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Dragon Age 2 reception and community discussed


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#1026
Morroian

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LPPrince wrote...

I believe I read somewhere that Mike Laidlaw said something along the lines of returning to the hardcore RPG style of Origins is unlikely because its a 180º turn and they've already done that.

Thats twisting their words a bit, they won't be returning to the DAO style, whether its hardcore rpg or not is a matter of opinion. IMHO it isn't, look at DAO in comparison to New Vegas just for example.

#1027
b1322

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LPPrince wrote...

Man, all this talk of Dragon Age 2 is making me want to play guess what?

ORIGINS.

(that's a problem)

EDIT- Well, only a problem if I don't want to play DA2.

And I don't want to play DA2, so that's a problem.


Funny you should say that, I just restarted origins because of all the comparisons to da2 here and it feels like those 2 games are like night and day with origins being the better one of course.

#1028
fchopin

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I like to put my name down for DAO graphics.

For me none of the graphics in DA2 look real, Kirkwall looks fake and barren to me throughout the game.

#1029
Blastback

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fchopin wrote...

I like to put my name down for DAO graphics.

For me none of the graphics in DA2 look real, Kirkwall looks fake and barren to me throughout the game.

It's not the graphics, it's the art style.  Look close, and things like textures are improved from Origins.  but the art style to me does feel more cartoony and less real and gritty in general.

#1030
AloraKast

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Since we're on the subject of art style and graphics, I have to say I agree with most of what LPPrince and some of the similar posters have mentioned.

DA2 graphics came across as cartoonish and anime-inspired (Fenris in particular and the oversized weapons in general... not to mention all of the combat animations/dancing and twirling). And hence I am not fond of the art design in DA2 and MUCH prefer that of DA:O.

I think the Qunari design is probably the only art design choice I enjoyed in DA2 over what we got in DA:O... oh, and I really liked Flemeth's new look (although I can appreciate that some may not agree there).

Probably my strongest disagreement with the new art design has to be the elves in general. They are simply too squished, too dehydrated, too anorexic (going even beyond anorexic)... not appealing in the least. And as much as I dislike the no-shoes thing and still am trying to find an adequate answer to Zevran's Antivan leather boots and the new no-boots elven policy, I think that compared to the overall redesign, the no-boots policy is the least of the art department's worries. Like someone has pointed out earlier, Zevran will never look hot and scrumptious again (mourns the drool god that was Zevran of DA:O Posted Image). Yes, I have come to love Fenris to death... although he managed to overcome my total distate for the elven redesign by the awesome power of his character alone (Kudos to the Zen Master Gaider for that). Ok, Gideon Emery MIGHT have had SOMETHING to do with that as well. Posted Image

*sigh* It is my everlasting wish that in looking toward DA3, the team will take more inspiration from DA:O than DA2... but at the very least, can we please have the elves not look so sickly, but actually make them appealing? If there is a desire to make the differences in race more pronounced, by all means, have the elves be slim, but can we please not go overboard? We can make them slim but still appealing, instead of Posted Image inducing. PLEASE?

#1031
Dragoonlordz

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All the characters are now rubber and glue with lego parts. It's a childish art style where world is bland and darkspawn are cuddly with characters that look like they came from a childs TV show all smooth skinned rubbery in appearence with plasticine hair.

p.s. Incase didn't notice yeh I'm not a big fan of this art style. Much like how they have made TOR art style cartoony they imho have done same with DA2.

1. Area Re-use.

Players should not have to accept that Cave A is also Caves B through D. While -some- assets will be reused in the course of any game (and should be, otherwise games would simply be too expensive to create), they should be done so with considerably more discretion. In retrospect, I probably should have just cut content to reduce the re-use, but that's a tough call to make in the moment.

2. "Wave" combats

When everyone talks about how it's raining men in DAII, there's clearly something wrong. Simple problem: waves were introduced as a mechanic and overused without enough time to tune them.


Solution? More time not cut more to make up for not willing to increase development time to perfect the game to best you can and produce something good or great not just average at best like DA2. So no not happy about the comment 'maybe should of cut more' to fit in timeline instead of increasing time spent to get it right, when say something like that lose repsect from me.

Modifié par Dragoonlordz, 08 août 2011 - 01:45 .


#1032
Persephone

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LPPrince wrote...

Man, all this talk of Dragon Age 2 is making me want to play guess what?

ORIGINS.

(that's a problem)

EDIT- Well, only a problem if I don't want to play DA2.

And I don't want to play DA2, so that's a problem.


