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Dragon Age 2 reception and community discussed


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#1276
Zanallen

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The Ethereal Writer Redux wrote...

So... it begins....

"Oh, the devs stopped commenting on these posts, maybe mine will be overlooked"

I know I'm not the only one who's ever felt that way. I've been on Bioware forums for YEARS. Everyone goes through that feeling at some point.


Is it bad I feel this way a lot? Because I think some of the things I've suggested have been pretty good ideas, but I feel as if only the fans are really looking at it.


Meh, I don't feel like that and I don't think any of my posts have ever been dev commented. Oh well, there was one joke that I think Epler commented on, but that is it. Heck, the other community members rarely comment.

#1277
LPPrince

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The Ethereal Writer Redux wrote...

So... it begins....



"Oh, the devs stopped commenting on these posts, maybe mine will be overlooked"

I know I'm not the only one who's ever felt that way. I've been on Bioware forums for YEARS. Everyone goes through that feeling at some point.


Is it bad I feel this way a lot? Because I think some of the things I've suggested have been pretty good ideas, but I feel as if only the fans are really looking at it.


Its not bad. Its natural.

Other developers from other companies don't tend to communicate well with fans on a direct basis.

Here at Bioware, things are different. But that underlying feeling is still there.

Hell, I've suggested a lot of things on the forums. I bet a lot hasn't been noticed. Commented on OR read by a dev.

So you just have to hope that your idea has been cherry-picked.

#1278
Jamie_edmo

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LPPrince wrote...

I've been on these forums for years, they've taught me well.

Hell, if it wasn't for the devs interacting with me, I probably wouldn't of had the confidence to get the ball rolling with Tali being a ME2 romance option a few years ago.

And we saw where that went. COMPLETELY OUT OF CONTROL. ahahahahaha

I am no longer a young padawan.


Let's hope "Evil" Chris Priestly doesn't convert you to the dark-side:(

Modifié par Jamie_edmo, 08 août 2011 - 11:12 .


#1279
LPPrince

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Mr. Priestly once slapped me, no joke.

I have never been the same.

But anywhoozle, BACK TO DA2 AND WHAT NEEDS TO CHANGE FOR THE REST OF THE SERIES PLOX-

#1280
TEWR

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well I can always post my ideas into oblivion. Just post it everywhere the topic it pertains to comes up.

Or talk about naked, drunken Oghren. For some reason that always gets a response from John Epler. I think it's because every time he's finally overcome the nightmares, I bring those nightmares back.


EDIT: well, I'll repost my idea for combat in a separate post here so we can talk about that.

Modifié par The Ethereal Writer Redux, 08 août 2011 - 11:14 .


#1281
John Epler

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The Ethereal Writer Redux wrote...

So... it begins....



"Oh, the devs stopped commenting on these posts, maybe mine will be overlooked"

I know I'm not the only one who's ever felt that way. I've been on Bioware forums for YEARS. Everyone goes through that feeling at some point.


Is it bad I feel this way a lot? Because I think some of the things I've suggested have been pretty good ideas, but I feel as if only the fans are really looking at it.


I can certainly understand why one might feel this way. If you're seeing the developers replying to other people but not yourself, there's a certain amount of 'well I guess they're not reading my posts'. And while that's not true (I spend far too much time on these forums, to the point where my fiance often makes pointed remarks that I might bring my work home a little too much), it's never fun to think that you spent a ton of time and effort bringing up a point, only to have it disregarded.

But as a rule, if you're making a good, constructive point - someone's probably read it. If you spend enough time on the forums as a developer, you begin to get a sense of what threads are the most likely to have interesting discussions, or which posters are most likely to make solid, well-considered points. Many of those people gravitate to my friends list - not all of them are there, of course, so I still have to do a little leg work, but I was once a fan too. I know how much passion people have for the games they play, and I know that we don't have a monopoly on good ideas. There's a lot of noise out there, sure, but there's enough signal that I try to keep an eye on the forum as often as I can.

