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Dragon Age 2 reception and community discussed


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#1201
Ianamus

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Redcoat wrote...

And the animations...oh dear lord the combat animations! Obviously a large number of people shall disagree with me on this, but I detested the cartoonish, absurd, over-the-top animation. It has this hyper-punctuated, on-off-on-off quality that makes it look the characters are just striking a series of poses in quick succession, rather than actually striking their opponent. Call the animation of DA:O slow and unrealistic if you will, but at least it was fluid! DA2's combat reminds me of the godawful "animation" you might see in a Japanese cartoon, which always looked more like a series of still frames than actual fluid motion to me.


While I prefered the look and speed of combat compared to Origins overall (although it went to far to the "fast and cool-looking side) I agree completely with this. I don't know if it was due to framerate or something, but at times it was a bit jolty and not as fluid as I would have liked, like an animation that is missing a few slides. 

Redcoat wrote...

The whole combat experience was so absurd that at one point, I decided to fire up WinAmp and put on a more appropriate soundtrack, at which point I was unable to take the combat seriously.


Haha, It is oddly fitting, I must agree. Next time I play DA2 that is so going to be the music I play during Meredith's boss fight :lol:

Modifié par EJ107, 08 août 2011 - 09:36 .


#1202
Sylvianus

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bEVEsthda wrote...

Reznore57 wrote...

I don't think it's about the size of the map , it's that feeling of "when the hell am i going out of here"
Because it's not fun , it's a pain


But that's precisely the point. It's fun because it's real pain. A real struggle. Almost a sense of claustrophoby and definitely a feeling of being trapped and wanting out.
And that's GREAT!

The stolen throne describes very well, what we must felt ourself, When Loghain, Rowan, Kathriel and Marric are in the deep road. I LOVED this passage from the book. E.P.I.C. <3

In addition, if the Darkspawn are considered the greatest threat to humanity, they must be treated with respect. They have to be scary, their world must be frightening, and everything about them must put pressure on the player.

#1203
phaonica

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The gore and acrobatics of combat in DA2 didn't bother me too much. I liked the combat in DAO just fine, but when playing DAO again, I find myself missing the *speed* of combat in DA2. I didn't like playing a mage in DAO, but the mage in DA2 is fast and responsive and has become my favorite DA2 player class. The rogue is still my favorite class in DAO, and that is probably also because of the speed (and the backstab/flank mechanic which I just freaking love). I don't really have anything negative to say about the combat, I kind of liked it.

Oh, except that I had to be playing on nightmare to toggle on friendly fire. It would have been nice to play with friendly fire on less than the most difficult setting. Thankfully there is a mod for that.

#1204
R0vena

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bEVEsthda wrote...

It would be somewhat likely that you would like it. Fenris and Flemeth were intentionally styled to appeal to teenagers (by a "scientific" approach) and you're a teenager. Nothing much I can say about it.

Hmm. Both me and my husband stopped being teenagers long ago, but we both liked looks of Fenris and Flemeth. Very much so.

#1205
TEWR

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aww man... all that effort put into a long comment and you only quote 2 things? Image IPB



Well, I could. To a degree. But I also add in to the equation the fact that she's a ship captain that has the respect, trust and loyalty of her crew.

Do I know all about Isabela? Of course not. Do I really know for absolute proven facts? No, but I don't have to. I can still reject DA2 Isabela. Pirates of the Caribbean seem to have spread around the perception that ship captain on a sailing vessel is some kind of comedy act. Pity.


I took in the fact that she has respect, trust, and loyalty from her crew and I didn't come to what you posted. It... didn't seem to fit. But anyway, I do agree on some level that she shouldn't dress like that if she wants to command a crew and not have them stare at her with their mouths open wide. Now, if she had only dressed like that because she no longer had a ship and a crew, there probably wouldn't be a problem with it. And, as I said above, if her armor changed with the upgrades you got for her.