Other way round for me. Just fired up Legacy, using my Male Warrior Hawke. Bringing Bethany, Merrill (Romanced) and Aveline.

DAO DLC can't compare. :lol:

#1033
Persephone

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Dragoonlordz wrote...

Solution? More time not cut more to make up for not willing to increase development time to perfect the game to best you can and produce something good or great not just average at best like DA2. So no not happy about the comment 'maybe should of cut more' to fit in timeline instead of increasing time spent to get it right, when say something like that lose repsect from me.


I could be wrong here but I don't think that it's Mike who is deciding on the deadlines. (EA?)

#1034
Dragoonlordz

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Persephone wrote...

LPPrince wrote...

Man, all this talk of Dragon Age 2 is making me want to play guess what?

ORIGINS.

(that's a problem)

EDIT- Well, only a problem if I don't want to play DA2.

And I don't want to play DA2, so that's a problem.


Other way round for me. Just fired up Legacy, using my Male Warrior Hawke. Bringing Bethany, Merrill (Romanced) and Aveline.

DAO DLC can't compare. :lol:


The title I wanted to play after completing DA2 couple times (well 1.5 times since couldn't bring myself to finish it second time) before sold it since wasn't worthy of being in my game collection, was DAO so I'm opposite of yourself. :lol:

Modifié par Dragoonlordz, 08 août 2011 - 01:48 .


#1035
nitefyre410

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really the artstyle is for both games is like they went to Barnes and Noble and picked Random artist who did cover art for standard fantasy novel X and hired him or her.

For instance the Dalish - a nomadic race/ethnic group of elves, so pull some influence from real nomadic cultures in there clothing, look etc, etc,etc. This is the kind of distinction that I am talking about. You can a artist draw an elf using photo realism but if just you standard every elf its not going stand out.

Modifié par nitefyre410, 08 août 2011 - 01:51 .


#1036
Dragoonlordz

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Persephone wrote...

Dragoonlordz wrote...

Solution? More time not cut more to make up for not willing to increase development time to perfect the game to best you can and produce something good or great not just average at best like DA2. So no not happy about the comment 'maybe should of cut more' to fit in timeline instead of increasing time spent to get it right, when say something like that lose repsect from me.


I could be wrong here but I don't think that it's Mike who is deciding on the deadlines. (EA?)


=ME3

Clearly they can extend time to get titles right. DAO sold (about) as much as ME2 so there no excuse as to why they couldn't of extended DA2 development if can do it at will with ME3.

Modifié par Dragoonlordz, 08 août 2011 - 01:51 .


#1037
blothulfur

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Have you devs ever thought of dividing the dragon age franchise into a purer action rpg that retains the streamlining that was present in dragon age 2 and a more origins like traditional role playing game so that you can try and capture both audiences.

Somewhat like baldurs gate and the baldurs gate dark alliance games. Obviously you would retain fixed protagonists for the action rpg whom one can design to their contentment in terms of gender, looks and what have you and you would reintroduce origins for the role playing games with the same customisation but both games would retain the companions as those are your strong point.

The action rpg would retain the cartoonish, stylised and frenetic combat of the dragon age 2 game that appealed to some people while the role playing game would provide more of a tweaked origins system that had grunt and weight in the combat and relied more on scouting and tactical considerations.

Personally i'd imagine that the action rpg would be more cinematic heavy as you told the story you wanted to tell as with Hawke while in the role playing game it would be our characters story and the game would be a lot more open and reactive. Companions in the arpg would have set equipment and weapons and have only banter and set speech hubs while the rpg would give us the option to tweak them to our hearts content and interact at any time outside combat.

You'd obviously use the conversation wheel for the arpg and the let the character know what he's going to say in the rpg though adding tone icons to the various speech tree options might be an idea.

Just a thought for a divided fan base, you allready have that facebook game I believe so this kind of leaped to mind while reading through the varied opinions of the thread.

Modifié par blothulfur, 08 août 2011 - 01:56 .


#1038
dheer

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Persephone wrote...
DAO DLC can't compare. :lol:

For all my problems with DA2, I can't disagree with this. Legacy was well done. Can't expect a 10 dollar dlc to fix all the base game's problems.

Dragoonlordz wrote...
Clearly they can extend time to get titles right. DAO sold (about) as much as ME2 so there no excuse as to why they couldn't of extended DA2 development if can do it at will with ME3.

It may be wishful thinking on my part, but I think delaying ME3 was more a reaction to not repeat the mistakes they saw another of Bioware's teams make.