So the short of it is - no, you're not ignored. Are we going to implement or comment on each and every idea out there? No, for a variety of reasons. But we wouldn't keep interacting with the community to this extent if we didn't feel you guys had ideas worth seeing.

#1282
Jamie_edmo

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LPPrince wrote...

Mr. Priestly once slapped me, no joke.

I have never been the same.

But anywhoozle, BACK TO DA2 AND WHAT NEEDS TO CHANGE FOR THE REST OF THE SERIES PLOX-


As intriguing and baffling this is I agree we should get back on topic

#1283
LPPrince

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Mr. Epler now gets TWO Guinnesses from me.

#1284
TEWR

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JohnEpler wrote...

The Ethereal Writer Redux wrote...

So... it begins....



"Oh, the devs stopped commenting on these posts, maybe mine will be overlooked"

I know I'm not the only one who's ever felt that way. I've been on Bioware forums for YEARS. Everyone goes through that feeling at some point.


Is it bad I feel this way a lot? Because I think some of the things I've suggested have been pretty good ideas, but I feel as if only the fans are really looking at it.


I can certainly understand why one might feel this way. If you're seeing the developers replying to other people but not yourself, there's a certain amount of 'well I guess they're not reading my posts'. And while that's not true (I spend far too much time on these forums, to the point where my fiance often makes pointed remarks that I might bring my work home a little too much), it's never fun to think that you spent a ton of time and effort bringing up a point, only to have it disregarded.

But as a rule, if you're making a good, constructive point - someone's probably read it. If you spend enough time on the forums as a developer, you begin to get a sense of what threads are the most likely to have interesting discussions, or which posters are most likely to make solid, well-considered points. Many of those people gravitate to my friends list - not all of them are there, of course, so I still have to do a little leg work, but I was once a fan too. I know how much passion people have for the games they play, and I know that we don't have a monopoly on good ideas. There's a lot of noise out there, sure, but there's enough signal that I try to keep an eye on the forum as often as I can.

So the short of it is - no, you're not ignored. Are we going to implement or comment on each and every idea out there? No, for a variety of reasons. But we wouldn't keep interacting with the community to this extent if we didn't feel you guys had ideas worth seeing.



Okay, that's reassuring. Thank you for that Mr. Epler Image IPB


Also.... see my post above yours. It seems I was right.

#1285
TheAwesomologist

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Sylvianus wrote...

LPPrince wrote...

Hey guys- Just so you know, David Gaider sent me a PM saying that he thinks the thread has moved on to "What I don't like about DA2" so anymore dev posts in here is unlikely.

Just thought I'd bring that up. Sucks, but it is what it is.

I read the thread from the beginning, and  that's exactly the same as I already read. Some People who show their feelings, others who ask questions, others who say what they didn'tt like and what they would like to see changed next time.

Rather than complain, they should tell us what they are interested in discussing and what they see as already acquired to repair. Apart from four areas, I saw nothing that suggested that they will working on other things.

I would love it if the devs pursued something like this, however I don't think it's likely to happen. This thread got big real quick and covered various topics. Perhaps we can break this down, create a few new threads to discuss specific areas such as Gameplay, classes, UI, Art Style, Act 3, etc into sperate threads. Maybe even create a stricter set of posting rules to keep things civil (or just being smart and ignoring the uncivil).

Obviously the devs can only share so much with us, and in many ways "What went wrong with DA2" has been covered. As fans we can only offer ideas that we as individuals would like to see changed/fixed/tweaked/kept so perhaps by simplifying and focusing discussions in particular areas we can keep the conversation with devs alive and healthy without placing too many demands on the devs and without over empowering the fan base.

#1286
nitefyre410

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LPPrince wrote...

Mr. Priestly once slapped me, no joke.

I have never been the same.

