Dragon Age 2 reception and community discussed
#1476
Posté 15 août 2011 - 06:03
Regarding the combat of DA2: At present, everyone just runs up to their target and swings like a manic lumberjack until its dead. The combat just doesn't *look* very good.
For an example of what I mean, the swtor guys look like they have nailed it, the combat is fast paced, reactive *and* it looks great. Sort of more "choreographed".
I still haven't gotten around to finishing DA2, but I have been impressed by the amount of substantial optional content in the first Act. Collecting corpse galls for some lady who stuck a note to a notice board in DAO wasn't all that exiting!
#1477
Posté 15 août 2011 - 06:08
Marbazoid wrote...
@Mike Laidlaw
Regarding the combat of DA2: At present, everyone just runs up to their target and swings like a manic lumberjack until its dead. The combat just doesn't *look* very good.
For an example of what I mean, the swtor guys look like they have nailed it, the combat is fast paced, reactive *and* it looks great. Sort of more "choreographed".
I still haven't gotten around to finishing DA2, but I have been impressed by the amount of substantial optional content in the first Act. Collecting corpse galls for some lady who stuck a note to a notice board in DAO wasn't all that exiting!
The problem with combat in the DA series is that it's as far from tactical as it can get and that enemies don't use the same animations we use.
well, and some abilities/spells are over the top.
I do like how enemies have more health than they did in DAO, because in DAO it took three hits to kill a normal enemy. That was something I didn't like. That said, I don't want enemies to have too much health.
#1478
Posté 16 août 2011 - 01:00
http://social.biowar...ex/7992640&lf=8
This quote:
Mike Laidlaw wrote...
While feedback is appreciated, I would like to take a moment to discourage people who think that torches and pitchforks is the way to fix things, as you advocated, Saint. It is not.
The end result of a successful campaign to prevent all sales of DA games would likely be the end of DA, not a redesign from the ground up. And while some might call that a "win," I don't see how losing one of the increasingly rare crop of fantasy RPGs out there benefits anyone.
Reasonable, passionate feedback is the best possible thing to provide. Seeing strongly negative reaction to DA II, and strongly positive reaction to Legacy, even from some of DAII's strongest detractors (and yes, I know it's not universal, but what is), is incredibly useful.
#1479
Posté 16 août 2011 - 07:45
I literally just thought of this idea - have the dialogue initiated like the loot menu from DA2. I can't really explain it without great detail, so hold on to your hats:
- PC goes up to follower.
- Conversation is initiated, but this time, camera stays the same. It can move around freely like the usual gameplay. Oh yeah... it won't work with enemies attacking. They could be frozen at this point too, preventing them from suddenly making a sneaky assault... because that would suck big time.
- Follower says something along the lines of "What's up?".
- At this point, just a couple of options appear (much like the loot screen in DA2). For example: "Where are we?", "Any more info?" etc. I don't know. Very small snippets of dialogue.
- When PC is done, simply exit. Maybe a "Let's move on" line would be cool.
- Everything goes back to the usual, Dragon Age-y stuff.
If something like this was implemented, it could give the illusion that there is far more interactivity than there actually is. The joys of mov- I mean, gaming magic. Why did I post this here? Well, it was just a mind fart really. Its pretty much just a talking version of the loot menu. And no, I do not expect you to use this.
Just a thought.
#1480
Posté 17 août 2011 - 07:59
aries1001 wrote...
Source from Mike Laidlaw's quote is here:
http://social.biowar...ex/7992640&lf=8
This quote:Mike Laidlaw wrote...
While feedback is appreciated, I would like to take a moment to discourage people who think that torches and pitchforks is the way to fix things, as you advocated, Saint. It is not.
The end result of a successful campaign to prevent all sales of DA games would likely be the end of DA, not a redesign from the ground up. And while some might call that a "win," I don't see how losing one of the increasingly rare crop of fantasy RPGs out there benefits anyone.
Reasonable, passionate feedback is the best possible thing to provide. Seeing strongly negative reaction to DA II, and strongly positive reaction to Legacy, even from some of DAII's strongest detractors (and yes, I know it's not universal, but what is), is incredibly useful.
Da2 is no more an rpg. So if the franchise close is not a problem for me. Finally...if Dragon age saga is forced to close cause of the changes that alienated the fanbase this will prevent other developers in the future from destroying a successfull game trying to target the cod crowd....or simply just to catch easy money with ad ugly game.
#1481
Guest_simfamUP_*
Posté 22 août 2011 - 02:18
Guest_simfamUP_*
No not World of War Craft...
Mike, devs, forumites...
Thank you!
- simfamSP
#1482
Posté 22 août 2011 - 03:41
DAO: loved it...played if forever
DA II: enjoyed it...wished it had more flexibility.....stepping stone for something better....I hope
Modifié par microzborn, 22 août 2011 - 03:45 .
