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Dragon Age 2 reception and community discussed


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#1301
LPPrince

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My favorite tracks from DA2- Qunari on the Rise, Fenris' theme.

My favorites from DAO-

Leliana's Song, The DAO theme, Human Nobility, I Am The One, etc etc

I could keep going, but I'll stop. lol

Modifié par LPPrince, 08 août 2011 - 11:52 .


#1302
nitefyre410

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Redcoat wrote...

A bit off-topic, but I've always been curious as to how a composer goes about scoring a game. Obviously he'd need some sort of context for whatever piece of music he's composing, but how is that context communicated, exactly? Is it just a short description ("This piece should be dramatic, this piece should be sad, this piece should be romantic, etc), or does the composer actually have the full scene presented to him?



Almost the same way the go about it for a movie. They get  basic kind of outline of what is going to happen in  game.    There the player is going fighting so we need X, and here  will be a  romantic   interaction so we need something more low key.

#1303
Mike_Neel

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This thread seems to be more like the constructive criticism thread at this point. We seem to now be weighing in more on the changes we do or don't like seen taken in the DA franchise now.

But since we're all playing boardroom brainstorming I'll join in some more. I'd like to see more variety in companion interactions like in DA2 over DAO. Maybe it's the time progression as well but I really liked coming back to my companions and hearing how they've been over the years, what they did, what they're looking at, and so forth. It made them feel...I dunno...more real I guess. To know that they had lives outside of waiting at home or in camp for me to pick them to join me on my adventure. They had their own lives. Their own adventure. I may have not seen them wandering the town sure, every game has its technical limitations after all, but I liked at least hearing what they had been up to or what they were sticking their noses in.

It's a direction I'd like to see the DA franchise continue following, as well as not just bioware but other games as well.

#1304
LPPrince

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Good. DA2 needs PLENTY of constructive criticism.

#1305
Jamie_edmo

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Well the point about the thread originally was how to present valid criticism and praise in a way that is not ranty and allows devs to collect or something like that, and despite a rough patch about 10 pages ago i think were doing a good job.........maybe

#1306
KnightofPhoenix

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I'd like to see more moments like Leiana's song. It was meaningless, and yet awesome. Watching some of the companions' react to it....etc etc.

So more "group moments" like that and not only "one on one"s between PC and companion. Group activities such as debates, hunting, partying...etc etc. It would convey the idea of being part of a group better, and would make them feel more like real people.

DA2 teased us with this, but didn't let us join in with Merril and Isabela in their card game, or talk to both Anders and Varric...etc.

Modifié par KnightofPhoenix, 09 août 2011 - 12:04 .


#1307
SarEnyaDor

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Have you done Legacy yet, KoP? There are alot of group conversations if you have the right group of companions.

#1308
KnightofPhoenix

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SarEnyaDor wrote...

Have you done Legacy yet, KoP? There are alot of group conversations if you have the right group of companions.


No, and not planning to.

But I did not know that. That's a good sign. Was thinking more of actual activities and not just convos, but it's good if they seem to be headed towards that direction.

Modifié par KnightofPhoenix, 09 août 2011 - 12:07 .


#1309
LPPrince

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I want more group conversations like the initial conversation between The Warden, Alistair, and Morrigan at the entrance to Lothering.

That was lovely. But it shouldn't be done more than necessary.

The reason I liked it so much was that it introduced all the places we'd have to go throughout the game at once and let us get a good grasp of who Morrigan and Alistair were, along with their relationship with each other.

That, and it only happened once. So it meant a lot to me.

#1310
nitefyre410

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KnightofPhoenix wrote...

I'd like to see more moments like Leiana's song. It was meaningless, and yet awesome. Watching some of the companions' react to it....etc etc.

So more "group moments" like that and not only "one on one"s between PC and companion. Group activities such as debates, hunting, partying...etc etc. It would convey the idea of being part of a group better, and would make them feel more like real people.

DA2 teased us with this, but didn't let us join in with Merril and Isabela in their card game, or talk to both Anders and Varric...etc.