But anywhoozle, BACK TO DA2 AND WHAT NEEDS TO CHANGE FOR THE REST OF THE SERIES PLOX-



There must be a definitve non generic   art style.  I am not talking over the top the crazy but  should be  and needs to be difference between the races and some life added some culture because it really all in both games looks the same.. I was just playing DA:O and I was thinking to my would I be able to tell the difference between and  Ferelden and Orlisian if  not for the accent.   The answer is  - No.  

I should be able to tell if something Dwarven, Elven and   Human  made.   The Ancient Elven Armor should not be a reskin with added engravings of  you regular  heavy chain mail armor.

The Dalish are a nomadic   Elves well give the style of dress, armor  and weapons a feel of a nomadic people.

in short  give the game its own soul and  identity... I think(As much as I like Baulders Gate) it may have been a mistake to Dragon Age make a spiritual sucessor  to  that game instead of making it something of its own. 

if this makes any sense it just feels like  Dragon Age has no soul of its own.

Modifié par nitefyre410, 08 août 2011 - 11:24 .


#1287
Wozearly

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MrProliferation wrote...

"Gritty" and "dark" I think are about the most unhelpful words out there to describe anything: be it television shows, movies, video games, comic books, or other forms of literature. "Gritty" seems to mean foul language, sex, graphic violence, and amorality. "Dark" seems to mean horror elements. "Low-fantasy" I would think is a little more helpful because that targets a sub-genre. Dragon Age is more a combination of low and high fantasy. There's more magic and more powerful magic in it than a lot of low fantasy, but it's a lot more morally gray and pessimistic than most high fantasy.


Which is a fair point. Low fantasy is almost certainly a clearer descriptor, and I'd be happy to use it in place of gritty and dark - although as most people refer to low fantasy as being both dark and gritty, we may be on a hiding to nothing. ;)

Persephone wrote...

craigdolphin wrote...

Wozearly
and Redcoat...great posts and my opinion matches pretty closely with
both of you. I didn't like the change in style subjectively, and I felt
it undercut the dark and gritty theme from Origins. 


Out
of honest curiosity: What dark and gritty theme is that? The
story? Nothing dark there, it's as cliché as they come. The
companions? Interesting guys and gals but hardly dark or gritty. Not
even Loghain, if you do recruit him, fits those words. The world? Even
with the Blight around DAO seemed colorful, downright nonchalant in its
prettiness.

Dark and gritty....The Witcher 1 (II much less so,
given how sparkly the graphics are) was dark and gritty. Bioware games
are loads of things but dark and gritty they are not. Not even BG (Which
had exploding bodies ad nauseam as well) was dark and gritty.


Whether something is cliched or not is irrelevant to whether its a dark storyline. Or at least 'comparatively' dark - as you rightly point out, Bioware games are not designed to be packed to the brim full of grimdark and use humour and strains of high fantasy to keep them from going there.

But you asked about what was dark. As an example, you're frequently presented with morally dubious choices, or at the very least some hefty shades of grey. A good example is Avernus. Here's a blood mage who unleased demons in battle and ended up getting trapped in a tower for years...during which he conducted fatal experiments on all the other survivors for their blood. And siding with this guy is the "good" option at Soldier's Peak - very much a case of the lesser of two evils.

Now, the high-fantasy element rescues this by almost always giving you the chance to offer some form of redemption. So you can forgive people like Avernus, Zathrian and Loghain. You can risk your life trying to rescue Connor. You can be an all-round good guy.

But, unlike the typical high fantasy trope, where you MUST be good and always do the good thing like a good little pet hero, in DA:O this is just one option. You also have the opportunity to mete out justice, or seek revenge, or pursue whichever route is likely to give you the greatest gain for your own selfish aims and whimsy.

What I was gunning at by "gritty" was about realism and believability, or at least the illusion of it. Characters who are as moral and immoral, judgemental, biased and treacherous as you could expect from a medieval-style era, warts and all - including your own character.

By dark, as you might have guessed above, I'm thinking of the setting itself. The blight is corrupting the world, everyone is at each others' throats, Loghain's strewn a ton of cowpats on the road to victory and, figuratively speaking, your character has the choice to either pick up the shovel and get busy, or push people into the bovine excrement if they get in the way of his most expedient path.