#1483
Posté 22 août 2011 - 04:06
I would like to know if the romances will be improved in the future. While I did feel very connected to my companions, I felt the Love Interests for female gamers (namely Fenris and Anders) were very dark and depressing. I realize that the issues both companions have were written that way and don't get me wrong the stories were VERY well written in my opinon. It would just be nice to have a similar type of romance we had with Alistair. He had his emotional issues but the romance aspect was still nice and sweet. To me it was more like a fairytale love story. I didnt feel he was depressed or upset all the time. That said I am definately not asking for a LI to be written with the exact same personality as Alistair or for all the LI to have the sappy-everything is perfect romance. For example I felt the Fenris was the better choice for my Hawke but was disappointed because he just left her after the deed and was like WTH? At least no one left your character right after in Origins. And with Anders it seemed Hawke was completely used by him and by the end of Act 2 in DA2 I felt he didnt love Hawke at all. So to me its little things, such as, I would have enjoyed it more if Fenris would have stayed especially in a Friendship romance. I can understand things like that happening in a Rivalmance though. So anyway neddless to say i just hope that in the future my char can feel more loved and important to her chosen romance.
And before anyone bashes me on this thread. I do want to say that I know this is not really that important to to most of this gaming community, but it is just something I would like to know.
#1484
Posté 30 août 2011 - 12:44
And, so, I had to have Awakening(and all the other DLC's, apart from the darkspawn chronicles and the golems of amgarakk), and I loved that too. Then, when I heard of DA II, I was so happy! And I couldn't wait for it to come out! Every day I would look at least 4 or 5 times on the site to see if there was any news...but when the demo came out, it was bad. I still told myself "still, this is the demo. maybe they put a non-interesting part just so you don't get to play the good parts". And, thus, I convinced myself to buy that game, the moment I could(and it didn't even appear in Romania first, I was at a piano contest in Cyprus and I got it with something like 60 euros). And, no offence, but it sucked. First of all, the areas: *when i see the first warehouse* oh, look, a warehouse! Wow, it really looks like a warehouse! How cool!
*when i see the second one* oh, look! Another warehouse! And it reminds me of the smugglers cavern from Awakening:happy:
*the third* what the hell?!! do all warehouses look the same? JEEZ!!!<_<
and then i stopped counting and I just got more angry every time I saw one.
Second of all, but for me it's more important than the areas: the story. It isn't SO bad, but it lacks a certain amount of depth. In Origins, even if you only played through the origin story, you got hooked. And you certainly wanted to kill someone and you felt bad for who died, even though you didn't exactly know them:crying:.... In DA II, they do something similar, but you don't experience living with your brothers at least a bit before one of them dies. I simply could not feel sorry for Carver or Bethany when they died. I was like ":whistle:Oh, well...I'll get another one". I think Shale approves.
And when I heard that it was going to happen in 10 years(i don't know how to express myself better than that), I thought: WOW! It's going to have a cool story that always keeps you wanting to stay "just a few more minutes" before you quit, and the characters will develop so much and you'll get to know their stories and get into it. Fail!
When I played Origins the first time, it took me like 100 and something hours to finish it. I wasn't hoping for that, but at least 50 hours on the first gameplay would have been something. I finished the game in 2 days. TWO DAYS!!!
The combat is good and bad. I think it has to be a bit faster than origins but not as fast as DA II, so you can still enjoy killing someone. The finishing moves, yes! But not that fast!
I can't say that I won't play Dragon Age 3. But I'll certainly wait to see what others say(gamers:D, not reviewers<_<) and if there's gonna be a demo, if I don't like it, I won't do the same mistake again.
You know what happened to DA II? It got uninstalled the day i finished it. I thought, what the hell, if I'm not gonna play it, why keep it installed? And it sits here, in my room, with my other games, untouched and waiting to be played. Only it's not going to be. Not soon, anyway. I'll play it when i get bored of origins. You know what? The day when I get bored of origins will be the day when I'll say that DA II was the best Dragon Age game ever made.
And that's not going to happen.
I will keep my ear close to the ground, hear what the devs have to say, and if they'll say ONLY ONE MORE TIME THAT THEY WANT TO MAKE THE GAME MORE ACCESIBLE FOR NEW GAMERS, I WILL PERSONALLY COME AND GIVE THEM A WHAT-FOR!!!
And every time we say that that is b*****it, they say, yes:happy:, it is, and that is not what we meant, but we are still going to do it!
I also had some ideas for Dragon Age 3(what i think they will do:D), but seeing what they wrote, i think i'll wait before saying anything about the story(or thinking anything, for that matter). It will only dissapoint me if it is not the great story that i thought it would be.
Sorry for such a long post, but I couldn't help it. I hope at least one person actually read this
Modifié par geler7, 30 août 2011 - 06:49 .
