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Dragon Age 2 reception and community discussed


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#1126
Persephone

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KnightofPhoenix wrote...

Persephone wrote...
No need to stress that, KOP. No one who knows you would expect a positive word on DAII coming from you.;) (I luff ya anyway)


Except those who do know me, know that I have said positive things about DA2.

See? Not only "haters" exagerrate.


Seems that Mike was right about text being a poor medium to get sarcasm/jokes across. The ;) should have shown that I was joking. :P

#1127
KnightofPhoenix

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Persephone wrote...

KnightofPhoenix wrote...

Persephone wrote...
No need to stress that, KOP. No one who knows you would expect a positive word on DAII coming from you.;) (I luff ya anyway)


Except those who do know me, know that I have said positive things about DA2.

See? Not only "haters" exagerrate.


Seems that Mike was right about text being a poor medium to get sarcasm/jokes across. The ;) should have shown that I was joking. :P


Ah, apologies. :blush:

#1128
FieryDove

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Persephone wrote...

This. Adding rubble, clutter, furniture, animals and colors would go a long way.


They can't do that. It would make people not pay attention to the action. Yes, yes David Silverman is not a dev. But he was selling the game. He does it well, so much excitement  barely contained.

I am just very tired of brown, tan and red. Even the menus/ui are just not...pleasant to keep looking at. imho

Edit: Maybe add some wood plain or with scrollwork to frames to contain the talent bar, and more fantasy look for the menu's? It feels sort of scifish/Post-apoplectic as-is.

Modifié par FieryDove, 08 août 2011 - 06:03 .


#1129
bEVEsthda

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hoorayforicecream wrote...

bEVEsthda wrote...

Well, I think the most constructive thing I can do is to attack the art direction of DA2, since that is really the main thing about DA2 that destroys my game experience. And it's also the main thing about DA2's "new direction" which I don't appreciate at all.

It is rational, it is constructive, it is channeled.
And I have never bothered to respons much to your posts, if ever, as you well know. Precisely because it's about different opinions and taste, for the most time. (In that manner i differ a lot from you, who always seem to have time to quickly interject your contrary opinion). And I don't spend much time here any longer, so you have largely got rid of me.

I am however obliged to express my opinion!


Rather than simply say how bad DA2's art direction is, why not provide specific examples of art direction you did like? Not something simple like "I liked this game's art direction", but more like "I think the combat animations from the 2H sword style of game X were good, because of this, that and those." That's constructive. Surely you can think of examples like that.


You mean like this?:

http://social.biowar...1/index/7525450

#1130
AloraKast

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Persephone wrote...

AloraKast wrote...

It's all subjective Persephone. The point is that, while perhaps some folks will indeed jump on the bandwagon because... well, I don't know why exactly, to some of us the game really DOES come across like "cartoony".

To me, it's mostly how the game feels, but I can also feel some of the "cartoony" aspects in the graphics/design and I can also feel and experience the "anime" influences. Those are simply words in trying to describe how the game feels or comes across to us... especially compared to the DA:O experience.

In my experience DA:O was a much more darker and serious game experience than my experience with DA2, which was more on the light and humorous side. A number of aspects came together to create this feel.

And of course, everything is my perception.


Oh, I understand where you are coming from. Even though in my case it was the other way around. DAO's story, much as I still love it, seems cliché child's play now after finishing DAII several times & meeting its companions. I.E. The Goldanna vs. Varania scenario. Both were sisters of a companion of mine....Meeting Goldanna was "Oh, ok. *Hugs Alistair*" while meeting Fenris' sister and learning about his past (And hers) was amazingly poignant. To me, anyway. I found little in DAII I'd describe as light or humorous except a certain quest involving Aveline. In fact, I thought DAII could use some more cheerful content amidst the tragedy, darkness and conflict it presented me with.:)


See? Two totally difference perceptions...

Though I will highlight that of course DA2 overall is not a light hilarity fest, not at all, after all it does deal with tragedy, darkness and conflict (see? we can agree on something Posted Image)... There simply were many elements that contributed to me viewing it in a lighter and less serious a light than DA:O.