 

I can't agrue with Xanatos Avatar  on this - though if they do  another Leliana's song   they need to record the song fit the setting  and synch the voice better with character model.

#1311
LPPrince

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Also, if Leliana came back in DA2-

BRING. BACK. DUNCAN.

Story time-

The Darkspawn didn't kill him. They took him in to study him, see if they could use him to reverse the taint in themselves. Through research and experiments, they rid him of his own taint, but did not find a way to use this to their own advantage. He escapes, is on the run from the darkspawn, and without his Grey Warden benefits helping him, he's going to need help from the one person who he helped build into his successor-

Enter "The Warden Rises" DLC. For......oh damn, no more DLC for Origins.

Uhh...

FIDDLESTICKS.

Modifié par LPPrince, 09 août 2011 - 12:17 .


#1312
Sylvius the Mad

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hoorayforicecream wrote...

I understand that your personal goal seems to be trying to emulate a pen and paper experience as closely as possible without the necessity of other people, but as far as I can tell, that's not the goal Bioware has in mind.

It doesn't matter what their goal is.  It matters whether the features they want to include will allow me to play the game as I prefer.  Some of their features do.  Some of them don't.

That's why I voiced my support when Mike said they were investigating making ambient dialogue interactive, because interactive ambient dialogue is exactly what I've been asking for for the last 7 years.

#1313
Persephone

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KnightofPhoenix wrote...

I'd like to see more moments like Leiana's song. It was meaningless, and yet awesome. Watching some of the companions' react to it....etc etc.

So more "group moments" like that and not only "one on one"s between PC and companion. Group activities such as debates, hunting, partying...etc etc. It would convey the idea of being part of a group better, and would make them feel more like real people.

DA2 teased us with this, but didn't let us join in with Merril and Isabela in their card game, or talk to both Anders and Varric...etc.


This, ABSOLUTELY.

I loved the multi combo banters in DAII and Legacy. I want more of that. Much more!

#1314
LPPrince

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Still refuse to support DA2 in any way, so tell me, how is Legacy?

(I'd check the wikia to get a grasp of it but every time I do my browser crashes)

#1315
TEWR

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Legacy is great. It's what the game could've been had it been given more time.

#1316
Sylvianus

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TheAwesomologist wrote...
I would love it if the devs pursued something like this, however I don't think it's likely to happen. This thread got big real quick and covered various topics. Perhaps we can break this down, create a few new threads to discuss specific areas such as Gameplay, classes, UI, Art Style, Act 3, etc into sperate threads. Maybe even create a stricter set of posting rules to keep things civil (or just being smart and ignoring the uncivil).

Obviously the devs can only share so much with us, and in many ways "What went wrong with DA2" has been covered. As fans we can only offer ideas that we as individuals would like to see changed/fixed/tweaked/kept so perhaps by simplifying and focusing discussions in particular areas we can keep the conversation with devs alive and healthy without placing too many demands on the devs and without over empowering the fan base.

I still do not know what they really want from us in this topic, since everything is absolutely discussed. The final pages I read are simply  flood or requests like the ten previous pages without the flood. But whatever, I give up since the the utility still escapes me. :happy:

But I do agree, It would be better to discuss specific areas into separate threads. There is no real clarity or structure, difficult to follow, except for feedback so I read endless. And this is where I asked what is different from the rest and what they expected really from this thread.

Modifié par Sylvianus, 09 août 2011 - 12:35 .


#1317
LPPrince

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That's still not reassuring, cause I'm willing to bet the art style is exactly the same and I dread having to look at it again to get the damn "Supplier" achievement which is the only one I have left.

*still wishes the patch let people who already collected everything get the achievement*

#1318
Guest_Puddi III_*

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The Ethereal Writer Redux wrote...

Legacy is great. It's what the game could've been had it been given more time.


Quite right.

The art style, it is the same, but there's more attention to detail in the environments this time around, and none of them are recycled. It's quite nice IMO, I especially like the area at the base of the tower.