#1485
Posté 30 août 2011 - 12:56
I didn't mind the amount you had to say, actually I think it's better to cover more ground when speaking. It's just one of those things that helps communication as a whole, if use properly.geler7 wrote...
A lot...
But you might want to cut back on some of the smileys. 36, or 37, I lost count, is a bit unnecessary and feels a bit too much like it breaks up all you had to say.
I am glad you decided to contribute though, so keep it up!
Rixxencaxx wrote...
Da2 is no more an rpg. So if the
franchise close is not a problem for me. Finally...if Dragon age saga is
forced to close cause of the changes that alienated the fanbase this
will prevent other developers in the future from destroying a
successfull game trying to target the cod crowd....or simply just to
catch easy money with ad ugly game.
Now that's not fair. I've come across many a game that I didn't enjoy for one reason or another, but I think one of the most selfish reasons a gamer can dislike a game is because it didn't meet expectations, so let's get that out of the way. Being a Role-Playing Gamer at heart I have a bias for those games, making my input for a game such as 'Puzzle Quest' hold little weight. The point I'm getting at is just because somebody doesn't enjoy a game it doesn't make it any less well developed.
To go a bit more in depth, hopefully without stomping on any toes this time, DA2 is a game very seperate from DA:O. Who's to say the developers of DA:O didn't avoid bringing in and accepting different types of fans from different walks of experience? Because that's plain untrue. What gives somebody who enjoyed DA:O the right to accuse DA2 developers for ruining a game that is untouched by it? At that, what gives a person whose experience was lacking the feeling they can willingly accept the end of a game series they have lost interest in? That's a bit cynical.
Have respect for those who bother breaking their backs to entertain others for their living wages, especially for those in an industry sadly struggling to be recognized as important amongst its peers such as cinema and literature.
Modifié par __nderscore, 30 août 2011 - 01:18 .
#1486
Posté 30 août 2011 - 01:39
Zhijn wrote...
Mike Laidlaw wrote...
While feedback is appreciated, I would like to take a moment to discourage people who think that torches and pitchforks is the way to fix things, as you advocated, Saint. It is not.
The end result of a successful campaign to prevent all sales of DA games would likely be the end of DA, not a redesign from the ground up. And while some might call that a "win," I don't see how losing one of the increasingly rare crop of fantasy RPGs out there benefits anyone.
Reasonable, passionate feedback is the best possible thing to provide. Seeing strongly negative reaction to DA II, and strongly positive reaction to Legacy, even from some of DAII's strongest detractors (and yes, I know it's not universal, but what is), is incredibly useful.
DAO was a rare rpg because you didnt see that type of games anymore since the days of BG/NWN ect. And with DA2, well lets not kid ourself here - its just an adoptation of the mass effect type of "cinematic game" style. So right there its already lost.
However that type of games work well with the ME audience, the ME fanbase is prove of that (im one of em ofcourse). Altho i personally never wanted another ME style game, i wanted Dragon Age - a purity of a rpg - not more cinematic fast action pace rpg. And i gues thats what disappointed me the most, the massive shift (reboot?) in gameplay and art style.
I hope you return DA3 to that dark gritty and somewhat realistic tone DAO had. Drop the weird mobs that fall like they were made of lego blocks, cut down on the incredible oversized weapons, make a story that connects and have actual choices that matter instead of this linar "illusion of choice" DA2 offered. And please return the elven design to something more natural looking, it was so unique to have elfs that resembled humans in DAO who were outcasted because of their knife-ears and lineage. Think Medieval Age, and stick with it.
And last, please give DA3 an exstra year of development. It was so bloody obvious DA2 was a short job.
You have a point, though it's on your head. You can't rightfully say DA:O was 'realistic' in any actual sense of the word in context, especially in contrast to DA2. Firstly, 'Medieval Ages' people were much, much, much less articulate, and much more boistrous in their tones towards those who didn't 'fit in' such as the old, eccentric, and the sick. Which is one of the reasons I love DA:O, it gives so much more respect to good characters, rather than 'realistic' ones while not ignoring realism entirely. It found a fantastic balance there, pun intended.
Secondly, you talk very much as though you know all you need to, and your advice is word of a higher place. I've got a sneaking suspicion you weren't there, and are only repeating what's been echoed and no doubt exaggerated. Ever play "Telephone?" In fact, I feel as though you have no connection with these developers beyond the fact that you played their game. You can't appreciate the things they've accomplished, from a writer's stand point, game mechanics standpoint, advertising standpoint, nothing besides a consumer's standpoint who's got little right to suggest they need to bend at the neck let alone the knee to somebody so hopelessly out of touch.
