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Dragon Age 2 reception and community discussed


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#1376
Persephone

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b1322 wrote...

I just hope that they do find a proper solution to DA3 regarding the companion dialogue issue, I would be sad to see it be limited like in DA2.


Let's see....IMO anyway:

Alistair: Mature? :P

Morrigan: She is tough and crafty but her behavior is not exactly what I'd call mature

Sten: A fanatic. Not exactly mature.

Leliana: Ooooh shoes!:wub:

Zevran: A suicidal assassin with deep relationship issues.

Oghren: Can't...won't.....

Wynne: She tries. And fails IMO.

Shale: Most settled one of the bunch

I love 'em all. But they are just as stereotypical/somewhat extreme as the DAII companions. It's a BG tradition after all.:happy:

#1377
b1322

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Persephone wrote...

b1322 wrote...

I just hope that they do find a proper solution to DA3 regarding the companion dialogue issue, I would be sad to see it be limited like in DA2.


Let's see....IMO anyway:

Alistair: Mature? :P

Morrigan: She is tough and crafty but her behavior is not exactly what I'd call mature

Sten: A fanatic. Not exactly mature.

Leliana: Ooooh shoes!:wub:

Zevran: A suicidal assassin with deep relationship issues.

Oghren: Can't...won't.....

Wynne: She tries. And fails IMO.

Shale: Most settled one of the bunch

I love 'em all. But they are just as stereotypical/somewhat extreme as the DAII companions. It's a BG tradition after all.:happy:


I know Alistair for examble was a bit childish but I still saw him as manly and protective, not like whiny Anders.... And with Fenris, it was his looks more than his behavior. Zevran I thought was mature and manly, i dont know, its just my opinion.

#1378
Sylvianus

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Persephone wrote...

b1322 wrote...

I just hope that they do find a proper solution to DA3 regarding the companion dialogue issue, I would be sad to see it be limited like in DA2.


Let's see....IMO anyway:

Alistair: Mature? :P

Morrigan: She is tough and crafty but her behavior is not exactly what I'd call mature

Sten: A fanatic. Not exactly mature.

Leliana: Ooooh shoes!:wub:

Zevran: A suicidal assassin with deep relationship issues.

Oghren: Can't...won't.....

Wynne: She tries. And fails IMO.

Shale: Most settled one of the bunch

I love 'em all. But they are just as stereotypical/somewhat extreme as the DAII companions. It's a BG tradition after all.:happy:

That's not a very mature analysis and far from the truth with this kind of simplification. You deserve better than that.
Wynn not mature ?
You lost me Persephone. :happy:

Leliana ? Not mature, because " oooh shoes  " like many adults in the real life for material things ? Is it your criterion ? My mother do that too. She's pretty mature though.

From my point of view, almost all the characters are well written. Missed a little depth to the characters of DA2, because of the lack of lines, but it was pretty cool.

Modifié par Sylvianus, 09 août 2011 - 11:26 .


#1379
Reznore57

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I think what made the character look a bit shallow is there's alot of information about them in the party banter.Isabella is a clever woman who decided to see life on the bright side.Varric pulls some string in the city to keep Anders , Merril safe etc..

One thing about DA2 is some good informations about a situation or a character are not always obvious.There's some thing like that for the templars/mages crisis and sometimes i wish they made things more clear.

#1380
b1322

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I just would have wished that Cullen could have been a LI Image IPB

#1381
Zeevico

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David Gaider wrote...

craigdolphin wrote...
Seriously David, what you wrote suggests to me that you're looking to restore that opportunity to initiate dialog as I'm hoping for: at least to a limited degree. If so, then great. My level of pessimism would be markedly reduced if so.

I would imagine that having fully cinematographic dialogs in hubs/locations, mixed with some player-initiated (talking head) conversations, and NPC-initiated banter would be a perfect mix. Am I engaging in wishful thinking/interpretation here?


It depends. The problem, at least in part, is that we use terms that we are familiar with but which you might not be.

