Although I think the dialogue editing wasn't as good as with Origins, I applaud the use of the em-dash. Finally (finally!), after all this time. But you have to go back and remove the last of the double-hyphen, and you really have to be on guard against ever using it again (remember: no spaces!). A dozen years of being exposed that horror is more than enough, thank you very much.
The problem I have with full-text replies (and I suspect a reason they may not work) is that the writers now can (and should) create multi-stage dialogue. So the response you choose isn't just a single line, but is instead directing which branch to take: Hawke doesn't just speak when you pick a reply, but he now engages in a more natural conversation along those lines (perhaps having something to say a few times throughout before the next reply-choice). This is something that happens at least occassionally in DA2, and it's something that I hope to see much more of in the future, and I don't think it would work at all if you wanted to see every single thing that would be said before selecting a response from the wheel.
Mike Laidlaw wrote...
Making games is very much like playing them. You WANT all the spells in the mage tree, but the game limits you from having them. We WANT to give you guys things like talking anywhere, because there are some very cool things you can do with it, but we have budgets and time constraints, so we cannot do everything. Thus, like you build your mage with complimentary spells and a mix of buffs and actives, we have to build our game with what we feel will be a complimentary set of features.
Since it's so far off topic, I'll request that spell and talent upgrades should introduce additional visual flourishes. It doesn't have to be entirely new vfx, but as far as I can tell, a fully-upgraded nuclear whirlwind looks the same as a L2 dust mote. It's so boring, especially when you already have to work so hard to care about some of those upgrades.
b1322 wrote...
I am also extremely curious to know if Bioware intends to bring back some of the depth there was in origins into da3? An examble would be when Leliana started singing that emotional song and when she sang they showed each party members reaction one by one around the camp doing different things, to her singing, it felt so real.
Really? That scene embarrassed me. I straight up needed to close the curtains to be able to sit through the whole thing, it was so forced and unnatural. It ties with those horrible sex scenes for the most cringe-inducing abuse of design time. When in real life has something like this ever happened to you, I wonder?
I would rather they work on greatly expanding their library of animations (and experimenting more with their usage) than to try to make some pointless scene that you can't escape from and that you can't react to. It is
not okay for the Arishok to look like a used-car salesman all the time, the way he uses the same hand gesture every single time he tries to make a point (And we shall feast *hand gesture* on a bounty of... cookies.). Parshaara, for realz.
Modifié par devSin, 06 août 2011 - 11:05 .