That said, I don't hate the way she looks, nor do I hate her personality. I wouldn't want a ship captain to be deadly serious all the time. I'd want him/her to command respect but also try and make the crew his/her family. So, a combination of being serious and being comical.

But really, since she has no crew anymore, she doesn't have much of a reason to try to command respect from anyone. She isn't a captain until her Act 3 companion quest, and even then she has to find the right crew. And actually, Rivalry makes her more serious and grow up IIRC.


No, but it is a tactic nevertheless. That's one weakness with the battle setups in DA2. The one great thing that mostly works is to be very forceful and quick about it. Aggressive and preemptive. It's still a tactic though.
 
Well, did you have the opportunity to play DA:O, PC-version, before the 1.01 patch?



Well, when I say tactical, I mean "make me think and try to win this because it's really difficult" tactical. Not "just go in guns blazing and come out on top because it was that easy" tactical. I want the former tactical, not the latter. I want each encounter to truly be tactical. To truly be tough.

And to your last thing: no, for two reasons: 

  • I got Origins last year at Gamestop, and the only copy they had was the PS3 version so I got it
  • My PC is a load of **** that can't run PC games, which would require me to spend money I don't have to upgrade it. So I stopped playing PC games mostly. I'll buy one every now and then, but meh. There are only two games for my PC I have currently that aren't kid games: Alpha Centauri and TW2, though TW2 ended up lagging horribly before I could even play it, so I haven't played it.


#1206
Sylvianus

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I loved the transformation of Flemeth at first because I thought she was younger. Younger because she had eaten one of her daughters in the story.

But after I learned that it was just a redesign without specific reasons, other than an artistic will. Hated it.


Why ? Because we are entering in the register walt Dysney. " Hey look at me, I am a witch ! Yeah ! " I much prefer the subtlety of the first case.

Flemeth is supposed hidden a tremendous force in the guise of an old woman crazy, and sometimes bitter. Unpredictable, which casts doubt on her intentions, always with this frail appearance. More fun, personally.

Now I do not know what that means.

Modifié par Sylvianus, 08 août 2011 - 09:34 .


#1207
Jamie_edmo

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phaonica wrote...

The gore and acrobatics of combat in DA2 didn't bother me too much. I liked the combat in DAO just fine, but when playing DAO again, I find myself missing the *speed* of combat in DA2. I didn't like playing a mage in DAO, but the mage in DA2 is fast and responsive and has become my favorite DA2 player class. The rogue is still my favorite class in DAO, and that is probably also because of the speed (and the backstab/flank mechanic which I just freaking love). I don't really have anything negative to say about the combat, I kind of liked it.

Oh, except that I had to be playing on nightmare to toggle on friendly fire. It would have been nice to play with friendly fire on less than the most difficult setting. Thankfully there is a mod for that.


When going back to Origins i didnt miss the speed (i thought it was too fast in DA2, and i didnt like the animations), but rather the responsiveness of pressing a button and something awes...erm happens, i dont like the shuffling around but would like it to happen immediately minus the flashy over the top stuff that happens in DA2, this is what i hope for in DA3, responsive combat but for the animations to be slower (not slow) and more realistic.

#1208
TEWR

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Sylvianus wrote...

I loved the transformation of Flemeth at first because I thought she was younger. Younger because she had eaten one of her daughters in the story.

But after I learned that it was just a redesign without specific reasons, other than an artistic will. Hated it.


Why ? Because we are entering in the register walt Dysney. " Hey look at me, I am a witch ! Yeah ! " I much prefer the subtlety of the first case.

Flemeth is supposed hidden a tremendous force in the guise of an old woman crazy, and sometimes bitter. Unpredictable, which casts doubt on her intentions, always with this frail appearance. More fun, personally.

Now I do not know what that means.



Here's why I love the new look:

I happen to approve of her new look, as not only is she a powerful shapeshifting mage, but she was described as being able to seduce men easily by both Morrigan and Leliana. So it fits with what we know of her.




