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Dragon Age 2 reception and community discussed


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#151
Brockololly

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AngryFrozenWater wrote...

The impression I have from DA2 is not that the changes were made because of gameplay improvements, but the changes were mainly made because of economic reasons. Streamlining had one purpose: cost reduction. And that includes companion armor, human only PC, no playable background story, removal of dual wielding and archery from the warrior, removal of most skills, removal of comparison with other companions than are in your party in storage chests and stores, removal of a simple check box to allow all of the character's tactics to be disabled, removal of the dialogue log, usage of full screen user interface instead of a convenient tabbed window, etc., etc.


Yeah, I agree.

I'm guessing that in retooling things to work better on the consoles that it likely made certain decisions like companion armor easier to make in that it would lighten the memory load on the consoles. Plus, when a game is coming out so soon after the original, corners will be cut to meet the ship date. Even the way the framed narrative was handled in having Kirkwall stay largely static was a means to cut costs on the environments. Or even the recycled codex entries and lack of descriptions/icons for loot and gear.

The lack of attention to detail with things like you mention- whether they were intentional cost cutting measures or in some cases oversights- snowballed and made DA2 a lesser game in many respects than Origins.

Kaiser Shepard wrote...
One would assume just that to be your (as in, the team's) standard modus  operandi when developing a sequel, at least for a couple more games. It  doesn't really make any sense to overhaul the entire engine, game design and graphical design when your previous game was both critically and  commercially acclaimed.


Yup, I don't understand the jarring shift overall from DAO to DA2. I can guess why they did it for many reasons, but instead of building off of the unique things DAO did and was praised for, its like the foundation DAO laid was ripped up, not only in the game but the player base it established, and now who is to say where any DA3 will end up? The changes in DA2 might have made sense if DAO flopped, but by most accounts it was BioWare's most successful game ever. I don't get it.

Modifié par Brockololly, 04 août 2011 - 08:02 .


#152
Guest_Puddi III_*

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I just hope they don't keep flopping all over the place in terms of style. What better way to have a unique Dragon Age look than to have each one last for all of one installment?

Modifié par Filament, 04 août 2011 - 08:04 .


#153
AngryFrozenWater

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erynnar wrote...

AngryFrozenWater wrote...

The impression I have from DA2 is not that the changes were made because of gameplay improvements, but the changes were mainly made because of economic reasons. Streamlining had one purpose: cost reduction. And that includes companion armor, human only PC, no playable background story, removal of dual wielding and archery from the warrior, removal of most skills, removal of comparison with other companions than are in your party in storage chests and stores, removal of a simple check box to allow all of the character's tactics to be disabled, removal of the dialogue log, usage of full screen user interface instead of a convenient tabbed window, etc., etc.


I also got the impression--right or wrongly--that the changes were made to try and grab audiences that don't like RPGs. Sorry, but I like companion customization, I like details, easter eggs, descriptions. I am not a shooter or whatever games that don't do that kind of player.

Agreed. A lot of us didn't cheer when all these changes came. And when Mr Laidlaw repeatedly said in interviews that these people just didn't like changes it really pissed me off. But of course that audience was not important anymore. The action game crowd was welcomed with open arms. Propblem with that attitude is that it only makes the shareholders happy. As far as I can see that new action game crowd never came in the numbers BW expected. Interesting fact: I love FPS and action games. Those great game changes were wasted on me.

A lot of that stuff that you quoted needs to be brought back. Make the game complete again. It would be great to get away from most of those duplicate dialogue lines which lead to the same railroaded story. Instead make choices actually do something. For an example: I love the grand cleric. She was well portrayed. She had a DA:O-style dialogue that changed whenever something major happened involving her. No silly quest marker above her head. Just ask and she answered. That should have been implemented all over the game. Alas she didn't act! And most of all I want to see more love invested into the game. It lacks soul. Give environments detail. Make them dirty as if people live there. Kick the static NPCs from the game. Make them act like they live and work there. Make the scenery stunning. Add proper vegetation (even the stampede of the Blight could have left some). Give the PC user interface some attention. And so on. It's also logical to have all that. It puzzles me that we have to post about it.

Modifié par AngryFrozenWater, 04 août 2011 - 08:09 .


#154
Ianamus

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hoorayforicecream wrote...

Redcoat wrote...

So what does this have to do with DA2? Well, it did the same thing MW2 did: it poisoned the well for future installments. 


Um... historical fact shows otherwise. The best selling Call of Duty game is actually the Treyarch-produced Black Ops. BLOPS sold 25 million, and Modern Warfare 2 sold 22 million units overall.


I think that it's a bad comparison to the Dragon Age franchise. The people I know who bought Black Ops bought it solely for the multiplayer, because once the new one comes out the multiplayer on the older games dries up.
For single player games it's different. They can always just replay Origins and get the full experiance they enjoy. If they didn't like DA2 they have no incentive to buy future games.

#155
Barbarossa2010

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Mike Laidlaw wrote...

csfteeeer wrote...

i do not want it to die, but i also don't know if i'm fully compeled by the way it's going right now, and that is why i try hard for my voice to be heard.


And it has been.

Up until Legacy, though, I don't think anyone would have believed me if I'd said we were going to take it into account. A lot of people on this forum had built up a grand conspiracy theory where we were deliberately stripping RPG out of Dragon Age because we are MEAN.

I've said it before, and I will say it again: we stripped some stuff out of DA becuase it was busted. Other stuff was simply a design choice, and some of it was circumstance. There is no way you guys could know exactly what falls on what side of that triangle, and as devs we are not always able to be crystal clear on that kind of thing, especially immediately after a controversial game launch when the community was so far out for blood that they took my suggestion that setting a game that was too easy to a higher difficulty might be a good call was some sort of gigantic, egotistical middle finger to the entire fanbase. That was not a time for reasonable discussion, clearly.