In addition to the hilarious companion banter (Posted Image Varric, and Isabella has this curious ability to make me fall out of my chair at times), there were design decisions made which simply prevented me from taking them seriously. I could not take the darkspawn seriously. I could not view the flashy combat animations seriously. I most certainly could not take the elves in general and the Dalish specifically seriously (probably why I am incapable of forming any real attachment to Merrill - sheathe thy sword TEWR!).

These elements (among others) came together for me to view DA2 in a less serious a light than DA:O. My whole experience with DA:O was dark, grim, serious... yes, it absolutely had those LOL moments but I found they did not overshadow the overall dire, grim mission, the tragic subject matter of being a Grey Warden and everything that entails and the whole game.

Eh, perhaps I am one of those people who look for those elements of realism to help make the game experience believable, help make my immersion believable. Which would speak to my limited imagination I suppose or incapability to suspect my disbelief. When I'm in a mood for a lighter entertainment, I may very well pop He-Man and the Masters of the Universe (1983) in my DVD player (although we could also debate that while a light children's cartoon, it can be viewed and treated as serious subject matter - come on, it can, I tell you!). But when I start up the Dragon Age or Witcher games on my comp, I am fully prepared and even expect a darker and more realistic experience.

PS. Oh, I suppose that playing the sarcastic Hawke didn't help matters either.  Or the male Hawke came across as especially sarcastic.

Modifié par AloraKast, 08 août 2011 - 06:11 .


#1131
hoorayforicecream

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bEVEsthda wrote...

You mean like this?:


I mean more of this:

http://social.biowar...1/index/7525450


And less of this:

What I don't like is Tidus-Fenris, his grandmother (Flemeth), comic-cartoon-stereotype ****tification of Isabela, spikes, feathers, jaggy edges, horns, semiautomatic crossbow with all kinds of other fantastic effects, single swordsweeps that hits every foe in the coartyard, even far away, but no friend, gameplay that only emphasize something meant to be "fun combat action",  dialogue with the single purpose to surprise with cheekky answers and no other function, etc, All that crap is insulting to me. It tells me this game is aimed at kids (at best) and that I can go f* myself. An insult! Alternatively it suggests something else, but that only makes things worse. This is the "cartoony"/"anime" that I hate.


The former helps. The latter doesn't.

#1132
TheAwesomologist

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I actually thought the animations for 2H weapons were fine in DA:O they were just way to slow. The finishing moves in particular were awesome. As I said before I enjoy the improved speed of combat (I play on a PC and still pause all the time) but my Hawke always looked like he was swinging something that at best weighed a few ounces. Couple that together with horrendous looking weapons like Hayder's Razor which looks to be made of cement and it just looks silly. While having a fun action style is fine, some sense of immersion would be nice.

There is that better than calling it "cartoony"?

#1133
alex90c

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FieryDove wrote...

Persephone wrote...

This. Adding rubble, clutter, furniture, animals and colors would go a long way.


They can't do that. It would make people not pay attention to the action. Yes, yes David Silverman is not a dev. But he was selling the game. He does it well, so much excitement  barely contained.

I am just very tired of brown, tan and red. Even the menus/ui are just not...pleasant to keep looking at. imho

I think practically everyone agrees that Silverman's advertising is just flat out awful (even hardcore DA2 fans) across the board so there's not really much point using him as an argument.

#1134
TEWR

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What I don't like is Tidus-Fenris


elaborate please.


his grandmother (Flemeth)


I happen to approve of her new look, as not only is she a powerful shapeshifting mage, but she was described as being able to seduce men easily by both Morrigan and Leliana. So it fits with what we know of her.

, comic-cartoon-stereotype ****tification of Isabela


As opposed to Origins Isabela where she has sex with the Warden and Alistair (if female), the Warden and Leliana, or the Warden, Zevran, and Leliana.

She was always a very promiscuous person.

Now, is her "armor" what I would expect her to wear? No, not really. But that's a different issue.