Thirdly, I find it disgusting. Your lack of respect for these people. You represent the entitled feeling gamers have slowly developed, as a growth would. Like any defect of this profound nature it should be cut off if it shows no improvement of healing itself.
There's irony in here, somewhere. A man disgusted with the open hatred expressed to humans by self-proclaimed 'fellow humans.' The only difference is you haven't given me something to respect before opening yourself to my scorn. And this, in my opinion, is why your tone need change drastically on these boards. Apologies.
#1487
Posté 30 août 2011 - 09:56
Mike Laidlaw wrote...
G00N3R7883 wrote...
I'm all for more people playing RPGs. This is my favourite genre, the stories, the characters, the choices ... most of my favourite games of all time are RPGs. And I especially want more people to play Bioware RPGs, as your games make up a large chunk of my top 10.
My thought is this - you can talk about making the RPG genre more accessible to new players (and I hope you are honest about not dumbing down, although I could certainly give examples of mechanics that I think are more simple in ME/DA than they were in BG/NWN) - but have you also given any thought to how you could educate new players? Could you leave the RPG formula as it is, even make it more complex, and then do things, either inside or outside the game, to help new players get a better understanding of what RPGs are all about and what existing RPG fans love so much about them.
That's pretty much my goal. Always has been. Lots of people misinterpret "making the game easier to get into" as "stripping out the complexity" but I have never seen those two things as coupled.
If anything, DA's future is more complex, but more subtle and intuitive in how it's presented.
Bioware....I am one of the 'new players' to RPG video games that picked up Dragon Age Origins with no problem....I'm also of the female demographic, and over 30 market.
My video game experience up until DA:O was limited to PacMan, Tetris, maybe some street fighter, PopIt, and Baulders Gate on the PS2 (so from my understading not the *real* BG). And BG was my first time playing anything like that on a game console. RPG for me was limited to the Paladium P&P game in the late 80's early 90's. Really the only console games I played were party style games on the Wii. Heck, I had a Vetrex growing up.....not even an Atari. And I always died playing the Oregon Trail on the Commodor 64.
I wanted the DA:O game the first time I saw a commercial for it. And I hadn't played anything other than the Wii in the 2.5 years before seeing that commercial.
I had no problem quickly picking up the game play mechanics of Origins, on the PS3, or the PC when I had to leave town after my first playthrough of the game and wanted to keep playing....so went out and bought a copy for my PC, my first ever game purchase of a PC. And boy did I slog through something like 6 playthroughs on Origins on a laptop that could barely handle it....but I still loved it.
Since going out and buying a new gaming laptop (my first computer purchase btw), I thought, well I loved DA:O and DA:2 (even with the faults) grew on me, so I'd better try some of these other games people are talking about and comparing DA to, so I bought The Witcher. Hated it. Camera work made me physically ill, and the game mechanics were incomprehensible. Tried Fable, Elder Scrolls..... I thought DA:O, even as 'complex' as it was, an much easier game to pick up and get into.
I probably really have nothing constructive to add here how to get the non-RPG type of player wanting to play an RPG game, since, I think I have an RPG mindset for games since other games like Halo, Borderlands, and Portal I've tried since, I just didn't care for them.
And now to go try the ME series.
#1488
Posté 31 août 2011 - 12:28
Gremnock wrote...
I hope someone will address my question..
I would like to know if the romances will be improved in the future. While I did feel very connected to my companions, I felt the Love Interests for female gamers (namely Fenris and Anders) were very dark and depressing. I realize that the issues both companions have were written that way and don't get me wrong the stories were VERY well written in my opinon. It would just be nice to have a similar type of romance we had with Alistair. He had his emotional issues but the romance aspect was still nice and sweet. To me it was more like a fairytale love story. I didnt feel he was depressed or upset all the time. That said I am definately not asking for a LI to be written with the exact same personality as Alistair or for all the LI to have the sappy-everything is perfect romance. For example I felt the Fenris was the better choice for my Hawke but was disappointed because he just left her after the deed and was like WTH? At least no one left your character right after in Origins. And with Anders it seemed Hawke was completely used by him and by the end of Act 2 in DA2 I felt he didnt love Hawke at all. So to me its little things, such as, I would have enjoyed it more if Fenris would have stayed especially in a Friendship romance. I can understand things like that happening in a Rivalmance though. So anyway neddless to say i just hope that in the future my char can feel more loved and important to her chosen romance.
And before anyone bashes me on this thread. I do want to say that I know this is not really that important to to most of this gaming community, but it is just something I would like to know.
I think in another thread they were discussing the love interests and how to broaden them, certainly I hope they get away from the 3 conversations to make some one say I love you thing that they did in DA:2.
For a lot of us actually (you would be suprised how many) the inclusion of romance options is a nice way to deepen your connection with the character you are playing, if the romances are done right they really add depth and dimensions to the narrative of the character I am playing. That said if they are done like Anders and Isobella, I would rather they were not in at all, I really enjoyed the depth of characters like Tali, Morrigan but the easy access romances of DA 2 were just unfulfilling in that regard.
