Persephone wrote...
Strange. Am I the only one who preferred most of the DAII style over the DAO art style? While improvements are needed (Lighting is what makes King Alistair look chubby for example, I saw the model, it looks yummy outside) , but I do not think that DAO darkspawn are any better than DAII darskspawn. They are grinning orcs, my roommate even thinks they look adorable (She wants an ogre for a pet...)
IMHO the body models are vastly superior, I like the darker look and Kirkwall has some GORGEOUS buildings. (I.E. The Chantry) I love the elven redesigns (Crowd NPCs were meh though), I.E. Merrill. Gorgeous, those eyes! Zev on the other hand could have been done better. (Using a mod) The Qunari are bloody perfect.
As for cartoony:

vs.

Hmmmmmm....
Fable III ...now THAT is cartoony.
And you think this post was in a honest spirit?
Or relevant?
Fable III or these cherry picked images (the DA2 not even from the game) doesn't matter. Neither does the word "cartoony" in itself. The DA2 art direction is disgusting and repulsing for many of us (a lot of us, actually), and it goes much deeper than the mere graphics. It's in the combat animations, it's in the combat skills/effects, it's in the mood of the game. The makeover of Isabela and Flemeth another example
"Cartoony" just as "anime", is just a word that is used to describe the disgustingly repulsive and insulting properties of DA2 art direction. Discussing the word "cartoony" or what, has no bearing on that. If you proove it's not cartoony, it doesn't matter because DA2 is still as disgusting. It remains what it is.
Fot me personally this is so much more about style of design than rendering. On the contrary, I kinda like the way DA2 is rendered/textured. The watercolor effect. Even if that can be called cartoony. I like it, even if I liked the goache effect of DA:O more. That's just personal though. I'm sure many who bring up this want more realism.
What I don't like is Tidus-Fenris, his grandmother (Flemeth), comic-cartoon-stereotype ****tification of Isabela, spikes, feathers, jaggy edges, horns, semiautomatic crossbow with all kinds of other fantastic effects, single swordsweeps that hits every foe in the coartyard, even far away, but no friend, gameplay that only emphasize something meant to be "fun combat action", dialogue with the single purpose to surprise with cheekky answers and no other function, etc, All that crap is insulting to me. It tells me this game is aimed at kids (at best) and that I can go f* myself. An insult! Alternatively it suggests something else, but that only makes things worse. This is the "cartoony"/"anime" that I hate.
A polished DA2 is as repulsive as before. So everything M.Laidlaw and co discuss, fixing waves, re-used environments etc, will do nothing for DA3 as far as I'm concerned. What is needed is to treat both the game and the gamers differently.
Modifié par bEVEsthda, 08 août 2011 - 04:18 .