This version of Flemeth can seduce men easier than....
Image IPB


this version down here



Image IPB

#1209
nitefyre410

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Example A - Powerful Mage woman of mysterious origins

Exampe B - Crazy cat lady - that says the funniest things

#1210
filetemo

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Mike Laidlaw wrote...
There is a very big difference between the way the game handles banter
and the way the game handles a "full" staged conversation. There are
technical reasons why this, while not impossible (few things are in
video games), is not very feasible.


does this mean DA3 is going the use the same dev tools? what about the graphic engine? do you plan to develop new tools to avoid the technical limitations on how dialogue is handled?

Modifié par filetemo, 08 août 2011 - 09:52 .


#1211
Tirfan

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Example A - a milf in ridiculous costume & ridiculous hairstyle
Example B - a subtle character, may or may not be crazy, crazy powerful, has her own agenda and is quite likeable.

As far as seducing men goes - She lives in a swamp. Have we seen chasind women? Can we say for certain taht example B isn't a step up from the average Chasind woman?

#1212
Sylvianus

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The Ethereal Writer Redux wrote...

Sylvianus wrote...

I loved the transformation of Flemeth at first because I thought she was younger. Younger because she had eaten one of her daughters in the story.

But after I learned that it was just a redesign without specific reasons, other than an artistic will. Hated it.


Why ? Because we are entering in the register walt Dysney. " Hey look at me, I am a witch ! Yeah ! " I much prefer the subtlety of the first case.

Flemeth is supposed hidden a tremendous force in the guise of an old woman crazy, and sometimes bitter. Unpredictable, which casts doubt on her intentions, always with this frail appearance. More fun, personally.

Now I do not know what that means.



Here's why I love the new look:

I happen to approve of her new look, as not only is she a powerful shapeshifting mage, but she was described as being able to seduce men easily by both Morrigan and Leliana. So it fits with what we know of her.




This version of Flemeth can seduce men easier than....
Image IPB


this version down here



Image IPB

I hope you're not led to compare the graphics of a game released in 2009 with that of today ?  :P
We could keep the same look, make her more attractive, without going up to Flemeth go to cliche. But no need to do that anyways. Why ?

In the stolen throne Flemeth has the look I described. It is nowhere stated that she must be attractive in theses days.

She was attractive. In the days of her youth.
When Morrigan and Leliana speak about her attractive over young mens, it's the legends that are said about her. Besides you have the opportunity with your warden to doubt that she  was beautiful one day. Morrigan giggles. :lol:

Flemeth asserts also that herself in DAO, and she also says she is just a bitter old woman now when Morrigan leaves her.
No, Flemeth today isn't supposed to be attractive.



Modifié par Sylvianus, 08 août 2011 - 09:55 .


#1213
KnightofPhoenix

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nitefyre410 wrote...

Example A - Powerful Mage woman of mysterious origins

Exampe B - Crazy cat lady - that says the funniest things


Which is exactly why I prefer B.

Because she's subtle. She doesn't need audacious display of power and sexiness to impose herself (excellent VA there in Origins). Even with her old bat look and bad humor, I felt she was much more powerful and much more mysterious.

The Flemeth in DA2 looked too bombastic to me.

#1214
Zanallen

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The issue here is that she comes to Hawke as a freakin' dragon. If a dragon swooped down, sent a bunch of darkspawn aflame and then transformed into a doddering old swamp witch, it would quickly lose all sense of majesty or power. It would be like a massive ogre turning into a teddybear in order to talk to you. If we already know Flemeth is a dragon, there is no point in her transforming into an old woman to disguise her strength.

#1215
IRMcGhee

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Considering she just chewed on a mob of Darkspawn and then transformed from Dragon to whatever-the-hell-she-is, I don't think there'd be much point in trying to be subtle :)

She appears in whichever form suits her needs at the moment. She was a crazy old hermit to appear harmless to the Warden and Alistair and a powerful sorceress to appear to be the one chance for Hawke and co. to get to safety.