Now is the time. And I'm still very interested to hear what you folks have to say (unless it is a demand for gameplay videos before we announce anything, that is. ;) ), and we are still working on the formula. If I'm going to ****** you guys off, it's going to be because I still firmly believe that RPGs do need to be more accessible to new players. Not dumbed down, not "consolized" (whatever that means. There are insanely complex games on the console), not diminished, but made less imposing and less terrifying to new players. In part because I want more people to play Dragon Age, and in part because there have been a lot of improvements in gameplay and UI design in the past 15 years, and we can learn from them.

So on that point, I'm sure we can all agree to disagree, so long as the end product is more choice-driven, offers more "twiddle" to the player's experience in terms of equipment, offers satisfying, constructed encounters and a deep story. DAII clearly didn't deliver on all fronts for you guys. For some it did, but I'm truly, deeply cognizant of the parts that are weak, and while we're not going to agree on everything, there's a game out there that's better than both Origins and DAII, and I'll be damned if the talented folks of the DA team can't find it.


Mike, I believe myself to be the prototypical example of the 'accessibility' crowd you are attempting to court.  I play primarily on the 360 and have spent a shameful amount of time in XBOX Live MP lobbies and parties. Up until Nov 09, for over a decade, I've only played FPSs and TPSs for my video game entertainment .  This is the first developer community I ever signed up to actually interact with others (outside of MP Deathmatches :) ) about a video game. 

Dragon Age Origins was the first RPG I ever played. I thought the Ashes trailer was cool, and thought that a video game developer had finally gotten that whole shield thing right and the player could actually use it as a weapon.  That's what led me out of a self-imposed, sole-focused Gears brutality goondom (I can say this still immersing myself among the ranks of the knuckle-draggers) and into playing a "lame" fantasy game.  I played through DA:O seven times, with a number of partial playthroughs to "get things right." I simply could not get enough of it, as I learned more and more from each playthrough.  I couldn't believe how much replayability there could be in a game. I also couldn't believe how much functionality you guys could give me through my XBOX 360 controller.  I was smitten.

Some of the things that brought me out of the desert, so to speak, were 'realistic' dialogue (for a video game), squad-like tactical pause and play combat that was multi-dimensional, characters and characterizations I had no idea could be developed in a video game, an epic story and PC that felt like were my own creations, a deep inventory to manage, player and team mate customization, siginificant emotional engagement, and a very cool user interface.  These, simply are things I had never had any experience with, and they were there in spades in Origins.  I actually got six of my shooter friends to play this "gay" fantasy game and they too (minus one, who is a hopeless case [but that's another story altogether]) became obsessed; and before you knew it, a small group of veteran shooter goons were talking about Dragons, Darkspawn, character builds, crafting bombs and poisons, and AOE spells.  I have been critical of certain aspects of Origins to be sure; primarily story-related things.  I was certainly not blinded by the faults of my first "love," but my criticisms were not the one's that were supposedly 'corrected' in DA2.  Having said all this, Dragon Age Origins holds the top spot of all video games I ever played. I also purchased all DLC for my 360 and the Ultimate edition for PC, so chalk up two sales (+) for this user.

DA:O led me to a genre of games that I had no real idea existed.  Since April of 2010, I played ME1, ME2, Fallout 3 GOTY, FO:NV, ES4 Oblivion GOTY, Alpha Protocol, and The Witcher to name a few.  None, still hold a candle to Origins.

DA2 seemed so denuded of anything I found attractive in Origins that I no longer felt I was playing a Dragon Age game.  I pre-ordered the Sig edition. It lived up to very few expectations I had developed from "my first."  I've been honest in my criticisms of DA2:  didn't hate it, certainly didn't love it; was just supremely disappointed by it.  The criticisms I've seen are well deserved, but I do not begrudge anyone who might have enjoyed it.  My criticisms go way beyond recycled environments and parachuting baddies.  The new user interface, loss of inventory, virtually no team mate customization, loss of the epic story, etc, etc, etc, just barely begin to cover the disappointments. BW's post-game commentary, mainly to include you, seem to be communicating throughout, that even if hell froze over, there will be no return to Origins form.  I know I'm certainly not alone in my disappointment with this game, but no one can call me a PC-elitist, a nostalgic RPG geek, or a firmly entrenched troglodyte incapable of change.  I played DA2 once, and had to force myself to complete it as it was just so blah (a bad indicator of a game's quality in and of itself, but positviely disastrous when comparing it to Origins).  For me, DA2 = one playthrough/DAO = seven playthroughs.  That may mean nothing to your current bottom line, but it will certainly have an impact on future sales, if it becomes a trend among players.  I won't be purchasing any DLC for DA2 (the only BW DLC I haven't purchased) and will not be pre-ordering DA3, because you all seem convinced that Origins was riddled with problems that I (and evidently many others) simply did not see; and that the direction of DA2 has more "potential," which, again, I do not see. Time will tell if you hold to that course or not.

Bottom line: You won me (and many others it appears) over with Origins; you lost me with DA2.  Origins was more than accessible for the type of players I associate with.  Origins brought over those that WOULD be brought over. I can account for six in my own experience.  There was nothing intimidating or terrifying about Origins, (try entering a GOW Team Deathmatch session and wanting to actually do well, against of team 100 ranks for a real feeling of terror and intimidation); and it was certainly nothing that my simple shooter's brain could not learn after a couple of attempts.  So when I hear the "accessibility" card being thrown around, I have to laugh silently to myself and wonder who in the hell you guys (or what data you are making design decisions on) are listening to. 