Now don't get me wrong - DA2 did a number of these things too. But for me it didn't add up as strongly - incredibly hard to dissect exactly why, but in my case it was a combination of the changes in style, my perception of my own power, place in the world and motivations, a general lack of empathy with other characters (NPCs and companions) and a less broad variety of things that could all go south from a moral perspective.

Yes, there were some brilliantly difficult decisions in DA2. But personally, and this is highly subjective, the decisions in Origins felt more frequent, more impactful, and I was more inclined to care about the outcome...even if its most notable in-game effect was only a change to the ending narrative. As mentioned in an earlier thread, the fact that you could end up with about two thirds of your companions storming out on you or trying to kill you is not something you would expect from a typical high fantasy game...and that level of depth just seemed missing in DA2.

Modifié par Wozearly, 08 août 2011 - 11:23 .


#1288
Jamie_edmo

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nitefyre410 wrote...

There must be a definitve non generic   art style.  I am not talking over the top the crazy but  should be  and needs to be difference between the races and some life added some culture because it really all in both games looks the same.. I was just playing DA:O and I was thinking to my would I be able to tell the difference between and Ferelden and Orlisian if  not for the accent.   The answer is  - No.  
 


Well to be fair could you tell the difference between somebody from England, Ireland, France, Germany or America if not for the accent, not always

#1289
LPPrince

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I think with Orlais and Ferelden being different, the outfits would be vastly more colorful, vibrant, and eye catching in the former.

With Orlesians you'd see feathers, bright colors, outlandish outfits.

You wouldn't see a brown, beige, or gray on them if you went looking.

So I think I'd definitely be able to tell them apart(along with the accent) if they went this route.

#1290
Kothoses Rothenkisal

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52 pages of mostly constructive Dialogue and for the most part it has not even ended up as a circular argument. I think that proves the initial point that if empowered a community / developer relationship can be a very productive one.

One thing has me curious though can we expect to see at any point a return to the emphasis on companions that was present in games like Kotor and Jade Empire, the companion stories in those games were almost as interesting as the protagonists story and kept me coming back for multiple plays where as a story thats just about my character or a place at best is only going to see me playing once or twice.

Also have Bioware any interest in building an open world game with a strong narrative or will we see more location specific approaches from them?

#1291
Jamie_edmo

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LPPrince wrote...

I think with Orlais and Ferelden being different, the outfits would be vastly more colorful, vibrant, and eye catching in the former.

With Orlesians you'd see feathers, bright colors, outlandish outfits.

You wouldn't see a brown, beige, or gray on them if you went looking.

So I think I'd definitely be able to tell them apart(along with the accent) if they went this route.


Maybe in their native countries but ones that are living in Ferelden for example will most probably have bought their style of clothes and so the only way to identify them would be by their accents, the countries are quite quite close to so physically they will most likely be similar.

If DA3 is set in Orlais i hope the people are dressed in outlandish outfits though.

#1292
nitefyre410

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Jamie_edmo wrote...

nitefyre410 wrote...

There must be a definitve non generic   art style.  I am not talking over the top the crazy but  should be  and needs to be difference between the races and some life added some culture because it really all in both games looks the same.. I was just playing DA:O and I was thinking to my would I be able to tell the difference between and Ferelden and Orlisian if  not for the accent.   The answer is  - No.  
 


Well to be fair could you tell the difference between somebody from England, Ireland, France, Germany or America if not for the accent, not always



True but each Country does have something that sets it  apart   each other.   Cultural differences mainly- the Accent was  first thing that game to mind.

#1293
LPPrince

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Jamie_edmo wrote...

Edit: Plus i totally agree with your long winded post on page 41, and just to add if anyone from BW is still reading this thread i prefered the music in DA:O, i didnt hate DA2's music by any means, just liked Origins' better, thats something that hasn't been mentioned too much and just to add that it isnt meant in a let's hate DA2 way either. 




