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Dragon Age 2 reception and community discussed


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#1326
nitefyre410

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LPPrince wrote...

naledgeborn wrote...

@LPP
I was in the same boat. Dude, Legacy is worth it. If DA2 was falling off a cliff, Legacy is the hand that pulls it up.


Still not going to get it, cause my biggest gripe is the art style, and you know. Same thing, so I can't get it. Plus, I will not break my "will not support DA2 any further" claim. But, fun note this reminded me of-

I feel like DA2 was Ephialtes(that humpbacked dude from 300, if you saw the movie) and DAO was The Spartan Army.

  

So you saving that  DA :o was so exclusive that  it engineered its own down  fall by leaving a man who may  not have looked  like a spartan but had the heart of one  and was  willing to fight with  them inspite of his  short comings and limitations.  :whistle:

Great movie by the way

Modifié par nitefyre410, 09 août 2011 - 12:56 .


#1327
LPPrince

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I'm saying DA2 is a failure compared to DAO in my opinion.

Oh, and it conspired with DAO's enemies to take it down so that it could take its place, that too.

........

#1328
nitefyre410

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LPPrince wrote...

I'm saying DA2 is a failure compared to DAO in my opinion.

Oh, and it conspired with DAO's enemies to take it down so that it could take its place, that too.

........



But the one only reason that  DA:2 conspired with its enemies was because DA: drove it way  into its enemies  arms.


Okay Imma stop messing with you now

#1329
caridounette

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I have not been reading this forum for a many weeks and i am very happy to see a tread as interesting as this one. This kind of interaction between the devs and the fans and all the little insight on the technical side of things and where the franchise is going makes me care about the game.

Caring about he game/universe is one of the key aspect for me to decide if I will buy some DLC product for a RPG game (compared to co-op games where it really depends if my friends bought the new maps or not). Thats why i enjoy to see something else then 'DA2 sucked' on the forums. Interaction and tidbits of where DA is going keeps the game fresh in my mind and in my active game library. I think im gonna get me Legacy this weekend.

#1330
Kothoses Rothenkisal

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caridounette wrote...

I have not been reading this forum for a many weeks and i am very happy to see a tread as interesting as this one. This kind of interaction between the devs and the fans and all the little insight on the technical side of things and where the franchise is going makes me care about the game.

Caring about he game/universe is one of the key aspect for me to decide if I will buy some DLC product for a RPG game (compared to co-op games where it really depends if my friends bought the new maps or not). Thats why i enjoy to see something else then 'DA2 sucked' on the forums. Interaction and tidbits of where DA is going keeps the game fresh in my mind and in my active game library. I think im gonna get me Legacy this weekend.


Can I ask was the community dev interaction the main reason for you deciding to buy Legacy? 

#1331
Dromo Varl

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[Unnecessary insults removed]

Modifié par JohnEpler, 09 août 2011 - 01:36 .


#1332
caridounette

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@ Kothoses Rothenkisal

Sorry if the first post was unclear.

For me to be interested in buying a DLC item for a RPG game, i need to keep contact with my character (his motives, goals, favorite companions, etc) and the universe he lives in (main factions and what not). That wouldnt be necessary for a game like lets say L4D. All I need for that one is that my friends keep playing every now and then and do buy the DLC material.

A good way to keep a game "alive" that is to keep it in my active library and fresh to my mind is to read on the forums little things that spark my interest, explanations of what the devs wanted to achieve, the opinions of fellow posters, etc.

I did not read the whole tread obviously but I read a few of the interesting pages at the beginning and it is good to see something worth my reading time on the forum. Not that I dislike the critics (there was much to improve on DA2 in my mind) but the tone seems to have changed a bit so i might regain interest in the DA franchise and its forum.

After reading the reviews of Legacy and the improvement that could be aimed for in the next DLCs/expac/DA3 I feel like developing my Hawke isnt a total waste of time (as far as such a critera hold true for games). I wanna reconnect with my character (its always hard to do when you go back to a RPG and dont start up from scratch with a new character. Then again a new character is a huge time invesment) and i also want to see what changes the devs made so i can contribut to discussions.

In other words, positive discussions (not empty praises mind you) make forums a nice place to keep a game alive and that, at least for me, means i might be more interested in DLC material.