So the point is, that there are a lot of us hoping that the romance options are more drawn out and given more of a sense of human emotions and frailties not just "Fancy a ride" like some cheap fairground attraction.
#1489
Posté 31 août 2011 - 12:42
Isabella is hardly an 'easy access' romance if you want to go the full distance.Kothoses Rothenkisal wrote...
For a lot of us actually (you would be suprised how many) the inclusion of romance options is a nice way to deepen your connection with the character you are playing, if the romances are done right they really add depth and dimensions to the narrative of the character I am playing. That said if they are done like Anders and Isobella, I would rather they were not in at all, I really enjoyed the depth of characters like Tali, Morrigan but the easy access romances of DA 2 were just unfulfilling in that regard.
#1490
Posté 31 août 2011 - 01:06
Gremnock wrote...
I hope someone will address my question..
I would like to know if the romances will be improved in the future. While I did feel very connected to my companions, I felt the Love Interests for heterosexual female gamers (namely Fenris and Anders) were very dark and depressing.
Fixed that for you.
Gremnock wrote...
I realize that the issues both companions have were written that way and don't get me wrong the stories were VERY well written in my opinon. It would just be nice to have a similar type of romance we had with Alistair. He had his emotional issues but the romance aspect was still nice and sweet. To me it was more like a fairytale love story. I didnt feel he was depressed or upset all the time. That said I am definately not asking for a LI to be written with the exact same personality as Alistair or for all the LI to have the sappy-everything is perfect romance. For example I felt the Fenris was the better choice for my Hawke but was disappointed because he just left her after the deed and was like WTH? At least no one left your character right after in Origins. And with Anders it seemed Hawke was completely used by him and by the end of Act 2 in DA2 I felt he didnt love Hawke at all. So to me its little things, such as, I would have enjoyed it more if Fenris would have stayed especially in a Friendship romance. I can understand things like that happening in a Rivalmance though. So anyway neddless to say i just hope that in the future my char can feel more loved and important to her chosen romance.
And before anyone bashes me on this thread. I do want to say that I know this is not really that important to to most of this gaming community, but it is just something I would like to know.
To be fair, all of the romances in DA2 were less fairy tale and more real. Though, if you stay faithful to Fenris, I thought the payoff in Act 3 with him was excellent. And I found it a very satisfying romance in the end.
With Anders, it depended on if I rivaled him or friended him in the romance. But! To me, it was authentic because it felt like I could never fully have him and I couldn't. I felt that he loved Hawke, but that it wasn't enough because there was always going to be something (the mage thing) that was more important than Hawke. I think he was more torn about it in the Rivalmance, but more willing to manipulate you as well.
Isabela's romance was actually pretty deep if you meet her the same way. If you respect her and love her, she gives the same back to you. If you treat her flippantly, she's liable to go have a fling with someone else.
Merril, too, suffered the same problem that Anders had. There was something that they'd always choose over you. It actually was brought out pretty poignantly if you take them into the fade during the dream quest.
Though, I think that in the future, perhaps our LI companions won't be so utterly involved in their causes that they lose themselves in it, and will be able to fully be with our PC. That'd be nice.
#1491
Posté 31 août 2011 - 01:17
Darth Krytie wrote...
Gremnock wrote...
I hope someone will address my question..
I would like to know if the romances will be improved in the future. While I did feel very connected to my companions, I felt the Love Interests for heterosexual female gamers (namely Fenris and Anders) were very dark and depressing.
Fixed that for you.
You think that was a necessary point to stress?
#1492
Posté 31 août 2011 - 01:35
Gunderic wrote...
Darth Krytie wrote...
Gremnock wrote...
I hope someone will address my question..
I would like to know if the romances will be improved in the future. While I did feel very connected to my companions, I felt the Love Interests for heterosexual female gamers (namely Fenris and Anders) were very dark and depressing.
Fixed that for you.
You think that was a necessary point to stress?
For me, yes. Being invisible to people tends to do that to you. Instead of saying "the two male love interests", making assumptions for everyone playing the game is annoying.
Modifié par Darth Krytie, 31 août 2011 - 01:37 .
#1493
Posté 31 août 2011 - 06:20
Morroian wrote...
Isabella is hardly an 'easy access' romance if you want to go the full distance.Kothoses Rothenkisal wrote...
For a lot of us actually (you would be suprised how many) the inclusion of romance options is a nice way to deepen your connection with the character you are playing, if the romances are done right they really add depth and dimensions to the narrative of the character I am playing. That said if they are done like Anders and Isobella, I would rather they were not in at all, I really enjoyed the depth of characters like Tali, Morrigan but the easy access romances of DA 2 were just unfulfilling in that regard.
