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Dragon Age 2 reception and community discussed


1502 réponses à ce sujet

#1501
Weltenschlange

Weltenschlange
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I realize that I'm late to the party but the following statement by Mike Laidlaw seemed very interesting to me.

Mike Laidlaw wrote...

Suffice it to say that I am strongly in the camp with the people who believe that the best parts of Origins combined with the best parts of DAII would create a game better than both of them. I am also a fan of customization, both of character and story, and increasingly aware that the DA universe is in dire need of more "activitites." More ways to interact with the world around you.


The term "activities" brought some ideas to my mind:

1. The implementation of sidequests similar to the stronghold quests in Baldur's Gate 2 would be fantastic. Maybe have one questline for each of the three classes which would then include aspects like the acquisition of a class-specific home base, searching for rare items, using unique crafting options and having to make choices that will affect more than just your character.

2. Castle management quests like in DAO-Awakening are always nice IMO. Although I prefer to have the outcome before the actual endgame, like the way it was in Neverwinter Nights 2.

3. I think that wealth and influence acquired by the player character should not feel abstract to the player. In DA2 Hawke was supposedly a wealthy resident of Hightown by the start of act 2 and the influential Champion of Kirkwall by the start of act 3. Yet it never really felt like that to me. Allow players to spend their character's wealth on special projects or use their influence to shape the game world.

4. I would prefer it if we could only get high-tier equipment from "activities" (e.g. questing) and not by buying it from a random shop.

#1502
Firky

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^ Those stronghold bits of BG2 were great.

#1503
Kothoses Rothenkisal

Kothoses Rothenkisal
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I miss stronghold quests, I loved the ones in BG 2 and I also really enjoyed Cross Roads keep in NWN 2 (that is one of the best examples of integrating a strong hold into an RPG).

I really would love to see an indepth series of events around the acquisition and rebuilding and even defending of a stronghold. Recruiting staff from npcs you met, managing various scenarios etc, rebuilding it and to have it then play a meaningful part in the ongoing plot and narrative is a bonus too.

Amaranthene in Awakenings was a step in the right direction for this, it really helped me to put my self in my characters situation and connect with him,