Savber100 wrote...
KnightofPhoenix wrote...
FieryDove wrote...
Also I agree with other people. If Morrigan can't be Morrigan don't do it.
While I despise that image, I frankly am more worried about Morrigan when it comes to writing / story.
Since I personally believe that most characters in DA2 were not written well or subtly (imo), there is little reason for me to be optimistic about how they are going to write Morrigan or how they would integrate her in a well written story.
So honestly, if it was up to me, I wouldn't bring Morrigan back until after DA3, after maybe the writing improves. If not, then I wouldn't want her to be back at all.
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Here's what confuses me, KoP... What led to the decline of quality in DA's writing? I reasoned that it was because DA2 was rushed which probably is the primary reason but you seem to imply that even with more time, the key writers of DA like Gaider and Kirby would have still miswritten DA2. So is the problem with the current rushed production of Bioware games or inherent with the current writers?
In my opinion / impression, it's a mix of both time and overall design philosophy. I don't think it's individual writers.
Bioware games all have very similar stories or presentation, yes including DA2 that was supposed to deviate from it.
They all have the same bipolar mindset, leaning towards manichean even if they name it "renegade / paragon", or even if they do not give it any name at all. They still have the hero's journey as model, it doesn't matter if the hero fails or not. They still make the people around you grossly incompetent to give you the illusion that the PC is important. They still resort to nonhuman elements to move the plot....etc
I felt DA2 was an extreme of that (to a lesser extent ME2), but I think the problem is more fundamental. DA:O did not have a good story imo. It wasn't as bad or annoying as DA2's for me, but other than several characters, I never saw any writing brilliance. Same with ME1.
Furthermore, with ME2 and DA2, I think there is a deliberate move to make characters especially less subtle and more bombastic. Hollywood-esque even.
All of that is just my impression though, I cannot claim to know what's in their heads or what they intend. That is simply how I percieve their work.