#1216
Redcoat

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KnightofPhoenix wrote...

nitefyre410 wrote...

Example A - Powerful Mage woman of mysterious origins

Exampe B - Crazy cat lady - that says the funniest things


Which is exactly why I prefer B.

Because she's subtle. She doesn't need audacious display of power and sexiness to impose herself (excellent VA there in Origins). Even with her old bat look and bad humor, I felt she was much more powerful and much more mysterious.

The Flemeth in DA2 looked too bombastic to me.


This is exactly how I saw it. In DA:O, the first impression I had of Flemeth was that she was just a babbling old loon who happened to share a name with a legendary person, but then you start to realise that she is, in fact, something far more powerful, making you wonder just how much of the legend of Flemeth was true.

In DA2, there's nothing subtle about her at all; she's obviously a being of great power, presented in a rather in-your-face manner. And that's what I felt about DA2's art style as a whole, really: "In-your-face", no subtlety at all.

#1217
element eater

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^ i agree i preferred that she was subtle in her power and never quite made the extent of her power clear the mystery of the character is what i liked

also surely she would only seduce men when she was younger in form in order to raise them to an age at which she would do her ritual by which time she would be old again.

Modifié par element eater, 08 août 2011 - 10:04 .


#1218
TEWR

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Tirfan wrote...

Example A - a milf in ridiculous costume & ridiculous hairstyle
Example B - a subtle character, may or may not be crazy, crazy powerful, has her own agenda and is quite likeable.

As far as seducing men goes - She lives in a swamp. Have we seen chasind women? Can we say for certain taht example B isn't a step up from the average Chasind woman?



Actually yes we have seen Chasind women. In Lothering. They look like normal women.



I hope you're not led to compare the graphics of a game released in 2009 with that of today ?  Image IPB
We could keep the same look, make her more attractive, without going up to Flemeth go to cliche. But no need to do that anyways. Why ?

In the stolen throne Flemeth has the look I described. It is nowhere stated that she must be attractive in theses days.

She was attractive. In the days of her youth. When Morrigan and Leliana speak about her attractive over young mens, it's the legends that are said about her. Besides you have the opportunity with your warden to doubt that she  was beautiful one day. Morrigan giggles. Image IPB

Flemeth asserts also that herself in DAO, and she also says she is just a bitter old woman now when Morrigan leaves her.
No, Flemeth today isn't supposed to be attractive.


Image IPB why does that sound familiar? About comparing graphics from 2009 to today's graphics? Haven't I seen that somewhere on here before?

Then why do I recall Morrigan saying she helped bring men to Flemeth's bed?

Also, why do people have a problem with her age? She isn't even human. Whatever she is, it might not even truly age. She could just shapeshift her body to look different any time she wants.

Bodies are such limiting things...--- Flemeth

#1219
rak72

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Reznore57 wrote...

I don't think it's about the size of the map , it's that feeling of "when the hell am i going out of here"
Because it's not fun , it's a pain .I don't mind walking a lot on Kirkwall since there's some life going on , you can stop and look at thing etc.. On the wounded coast you walk , you kill some qunari ,highwayman , you walk .And when you're like me , you get lost on the map and you have to walk some more :P


I always take wrong turns in the wounded coast.  It's very annoying

#1220
Atakuma

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Redcoat wrote...

In DA2, there's nothing subtle about her at all; she's obviously a being of great power, presented in a rather in-your-face manner.

That's the point though. In that situation she had no reason to be subtle.

#1221
KnightofPhoenix

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Zanallen wrote...

The issue here is that she comes to Hawke as a freakin' dragon. If a dragon swooped down, sent a bunch of darkspawn aflame and then transformed into a doddering old swamp witch, it would quickly lose all sense of majesty or power. It would be like a massive ogre turning into a teddybear in order to talk to you. If we already know Flemeth is a dragon, there is no point in her transforming into an old woman to disguise her strength.


