[quote]The Ethereal Writer Redux wrote...
[quote]What I don't like is Tidus-Fenris[/quote]
elaborate please.
[quote]his grandmother (Flemeth)[/quote]
I happen to approve of her new look, as not only is she a powerful shapeshifting mage, but she was described as being able to seduce men easily by both Morrigan and Leliana. So it fits with what we know of her.
[/quote]
It would be somewhat likely that you would like it. Fenris and Flemeth were intentionally styled to appeal to teenagers (by a "scientific" approach) and you're a teenager. Nothing much I can say about it.
[quote][quote]
comic-cartoon-stereotype ****tification of Isabela[/quote]
As opposed to Origins Isabela where she has sex with the Warden and Alistair (if female), the Warden and Leliana, or the Warden, Zevran, and Leliana.
She was always a very promiscuous person.
Now, is her "armor" what I would expect her to wear? No, not really. But that's a different issue.
[/quote]
Why is it a different issue? It's not. Yes, Isabela was always a promiscuous person. Obviously she didn't grow up with a heavy baggage of "morals" that resemble certain real life times and cultures. But she was a different person. It would be below her dignity to dress that way. She doesn't need to dress "sexy". She's not a prostitute looking for work. She doesn't need to advertise. She would take sex for pleasure if she can, with those she want. Only then. And she wouldn't abandon herself. DA:O Isabela is always in control, always aloof, always playing for herself
[quote][quote]semiautomatic crossbow with all kinds of other fantastic effects[/quote]
http://en.wikipedia....eating_crossbow[/quote]
That is a magazine crossbow, which also happens to be so very weak that it can be drawn with a lever. A very crappy weapon. As you should know well if you have any clue about physics or engineering.
While Varric's is still
semiautomatic, even full automatic in bursts, with striking energy that throws enemies physically backwards. A weapon purely from the world of cartoon fantasy.
[quote][quote]
single swordsweeps that hits every foe in the coartyard, even far away, but no friend,[/quote]
So they made friendly fire nonexistent on the lower playthroughs. Big deal. That's hardly something major to hate the game for. Should they put it back? Yes. And swordsweeps don't hit far away enemies. From what I remember, they only hit the enemy you're targeting and the ones next to that enemy.
[/quote]
Friendly fire doesn't have anything to do with this. It works as an area effect, yes, but swords don't have friendly fire.
And that was just an example. The entire combat gameplay is moved to a symbolic level that doesn't have any pretense of realism. Just as always, it's just gameplay mechanics with animation on top. But it has moved away from representing the world. What remains is just "lets play a level of Mario and see if we advance".
In my opinion the only thing that has a right to do a fantastic effect is magic. That's why we have magic. What need is there for magic in DA2? There would be none if it wasn't for the fact that mages are the by far most powerful archers (ranged fighters) . In other regards everything is the same for all. Everybody has melee, ranged and area effects. defensive and offensive.
That doesn't make the gameplay broken. Absolutely not. But it does take it out from context of a "realistic" rpg world.
[quote][quote]
gameplay that only emphasize something meant to be "fun combat action",[/quote]
As if Origins was tactical. Trust me, while DA2 is not tactical, Origins wasn't either, and I'd like to see them take some of my ideas regarding combat and implement them to make the game tactical. [/quote]
My point was more that combat is almost the only gameplay that remains in the game. And there's a lot of it, as a heavy emphasis. And both DA:O and DA2 was tactical for that matter. Different. And in some ways DA2 was better. But not the animations, fantastic effects, or the setup of battle problems.
Modifié par bEVEsthda, 08 août 2011 - 07:48 .