tmp7704 wrote...
Couldn't this be solved altrernatively by having a clicked-on companion answer with a sort of "now it's not good time, let's talk later" bark in places/situations which were deemed to be "wildly inappropriate times" ... instead of removing the ability entirely because it might happen at inappropriate time? I mean, this approach is... well, it's like throwing out the baby with the bathwater, really 
What you have just proposed is a solution in which you do not have full dialogs anywhere, becuase they would be inappropriate to have anywhere. We are effectively, then, talking about the same thing.
Remember, that is what's being asked for: complete freedom to talk to my followers whenever and wherever I want. I am saying no to that. What you have just proposed also says no to that.
To take a step back, if I have a frustration with interacting with the community, it's probably along these lines:
Poster: "I want to be able to do EVERYTHING."
Dev: "We can't do everything."
Poster: "But you could do everything if you just did X"
Dev: "Then we could not do Y."
Poster: "I don't care about Y / I don't value Y as highly as X / X would make the game better for me"
Dev: "Understandable, but we've chosen to consider Y a priority. That said, we will be doing Q, which goes some way to X."
Poster "Q is not enough / Q is a dumb approach / Q is not X, and I really want X"
Dev: "Understandable, but in the interests of giving people an answer, we are going with Q."
Poster: "Not enough! You do not listen to your fans!"
Now, this hasn't happened here, necessarily, but it does happen rather a lot, and is probably the the single largest cause of friction on these boards, as the discussion tends to become more heated, more counterarguments are presented, the devs are accused of not listening because the arguments presented make perfect sense to the presentor, and so on.
In this discussion, for instance, there is a continuum from, let's say DAII "only when the story lets you" dialogs and Origins "Anywhere, even when I'm trying to position my guys before combat, oh and Sten is standing INSIDE Morrigan, oops." But many of the arguments are demanding that it be the latter because the latter is (to the poster) evidently far, far better, even if it damages other, related, parts of the game.
We have suggested several elements of compromise already, but the argument could theoretically go on forever, since it's effectively, a debate. And that's fine, but there are times when I or a dev might come in to say "We're going to do X, and we appreciate the feedback, but the decision is made." The goal, of course, is to inform you guys where we're headed, not to be big ogres who make arbitrary decisions.
Some people react very negatively to that kind of response, but what I have
overwhelmingly heard in this thread is that people want clear, concise communication. Sometimes clear concise communication will result in a response you do not want to hear, and I certainly could do without the conflict that sometimes erupts over decisions, but I think that in the long run I'd rather you folks know what we're doing over waffling around and saying an endless stream of maybes.