Modifié par dheer, 08 août 2011 - 02:01 .


#1039
Persephone

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Strange. Am I the only one who preferred most of the DAII style over the DAO art style? While improvements are needed (Lighting is what makes King Alistair look chubby for example, I saw the model, it looks yummy outside) , but I do not think that DAO darkspawn are any better than DAII darskspawn. They are grinning orcs, my roommate even thinks they look adorable (She wants an ogre for a pet...) 

IMHO the body models are vastly superior, I like the darker look and Kirkwall has some GORGEOUS buildings. (I.E. The Chantry) I love the elven redesigns (Crowd NPCs were meh though), I.E. Merrill. Gorgeous, those eyes! Zev on the other hand could have been done better. (Using a mod) The Qunari are bloody perfect.

As for cartoony:

Posted Image

vs.

Posted Image

Hmmmmmm....

Fable III ...now THAT is cartoony.

Modifié par Persephone, 08 août 2011 - 01:57 .


#1040
AloraKast

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Dragoonlordz wrote...

All the characters are now rubber and glue with lego parts. It's a childish art style where world is bland and darkspawn are cuddly with characters that look like they came from a childs TV show all smooth skinned rubbery in appearence with plasticine hair.


Quoted for a very apt description of the new darkspawn look. Posted Image

The Ethereal Writer Redux got a superb thread going on the subject:

http://social.biowar...index/7494031/1

In my review of the Legacy DLC, one of my few beefs was the gorilla darkspawn and the hilarity factor they added. Here's what I wrote:

Seriously guys... by all means, have hilarity in the game where and when hilarity is due (Isabella, Varric, companions banter, etc. I mean those LOL moments absolutely have a place in the game), but darkspawn are no laughing matter. Can we PLEASE get back to treating the darkspawn seriously? They are supposed to instill paralyzing fear in the common folk, just the sight of them ought to be enough to mess yer pants but that is most certainly NOT what these gorrila darkspawn evoke. I direct you to the darkspawn of DA:O for reference. *sigh* And I thought skeletor darkspawn were bad... *shakes head*



#1041
Blastback

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Dragoonlordz wrote...

Persephone wrote...

Dragoonlordz wrote...

Solution? More time not cut more to make up for not willing to increase development time to perfect the game to best you can and produce something good or great not just average at best like DA2. So no not happy about the comment 'maybe should of cut more' to fit in timeline instead of increasing time spent to get it right, when say something like that lose repsect from me.


I could be wrong here but I don't think that it's Mike who is deciding on the deadlines. (EA?)


=ME3

Clearly they can extend time to get titles right. DAO sold (about) as much as ME2 so there no excuse as to why they couldn't of extended DA2 development if can do it at will with ME3.

But who made the decision to extend ME3's dev period?  The lead designer, or someone higher up on the food chain?

#1042
Persephone

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Dragoonlordz wrote...

Persephone wrote...

Dragoonlordz wrote...

Solution? More time not cut more to make up for not willing to increase development time to perfect the game to best you can and produce something good or great not just average at best like DA2. So no not happy about the comment 'maybe should of cut more' to fit in timeline instead of increasing time spent to get it right, when say something like that lose repsect from me.


I could be wrong here but I don't think that it's Mike who is deciding on the deadlines. (EA?)


=ME3

Clearly they can extend time to get titles right. DAO sold (about) as much as ME2 so there no excuse as to why they couldn't of extended DA2 development if can do it at will with ME3.


Doesn't mean that it's up to the lead designer to make that decision.

#1043
TEWR

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@Persephone: D'awww he's so cute!

#1044
Persephone

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The Ethereal Writer Redux wrote...

@Persephone: D'awww he's so cute!


And that's supposed to be a tough leader, the first ally you need to convince to join your revolution. :devil:

But yep, very cute!:D

#1045
Dragoonlordz

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AloraKast wrote...

Dragoonlordz wrote...

All the characters are now rubber and glue with lego parts. It's a childish art style where world is bland and darkspawn are cuddly with characters that look like they came from a childs TV show all smooth skinned rubbery in appearence with plasticine hair.


Quoted for a very apt description of the new darkspawn look. Posted Image

The Ethereal Writer Redux got a superb thread going on the subject:

http://social.biowar...index/7494031/1


Yeh I know I posted many times in that thread. :lol:

#1046
Blastback

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Persephone wrote...

