My favorites from DAO-
Leliana's Song, The DAO theme, Human Nobility, I Am The One, etc etc
I could keep going, but I'll stop. lol
Modifié par LPPrince, 08 août 2011 - 11:52 .
Modifié par LPPrince, 08 août 2011 - 11:52 .
Redcoat wrote...
A bit off-topic, but I've always been curious as to how a composer goes about scoring a game. Obviously he'd need some sort of context for whatever piece of music he's composing, but how is that context communicated, exactly? Is it just a short description ("This piece should be dramatic, this piece should be sad, this piece should be romantic, etc), or does the composer actually have the full scene presented to him?
Modifié par KnightofPhoenix, 09 août 2011 - 12:04 .
SarEnyaDor wrote...
Have you done Legacy yet, KoP? There are alot of group conversations if you have the right group of companions.
Modifié par KnightofPhoenix, 09 août 2011 - 12:07 .
KnightofPhoenix wrote...
I'd like to see more moments like Leiana's song. It was meaningless, and yet awesome. Watching some of the companions' react to it....etc etc.
So more "group moments" like that and not only "one on one"s between PC and companion. Group activities such as debates, hunting, partying...etc etc. It would convey the idea of being part of a group better, and would make them feel more like real people.
DA2 teased us with this, but didn't let us join in with Merril and Isabela in their card game, or talk to both Anders and Varric...etc.
Modifié par LPPrince, 09 août 2011 - 12:17 .
It doesn't matter what their goal is. It matters whether the features they want to include will allow me to play the game as I prefer. Some of their features do. Some of them don't.hoorayforicecream wrote...
I understand that your personal goal seems to be trying to emulate a pen and paper experience as closely as possible without the necessity of other people, but as far as I can tell, that's not the goal Bioware has in mind.
KnightofPhoenix wrote...
I'd like to see more moments like Leiana's song. It was meaningless, and yet awesome. Watching some of the companions' react to it....etc etc.
So more "group moments" like that and not only "one on one"s between PC and companion. Group activities such as debates, hunting, partying...etc etc. It would convey the idea of being part of a group better, and would make them feel more like real people.
DA2 teased us with this, but didn't let us join in with Merril and Isabela in their card game, or talk to both Anders and Varric...etc.
I still do not know what they really want from us in this topic, since everything is absolutely discussed. The final pages I read are simply flood or requests like the ten previous pages without the flood. But whatever, I give up since the the utility still escapes me. :happy:TheAwesomologist wrote...
I would love it if the devs pursued something like this, however I don't think it's likely to happen. This thread got big real quick and covered various topics. Perhaps we can break this down, create a few new threads to discuss specific areas such as Gameplay, classes, UI, Art Style, Act 3, etc into sperate threads. Maybe even create a stricter set of posting rules to keep things civil (or just being smart and ignoring the uncivil).
Obviously the devs can only share so much with us, and in many ways "What went wrong with DA2" has been covered. As fans we can only offer ideas that we as individuals would like to see changed/fixed/tweaked/kept so perhaps by simplifying and focusing discussions in particular areas we can keep the conversation with devs alive and healthy without placing too many demands on the devs and without over empowering the fan base.
Modifié par Sylvianus, 09 août 2011 - 12:35 .
Guest_Puddi III_*
The Ethereal Writer Redux wrote...
Legacy is great. It's what the game could've been had it been given more time.
Modifié par naledgeborn, 09 août 2011 - 12:44 .
Guest_Puddi III_*
Modifié par Filament, 09 août 2011 - 12:46 .
The art is fair. Although I despise most his concepts (whoever he is), the genlocks worked for me in the game (the way they moved just seemed to work for me). I look forward to seeing them used as swarms in DA3. And the way they camouflaged the alphas was a particular bit of brilliance IMO.LPPrince wrote...
That's still not reassuring, cause I'm willing to bet the art style is exactly the same
This really bothered me too (this was behind my "absolute vs. percentage" comment somewhere earlier). Toward the end, you can still find a +1 armor item? Really? Not 1% but 1/1000 of 1% (against normal rank) given the way the absolute values add up? +15 Defense? These values make no sense.Filament wrote...
The bonuses are just really low per point. In Origins if you had +1 mana regeneration, I believe that added +1 mana for every "tick" (not sure, but it was certainly noticable). With DA2's, I believe +1 amounts to something like a hundredth of a percent of your total mana per tick. There's a detailed breakdown about it somewhere around here.
Modifié par devSin, 09 août 2011 - 12:55 .
naledgeborn wrote...
@LPP
I was in the same boat. Dude, Legacy is worth it. If DA2 was falling off a cliff, Legacy is the hand that pulls it up.
Mike_Neel wrote...
This thread seems to be more like the constructive criticism thread at this point. We seem to now be weighing in more on the changes we do or don't like seen taken in the DA franchise now.