Mike Laidlaw wrote...
While feedback is appreciated, I would like to take a moment to discourage people who think that torches and pitchforks is the way to fix things, as you advocated, Saint. It is not.
The end result of a successful campaign to prevent all sales of DA games would likely be the end of DA, not a redesign from the ground up. And while some might call that a "win," I don't see how losing one of the increasingly rare crop of fantasy RPGs out there benefits anyone.
Reasonable, passionate feedback is the best possible thing to provide. Seeing strongly negative reaction to DA II, and strongly positive reaction to Legacy, even from some of DAII's strongest detractors (and yes, I know it's not universal, but what is), is incredibly useful.
DAO was a rare rpg because you didnt see that type of games anymore since the days of BG/NWN ect. And with DA2, well lets not kid ourself here - its just an adoptation of the mass effect type of "cinematic game" style. So right there its already lost.
However that type of games work well with the ME audience, the ME fanbase is prove of that (im one of em ofcourse). Altho i personally never wanted another ME style game, i wanted Dragon Age - a purity of a rpg - not more cinematic fast action pace rpg. And i gues thats what disappointed me the most, the massive shift (reboot?) in gameplay and art style.
I hope you return DA3 to that dark gritty and somewhat realistic tone DAO had. Drop the weird mobs that fall like they were made of lego blocks, cut down on the incredible oversized weapons, make a story that connects and have actual choices that matter instead of this linar "illusion of choice" DA2 offered. And please return the elven design to something more natural looking, it was so unique to have elfs that resembled humans in DAO who were outcasted because of their knife-ears and lineage. Think Medieval Age, and stick with it.
And last, please give DA3 an exstra year of development. It was so bloody obvious DA2 was a short job.
Modifié par Zhijn, 14 août 2011 - 09:06 .