, spikes, feathers, jaggy edges, horns,


Horns? You dislike that the Kossith have horns? Why? Hornless Kossith like Sten still exist, so it isn't a retcon. 

semiautomatic crossbow with all kinds of other fantastic effects


http://en.wikipedia....eating_crossbow

, single swordsweeps that hits every foe in the coartyard, even far away, but no friend,

 
So they made friendly fire nonexistent on the lower playthroughs. Big deal. That's hardly something major to hate the game for. Should they put it back? Yes. And swordsweeps don't hit far away enemies. From what I remember, they only hit the enemy you're targeting and the ones next to that enemy.

gameplay that only emphasize something meant to be "fun combat action",


As if Origins was tactical. Trust me, while DA2 is not tactical, Origins wasn't either, and I'd like to see them take some of my ideas regarding combat and implement them to make the game tactical.

  dialogue with the single purpose to surprise with cheekky answers and no other function


Again, this is something where they should take some of the ideas I've posted and implement them (not just my ideas though)

Modifié par The Ethereal Writer Redux, 08 août 2011 - 06:02 .


#1135
TEWR

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TheAwesomologist wrote...The finishing moves in particular were awesome



And those same finishing moves were the same speed as DA2's animations (most actually. One wasn't).

though I would like to see some of them return or have some new ones.

#1136
Guest_Puddi III_*

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As a matter of fact if you could fire a beam of energy with a sword sweep and hit people far away, that would be kind of badass. Who cares what that guy thinks, I want it.

#1137
KennethAFTopp

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FieryDove wrote...

Persephone wrote...

This. Adding rubble, clutter, furniture, animals and colors would go a long way.


They can't do that. It would make people not pay attention to the action. Yes, yes David Silverman is not a dev. But he was selling the game. He does it well, so much excitement  barely contained.

I thought he did a horrible job.

#1138
TEWR

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Filament wrote...

As a matter of fact if you could fire a beam of energy with a sword sweep and hit people far away, that would be kind of badass. Who cares what that guy thinks, I want it.


Well you're a fancy cybernetic bear. Of course you'd want to fire a beam of energy with a sword sweep.

Modifié par The Ethereal Writer Redux, 08 août 2011 - 06:33 .


#1139
Reznore57

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The thing that drive me mad with Dragon Age 2 is it feels unfinished.By the end of the game i really felt like some people run out of time or money and try to build up the game as best as they could.

I enjoyed the risk taken , a story with a anti hero , more urban based , darker with more morals choices.But Escaping Lothering was really linear (ok it was a way to get ingame but for player who haven't played origin some hints at what was going on would have been nice)
Then you get to kirkwall and you spend 10 minute in being introduce to your new life, new town.
Act 1 lack a good driven plot ,it's not bad cause you met your companion and it's interesting but there's not a real tension in getting the money.Ok hawke is poor it's bad , but the worst thing is living with gamlen in a house that smells really bad.You don't even see templars being a actual threat to the familly :s.

Act 2 is good , because Qunari and the arishok are charismatic.The companions quest are good too (specially avaline and donnic , great comic relief)

Act 3 is far too short and after the Qunari when you assist in the rising tension , deal with the Arishok etc..just standing there with Meredith and Orsino is wierd.You just have 3 main quest should have been more .

#1140
Guest_Puddi III_*

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The Ethereal Writer Redux wrote...

Filament wrote...

As a matter of fact if you could fire a beam of energy with a sword sweep and hit people far away, that would be kind of badass. Who cares what that guy thinks, I want it.


Well you're a fancy cybernetic bear. Of course you'd want to fire a beam of energy with a sword sweep.


:lol:

#1141
Jamie_edmo

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FieryDove wrote...

Edit: Maybe add some wood plain or with scrollwork to frames to contain the talent bar, and more fantasy look for the menu's? It feels sort of scifish/Post-apoplectic as-is.


This, I hope they go back to the menu actually being a tome/scroll, same goes when looking at quest boards and notes.

