Regarding dominant personalities I think the system there has the potential to be a good one but it needs more refinement, rather than just "Flirty" or "Angsty" I would like to see again more focus on the "good guy" or the "Badass" guy with more depth brought in in terms of how the character reaches those decisions, if that makes sense.
Cant remmeber if I put this up but since this whole thread started with a video about community its only fair I post a response to that.
I have to say the entire content of this thread has really energised me for the project I am working on with the Promoting Thought channel, the comments people have sent to me and made here show just how important community can be to a games development and improvement and no matter what I think everyone who has taken part in this discussion deserves a pat on the hack for approaching it with a lot of respect and with open minds. The response has been great and I hope that we can get similar discussions going on MAss effect and SW:ToR certainly I think the dragon age team have set a high standard for community engagement here.
Kudos to all
P.S. Afore mentioned video response to this thread (Comments and feedback on content and quality always appreciated)
I am running on 3 hours sleep because I stayed up late to record that and talk about this thread with some of my subscribers and friends so now I think I will take a quick nap, laters people.
Modifié par Kothoses Rothenkisal, 06 août 2011 - 12:09 .





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