For us, cinematic dialogue is the "full dialogue" that Mike refers to. You speak to someone and the camera zooms in to the type of dialogue you're familiar with: you get the conversation wheel, the camera angles, the animatics, etc. Ambient dialogue is the sort where people are speaking, but you're still fully in control of your character. Party banter is ambient, as are many one-line interactions (or "barks", as we call them).

The technical hurdle I referred to is that ambient dialogue doesn't offer the possibility of player interaction. If we can solve that hurdle, then we can use ambient dialogue to a greater degree as regular (if non-vital) communication. If not, we still intend to have it play more organically (a la Legacy). Regardless of how that breaks down, you're correct to a degree: fully cinematic dialogue would happen in a hub (or at least a location that we know for sure is where you'll be-- Alistair speaking to the PC outside of Redcliffe is an example of this sort of use), and more of it would be player-initiated. If it's dialogue that can literally happen anywhere, like Mike said it's not going to be cinematic.


Why not sidestep the issue with banter creating a cutscene instead?

Modifié par Zeevico, 09 août 2011 - 11:44 .


#1382
Persephone

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Sylvianus wrote...

Persephone wrote...

b1322 wrote...

I just hope that they do find a proper solution to DA3 regarding the companion dialogue issue, I would be sad to see it be limited like in DA2.


Let's see....IMO anyway:

Alistair: Mature? :P

Morrigan: She is tough and crafty but her behavior is not exactly what I'd call mature

Sten: A fanatic. Not exactly mature.

Leliana: Ooooh shoes!:wub:

Zevran: A suicidal assassin with deep relationship issues.

Oghren: Can't...won't.....

Wynne: She tries. And fails IMO.

Shale: Most settled one of the bunch

I love 'em all. But they are just as stereotypical/somewhat extreme as the DAII companions. It's a BG tradition after all.:happy:

That's not a very mature analysis and far from the truth with this kind of simplification. You deserve better than that.
Wynn not mature ?
You lost me Persephone. :happy:

Leliana ? Not mature, because " oooh shoes  " like many adults in the real life for material things ? Is it your criterion ? My mother do that too. She's pretty mature though.

From my point of view, almost all the characters are well written. Missed a little depth to the characters of DA2, because of the lack of lines, but it was pretty cool.


Definitely well written, I agree. Even though I wish all characters would have received the attention and screentime Morri and Alistair did.

#1383
Blastback

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AudioEpics wrote...

Mike Laidlaw wrote...

Third,  I apologize for suggesting you were a fan of the Star Wars Prequels in an earlier thread.  That was uncalled for.

No kidding! Talk about a personal attack.


Hey, I am a fan of the prequels, now I feel offended by the guys who are constantly telling everyone not to offend people! :) It's okay though, I'm pretty much used to it ^^

www.blogcdn.com/www.comicsalliance.com/media/2010/01/jarjar-binks-abomation-456.jpg

#1384
Sylvianus

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Persephone wrote...

Sylvianus wrote...

Persephone wrote...

b1322 wrote...

I just hope that they do find a proper solution to DA3 regarding the companion dialogue issue, I would be sad to see it be limited like in DA2.


Let's see....IMO anyway:

Alistair: Mature? :P

Morrigan: She is tough and crafty but her behavior is not exactly what I'd call mature

Sten: A fanatic. Not exactly mature.

Leliana: Ooooh shoes!:wub:

Zevran: A suicidal assassin with deep relationship issues.

Oghren: Can't...won't.....

Wynne: She tries. And fails IMO.

Shale: Most settled one of the bunch

I love 'em all. But they are just as stereotypical/somewhat extreme as the DAII companions. It's a BG tradition after all.:happy:

That's not a very mature analysis and far from the truth with this kind of simplification. You deserve better than that.
Wynn not mature ?
You lost me Persephone. :happy:

Leliana ? Not mature, because " oooh shoes  " like many adults in the real life for material things ? Is it your criterion ? My mother do that too. She's pretty mature though.

From my point of view, almost all the characters are well written. Missed a little depth to the characters of DA2, because of the lack of lines, but it was pretty cool.


