Kothoses Rothenkisal wrote...
Do you think SW:ToR and ME 3 will have extra pressure to deliver, given that Bioware did injure its reputation with "some" of its fanbase do you think these two games will repair it / bring in new ones, or will it take a well delivered DA 3 to relly restore the confidence of those players who are now feeling a bit burned.
One of my biggest problems with BioWare overall right now is that their 3 franchises seem to be all playing the same in terms of presentation- they all have the "cinematic" twist, with voiced PC's, dialogue wheels and paraphrases. Thats a problem, in that it feels like in terms of story, I'm playing the same game with 3 different skins pasted over the top- fantasy, scifi and Star Wars.
Beyond that, BioWare definitely hurt their reputation with DA2. While I don't think it will damage ME3 or TOR very much, I think its definitely done lasting harm to DA as a franchise. But we likely won't see what that means until DA3 comes out, since despite being able to respond to some feedback in DLC, a.) the majority of people that disliked DA2 have moved on and won't touch DLC for a game they didn't enjoy and b.) you can only change so many of the issues with DA2 in DLC, since so many of the issues are pretty core design choices.
Take this quote from EA CEO John Riccitiello from back in 2009 talking about how there is a lag in a poor sequel showing up in poor sales:
"Back in the '90s we made a great game... the following year, our game was down on quality, but we also sold a lot," he says. "[It took] one or two poor games to actually turn success to failure of a franchise. Consumers read last year’s Metacritic to buy this year’s game."
Faced with poor franchise sales, explains Riccitiello, "the right first step is getting the quality right... but it might take two, if not three editions to fully put it back to [a good] position."
To prove it, challenges the CEO, print out NPD results, or Gfk-Chart-Track results or any other sales charts and look at the top 10: "They're all sequels to prior titles that had high Metacritic scores," he says. "When you consider that, you start to realize that the correlation is there. There's a time lag for titles rising or falling."
Between the lackluster Origins DLC and Awakening and then DA2, I think thats enough for some people to pretty much bail on DA. And it seems that way when you look at DA2's solid initial sales which then promptly jumped off a cliff. So when people see DA3 there will no doubt be a good number of people recalling how they got burned on DA2 or new people looking at DA2's average MetaCritic score.
Kothoses Rothenkisal wrote...
Oh there is no doubt the end solution has to come from the developer, but the community feedback can and should help guide it in the right direction.
Giving them as much information and ideally examples as we can should if they are a listening company ensure that the end solution is somewhere near what we want to see too. I think this is something everyone in this thread is basically saying just with different examples.
Thats true. I think on the other hand that prior to DA2 being released, much of what was said was how DA2 was "Origins but better!" and how they got to where they were in DA2 based on feedback from Origins.
DA2 is just so much like Deus Ex Invisible War in my eyes as a sequel gone wrong that I'll just leave the video of Harvey Smith talking about where IW went wrong and about player feedback. I just get the impression that for whatever reason BioWare was sick of Origins by the time they were done with it and ignored much of the stuff people liked about DAO in making DA2. It comes down to understanding one's audience and I really don't think BioWare knows what DA's audience is- likely even moreso now after DA2 fractured any foundation or core audience Origins established.
Mike Laidlaw wrote...
1. Area Re-use.
An obvious problem, and one we are keenly aware of. Not an intentional issue, and certainly not "by design" but something that happened and needs to be addressed. Players should not have to accept that Cave A is also Caves B through D.
Personally, I don't mind area reuse when it makes sense in the narrative. So take something like Witch Hunt, where its essentially all reused environments and it didn't bother me that much since the game basically acknowledged and allowed the Warden to react to that fact that you were going to previously known areas.
And even areas like the Mage's Tower had changed with time, something the repeated areas in DA2 didn't do, which could have helped matters greatly.
Damned if you do, damned if you don't. You just know then people would decry the game for being a 15 hour *insert expletive of choice here*. But exploration is a big part of RPGs, IMO, and being able to look forward to new, varied or changed areas is something that killed my interest in DA2.Mike Laidlaw wrote...
In retrospect, I probably should have just cut content to reduce the re-use, but that's a tough call to make in the moment.
Mike Laidlaw wrote...
3. Impact of choice
We knew we were taking a risk making a story about a major even in Thedas that was pretty much going to happen, and reaction has been very mixed. While some folks love the "sound of inevitability" that pervades DAII, there are a number of weak spots in the impact they feel they should have on the world. Fair point.
Its not even that the inevitable always happen in the end of DA2, its more that Hawke's "Rise to Power" essentially plays out the exact same way no matter what. Or even if the Big Mage-Templar Brouhaha always happened at the end, maybe it need not always be because of Anders doing one exact thing. From the start, given the framed narrative, I basically knew the ending but I was expecting more divergence in how you got there. Thats where I was most disappointed with DA2's lack of consequences.
Mike Laidlaw wrote...
If we're going to offer you a decision, it should matter. Easy fix would be to cut decisions, but that's not what DA is
about, so we're going to have to get better about clear impact of those decisions within the same game you're currently playing. Addressable, but not within a DLC, as they are pretty self-contained items.
Or make a concerted effort to have meaningful, reactive consequence to BIG choice in a sequel. Like you know that whole Old God Baby/Warden/Morrigan/Eluvian thing... Do something awesome with that plot line and I will give you all my money Mike:wizard: Thats really the only reason I'm hanging around at this point.
I think this (and much of the other "streamlining" of things like the loot in DA2 harkens back to the Invisible War post mortem with Harvey Smith I linked above. Namely the point where he talks about skills and augmentations , where sometimes as a player you want to be able to do stuff and customize your PC (or companions) in a certain way without the game strong arming you or simplifying things to the point of taking the charm out of it.Mike Laidlaw wrote...
4. Follower customization
A mixed bag....
Modifié par Brockololly, 04 août 2011 - 04:53 .





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