DA2's UI was too "modern-looking" for me personally, i thought it work well-enough i just felt the asthetics of it wasnt right

Modifié par Jamie_edmo, 08 août 2011 - 06:41 .


#1142
nitefyre410

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Filament wrote...

As a matter of fact if you could fire a beam of energy with a sword sweep and hit people far away, that would be kind of badass. Who cares what that guy thinks, I want it.

 

Hawke: GETSUGA  TENSHO

Ichigo:   My lawyer will be speaking with you sir.... Posted Image

#1143
TEWR

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I hire Phoenix Wright. He wins all cases.

Modifié par The Ethereal Writer Redux, 08 août 2011 - 06:46 .


#1144
nitefyre410

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The Ethereal Writer Redux wrote...

I hire Phoenix Wright. He wins all cases.



Phoenix Wright:  OBJECTION! 

*Hawke is how  with a  critical strike  for XXXX damage ... XXXX  damge  is a crushing blow . Hawke is  KO'd  and removed from  play*  

Modifié par nitefyre410, 08 août 2011 - 06:51 .


#1145
Fallstar

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Jamie_edmo wrote...

FieryDove wrote...

Edit: Maybe add some wood plain or with scrollwork to frames to contain the talent bar, and more fantasy look for the menu's? It feels sort of scifish/Post-apoplectic as-is.


This, I hope they go back to the menu actually being a tome/scroll, same goes when looking at quest boards and notes.

DA2's UI was too "modern-looking" for me personally, i thought it work well-enough i just felt the asthetics of it wasnt right


This. Attention to detail like this, used throughout the game, is what elevates a decent game into something special.

#1146
Jamie_edmo

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DuskWarden wrote...

This. Attention to detail like this, used throughout the game, is what elevates a decent game into something special.


You hit the nail on the head, one of the biggest problems with DA2, lack of attention to detail .

#1147
element eater

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The Ethereal Writer Redux wrote...

I feel this deserves to be separated, as I want to give my 2 coppers.


For me, I think the Mage, Archery, and Greatsword animations are perfect.

I think Dual Wielding is too stiff and lifeless when they're up close to an enemy. They're putting no impact into their movement.

S&S is a mixed thing for me.



the great sword animation on its own is ok, its when they are swinging it around a constantly at fast pace it seems silly. What they need to do is add few animations that are markably slower then others to serve as a way to give a more organic feel to to the combat rather then the robotic hyper fast combos they do in da2 without pausing the same is true for the S&S style imo.

the dual wields are in need of serious work though they are ridiculous there is no effort in the swing and the moverments are robotic.

Modifié par element eater, 08 août 2011 - 07:10 .


#1148
Atakuma

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DuskWarden wrote...

This. Attention to detail like this, used throughout the game, is what elevates a decent game into something special.

The Witcher 2 is a great example of this.

#1149
Guest_Puddi III_*

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Slower animation mixed with fast ones... that's tricky, because the mage animations do that, and it's very aggravating if you get caught on the slow fifth swing when you're trying to complete a time-sensitive cross class combo.

Modifié par Filament, 08 août 2011 - 07:14 .


#1150
nitefyre410

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element eater wrote...

The Ethereal Writer Redux wrote...

I feel this deserves to be separated, as I want to give my 2 coppers.


For me, I think the Mage, Archery, and Greatsword animations are perfect.

I think Dual Wielding is too stiff and lifeless when they're up close to an enemy. They're putting no impact into their movement.

S&S is a mixed thing for me.



the great sword animation on its own is ok, its when they are swinging it around a constantly at fast pace it seems silly. What they need to do is add few animations that are markably slower then others to serve as a way to give a more organic feel to to the combat rather then the robotic hyper fast combos they do in da2 without pausing the same is true for the S&S style imo.

the dual wields are in need of serious work though they are ridiculous there is no effort in the swing and the moverments are robotic.

 


Hmm may be ground  the animations  for each weapon style in actually combat style may help some. Somthing that Avatar the last Airbender did. - each nation had its own style of combat  that was ground and based off a actually style of martial art.