#1333
Gunderic

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Mike Laidlaw wrote...

Let's be frank. To my understanding the "Bioware wants to appeal to the Call of Duty crowd" myth devloped like this:

  • Greg Zeschuk comments in an interview that Bioware aspires to sell to a larger audience, and that numbers like Call of Duty's 10 million are the long-term goal.
  • DAII's combat is, in fact,  faster, and more "actiony." Some RPG elements are removed (skills), and others are changed (iconic follower armor, rather than complete customization).
  • Magical Alchemy happens and "Apparently Dragon Age only wants Call of Duty players to play their game." is the result.
In truth, what we would like is for there to be 10 million RPG fans out there, not to toss aside RPG fans. If anything, I suspect that we didn't put enough focus on stats, cross-class combos, and so on in our message, which would have helped.

And to be really honest, if we were dead-set on cutting RPG systems, we could have cut much, much deeper.

Very reassuring!

#1334
AloraKast

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Kothoses Rothenkisal wrote...

Mike_Neel wrote...

This thread seems to be more like the constructive criticism thread at this point. We seem to now be weighing in more on the changes we do or don't like seen taken in the DA franchise now.


This is why we have had something of a downtrend in the amount of BW posts in here.  Intitially it was a discussion about how the community get involved in influencing change and progress, but since there were dev posts a lot of people have just thought "ohh look devs, lets post in here" .  It did however serve the purpose of proving that if you present your self in a rational way, give good commentary and feedback you can get the interaction you desire so on that score the thread probably ran its course already.

Now whats left is to discuss what was already said really, so in that sense it becomes a "what I like and what I dont like" thread, rather than a discussion of how to further enable two way dialogues.

In some ways thats good in others bad, but my own attempts to get things back towards the initial topic seem to get lost in the sea of "I want this in DA 3" so we go with the flow.


You know Kothoses, this makes me ponder...

I have thoroughly enjoyed following this thread and even made a few posts :o, the community interaction has been fantastic and the dev participation has been truly amazing (FYI, as much as the devs ADORE tears, kisses seem to work as well - Mike gets a plate of fresh out of the oven, ooey gooey brownies for being the first dev evah to directly reply - yes, I'm still a bit starstruck... either that or you can always follow TEWR's suggestion about images of drunk, naked Oghren, which somehow seem to make Monsieur Epler come out of the woodwork ;)).

Seriously though, this has been such a tremendously enlightening experience, being on here, following the discussions between the community and the devs. The level of discussion has been positively marvellous and it all felt so natural, on that human level. I truly wish that we could enjoy more of such interactions. Perhaps what made it so was the atmosphere created in this thread, without any expectations, without restrictions (in a sence that this thread has evolved so much, we covered so many different topics, it's quite astouding really), this carefree, welcoming atmosphere where everyone (community and dev alike) felt safe to come and interact with each other. Perhpas my impressions are a bit off but I got the sense that the atmosphere that was created here (which began by rational and articulate community members coming here and voicing their opinion and providing ideas) made everyone feel safe and welcomed, perhaps some of the super tight control that the devs have learned to adopt over time while skimming these forums was relaxed a bit, perhaps this understanding came to be that while yes, the devs are around and interacting, please by no means take anything and everything what is said in this casual environment as set in stone. Things change, plans don't pan out for whatever reason, decisions are made down the line that go against what we had planned before... we merely have to keep that in mind. Of course, there still remains some measure of control and I certainly don't expect the devs to tell us everything they are working on, reveal all their secrets, but I got the feeling that the death grip of a control that the devs have learned to adopt was relaxed somewhat and thus we ended up with the splendid experience of community and dev interaction... in a relaxed, informal environment.

And I have thoroughly enjoyed experiencing that human connection of community and dev involvement and can only hope to experience it again in the future. :wub:

Of course, I could be totally off in my interpretation, but there you have it.