She really is, all the DA 2 romances are easy access. It takes at most 3 conversations to have them eating out of the palm of your hand and not much more depth or effort to keep them there. Isobella practially gave me her soul and in that play through I was trying to romance Merril and just be friendly to Isobella. If I got into ANY romance that was that easy I would be bored within a month. I like my partners to have a little more depth a little more emotion and not just be two dimensional.
If I do one little quest for them or just promise to do a quest for them then boom they are mine for life, I found more emotional depth in Jaheria and Viconia than Isobella ever demonstrated.
The DA 2 romances serve a purpose but lets not pretend they are hard work or effort or difficult to maintain or require any kind of moral compramise.
#1494
Posté 31 août 2011 - 06:26
Darth Krytie wrote...
Gunderic wrote...
Darth Krytie wrote...
Gremnock wrote...
I hope someone will address my question..
I would like to know if the romances will be improved in the future. While I did feel very connected to my companions, I felt the Love Interests for heterosexual female gamers (namely Fenris and Anders) were very dark and depressing.
Fixed that for you.
You think that was a necessary point to stress?
For me, yes. Being invisible to people tends to do that to you. Instead of saying "the two male love interests", making assumptions for everyone playing the game is annoying.
You know dude, you do often bring up some very good points, a lot of what you say has a great deal of mert, but could you please stop agendaising all the time. We get it you like same sex romances, I am happy for you, the only reason you percieve your self as invisible is because in every post I see from you, you want people to kiss up to you for it, when they dont you want to poke the point. You flew off the handle at me in a previous thread for no reason and tried to paint it as some kind of gaybashing thing when it wasnt, and constantly try and divert points into some kind of hetrosexual vs homosexual issue. Correct me if I am wrong but there is very little difference between the Anders homosexual romance and the Anders hetrosexual romance other than which bits are touching.
Stop trying to invalidate peoples points simply by agendaising them and you will get a lot better responses from people. Her point was valid and certainly did not need "fixing" by you, make your own point and stand it on its own two legs not the same one over and over please, because while often what you say does have some merit, and I would like to see same sex romances handled with more class (the same as I want to see opposite sex romances have more depth), the constant twisting of everything to suit your need to stick it to the man makes it very difficult to discuss with you.
I guess what I am saying is make your point on its own merit, don't try and devalue mine to make it, we live in an era where I hope a bit of human understanding and solidarity is not too much to ask, equality however means just that equal partners in the world. I want you to be happy with the romance experiences you get in games it doesnt affect me in the slightest but I want that anyway because as gamers who enjoy a particular franchise, series or genre we should always want each other to be happy. The way to do this though is not to try and force your agenda onto other people but simply to make well thought out points about it and stand them on their own merit, seriously you would have my support if you did that.
Modifié par Kothoses Rothenkisal, 31 août 2011 - 06:39 .
#1495
Posté 01 septembre 2011 - 05:28
geler7 wrote...
Hi. I think I should probably say something about this too. I am 14(and shut up, this is not the point) and I didn't play a lot of RPG's and if I did, I didn't become a fan. I must admit, when I was 4 or 5, I enjoyed Diablo II(after watching my cousins play and understood the game, I could play on my own) and I played it many times(though I never quite finished it). Also played Dungeon Siege(1) but for a very short time(didn't like it). Then I went on Harry Potter, other movie games, Starcraft, Warcraft, Age Of Empires, Age of Mythology, Imperial Glory, Thief: Deadly Shadows, Assassin's Creed etc... And then, one day, when I was at my cousins, I saw one of them playing Dragon Age<3. I didn't know what it was about, I never heard of Bioware before, but I liked what I saw. I played for 10 or 15 minutes, and I barely understood the controls(because I was used to left clicking to attack), but I liked it. After a few weeks, maybe a month or 2, I find myself in the game store(and I totally forgot about DA by that time), but when I see the cover, I find the name familiar. So I take it and look at it, and even though I didn't exactly know what it was about, I chose to buy it(and it cost a lot, considering I don't get even a quarter of that money in my monthly allowance). That was my best investment(and it was almost 2 years ago). Even now I play DAO like a crazy person, sitting hours and hours in front of the computer when I should be practicing playing the piano(i know, i should be practicing, but it's boring). It changed everything. It is my favourite game, EVER. After I bought it and installed it on my computer, the controls were very easy(it turned out i was just stressed that in a short time i had to leave and i was rushed^_^).
