in fixed places. There are several technical and multiple story reasons why it's inappropriate to stop to chat about someone's personal feelings in the middle of a dungeon; while possible, it doesn't make a lot of sense, so it would not be a priority for us.


Is there consideration for character-initiated dialogue? It would feel more natural than the player starting every conversation. For example, in DA:O, you could ask Leliana what she knew about an area and have a brief discussion about it; instead she could have started up a conversation stating that she had something interesting to say and allow the player to engage in conversation or dismiss her.

#465
Melca36

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JohnEpler wrote...

Naked Oghren is a traumatizing experience that I would wish on no one.

And the thought of him moving about and fighting Darkspawn... ye gods.




I can't go back to Oghren since Varric. :happy:



Oh but I would pay triple for an Oghren VS Varric DLC!!!! :wizard::wizard::wizard:

:lol:

#466
Mike Laidlaw

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Johnny Jaded wrote...
Is there consideration for character-initiated dialogue? It would feel more natural than the player starting every conversation. For example, in DA:O, you could ask Leliana what she knew about an area and have a brief discussion about it; instead she could have started up a conversation stating that she had something interesting to say and allow the player to engage in conversation or dismiss her.


Situational. Certainly not off the table.

#467
TEWR

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What about Oghren teaming up with Varric?



anyway, I should probably start talking about something on topic. Would help though if I knew what was on topic, as I have no clue.

#468
b1322

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Mike Laidlaw wrote...

craigdolphin wrote...

And I'm all for that. But what I want to know is whether we will additionally get back the ability to INITIATE dialog on the road (Active Dialog) as we were able to do in DAO?


As I noted elsewhere, we will be looking at putting player-initiated dialog back in. Likely at some sort of camp/base/etc.

I very much doubt that we will be doing player-initiated dialog "on the road," however, as our systems are designed to work in fixed places. There are several technical and multiple story reasons why it's inappropriate to stop to chat about someone's personal feelings in the middle of a dungeon; while possible, it doesn't make a lot of sense, so it would not be a priority for us.





But Mike, do You think that it will at least be possible to kiss your love interest on the road? Not talk but just kiss? Sorry if the question seems repeated.

Modifié par b1322, 06 août 2011 - 12:14 .


#469
Mike Laidlaw

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b1322 wrote...
But Mike, do You think that it will at least be possible to kiss your love interest on the road? Not talk but just kiss?


Very unlikely. Kisses are next to impossible when characters could be standing on a hill.

And no one wants to see that screenshot.

#470
Stanley Woo

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Johnny Jaded wrote...

Is there consideration for character-initiated dialogue? It would feel more natural than the player starting every conversation. For example, in DA:O, you could ask Leliana what she knew about an area and have a brief discussion about it; instead she could have started up a conversation stating that she had something interesting to say and allow the player to engage in conversation or dismiss her.

People seemed to dislike it when we did something similar in KotOR. While they liked the dialogues themselves, usually they were on the way somewhere adn got frustrated with having to stop and engage in conversation whenever Bastila was feeling chatty. Multiply that by the two or three you have in your party, and you can see how some folks might not enjoy having their adventure stopped now and again by one's followers.

It breaks up the flow of the game, I think, when that happens. I liked it in KotOR because it was different than what we'd done for NWN, but these days, I think it would feel intrusive, like we were trying to force feed you character stories or dialogue.

#471
Guest_Puddi III_*

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What about situational dialog with certain companions on the road, in a specific area, like how Awakening did it?

#472
TEWR

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Actually, I'd like to know if it's possible for a central hub place (like the camp) to exist where the companions will talk with each other about certain choices the PC has made. It doesn't even have to be a 5 minute conversation. Just a few lines.


I was hoping the Hanged Man would serve this purpose, with something like Anders talking to Bethany about Hawke making a pro-mage choice.

#473
FieryDove

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Mike Laidlaw wrote...

So, to be direct: No, you will not be able to have full dialogs with your followers on the road. I completely understand why it's a desired feature, but it is not one we will be pursuing.


OMG, no companion dialogue for DA3!


/Ragequit

#474
ipgd

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Mike Laidlaw wrote...

Very unlikely. Kisses are next to impossible when characters could be standing on a hill.

And no one wants to see that screenshot.

I'm pretty sure all of us do now.

#475
b1322

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I see, well at least if its possible at some base, then I will be happy enough about it :-)