DA2 lost alot of that magic.  It appeared a product of mass production and sterile business decisions, than a crafted labor of love.  Not terrible, just disappointingly mediocre, as it lost those things that brought us over in the first place.  Me and my friends all agree that DA2 would not have brought us into the RPG genre, as it was barely discernible from what we play already, but was not nearly as fun.  Origins was great precisely because it was not COD, HALO or GOW.  Hack and slash games appear to be mildly fun, but hybridizing DA into something in-between just makes it another game in a sea of action games, as opposed to something special that stands alone and MUST be played, or at least a gem to be kept on the shelf to impress people. :) 

You may have data that says I'm full of $#!+and that I (and these other five) are some sort of anomoly, or are not representative of "our" demographic, but it doesn't change the fact that Origins was very successful in leading many of those that WOULD be led, from the dark side. To me, it only makes sense to slightly correct the known issues of Origins, keep the core mechanics that your base has a reasonable expectation to see, and bring outsiders into the fold over time.  Marketing will certainly play a key role here, but radically overhauling a game, using hotrod market speak, and downplaying the success or greatness of Origins, seems like a bad call from my humble shooter's perspective.  To me, Origins was the right mix for players who WILL come over.  I know this crowd, and no amount of simplification can change attitudes. It will only dilute and inflame the base you had in place. A quality, emotionally engaging experience, however, can change attitudes and make people try something they might otherwise not.  Giving your base what they want ensures at least that they stay around.  It doesn't appear you can even count on that at this point.  I will await your decisions on DA3, and will take in all reviews first, and still give you a shot at my dollars, if you can (or even want) to return to form.  But expect no pre-order; and if all we are going to get for DA3 is "the potential wrought by DA2," and less Origins...well, we will dissolve our business relationship and part company, amicably.

Of course, this may all be a 'constrained resource' issue, so, obviously, you would have to distance the franchise from Origins pretending it to be riddled with all sorts of problems; so, if that's the case...nevermind, feedback is virtually rendered moot, and you're going to do what you have to do; player feedback will affect maybe 1-5% of what you do in the future if this be the case.  I'm only making this response and providing a little feedback from a relevant trench, in the event there really is a chance to impact and correct the future course of this great franchise, and it's not already a thing pre-determined from above, and we're just acting as witnesses to your fragile balancing act. 

So, there it is from the COD perspective.  Believe it or don't. I've given BW quite a bit of money thus far if you look at my registered games, there's a few there, so I'm merely exercising my consumer's voice here.  As such, feel free to accept or discard this feedback at your leisure.   

Respectful.

Modifié par Barbarossa2010, 04 août 2011 - 08:23 .


#156
Ianamus

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AngryFrozenWater wrote...

The impression I have from DA2 is not that the changes were made because of gameplay improvements, but the changes were mainly made because of economic reasons. Streamlining had one purpose: cost reduction. And that includes companion armor, human only PC, no playable background story, removal of dual wielding and archery from the warrior, removal of most skills, removal of comparison with other companions than are in your party in storage chests and stores, removal of a simple check box to allow all of the character's tactics to be disabled, removal of the dialogue log, usage of full screen user interface instead of a convenient tabbed window, etc., etc.


Cost reduction is probably also the reason for repeating area's as well. In fact, most of DA2's failings can be attributed to both this and the short development time. It's confusing, because since Origins was successful they should have had more money to spend on the game. Mass effect 3 even pushed back it's release date. Why was DA2's development so short?

I don't think it was the only reason for changes though. Voiced protagonist is more expensive than silent- which annoyed me. Conversations with companions were so linear, unlike Origins where you could have long conversations and ask them whatever you wanted whenever you wanted. You could say that less dialogue was due to cuts, but they could have just had a silent hawke and used the money to improve dialogue elsewhere. I think I would have prefered it that way.

Modifié par EJ107, 04 août 2011 - 08:15 .


#157
jds1bio

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hoorayforicecream wrote...

Redcoat wrote...

So what does this have to do with DA2? Well, it did the same thing MW2 did: it poisoned the well for future installments. 


Um... historical fact shows otherwise. The best selling Call of Duty game is actually the Treyarch-produced Black Ops. BLOPS sold 25 million, and Modern Warfare 2 sold 22 million units overall.


But what's relevant to the topic is an emerging movement to NOT pre-order the next installment of DA.  That's unfortunate for BioWare. 

What's also relevant is what sales could be expected.  What amount can a Dragon Age game realistically be expected to sell?  With Call of Duty,  to understand the language and nomenclature all you have to bring with you is the experience of having watched a Hollywood military-action movie or two.   As far as gameplay goes, it's relatively easy to start playing by picking up a gun, and shoot and be shot at.  The barrier to entry is very low, and you can get to 20 million in sales before too long.

With Dragon Age, it goes differently - you have to create a character first and check out stats. You have to do more work listening and reading about the lore, races, characters, and combat abilities across multiple characters.  And then you have to want to follow along with it without thinking elves and dwarves and dragons are ridiculous.   For many people, the barrier to entry is already out of reach even before the game is started. 

Even though for us this work is worth it (and I know this doesn't sit well with some longtime RPG fans), at least DA2 tried to lower the barrier by allowing someone to get into the action right away.  But I'm not really sure how much more you can lower it beyond what was already done in Mass Effect 2.  Lowering the barrier that far doesn't seem to conform to being part of the line of the spiritual successor to Baldur's Gate.

#158
stewie1974

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Well conversly if the game had simply recycled everything in origins it would have been even cheaper.

Dragon Age 2 is a new game in every sense of the word. Its the same setting different engine and everything else. It's a sequel in every respect.