Just noticed this. Inon Zur, who worked on DAO and DA2's music, said that he was a bit rushed to finish DA2's.

Take from that what you will.

#1294
TEWR

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I actually preferred DA2's music. some of it was reused from Origins, but a lot of it was new and I thought it was superior to DAO's.

#1295
Jamie_edmo

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LPPrince wrote...

Jamie_edmo wrote...

Edit: Plus i totally agree with your long winded post on page 41, and just to add if anyone from BW is still reading this thread i prefered the music in DA:O, i didnt hate DA2's music by any means, just liked Origins' better, thats something that hasn't been mentioned too much and just to add that it isnt meant in a let's hate DA2 way either. 




Just noticed this. Inon Zur, who worked on DAO and DA2's music, said that he was a bit rushed to finish DA2's.

Take from that what you will.


Yeah, I have read that I try not to read too much into it (conspiracy!!!!!) lol just kidding, but the DA:O music was far more "epic" and varied its not really bioware's fault if music is bad, not that it was, i wonder how much say Bioware have in that, its obviously subjective though

#1296
LPPrince

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Nothing as good as Leliana's Song in DAO. DA2 didn't have ANYTHING that good.

That's a moment in DAO I'll never forget.

DA2 on the other hand, forgettable. Music wise and dare I say it, entirely.

Modifié par LPPrince, 08 août 2011 - 11:47 .


#1297
nitefyre410

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LPPrince wrote...

Jamie_edmo wrote...

Edit: Plus i totally agree with your long winded post on page 41, and just to add if anyone from BW is still reading this thread i prefered the music in DA:O, i didnt hate DA2's music by any means, just liked Origins' better, thats something that hasn't been mentioned too much and just to add that it isnt meant in a let's hate DA2 way either. 




Just noticed this. Inon Zur, who worked on DAO and DA2's music, said that he was a bit rushed to finish DA2's.

Take from that what you will.


I think  both Soundtracks were a   leaning a little to much on the brass section when  it to some themes.  

The  romance themse of DA 2  I like better  adding the violin but more emotion into theme 

Modifié par nitefyre410, 08 août 2011 - 11:50 .


#1298
Jamie_edmo

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LPPrince wrote...

Nothing as good as Leliana's Song in DAO. DA2 didn't have ANYTHING that good.

That's a moment in DAO I'll never forget.

DA2 on the other hand, forgettable. Music wise and dare I say it, entirely.


Music wise there was a few from DA2 that i remember, main theme, fenris and qunari, i hope the camp theme returns for DA3, thats the best one from DA:O

Modifié par Jamie_edmo, 08 août 2011 - 11:49 .


#1299
Realmzmaster

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LPPrince wrote...

Jamie_edmo wrote...

Edit: Plus i totally agree with your long winded post on page 41, and just to add if anyone from BW is still reading this thread i prefered the music in DA:O, i didnt hate DA2's music by any means, just liked Origins' better, thats something that hasn't been mentioned too much and just to add that it isnt meant in a let's hate DA2 way either. 




Just noticed this. Inon Zur, who worked on DAO and DA2's music, said that he was a bit rushed to finish DA2's.

Take from that what you will.


I think that has to do with the short development cycle. I find it interesting that people say go back to the music in DAO when the composer for both games is the same. Most of the DAO team made DA2. The lead writers , programmers, artists are the same. Check the credits for both games. The team have not changed that much.

The writers and designers give the composer a general idea and some specifics of the game usually in the form of a storyboard. The composer then gets his or her creative juices flowing. The music will be demonstrated and decisions made on what to include and exclude.

#1300
Redcoat

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A bit off-topic, but I've always been curious as to how a composer goes about scoring a game. Obviously he'd need some sort of context for whatever piece of music he's composing, but how is that context communicated, exactly? Is it just a short description ("This piece should be dramatic, this piece should be sad, this piece should be romantic, etc), or does the composer actually have the full scene presented to him?