But anyways, my point. Yes, I have been thinking that there is only so much feedback the devs can take into consideration, right? Especially with a product like DA2, after a while it must get terribly draining to be hearing the same "flaws" or dislikes being pointed out time and again... or hearing the same old discussions on the subject that people can't agree on. It's all subjective anyways and we really can't expect for the devs to come on these forums and state the same answers or comments to the same old debates over and over again. So I wonder, at what point do these debates become redundant and the devs - and some of the community even - don't bother participating, for what can we say that hasn't been said already? But at the same time, discussions can certainly be productive and yield debates among the dev team themselves, as evidence by this thread. In our many discussions, HFIC brought up a very interesting counter-argument to the old discussion of Kirkwall being lifeless, etc. Which in turn spurred a discussion among the dev team. So my question is, at what point in the various debates do we say, "Ok, we have covered these topics so many times, debated the different points of view to death, everyone must be intimately aware about the subject matter and there couldn't possibly be any new ideas or points of view on this subject to be taken into consideration, so let's just not bother with rehashing the same old for the gazillionth time, eh?"

Furthermore, I am still curious about the issue of subjectivity and how, if at all, does that factor into the decision making process for the next product.

Apologies if this rantish post doesn't make much sense, it is rather late and I am tired. I just wanted to thank Kothoses for creating this thread and giving us this opportunity, this platform for mature and rational discussion, I'd like to thank all of you for creating the welcoming atmosphere found in this thread and I'd like to thank the devs for coming in here, sticking their necks out (perhaps even getting in trouble with PR ^_^) and interacting with us on that (what I perceive to be) human and free level. It has been a truly amazing experience. Let's all work towards making more of these possible.

PS. LPPrince, I really like your "The Warden Rises" story. Please, would you continue? Am curious as to what happens next. :D

#1335
Blastback

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Persephone wrote...

KnightofPhoenix wrote...

I'd like to see more moments like Leiana's song. It was meaningless, and yet awesome. Watching some of the companions' react to it....etc etc.

So more "group moments" like that and not only "one on one"s between PC and companion. Group activities such as debates, hunting, partying...etc etc. It would convey the idea of being part of a group better, and would make them feel more like real people.

DA2 teased us with this, but didn't let us join in with Merril and Isabela in their card game, or talk to both Anders and Varric...etc.


This, ABSOLUTELY.

I loved the multi combo banters in DAII and Legacy. I want more of that. Much more!

Yes. Yesyesyesyesyesyes!

#1336
bEVEsthda

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Sylvianus wrote...
I still do not know what they really want from us in this topic, since everything is absolutely discussed. The final pages I read are simply  flood or requests like the ten previous pages without the flood. But whatever, I give up since the the utility still escapes me. :happy:


Basically, I think Bioware would prefer to only listen to criticism which they themselves can agree on and see. I said "prefer to only", not "only". This also seem to mean exactly the same criticism that fans of DA2  recognize. And which these fans (who liked and enjoyed DA2) dutifully posts as "constructive".
So we get all this "awesome discussion here, thankyou", "re-used areas", "falling waves", "companions armor", and "we showed you we listened with Legacy" (and to be fair, people who enjoyed DA2 seem to like Legacy even better).
Pats on the back all around. In a way that's very natural. It's not possible to act on something one doesn't understand. And there are likely considerable investments made into DA II. Both technical/time/economical and emotional.

What does all this mean? Bioware wants DA II. They're ok to make it a bit better by slicking up a few faults that seem glaring to some people.
But Bioware are not OK with trashing DA II. They still want DA3 = DA II:2. Every reason why they originally wanted to have DA II is still in play. They're asking for ideas that might sugar the deal. Sugar the deal for who? Well, beats me. Image IPB

Modifié par bEVEsthda, 09 août 2011 - 02:31 .


#1337
Blastback

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On a different note, is re-implementing non combat skills
being considered? I'd love to see skills be implemented the way they were in
KotOR again.

Modifié par Blastback, 09 août 2011 - 02:33 .


#1338
Addai

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Kothoses Rothenkisal wrote...

Mike_Neel wrote...

This thread seems to be more like the constructive criticism thread at this point. We seem to now be weighing in more on the changes we do or don't like seen taken in the DA franchise now.


This is why we have had something of a downtrend in the amount of BW posts in here.  Intitially it was a discussion about how the community get involved in influencing change and progress, but since there were dev posts a lot of people have just thought "ohh look devs, lets post in here" .  It did however serve the purpose of proving that if you present your self in a rational way, give good commentary and feedback you can get the interaction you desire so on that score the thread probably ran its course already.