Would you have accepted awakenings as DA 2 had the story been longer?

It's a matter of opinion of course.

My main crit of DA2 is companion armor sucks and so do recycled enviroments and class restricted weapons...

If your warrior wants to weild a mage staff he/she should be able to...but of course it would be useless to them.... and suddenly bows are no longer able to be used by warriors makes little or no sense... sure you could cut the skill tree for warriors with bows but to remove them as an option.. are we to assume all army bow men are of that particular type of class now?

I liked the game over all, sure I have niggles about things as mentioned above... streamlining dosn't come into the -cutting- of bow skills for instance... as they clearly had to put the restrictions IN...as many a modder has unlocked them...

#159
erynnar

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Brockololly wrote...

AngryFrozenWater wrote...

The impression I have from DA2 is not that the changes were made because of gameplay improvements, but the changes were mainly made because of economic reasons. Streamlining had one purpose: cost reduction. And that includes companion armor, human only PC, no playable background story, removal of dual wielding and archery from the warrior, removal of most skills, removal of comparison with other companions than are in your party in storage chests and stores, removal of a simple check box to allow all of the character's tactics to be disabled, removal of the dialogue log, usage of full screen user interface instead of a convenient tabbed window, etc., etc.


Yeah, I agree.

I'm guessing that in retooling things to work better on the consoles that it likely made certain decisions like companion armor easier to make in that it would lighten the memory load on the consoles. Plus, when a game is coming out so soon after the original, corners will be cut to meet the ship date. Even the way the framed narrative was handled in having Kirkwall stay largely static was a means to cut costs on the environments. Or even the recycled codex entries and lack of descriptions/icons for loot and gear.

The lack of attention to detail with things like you mention- whether they were intentional cost cutting measures or in some cases oversights- snowballed and made DA2 a lesser game in many respects than Origins.

Kaiser Shepard wrote...
One would assume just that to be your (as in, the team's) standard modus  operandi when developing a sequel, at least for a couple more games. It  doesn't really make any sense to overhaul the entire engine, game design and graphical design when your previous game was both critically and  commercially acclaimed.


Yup, I don't understand the jarring shift overall from DAO to DA2. I can guess why they did it for many reasons, but instead of building off of the unique things DAO did and was praised for, its like the foundation DAO laid was ripped up, not only in the game but the player base it established, and now who is to say where any DA3 will end up? The changes in DA2 might have made sense if DAO flopped, but by most accounts it was BioWare's most successful game ever. I don't get it.


It befuddles me too Brock.

#160
erynnar

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stewie1974 wrote...

Well conversly if the game had simply recycled everything in origins it would have been even cheaper.

Dragon Age 2 is a new game in every sense of the word. Its the same setting different engine and everything else. It's a sequel in every respect.

Would you have accepted awakenings as DA 2 had the story been longer?

It's a matter of opinion of course.

My main crit of DA2 is companion armor sucks and so do recycled enviroments and class restricted weapons...

If your warrior wants to weild a mage staff he/she should be able to...but of course it would be useless to them.... and suddenly bows are no longer able to be used by warriors makes little or no sense... sure you could cut the skill tree for warriors with bows but to remove them as an option.. are we to assume all army bow men are of that particular type of class now?

I liked the game over all, sure I have niggles about things as mentioned above... streamlining dosn't come into the -cutting- of bow skills for instance... as they clearly had to put the restrictions IN...as many a modder has unlocked them...


No a sequel doesn't rip up everything of its predecessor and toss it, or damn near everything. That would be a new game, not a sequel. This is supposed to be DA2, not DA5.

#161
HTTP 404

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EJ107 wrote...

AngryFrozenWater wrote...

The impression I have from DA2 is not that the changes were made because of gameplay improvements, but the changes were mainly made because of economic reasons. Streamlining had one purpose: cost reduction. And that includes companion armor, human only PC, no playable background story, removal of dual wielding and archery from the warrior, removal of most skills, removal of comparison with other companions than are in your party in storage chests and stores, removal of a simple check box to allow all of the character's tactics to be disabled, removal of the dialogue log, usage of full screen user interface instead of a convenient tabbed window, etc., etc.


Cost reduction is probably also the reason for repeating area's as well. In fact, most of DA2's failings can be attributed to both this and the short development time. It's confusing, because since Origins was successful they should have had more money to spend on the game. Mass effect 3 even pushed back it's release date. Why was DA2's development so short?

I don't think it was the only reason for changes though. Voiced protagonist is more expensive than silent- which annoyed me. Conversations with companions were so linear, unlike Origins where you could have long conversations and ask them whatever you wanted whenever you wanted. You could say that less dialogue was due to cuts, but they could have just had a silent hawke and used the money to improve dialogue elsewhere. I think I would have prefered it that way.


its a good point to bring up, with a time and budget restraint, why was there a need to revamp the series?  I know that march is the latest possible time to release a game within the previous years fiscal budget and Im thinking bioware wants to show profit during that time.

I want to go on record saying the ideas used to revamp the game (combat, Voice protagonist, etc.) are great ideas.  But at what expense to fully realize these ideas turned out to be a rushed storyline, rehashed environments, unoriginal combat encounters, and so forth (Laidlaw's four points of consideration on previous pages).  I think the ideas put out and attempted from the Dragon Age 2 team are really great but it would have been far better, imo, to have done that with an extra year of development.  If there is no time or budget for that, then they should have stuck to making a DA:O-2 game. 

sigh.  but moving forward, I think Laidlaw and company should stick to their guns and improve on them versus going back to DA:O type game.  I for one, am moving on from the coulda shoulda but didn't phase as a fan.  Im looking forward to improvements being made Mr. Laidlaw.  Image IPB

Modifié par HTTP 404, 04 août 2011 - 08:29 .