Definitely well written, I agree. Even though I wish all characters would have received the attention and screentime Morri and Alistair did.

Definitely. I hope the same for the next characters in DA3.

Out of curiosity. Who is your favorite character in DA2 ? Or the one you see as the best written ?

#1385
AloraKast

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LPPrince wrote...

Dragon Age Origins- Camp Theme

Listening to that, I can drift into the world of Origins. Relax by the fire, and marinate.

Nothing comes CLOSE to that in DA2. Hell, I don't even want to mention DA2 while I listen to the song, it ruins the moment.

*thinks of DAO, of Morrigan, of Leliana, of the events of the game, of the camp fire*


I vote we set up our own version of a cosier Hanged Man with a roaring fire, comfy chairs and couches, with that theme playing in the background, where we can all sit back, relax and welcome the devs to come and kick back with us with a never ending supply of ale and Wicked Grace. Oghren wins the game of drinking everyone under the table and, alas, no one actually gets to see a naked, drunk Oghren. Image IPB

#1386
FieryDove

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AloraKast wrote...

I vote we set up our own version of a cosier Hanged Man with a roaring fire, comfy chairs and couches, with that theme playing in the background, where we can all sit back, relax and welcome the devs to come and kick back with us with a never ending supply of ale and Wicked Grace. Oghren wins the game of drinking everyone under the table and, alas, no one actually gets to see a naked, drunk Oghren. Image IPB


I bet Sten, Isabela and Varric could more than win or at least tie Oggy in drink under the table. Image IPB

No drunk, naked Oggy please. Many of us will never recover the few seconds we saw it as-is.

#1387
nitefyre410

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FieryDove wrote...

AloraKast wrote...

I vote we set up our own version of a cosier Hanged Man with a roaring fire, comfy chairs and couches, with that theme playing in the background, where we can all sit back, relax and welcome the devs to come and kick back with us with a never ending supply of ale and Wicked Grace. Oghren wins the game of drinking everyone under the table and, alas, no one actually gets to see a naked, drunk Oghren. Image IPB


I bet Sten, Isabela and Varric could more than win or at least tie Oggy in drink under the table. Image IPB

No drunk, naked Oggy please. Many of us will never recover the few seconds we saw it as-is.

 

Sten:  Damn qunari  self control  you wouldn't if he was drunk or not  till  taps  him on the shoulder and keels over long after you pass out 

Isabella:  you forget your in drinking  game cause she  would use her  charms to distract  you  while you keep drinking but she is not. You don't even notice  because she is charming you into drunken obilivion. You wake up the next more with a hangover and you  didn't  seal the deal thus realizing there never one to be sealed from the start. 

Varric: Will some how convience you that is a profitable venture  for you to get completely wasted  and sign naked in the tavern  saying the pattrens would shower you with coin.  You  wake up naked as the day you were born in the middle of empty tavern.  

Modifié par nitefyre410, 09 août 2011 - 12:43 .


#1388
Kothoses Rothenkisal

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AloraKast wrote...

LPPrince wrote...

Dragon Age Origins- Camp Theme

Listening to that, I can drift into the world of Origins. Relax by the fire, and marinate.

Nothing comes CLOSE to that in DA2. Hell, I don't even want to mention DA2 while I listen to the song, it ruins the moment.

*thinks of DAO, of Morrigan, of Leliana, of the events of the game, of the camp fire*


I vote we set up our own version of a cosier Hanged Man with a roaring fire, comfy chairs and couches, with that theme playing in the background, where we can all sit back, relax and welcome the devs to come and kick back with us with a never ending supply of ale and Wicked Grace. Oghren wins the game of drinking everyone under the table and, alas, no one actually gets to see a naked, drunk Oghren. Image IPB


No naked Oghrens! promise me that and I might consider attending....

#1389
Zeevico

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While we're still reminiscing: I still remember the Ogre in the Tower of Ishal. That was the shortest and best cut scene in both DAO and DA2. It was just a moment of pure amazing joy. Of course the cut scene following it was pretty good too.

Modifié par Zeevico, 09 août 2011 - 01:45 .