#1319
LPPrince

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Well, as long as SOMEONE's enjoying it, I'm happy for you guys.

#1320
AngryFrozenWater

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There is a lot of generic gear that have stats that are very close to each other. A lot of those stats have little noticeable impact. An example is the health or stamina generation during combat. I can't remember that these ever brought me any advantage. It almost feels like they are chosen to have little to no impact to reduce balance issues. I think it would make more sense to have higher values that actually do something. If that raises balance issues then another stat can be used to compensate. Example: An armor with X health generation could be accompanied by a reduction in stamina generation.

#1321
naledgeborn

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@LPP
I was in the same boat. Dude, Legacy is worth it. If DA2 was falling off a cliff, Legacy is the hand that pulls it up.

Modifié par naledgeborn, 09 août 2011 - 12:44 .


#1322
Guest_Puddi III_*

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The bonuses are just really low per point. In Origins if you had +1 mana regeneration, I believe that added +1 mana for every "tick" (not sure, but it was certainly noticable). With DA2's, I believe +1 amounts to something like a hundredth of a percent of your total mana per tick. There's a detailed breakdown about it somewhere around here.

Modifié par Filament, 09 août 2011 - 12:46 .


#1323
devSin

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LPPrince wrote...

That's still not reassuring, cause I'm willing to bet the art style is exactly the same

The art is fair. Although I despise most his concepts (whoever he is), the genlocks worked for me in the game (the way they moved just seemed to work for me). I look forward to seeing them used as swarms in DA3. And the way they camouflaged the alphas was a particular bit of brilliance IMO.

You probably wouldn't like it if you don't like the game, and I'm not the biggest fan of its staged fights, but I don't think there were many places where it was any worse than the vanilla content.

Filament wrote...

The bonuses are just really low per point. In Origins if you had +1 mana regeneration, I believe that added +1 mana for every "tick" (not sure, but it was certainly noticable). With DA2's, I believe +1 amounts to something like a hundredth of a percent of your total mana per tick. There's a detailed breakdown about it somewhere around here.

This really bothered me too (this was behind my "absolute vs. percentage" comment somewhere earlier). Toward the end, you can still find a +1 armor item? Really? Not 1% but 1/1000 of 1% (against normal rank) given the way the absolute values add up? +15 Defense? These values make no sense.

The base regeneration from a Spirit Healer in that mode is +100, and it's not enough to really keep you from dying much. And the upgrade raises it to +200. So imagine how worthless that +2 regen rate really is. Why waste my time with that junk as an item property?

Modifié par devSin, 09 août 2011 - 12:55 .


#1324
LPPrince

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naledgeborn wrote...

@LPP
I was in the same boat. Dude, Legacy is worth it. If DA2 was falling off a cliff, Legacy is the hand that pulls it up.


Still not going to get it, cause my biggest gripe is the art style, and you know. Same thing, so I can't get it. Plus, I will not break my "will not support DA2 any further" claim. But, fun note this reminded me of-

I feel like DA2 was Ephialtes(that humpbacked dude from 300, if you saw the movie) and DAO was The Spartan Army.

#1325
Kothoses Rothenkisal

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Mike_Neel wrote...

This thread seems to be more like the constructive criticism thread at this point. We seem to now be weighing in more on the changes we do or don't like seen taken in the DA franchise now.


This is why we have had something of a downtrend in the amount of BW posts in here.  Intitially it was a discussion about how the community get involved in influencing change and progress, but since there were dev posts a lot of people have just thought "ohh look devs, lets post in here" .  It did however serve the purpose of proving that if you present your self in a rational way, give good commentary and feedback you can get the interaction you desire so on that score the thread probably ran its course already.

Now whats left is to discuss what was already said really, so in that sense it becomes a "what I like and what I dont like" thread, rather than a discussion of how to further enable two way dialogues.

In some ways thats good in others bad, but my own attempts to get things back towards the initial topic seem to get lost in the sea of "I want this in DA 3" so we go with the flow.