#162
hoorayforicecream

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EJ107 wrote...

hoorayforicecream wrote...

Redcoat wrote...

So what does this have to do with DA2? Well, it did the same thing MW2 did: it poisoned the well for future installments. 


Um... historical fact shows otherwise. The best selling Call of Duty game is actually the Treyarch-produced Black Ops. BLOPS sold 25 million, and Modern Warfare 2 sold 22 million units overall.


I think that it's a bad comparison to the Dragon Age franchise. The people I know who bought Black Ops bought it solely for the multiplayer, because once the new one comes out the multiplayer on the older games dries up.
For single player games it's different. They can always just replay Origins and get the full experiance they enjoy. If they didn't like DA2 they have no incentive to buy future games.


I wasn't saying anything either way in my post regarding DA2. I was saying that using MW2 as an example of poisoning the well is a very bad one. If poisoning the well increases your sales by 3 million units, I'm sure publishers would be lining up for a shot at that poison.

MW2 was the sellingest game ever (in terms of dollars) until BLOPS, the CoD game *after* it, came out. Then it was the second sellingest game ever, next to BLOPS which became the new sellingest game ever. And if the preorders are any indication, MW3 is probably going to unseat BLOPS as the sellingest game ever.

Personally, I think that it's too early to write off poisoning the well. I am willing to see what Bioware does, but I've never been that big on loyalty or buying products from a developer simply because it is a particular developer. If I liked the previous game, I'll give it a try. If it looks like it has interesting features, I'll give it a try. If it doesn't, I won't. I'll extend some developers the benefit of the doubt, but it's not always enough to make me open my wallet.

#163
stewie1974

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As I said there are elements I am disapointed with. I am not sad they used a new engine though and I am glad they moved beyond the dark spawn , it was refreshing, there are only so many times you can have them as the focus of the story, and despite liking legacy, I did feel ..."oh these guys again"

#164
ScotGaymer

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Mike Laidlaw wrote...

Anarya wrote...

About accessibility, I don't think "accessible" necessarily has to mean "oversimplified". I think drawing a distinction between the two is important, and like Bryy said, it's more about how you teach the mechanics.


That is precisely the distinction I'm trying to draw. DA II is not a "simple" game when held up in comparison to the current crop of games out there. It is, however, more simple than Origins, and I understand why people are upset about that.

It doesn't mean the solution is to just revert to Origins, however.



You are absolutely right.

I still feel that the whole problem with Dragon Age 2 was the lack of development time. I dont feel that there is anything in the game that is a problem that wouldnt have been solved with a bit more time to work on things.

Time to include an overhead isometric camera to make the game feel truely tactical and rpg like during combat. Or time to diversify the dungeons and levels. Or time to ensure that the it really felt like years and years were passing in Kirkwall during the jumps.

I really genuinely believe that DA2 had the bare bones gameplay mechanics and story elements there which gave it the potential to have ultimately have become Bioware's best game yet. And it was the time period that was given for development was far far too short. Personally I think you guys shoulda aimed for the Xmas release this year; to compete with Skyrim.

The problem a lot of people had, or should I say the problem a lot of the more reasonable members of the community had at the time of release was you guys were warned well in advance of the release date, warned by the community that we were concerned that this game didnt have a long enough development cycle from before the previous xmas to release.
And your response was to assure us time and again that you guys had been working on DA2 (actual development beyond conceptual stages was the impression I was given) from months before DAO was released; and that the game had had plenty of Dev time. And you guys HAD to have known that that wasnt the case.

I say you HAD to have known because you guys have been in this game a LONG time now, you endured something similar to this situation with Neverwinter Nights when it was released (and had to take steps to sort it with real expansions to save it); and you guys saw what happened to Obsidian and KotOR 2 when they had a very short dev cycle.
Unlike a lot of the haters on this forum I dont think you guys are stupid or malicious. So I just dont see how you couldnt not know that this game didnt have the Dev time it needed. Because it patently didnt; the community aired its concerns on this very subject MONTHS prior to release.

Its because of that that you guys got such a poor reaction post release. A lot of people felt like they had been lied to; like as you said you had stuck the middle finger up at them. But I think you misunderstand the reasons for it; at least for the people who didnt like the game for real reasons and werent simply haters hating because this game wasnt origins.

There is also the fact that BW normally delivers AAA titles; and with DA2 (because of its short dev cycle) barely scrapes a B. It was guaranteed that that was going to garner a lot of butthurt fans coming onto the forums to cry.
Think about it really.

Baldur's Gate was easily an A+.
Baldur's Gate knocked it out the park and went AAA.
NeverWinter Nights itself was an A- (as far as I am concerned) and the expansions knocked it up to AAA.
Knights of the Old Republic was AAA.
Jade Empire was IMO an A (at lot of the negative regarding it I reckon is knee jerk anti-jrpg reactions).
Dragon Age Origins was AAA.
Mass Effect 1 was AAA.
Mass Effect 2 (as much as I hate the romances) was at minimum a A+.
Dragon Age 2 barely scrapes a B, more like a B- IMO.

So it is only natural that people had big expectations regarding Dragon Age 2. Bioware has an incredible pedigree in RPGs.
A B- after so many As is a bit like hitting a bum note in the middle of Beethoven's second symphony. It made people cringe.

I think that had you guys had a longer Dev cycle (another 6 months maybe) you would have had the time to properly QA the game; which would have filtered out the worst of the "flaws" in this game. And DA2 woulda knocked the ball right out of the park.