Strange. Am I the only one who preferred most of the DAII style over the DAO art style? While improvements are needed (Lighting is what makes King Alistair look chubby for example, I saw the model, it looks yummy outside) , but I do not think that DAO darkspawn are any better than DAII darskspawn. They are grinning orcs, my roommate even thinks they look adorable (She wants an ogre for a pet...) 

IMHO the body models are vastly superior, I like the darker look and Kirkwall has some GORGEOUS buildings. (I.E. The Chantry) I love the elven redesigns (Crowd NPCs were meh though), I.E. Merrill. Gorgeous, those eyes! Zev on the other hand could have been done better. (Using a mod) The Qunari are bloody perfect.

As for cartoony:

Posted Image

vs.

Posted Image

Hmmmmmm....

Fable III ...now THAT is cartoony.

Yeah, but we're not comparing DA2 to Fable, we're comparing it to Origins:P

Some of the diffrence might depend on what kind of graphic settings you play on.  My PC isn't exactly effecient with high end graphics, so I have to use the lower end.  So the end result doesn't look like that screen you posted.  In my experiance, the visuals of Origins were more gritty and depressing.  It felt darker.

Plus, I'm just not a fan of drastic redesigns or excesivly stylised visuals.  Yeah, the Qunari were great, but I can't stand the elves, (Merrill is a big exception) and the darkspawn just felt more menacing. 

#1047
nitefyre410

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Persephone wrote...

Strange. Am I the only one who preferred most of the DAII style over the DAO art style? While improvements are needed (Lighting is what makes King Alistair look chubby for example, I saw the model, it looks yummy outside) , but I do not think that DAO darkspawn are any better than DAII darskspawn. They are grinning orcs, my roommate even thinks they look adorable (She wants an ogre for a pet...) 

IMHO the body models are vastly superior, I like the darker look and Kirkwall has some GORGEOUS buildings. (I.E. The Chantry) I love the elven redesigns (Crowd NPCs were meh though), I.E. Merrill. Gorgeous, those eyes! Zev on the other hand could have been done better. (Using a mod) The Qunari are bloody perfect.

As for cartoony:

*snip*

vs.

*snip*

Hmmmmmm....

Fable III ...now THAT is cartoony.


Quote for the awesome... . Bravo .  I agree

Why I may be the biggest  fan of the DA 2 art style  cartoony it is not  


Edit : Sniped because someone  Posted Image'd in  quoted before me .  jk

Modifié par nitefyre410, 08 août 2011 - 02:08 .


#1048
Blastback

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nitefyre410 wrote...

Persephone wrote...

Strange. Am I the only one who preferred most of the DAII style over the DAO art style? While improvements are needed (Lighting is what makes King Alistair look chubby for example, I saw the model, it looks yummy outside) , but I do not think that DAO darkspawn are any better than DAII darskspawn. They are grinning orcs, my roommate even thinks they look adorable (She wants an ogre for a pet...) 

IMHO the body models are vastly superior, I like the darker look and Kirkwall has some GORGEOUS buildings. (I.E. The Chantry) I love the elven redesigns (Crowd NPCs were meh though), I.E. Merrill. Gorgeous, those eyes! Zev on the other hand could have been done better. (Using a mod) The Qunari are bloody perfect.

As for cartoony:

*snip*

vs.

*snip*

Hmmmmmm....

Fable III ...now THAT is cartoony.


Quote for the awesome... . Bravo .  I agree

Why I may be the biggest  fan of the DA 2 art style  cartoony it is not  


Edit : Sniped because someone  Posted Image'd in  quoted before me .  jk

Mwahahahaha!:devil:

#1049
nitefyre410

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Blastback wrote...

nitefyre410 wrote...

*snip*

Quote for the awesome... . Bravo .  I agree

Why I may be the biggest  fan of the DA 2 art style  cartoony it is not  


Edit : Sniped because someone  Posted Image'd in  quoted before me .  jk

Mwahahahaha!:devil:

 

This is not over  sir -   you have not seen the last of  me Posted Image

#1050
Dragoonlordz

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nitefyre410 wrote...

Quote for the awesome... . Bravo .  I agree

Why I may be the biggest  fan of the DA 2 art style  cartoony it is not  


Edit : Sniped because someone  Posted Image'd in  quoted before me .  jk


While the people in game are made from rubber instead of pen and pencil visually doesn't change that art style to me imho is made to appeal to kiddies.

Example A.

Posted Image

Example B.

http://social.biowar...94031/3#7494381

If disagree with me the broodmother will slam dunk you.

http://social.biowar...4031/11#7498248

Modifié par Dragoonlordz, 08 août 2011 - 02:23 .