#1390
b1322

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Zeevico wrote...

While we're still reminiscing: I still remember the Ogre in the Tower of Ishal. That was the shortest and best cut scene in both DAO and DA2. It was just a moment of pure amazing joy. Of course the cut scene following it was pretty good too.


I agree, I liked that whole darkspawn war scene, it was really well done.

#1391
Shevy

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Very interesting and informative thread, thanks to all participants.
A chance to see some mini-games ( cardgames, dicegames, etc.) in DA 3? It was kind of disappointing that your companions played cards with your dog and not invited you.

#1392
b1322

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Shevy_001 wrote...

Very interesting and informative thread, thanks to all participants.
A chance to see some mini-games ( cardgames, dicegames, etc.) in DA 3? It was kind of disappointing that your companions played cards with your dog and not invited you.


I vote for that, especielly if you can win gold with it :)

#1393
Jamie_edmo

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b1322 wrote...

Shevy_001 wrote...

Very interesting and informative thread, thanks to all participants.
A chance to see some mini-games ( cardgames, dicegames, etc.) in DA 3? It was kind of disappointing that your companions played cards with your dog and not invited you.


I vote for that, especielly if you can win gold with it :)


Same, thats exactly what what the DA franchise needs; more non-quest activities, like gambling and other mini-games makes the world seem more alive imo

Modifié par Jamie_edmo, 09 août 2011 - 02:58 .


#1394
nitefyre410

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Jamie_edmo wrote...

b1322 wrote...

Shevy_001 wrote...

Very interesting and informative thread, thanks to all participants.
A chance to see some mini-games ( cardgames, dicegames, etc.) in DA 3? It was kind of disappointing that your companions played cards with your dog and not invited you.


I vote for that, especielly if you can win gold with it :)


Same, thats exactly what what the DA franchise needs; more non-quest activities, like gambling and other mini-games makes the world seem more alive imo

 

I second this motion.... Thedas feels so very   static to me alot of the times.

#1395
KnightofPhoenix

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LPPrince wrote...

Damn.

Listening to the DAO theme makes me nostalgic for what it used to be.


There is something magical about it. Which the DA2 OST lacked imo (the only memorable one for me is Qunari on the Rise).

When listening to it, I feel that Origins was meant to be played as a journey, and not so much for its overall plot (which was weak...but at least not comical to me). But I couldn't play with the same mindset in DA2, as in I felt no journey and just nothing in general. One of the reasons why the former is more memorable to me.

#1396
Erani

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Shevy_001 wrote...

Very interesting and informative thread, thanks to all participants.
A chance to see some mini-games ( cardgames, dicegames, etc.) in DA 3? It was kind of disappointing that your companions played cards with your dog and not invited you.


Yes! For example, walking around Lowtown or Darktown and finding people gambling (and engaging in other criminal activities like smuggling and selling stolen stuff) and getting invited to join in or just watching the loser start a fight, would make the city feel more alive. The Ashes-selling was pretty awesome, need more of that. 

#1397
In Exile

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b1322 wrote...

LPPrince wrote...

LONGER HAIRSTYLES.


I definitely  vote for that Image IPB Why do games never have long hair for the character? Is it difficult to make? I have always wondered.


I think we need better medium length hairstyles. 

#1398
Dragoonlordz

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KnightofPhoenix wrote...

Persephone wrote...

There is a difference between questioning an art style based on screenies and gameplay footage and the constant usage of words such as cartoony and anime to describe it which has become popular as of late. Despite DAII being neither anime nor cartoony. (I'm not 100% happy with the art style myself but I prefer it over DAO's)


Cartoony was also one of the terms used to describe it. Perhaps innacurately, but it's a label to voice criticism. I personally lack technical terms to describe it, so I could be using the word (though I never did). I did dislike it, thought it was too "boxy" and over the top. In fact I think it's ulgy or plain dull most of the time. (EDIT: and if they mean general feel, I have said and will say that the end of Act 3 felt like a very bad cartoon to me).

Which is what I believe they mean by "cartoony". As in not realistic looking, over the top, too artificial, weird looking...etc etc.