Also I reckon you guys ought to sack your PR manager, or whoever deals with the public speeches you guys give and whatnot because some of the things you guys are forced to say in those speeches and interviews beggar belief as far as I am concerned. Sometimes bordering on patent glaring lies.
The famous "Shepard is a Predefined Character" line is the thing that immediately jumps to mind as something that is eyerollingly stupidly patently untrue because everything that makes Shepard Shepard is picked by the player (his origins, history, his personality, his/her sex, even her sexuality).
I think that the PR response to the poor reception to this game was at least partially responsible for the sheer level of vitriol and hate directed at yourselves post release.

The most recent example would have been some of the stick Mr Fernando Melo got after his trailer/announcement of Legacy, he got quite a bit of criticism esepcially on YouTube for some of the things he said in that speech. The way the speech witterred on about Dragon Age 2's "innovations" and attempted to gloss over the games criticisms in an almost dismissive way.
Felt dead sorry for him because you could tell in the vid he felt really uncomfortable saying some of the things he was being made to say; I bet he could just tell it was going to get a really negative response. And it did

I know it doesnt seem so but on the whole I am agreeing with you. lol. Promise.

EDIT:
I apologise for the wall of text. Didnt realise the post had gotten that long. hopefully its still readable.

Modifié par FitScotGaymer, 04 août 2011 - 09:01 .


#165
Ianamus

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Mike Laidlaw wrote...

And it has been.

Up until Legacy, though, I don't think anyone would have believed me if I'd said we were going to take it into account. A lot of people on this forum had built up a grand conspiracy theory where we were deliberately stripping RPG out of Dragon Age because we are MEAN.

I've said it before, and I will say it again: we stripped some stuff out of DA becuase it was busted. Other stuff was simply a design choice, and some of it was circumstance. There is no way you guys could know exactly what falls on what side of that triangle, and as devs we are not always able to be crystal clear on that kind of thing, especially immediately after a controversial game launch when the community was so far out for blood that they took my suggestion that setting a game that was too easy to a higher difficulty might be a good call was some sort of gigantic, egotistical middle finger to the entire fanbase. That was not a time for reasonable discussion, clearly.

Now is the time. And I'm still very interested to hear what you folks have to say (unless it is a demand for gameplay videos before we announce anything, that is. ;) ), and we are still working on the formula. If I'm going to ****** you guys off, it's going to be because I still firmly believe that RPGs do need to be more accessible to new players. Not dumbed down, not "consolized" (whatever that means. There are insanely complex games on the console), not diminished, but made less imposing and less terrifying to new players. In part because I want more people to play Dragon Age, and in part because there have been a lot of improvements in gameplay and UI design in the past 15 years, and we can learn from them.

So on that point, I'm sure we can all agree to disagree, so long as the end product is more choice-driven, offers more "twiddle" to the player's experience in terms of equipment, offers satisfying, constructed encounters and a deep story. DAII clearly didn't deliver on all fronts for you guys. For some it did, but I'm truly, deeply cognizant of the parts that are weak, and while we're not going to agree on everything, there's a game out there that's better than both Origins and DAII, and I'll be damned if the talented folks of the DA team can't find it.


But you have to ask yourself: Where does it stop?

Using Mass Effect as an example: 50% of the people who played Mass Effect 2 imported a save. So all of the effort for newcomers was needed by half the people.

But in Mass Effect 3 how many people will import games from ME2? Probably a lot more. They are putting all of this effort into making it accesable for new people, when the majority have already played the previous games.

I think we have a similar thing with Dragon Age. The majority who play the next game will have played either Origins or DA2, and many more will have played RPG's before. So why does it have to be even more accesable than the previous games? Will Dragon Age 4 be more accesable still?

Money and time may be limited, but it's about where you spend it. Money spent redesigning the art style of the game could have been used to imrove the graphics already in Origins. Money spent on voiced protagonist could have spent on more dialogue in general, and while combat did need improving, no ammount of good combat can make up for fighting in the same cave ten or more times.

Don't fix it if it isn't broken. Combat needed improving, but dialogue, story, Party customisation and art direction did not.

Modifié par EJ107, 04 août 2011 - 09:15 .


#166
AL-istaria

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I know I've harped on this before, but imo it bears repeating.

Yes, I got bored with the re-used areas and the step-and-fetch quests that seemed to have no relationship to anything else in the story.

I play very few games, because I'm not a fan of mindless blasting and "go here, fight boss, go there, fight boss" games. I like to use my brain, and I like to have my emotions engaged.

I'm a female, and I LOVE Bioware's games, because of the thinking, the moral dilemmas, the choices involved. And I love the romance possibilities.

What I didn't love in DA2 was the very limited, tacked-on, non-stance changing, non-dialog changing aspects of every romance. Only one npc's on-the-street dialogue even changed after a romance (Fenris). Please, please, please, if you're going to bother with making a romance a possibility, make it meaningful.

Yes, I'm a published romance author. Yes, I have 30 books in print, available in approximately 20 different languages. Yes, my books land on the New York Times bestseller lists. Which means, I guess, that I know a good romance when I see one. DA:O -- perfect. DA:2 very sad. Two unique encounters and a short end conversation. And I know, because I've tried them all.

So I supposed what I'd like to know is if you all are happy with the way the romances played out in DA:2, or if you also think they could use some improvement.

#167
Firky

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Aw. This thread turned largely back into "DA2 sucks because..." (which is better than "DA2 sucks and so does everyone who liked it" admittedly) or "DA2 sucks therefore it must be because no-one loves PC any more, or they had to cut everything." (Which are unprovable and circular at this point, right?) This is all your fault, Mike. ;)

Nice discussion to start, OP. Good luck with it. (It's certainly an issue I care about, and I think lots of others do too.)

