Redcoat wrote...
And the animations...oh dear lord the combat animations! Obviously a large number of people shall disagree with me on this, but I detested the cartoonish, absurd, over-the-top animation. It has this hyper-punctuated, on-off-on-off quality that makes it look the characters are just striking a series of poses in quick succession, rather than actually striking their opponent. Call the animation of DA:O slow and unrealistic if you will, but at least it was fluid! DA2's combat reminds me of the godawful "animation" you might see in a Japanese cartoon, which always looked more like a series of still frames than actual fluid motion to me.
While I prefered the look and speed of combat compared to Origins overall (although it went to far to the "fast and cool-looking side) I agree completely with this. I don't know if it was due to framerate or something, but at times it was a bit jolty and not as fluid as I would have liked, like an animation that is missing a few slides.
Redcoat wrote...
The whole combat experience was so absurd that at one point, I decided to fire up WinAmp and put on a more appropriate soundtrack, at which point I was unable to take the combat seriously.
Haha, It is oddly fitting, I must agree. Next time I play DA2 that is so going to be the music I play during Meredith's boss fight
Modifié par EJ107, 08 août 2011 - 09:36 .





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