And, so, I had to have Awakening(and all the other DLC's, apart from the darkspawn chronicles and the golems of amgarakk), and I loved that too. Then, when I heard of DA II, I was so happy! And I couldn't wait for it to come out! Every day I would look at least 4 or 5 times on the site to see if there was any news...but when the demo came out, it was bad. I still told myself "still, this is the demo. maybe they put a non-interesting part just so you don't get to play the good parts". And, thus, I convinced myself to buy that game, the moment I could(and it didn't even appear in Romania first, I was at a piano contest in Cyprus and I got it with something like 60 euros). And, no offence, but it sucked. First of all, the areas: *when i see the first warehouse* oh, look, a warehouse! Wow, it really looks like a warehouse! How cool!
*when i see the second one* oh, look! Another warehouse! And it reminds me of the smugglers cavern from Awakening:happy:
*the third* what the hell?!! do all warehouses look the same? JEEZ!!!<_<
and then i stopped counting and I just got more angry every time I saw one.
Second of all, but for me it's more important than the areas: the story. It isn't SO bad, but it lacks a certain amount of depth. In Origins, even if you only played through the origin story, you got hooked. And you certainly wanted to kill someone and you felt bad for who died, even though you didn't exactly know them:crying:.... In DA II, they do something similar, but you don't experience living with your brothers at least a bit before one of them dies. I simply could not feel sorry for Carver or Bethany when they died. I was like ":whistle:Oh, well...I'll get another one". I think Shale approves.
And when I heard that it was going to happen in 10 years(i don't know how to express myself better than that), I thought: WOW! It's going to have a cool story that always keeps you wanting to stay "just a few more minutes" before you quit, and the characters will develop so much and you'll get to know their stories and get into it. Fail!You couldn't even talk to them! And the act thing: stupid, stupid thing to do! It just skipped years, just like that!
When I played Origins the first time, it took me like 100 and something hours to finish it. I wasn't hoping for that, but at least 50 hours on the first gameplay would have been something. I finished the game in 2 days. TWO DAYS!!!And i did all of the quests. And i didn't stay non-stop at the computer.
The combat is good and bad. I think it has to be a bit faster than origins but not as fast as DA II, so you can still enjoy killing someone. The finishing moves, yes! But not that fast!
I can't say that I won't play Dragon Age 3. But I'll certainly wait to see what others say(gamers:D, not reviewers<_<) and if there's gonna be a demo, if I don't like it, I won't do the same mistake again.
You know what happened to DA II? It got uninstalled the day i finished it. I thought, what the hell, if I'm not gonna play it, why keep it installed? And it sits here, in my room, with my other games, untouched and waiting to be played. Only it's not going to be. Not soon, anyway. I'll play it when i get bored of origins. You know what? The day when I get bored of origins will be the day when I'll say that DA II was the best Dragon Age game ever made.
And that's not going to happen.
I will keep my ear close to the ground, hear what the devs have to say, and if they'll say ONLY ONE MORE TIME THAT THEY WANT TO MAKE THE GAME MORE ACCESIBLE FOR NEW GAMERS, I WILL PERSONALLY COME AND GIVE THEM A WHAT-FOR!!!
And every time we say that that is b*****it, they say, yes:happy:, it is, and that is not what we meant, but we are still going to do it!
I also had some ideas for Dragon Age 3(what i think they will do:D), but seeing what they wrote, i think i'll wait before saying anything about the story(or thinking anything, for that matter). It will only dissapoint me if it is not the great story that i thought it would be.
Sorry for such a long post, but I couldn't help it. I hope at least one person actually read this
Well, I read it and I like very much what you had to say, because your and my experience is very similar in playing DAO as a first RPG experience and absolutely getting hooked by it; and then the utter disappointment we felt going from that rich experience to the boring blandness of DA2.
Keep saying it. The developers need to hear that no matter what their "data" says, Origins was probably more successful in bringing in new players than DA2...but definitely use less smileys next time.
Modifié par Barbarossa2010, 01 septembre 2011 - 05:29 .
#1496
Posté 01 septembre 2011 - 08:33
Kothoses Rothenkisal wrote...
You know dude, you do often bring up some very good points, a lot of what you say has a great deal of mert, but could you please stop agendaising all the time. We get it you like same sex romances, I am happy for you, the only reason you percieve your self as invisible is because in every post I see from you, you want people to kiss up to you for it, when they dont you want to poke the point. You flew off the handle at me in a previous thread for no reason and tried to paint it as some kind of gaybashing thing when it wasnt, and constantly try and divert points into some kind of hetrosexual vs homosexual issue. Correct me if I am wrong but there is very little difference between the Anders homosexual romance and the Anders hetrosexual romance other than which bits are touching.
Stop trying to invalidate peoples points simply by agendaising them and you will get a lot better responses from people. Her point was valid and certainly did not need "fixing" by you, make your own point and stand it on its own two legs not the same one over and over please, because while often what you say does have some merit, and I would like to see same sex romances handled with more class (the same as I want to see opposite sex romances have more depth), the constant twisting of everything to suit your need to stick it to the man makes it very difficult to discuss with you.