(PS. There was an armour thread that became an offshoot of this.)

Modifié par Firky, 04 août 2011 - 09:48 .


#168
massmp

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It is really important to change the thing with the "re-used areas", and also choice-impacts. Because "choice" , is something that makes an RPG! I´m not saying that there was no choice at all, but, it did not had a great impact on the game.

It would be even better to make "more" romances (also with non-companions) and give them a bigger part in the storyline. People want more emotional moments, self-sacrifice,.....these are things that can help you moving the franchise forward.

But the most important thing that people missed (from Origins), was their Warden (Hero of Ferelden). I thing that is the main reason why Bioware lost some fans from DA:O, because they missed their most beloved character. It is really important not take something like that from the fans, because they need such an character.

Mike, is there even a chance that we might see The Warden in the next installement? Because I would do anything.

#169
erynnar

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AL-istaria wrote...

I know I've harped on this before, but imo it bears repeating.

Yes, I got bored with the re-used areas and the step-and-fetch quests that seemed to have no relationship to anything else in the story.

I play very few games, because I'm not a fan of mindless blasting and "go here, fight boss, go there, fight boss" games. I like to use my brain, and I like to have my emotions engaged.

I'm a female, and I LOVE Bioware's games, because of the thinking, the moral dilemmas, the choices involved. And I love the romance possibilities.

What I didn't love in DA2 was the very limited, tacked-on, non-stance changing, non-dialog changing aspects of every romance. Only one npc's on-the-street dialogue even changed after a romance (Fenris). Please, please, please, if you're going to bother with making a romance a possibility, make it meaningful.

Yes, I'm a published romance author. Yes, I have 30 books in print, available in approximately 20 different languages. Yes, my books land on the New York Times bestseller lists. Which means, I guess, that I know a good romance when I see one. DA:O -- perfect. DA:2 very sad. Two unique encounters and a short end conversation. And I know, because I've tried them all.

So I supposed what I'd like to know is if you all are happy with the way the romances played out in DA:2, or if you also think they could use some improvement.


They could use improvement. I wanted more. Not talking to my companions whenever I chose, at least having more conversations other than quest related or act related would have helped I think. Also the time jumps didn't help (Fenris romance and break up comes to mind).

Why don't you start a thread, it would be a fascinating conversation. And since you are the professional in the writing of romances, it would be even more engaging.

Modifié par erynnar, 04 août 2011 - 09:50 .


#170
Kothoses Rothenkisal

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Firky wrote...

Aw. This thread turned largely back into "DA2 sucks because..." (which is better than "DA2 sucks and so does everyone who liked it" admittedly) or "DA2 sucks therefore it must be because no-one loves PC any more, or they had to cut everything." (Which are unprovable and circular at this point, right?) This is all your fault, Mike. ;)

Nice discussion to start, OP. Good luck with it. (It's certainly an issue I care about, and I think lots of others do too.)

(PS. There was an armour thread that became an offshoot of this.)


I think largely thats because in any community especially one as vocal as this one, as soon as anyone of the highups post the discussion will change rapdily, and eventually it will come down to a "look at my idea" scenario, its human nature and people want to be heard, its all good though, I for one am more grateful to see this level of two way dialogue than anything because it really proves the point I try to make in the first two videos I put up.

Also its nice to see engaging feedback and a total lack of any kind of hostility in the thread, even the people with negative views are airing them in a reasonable and calm way, and it has helped a lot of people in here feel better about the future of the Dragon Age series (Me included) so there is benifit there too.

Also on a really selfish note, I got a Bioware tag on my video thread, so hopefully more people will watch them and give me feedback, I am enjoying making them but its kinda disheartening when only one of them gets over 500 views.

#171
Wozearly

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Mike Laidlaw wrote...

Oh, and to go some distance toward what you want and look at some hot-button items:


Mike,

Thanks for your posts in this thread - particularly the summarised list of four key bits of feedback, even when you initially indicated we wouldn't be getting that. :bandit:

To be honest, its exactly what I had in mind and was actually more than I expected. I understand that you can't flag everything and that it may not be constructive to discuss approaches with the community until there's some kind of concensus amongst the DA team. Thanks for sharing the areas where that concensus has been reached.

I'll freely admit that I'm a DA2 critic, but a fan of every other Bioware game I've ever played - and although I had guessed that you guys hadn't completely lost the plot (funny, that), its great to have this confirmed and the feedback discussed openly as well as just seeing what was changed in Legacy. Hopefully this will help ease the doubts of people who were taking the lack of discussion as an indication that Bioware weren't listening, or were somehow ideologically opposed to the critics.

I sympathise with you not wanting to post during the middle of the controversy when people were sticking it to you personally - sadly its human nature to seek a scapegoat and demonise them. But believe me, its hugely valued that Bioware devs talk to the community as both fans and adults, without first putting on their 'PR' face.

We probably don't always deserve that, given how we react...but thanks for putting up with us when we're at our worst. Hopefully when we're at our best it makes it worth all the aggro. :innocent:

Modifié par Wozearly, 04 août 2011 - 10:20 .


#172
Darth Death

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This thread gives me hope for DA3. Thanks Mike & John for the participation.

#173
Shadowlit_Rogue

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Very, very happy to see this thread! I've been very critical of DA2 in the past, but the discussion here is crazy refreshing. Thought I'd throw in my thoughts here while they're still in mind.

Mike Laidlaw wrote...

Oh, and to go some distance toward what you want and look at some hot-button items:

1. Area Re-use.

An obvious problem, and one we are keenly aware of. Not an intentional issue, and certainly not "by design" but something that happened and needs to be addressed. Players should not have to accept that Cave A is also Caves B through D. While -some- assets will be reused in the course of any game (and should be, otherwise games would simply be too expensive to create), they should be done so with considerably more discretion. In retrospect, I probably should have just cut content to reduce the re-use, but that's a tough call to make in the moment.