Now whats left is to discuss what was already said really, so in that sense it becomes a "what I like and what I dont like" thread, rather than a discussion of how to further enable two way dialogues.

In some ways thats good in others bad, but my own attempts to get things back towards the initial topic seem to get lost in the sea of "I want this in DA 3" so we go with the flow.

I'm not sure what you hope to accomplish, tbh.  The people who are fairly mature and self-controlled already know how to have a rational conversation, though sometimes fail in practice.  And the younger or more trigger-happy types or those who come to the internet to work out their frustrations.... these aren't going to respond to polite lectures on better behavior.

That's at least why I never responded to the OP, but to offshoot topics.

Modifié par Addai67, 09 août 2011 - 03:47 .


#1339
FieryDove

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LPPrince wrote...

Still refuse to support DA2 in any way, so tell me, how is Legacy?

(I'd check the wikia to get a grasp of it but every time I do my browser crashes)


I liked it a lot.

But am waiting on a possible patch for half my characters to play it. There are like 6 youtube videos of dialogue/banter that were recorded and quite a bit isn't firing.

It appears no one knows if its supposed to be in or not except with the Hawke/Fenris talks that are different than all the others. Why are they different? Image IPB

sigh

#1340
Gunderic

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Cutlass Jack wrote...

^The obvious solution is to have 'Technical Difficulties' on release week so we're all forced to go post about the game on the CD Projekt forums.
Image IPB


Yeah. If Dragon Age 3 is as good as the Witcher 2 that is.

Otherwise you'd just get laughed at.

#1341
b1322

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I honestly thank Bioware for commenting on this thread, especielly Mike Laidlaw has replied to many of my comments and questions which means a lot to me since I like a lot of others have concerns about how DA3 will turn out, so its nice to get some idea about what direction Bioware is going.
My post may not be remembered since I keep changing my profile picture but I will state some of my opinions here again:

As I wrote several posts back, to me, DA1 and DA2 is like night and day. I started out playing DA2 and I will be honest and say that I played it like 10 times because I liked it so much, it was after that I decided to play DA1 and then I saw the major differences. I hadnt played DA1 first because of the "slow" fighting system but once the story began I got over it very quickly, it didnt matter and now I love it and prefer it. DA1 is to me much deeper in story, companions and so on.

DA3 I think will be great, if it has a deep story and deep moments. I am bit concerned about the conversation wheel and wonder about if Bioware is continues with that in DA3? Does anyone know?

Edit: Oh and I also liked Legacy, major improvement from DA2, especielly the companions commenting much more, and as the story began it started to feel a bit more like DA1, I just wished that I could have been able to have dialogues with my companions, thats all... Oh and yes, not play as Hawke.

Modifié par b1322, 09 août 2011 - 06:07 .


#1342
LPPrince

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Yeah, Hawke needs to go, but I don't think we need to worry about that.

#1343
b1322

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Yes fortunately it seems like we are getting a new character, I just wonder if it will be possible to play as an elf or dwarf again like in DA1, I hope Bioware could comment on that....

#1344
LPPrince

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And maybe in the next game female dwarves will actually exist.

#1345
In Exile

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b1322 wrote...

Yes fortunately it seems like we are getting a new character, I just wonder if it will be possible to play as an elf or dwarf again like in DA1, I hope Bioware could comment on that....


I personally hope for a fixed qunari protagonist. Barring that, I hope we have a fixed human. Nothing less interesting that dwarves and elves. 

#1346
LPPrince

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I'd rather we have a choice again. DAO spoiled me.

You want a qunari, have one.

Want a dwarf? Have one.

Want an elf? Have one.

Want a human? Have one.

Choice is good.

#1347
b1322

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I would just like to have the opportunity to play as more than just human, the elven origins in DA1 were very interesting.

Modifié par b1322, 09 août 2011 - 06:35 .


#1348
b1322

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And the ability to customize my character more...

#1349
LPPrince

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LONGER HAIRSTYLES.

#1350
TEWR

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I'd like to put chest hair on my characters.


Seriously, Xanthos Aeducan needs some fur on his chest.