I guess what I am saying is make your point on its own merit, don't try and devalue mine to make it, we live in an era where I hope a bit of human understanding and solidarity is not too much to ask, equality however means just that equal partners in the world. I want you to be happy with the romance experiences you get in games it doesnt affect me in the slightest but I want that anyway because as gamers who enjoy a particular franchise, series or genre we should always want each other to be happy. The way to do this though is not to try and force your agenda onto other people but simply to make well thought out points about it and stand them on their own merit, seriously you would have my support if you did that.
You sound like you need a nap. I'm sorry I'm not quietly and submissively stating my opinions for you to be able to support them. Really, trully. I've never devalued your opinion. I've disagreed with it. Maybe you're right. Maybe the whole issue is too close to my heart. It's not just about a game, to me, because it is my actual life (the gay issues, at least) However, I've never forced my agenda onto you personally as I'm not in a position to do so. I only am commenting on the actual canon. For whatever it's worth, I actually am sorry to have bothered you.
#1497
Posté 01 septembre 2011 - 09:57
Darth Krytie wrote...
Kothoses Rothenkisal wrote...
You know dude, you do often bring up some very good points, a lot of what you say has a great deal of mert, but could you please stop agendaising all the time. We get it you like same sex romances, I am happy for you, the only reason you percieve your self as invisible is because in every post I see from you, you want people to kiss up to you for it, when they dont you want to poke the point. You flew off the handle at me in a previous thread for no reason and tried to paint it as some kind of gaybashing thing when it wasnt, and constantly try and divert points into some kind of hetrosexual vs homosexual issue. Correct me if I am wrong but there is very little difference between the Anders homosexual romance and the Anders hetrosexual romance other than which bits are touching.
Stop trying to invalidate peoples points simply by agendaising them and you will get a lot better responses from people. Her point was valid and certainly did not need "fixing" by you, make your own point and stand it on its own two legs not the same one over and over please, because while often what you say does have some merit, and I would like to see same sex romances handled with more class (the same as I want to see opposite sex romances have more depth), the constant twisting of everything to suit your need to stick it to the man makes it very difficult to discuss with you.
I guess what I am saying is make your point on its own merit, don't try and devalue mine to make it, we live in an era where I hope a bit of human understanding and solidarity is not too much to ask, equality however means just that equal partners in the world. I want you to be happy with the romance experiences you get in games it doesnt affect me in the slightest but I want that anyway because as gamers who enjoy a particular franchise, series or genre we should always want each other to be happy. The way to do this though is not to try and force your agenda onto other people but simply to make well thought out points about it and stand them on their own merit, seriously you would have my support if you did that.
You sound like you need a nap. I'm sorry I'm not quietly and submissively stating my opinions for you to be able to support them. Really, trully. I've never devalued your opinion. I've disagreed with it. Maybe you're right. Maybe the whole issue is too close to my heart. It's not just about a game, to me, because it is my actual life (the gay issues, at least) However, I've never forced my agenda onto you personally as I'm not in a position to do so. I only am commenting on the actual canon. For whatever it's worth, I actually am sorry to have bothered you.
Im not asking you to subjugate your self, I find it admirable that you are willing to stand up for what you believe in and face down people who give you hell for it.
All I am saying is you do sometimes have a tendancy to strawman your issues onto people and it is a shame because you do make a lot of good point and often they are well put too. If you can get past that part you would actually be able to do a lot of good both here and in other places.
I hope I havent offended you but like you I prefer to say things upfront rather than hide behind innuendos and double meanings.
#1498
Posté 05 septembre 2011 - 08:35
ademska wrote...
i'm just going to state very gently that decorative typeface as body text is the single-worst design decision possible in anything ever.
da2's minimalist, console-friendly ui fell in line just fine with the game's overall more streamlined look. given da2's aesthetic, i think the dao ui would actually be incredibly out of place. @JohnnyJaded, your points about the on-screen clutter are well-made, but i'd also point that dao's health and stamina bars were also presented as relative.
I had no problem reading all of the text on DAO's interface at a normal TV viewing distance.
I cannot read the text on the DA2 UI without moving much, much closer to the TV. The font is too small and compressed relative to the one that was used in DAO.
San-serif fonts are fine for headings, but serif fonts are much easier on the eye when you are dealing with more text.
I much prefer the DAO interface.
#1499
Posté 06 septembre 2011 - 09:48
#1500
Posté 06 septembre 2011 - 10:08
SkittlesKat96 wrote...
Calm rational feedback and Dragon Age 2 forums don't go well together, and I'm not trolling or trying to tick people off or anything, just saying that there are is a fairly big certain group of Bioware ex-fans on this forum who just really love to cause trouble and hate for Bioware and insult Bioware and other users.
Simply report any such posts you come across.





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