Definitely agree with this, and I'm glad to see this was adressed with Legacy. The thrill of dungeons is that sense of mystery; never knowing what items you're going to find, what bosses you're going to run into, how many times you're going to get slaughtered, etc. The multi-purpose dungeon in DA2 couldn't really fulfill that, since I knew exactly which way to go, where the the enemies were going to leap out, and the boss was typically always in the same place.

2. "Wave" combats

When everyone talks about how it's raining men in DAII, there's clearly something wrong. Simple problem: waves were introduced as a mechanic and overused without enough time to tune them. Fan reaction prompted us to start making adjustments to the system pretty much immediately, and Legacy demonstrates the start of the result. I am amused when people note that waves are "gone" from Legacy. They're actually there, just done much better. So, yes, the bad waves are gone. Still more work to do, but a good start.


Again, glad this was addressed. Picked up DA2 again over the weekend and the first enemies I came across were giant spiders. The next wave descended on webs from the open air. Reminded me of the old Spider-man cartoon. "What's he swinging from!"

3. Impact of choice

We knew we were taking a risk making a story about a major even in Thedas that was pretty much going to happen, and reaction has been very mixed. While some folks love the "sound of inevitability" that pervades DAII, there are a number of weak spots in the impact they feel they should have on the world. Fair point. If we're going to offer you a decision, it should matter. Easy fix would be to cut decisions, but that's not what DA is about, so we're going to have to get better about clear impact of those decisions within the same game you're currently playing. Addressable, but not within a DLC, as they are pretty self-contained items.


This is definitely the biggest gripe for me. Like someone else brought up, the game doesn't have to be dynamic to the extreme and take every choice into account. I personally would have enjoyed DA2 so much more if it had just allowed for more role-playing, which would have pretty much demanded more replays like DA:O did. Very rarely did selecting the aggressive option lead to any results the peaceful option wouldn't yield. More options to talk/lie your way out of problems or kill indiscriminately would be awesome. ;)

4. Follower customization

A mixed bag. Lots of folks liked unique looks for followers. Many more hated losing the ability to put new platemail on Aveline. Completely understandable, and likely aggrivated by finding platemail that your mage character would likely never be able to equip. Needs to change, but we'll cement how before talking in detail. Also not really addressable in a DLC, as there would be fundamental changes to the core game needed, which goes beyond the scope of what a DLC can deliver.


I think you could have it both ways. When I think of Carth, I don't think of the Republic armor I eventually gave him; I think of that orange flight jacket and black pants. When I think of Alistair, I remember his templar armor with Duncan's shield on his back. To me, new armor for party members isn't necessarily all about the stats; it's a mark of the journey: where we've been, what we've seen, what we've killed. You lose that when party members wear the same thing for ten years.

Plus, it's just fun to optimize a party sometimes! And, additionally, it makes it kind of pointless to have all this armor if Hawke can only use 1/3rd of it during a given playthrough.

#174
taine

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jds1bio wrote...

Even though for us this work is worth it (and I know this doesn't sit well with some longtime RPG fans), at least DA2 tried to lower the barrier by allowing someone to get into the action right away.  But I'm not really sure how much more you can lower it beyond what was already done in Mass Effect 2.  Lowering the barrier that far doesn't seem to conform to being part of the line of the spiritual successor to Baldur's Gate.


Yes, and yet in spite of this 'barrier lowering', more people played DA:O than played DA2. 

All this talk of accessibility is frankly badly underestimating the audience for DA games and RPGs in general. I'm not talking about 'PC-elitist' gamers, just the type of people who will be willing to give this sort of game a try. Like it or not, you are not going to convert the majority of the 25 million COD players. They just have no interest at all in playing anything else (except maybe Madden). Many of those people however are willing to try something different, and it *should* be something different, not an attempt to make a cRPG more 'actiony' to purposefully appeal to the demographic. If a shooter fan wants to play an action game, they will play an action game. If they want to try out an RPG, you should give them an RPG. As many people on this thread have already stated, a good in-game tutorial and a very interesting opening sequence (which DA2 frankly did not have, while Origins did in spades) lowers accessibility far more than stripping out options and complexity. 

If you want to make an action game, that's great. I liked Jade Empire a lot and I'd love to get my hands on a sequel. I'm sure Bioware would do a good job. DA, however, is an RPG franchise, billed as a successor to BG. I know marketing folks and EA demagogues want to go after the much larger FPS audience, but sometimes it's better to just be happy with what you are. 

#175
stewie1974

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Mike Laidlaw wrote...


4. Follower customization

A mixed bag. Lots of folks liked unique looks for followers. Many more hated losing the ability to put new platemail on Aveline. Completely understandable, and likely aggrivated by finding platemail that your mage character would likely never be able to equip. Needs to change, but we'll cement how before talking in detail. Also not really addressable in a DLC, as there would be fundamental changes to the core game needed, which goes beyond the scope of what a DLC can deliver.

There's more issues out there, for sure, but those are some that I'm comfortable talking about at this point.


Could thinking along the lines of -alternative- appearance packs be something to consider such as was done with ME2?

But rather than a set covering 3 characters and one alternative outfit for low bioware points alternatively try
complete compainons for slightly more points...... or more outfits for the three featured compainons for more price.

How these outfits are implimented dunno... I know it would only be a -visual- thing, most likely, but it would give a sense of customisation at least in the visual area.

Just an idea... and if it sucks, I'm sure someone will tell me, and therefore indirectly you.