The point is, look beyond labels, there is legitimate criticism behind it. Far from being a bandwagon people jump in to annoy you.

I didn't think Origins was that great either, but somehow, faces look more..I don't know natural to me.


Your right KOP, I used the word cartoony to describe the feeling of it; not the appearence as for the appearence itself I used other words such as rubber, plasticine, playdough look of it all of those sorts of things which appeal more to children than adults who prefer more realism well I do atleast. DAO was closer to that realism appearence wise than DA2. The silly over the top moves aka jutsu feel of it plus the over top gore and painted on blood plus silly rubbery faces and lego hair and exploding body parts... I'm sorry to say that all felt like something see 'in a' cartoon which led to the feeling of cartoony. Cartoony doesn't just mean visuals it also means feeling get from watching cartoons with over the top silly things happening etc, this is the way it was used in my intial comment and alternative words were used for actual appearence issue.

Splitting the discussion between the visual design of the NPC's world and monsters (of which felt like appealed to children mentioned before due to the rubber, plasticine appearence) into another one about animations is different thing imho however my personal opinion is they too were aimed at instant gratifications of jutsu and spells with vast gore and exploding lego. I have seen people say it was realistic to teleport across screen as rogue and made excuses but sorry all the excuses in the world don't change the reality of what see on screen being more like something seen in anime aka cartoony such as naruto even if you have to make up in your mind reasons/justifications why it looks silly in the end it still looks silly.

If that offends someone that I feel that way about the game then so be it, be offended; its not like your going to wake up tomorrow missing a leg or wake up with leprosy because someone offended you, get over it as people have different opinions to each other such is life. Just agree to disagree and move on.

Modifié par Dragoonlordz, 09 août 2011 - 05:06 .


#1399
Monica21

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Jamie_edmo wrote...
Same, thats exactly what what the DA franchise needs; more non-quest activities, like gambling and other mini-games makes the world seem more alive imo

I really hope that they get back to basics before trying to implement mini-games. I mean, I want my Persaude option back. I want dialogue to mean something. I think that's what the franchise needs.

#1400
Nurot

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I realize that I am late to the game, but since set follower armor vs. customizable follower armor was mentioned in the beginning of the thread as something Bioware had not decided on yet, I wanted to add my opinions and ideas on the issue. I am very fond of the set follower armor system, but I think it can be improved. Here are my thoughts:
 
My reasons for liking set follower amour:
 
-          To me, looks are (almost) more important than function. I prefer a good looking suit of armor to a boring looking suit of armor with better stats and I like my followers to have individual looks. In origins I sometimes mistook Leliana for my character, because they wore the same type of armor.
-          I liked not having to waste a lot of time comparing different types of equipment stat wise for all my companions (I try to use all of them). I prefer actually playing the game, than being stuck a long time in my inventory screen. I also loved the few evolving items out there, because it meant even less time stuck in the inventory screen and I didn’t have to swap out a cool looking item because it became useless.
 
Ways to improve set follower armor:
 
-          I would like to be able to by upgrades that change the look of the armor, like skins for your cell phone. Maybe you could have similar upgrades to normal armor as well. Something that would override the original look of whatever you are wearing. That way you wouldn’t have to choose between looks and stats. The “skins” for the follower armors would off course be in a style fitting for that companion.
-          I think there should be a set number of upgrade slots for your companion’s armor, but that you should be able to choose what kind of upgrade to add. If I use Fenris as a tank I would like to be able to add more armor, but as DPS he would benefit more from other stats. That would make the followers armor more customizable, but they would still be unique.
 
I realize that it looks like I want my characters to be like Barbie dolls.. But hey, I want to look cool while I am taking down my enemies Image IPB. It may also look like I hate the inventory screen, but I don’t. I just don’t want to spend too much time there, because it disrupts the flow of the game.
 
If Bioware decide to revert to customizable follower armor I hope they add a lot of evolving armor/weapons in the game to “compensate” players that liked the set follower armor system. If I got lots of evolving items I wouldn’t mind the old system..