Which is why she shouldn't have come as a dragon in the first place.

I much prefer not knowing how Flemeth saved the Warden in Origins.

#1222
TEWR

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Zanallen wrote...

The issue here is that she comes to Hawke as a freakin' dragon. If a dragon swooped down, sent a bunch of darkspawn aflame and then transformed into a doddering old swamp witch, it would quickly lose all sense of majesty or power. It would be like a massive ogre turning into a teddybear in order to talk to you. If we already know Flemeth is a dragon, there is no point in her transforming into an old woman to disguise her strength.




exactly. In Origins she was just a reclusive hermit. When we found out she had a sinister plan (which as we later found out in WH wasn't even her plan), she showed her true power because she couldn't fool the Warden anymore. Even if you agree to lie to Morrigan, the Warden still knows she's a powerful person.

DA2 was the opposite. She already burned a bunch of Darkspawn as a dragon in front of Hawke and company, so subtlety was long gone by that point. A true dragon, like the High Dragon in the Bone Pit, would've killed everyone.

#1223
Sylvianus

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Zanallen wrote...

The issue here is that she comes to Hawke as a freakin' dragon. If a dragon swooped down, sent a bunch of darkspawn aflame and then transformed into a doddering old swamp witch, it would quickly lose all sense of majesty or power. It would be like a massive ogre turning into a teddybear in order to talk to you. If we already know Flemeth is a dragon, there is no point in her transforming into an old woman to disguise her strength.

Not at all. The real issue is to totally change what she is in the franchise, how she is presented in the book for a simple artistic will that goes contrary to the presentation. Bioware should be consistent. The only changes of this kind which are justified are those motivated by the story.

I thought she was younger and she had eaten one of her daughters. That simple reason would have sufficed.

Isabella understandable, Flemeth much less when she has already profile narrative, and that interactions in the first game prove the opposite of what she has become for reasons out of game and without explications.

This kind of mentality is one of the things to change for the next game. I turn now to remember with that. :lol:

Modifié par Sylvianus, 08 août 2011 - 10:11 .


#1224
TEWR

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KnightofPhoenix wrote...

Which is why she shouldn't have come as a dragon in the first place.

I much prefer not knowing how Flemeth saved the Warden in Origins.


And then Hawke would've been overwhelmed by Darkspawn....

Which would've made people happy actually. =P

And Morrigan tells you how she saved you. She transformed into a giant bird and plucked you both. Morrigan really has no reason to lie since she was there at Ostagar when you were rescued and Flemeth taught Morrigan how to be a shapeshifter.


edit: Seriously, if she appeared as just a crazy old woman like she did in Origins and wiped the floor with the Darkspawn in that form, subtlety would be just as gone.

Modifié par The Ethereal Writer Redux, 08 août 2011 - 10:11 .


#1225
KnightofPhoenix

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The Ethereal Writer Redux wrote...

KnightofPhoenix wrote...

Which is why she shouldn't have come as a dragon in the first place.

I much prefer not knowing how Flemeth saved the Warden in Origins.


And then Hawke would've been overwhelmed by Darkspawn....

Which would've made people happy actually. =P

And Morrigan tells you how she saved you. She transformed into a giant bird and plucked you both. Morrigan really has no reason to lie since she was there at Ostagar when you were rescued and Flemeth taught Morrigan how to be a shapeshifter.


Yes it would have been better. But that's not the point.

She could have saved Hawke in a more subtle manner. Perhaps whisper voices in his head leading him to a safer location. Perhaps just Hawke getting knocked unconscious, only to find Flemeth standing next to him. Flemeth seemed powerful enough to make the blight not even get near her when she's in the middle of the wilds.

And how did the giant bird happen to deal with the darkspawn that were seconds away from you? I think it's more likely she became a dragon. In any case, it's left ambiguous and I prefer it to sexy dragon milf.

Modifié par KnightofPhoenix, 08 août 2011 - 10:15 .