[SUGGESTION] : Squad Armor Customization System (Updated suggestion image)
#226
Posté 02 août 2011 - 12:29
I just take issue with the stats. I can't accurately speak for anyone else, though.
#227
Posté 02 août 2011 - 12:33
RinpocheSchnozberry wrote...
Captain Crash wrote...
xxSgt_Reed_24xx wrote...
Why should those of us who want customization be punished b/c you don't want to fool with it??
Again this is my words being misconstrued. I think Im just going to leave because the direction and people are picking bits of my posts they want to interpret their own way.
Its not at all about being lazy or not wanting to fool around with it. My posts I believed made that clear. However im going round in circles now and getting nowhere because several people read a couple of lines and instantly jump the gun.
Anyway my perspective is in there if read properly so I will leave this thread at that.
Don't be discouraged. When someone knows their point is either failing or has been defeated, they'll pick at your wording, twist your words, and then finally go ad hominem. It's just how people work.:)
I know
Anyway a few people have read it a understand the intention so that will do for me.
Modifié par Captain Crash, 02 août 2011 - 12:35 .
#228
Posté 02 août 2011 - 12:37
xxSgt_Reed_24xx wrote...
B/c some people like to have their squad look like an actual squad and MATCH ... or some people don't want Miranda in ridiculous skin tight armor, or jack in nipple straps.
Well your friends don't dance, and if they don't dance, they're no friends of mine.
I stick with the DLC version of Jack's outfit... yet I hate the visor and I can't change it! Add in customization for the squadmates and it doesn't hinder those who don't want to do it at all and it also allows people who want to do it the ability to do it. Win/Win
Yet you insist on not putting it in... why?
I too see the visors as fail. Let's take a moment and HIGH FIVE because we should find common ground where we can.
I'm not against customization... I just think that the customization should come from a variety of different uniforms offered to the squaddies. I'm cool with common themes and such, but I don't think their appearance warrants individual customizations.
Modifié par RinpocheSchnozberry, 02 août 2011 - 12:50 .
#229
Posté 02 août 2011 - 12:38
But not having it... forces people who want to... to accept whatever stupid armor bioware dishes out.<_<
Modifié par xxSgt_Reed_24xx, 02 août 2011 - 12:38 .
#230
Posté 02 août 2011 - 12:39
lazuli wrote...
If I may, it seems that those of us that are against this level of customization aren't opposed to having lots of appearance options for our squadmates.
I just take issue with the stats. I can't accurately speak for anyone else, though.
I would survive with customizeable pieces of armor. I would <_< constantly, but I wouldn't
In a perfect world, that would go for Shepard too. Pure cosmetic Shepard armor with all stats coming from the character sheet.
#231
Posté 02 août 2011 - 12:43
RinpocheSchnozberry wrote...
In a perfect world, that would go for Shepard too. Pure cosmetic Shepard armor with all stats coming from the character sheet.
That makes no sense....
so a bullet proof vest and a wife beater t-shirt would have the same protective properties?
now THAT would be lame.
EDIT: *high five on the visors* lol! XD
Modifié par xxSgt_Reed_24xx, 02 août 2011 - 12:44 .
#232
Posté 02 août 2011 - 12:47
#233
Posté 02 août 2011 - 12:49
xxSgt_Reed_24xx wrote...
That makes no sense....
so a bullet proof vest and a wife beater t-shirt would have the same protective properties?
now THAT would be lame.
Here we have a link illustrating the point I made to Captain Crash.
I'll play along though: The armor you suggest wouldn't be offered.
Modifié par RinpocheSchnozberry, 02 août 2011 - 12:49 .
#234
Posté 02 août 2011 - 12:49
Captain Crash wrote...
Xarathox wrote...
It's sad to say, but laziness crosses over even to playing videogames. And those lazy dick wads who do manage to get involved with an RPG series adamantly try to voice their opinion that it should be turned into a bare bones FPS, so that the only choice everyone should have is what type of weapon to use and how many times to pull the trigger.
I love nearly every genre of videogames ever made, but I will never understand those who wish to polar flip a franchise to suit them more.
Oh please. I made a suggestion on something I feel could hinder my (and other people who have agreed) experience and now im the bain of RPG's? Wait isnt the OP a suggestion to? Something thats unique and hasnt been done before and is intended to suit a certain style of player? How naive and hypocritical to think all people who play RPG's have the same concepts.
Honestly some people on here!!!
I don't think you're getting the point quite right, just think about Kestrel and N7 armor, those two are a full armor, with interchangeable parts which fit with one another. Also, each armor has its own personality and style. Now, you don't want to complicate yourself and you just want to go for the looks? Stick with one armor set, it's as easy as that.
Plus, I fail to see why it would be broken, or bad implemented, when it's been made before and it worked perfectly.
Honestly, if you don't feel like bothering with characters customization, at least allow those of us who want to to customize all we want.
No offense intended, but your preconceptions could be limiting the game, and your gaming experience.
Modifié par SynheKatze, 02 août 2011 - 12:51 .
#235
Posté 02 août 2011 - 12:57
RinpocheSchnozberry wrote...
xxSgt_Reed_24xx wrote...
That makes no sense....
so a bullet proof vest and a wife beater t-shirt would have the same protective properties?
now THAT would be lame.
Here we have a link illustrating the point I made to Captain Crash.:lol:
I'll play along though: The armor you suggest wouldn't be offered.:lol:
Fine, you want to go with stuff that appears in game...
The N7 breather helmet and the Kuwashii visor should not have the same protective properties.
#236
Posté 02 août 2011 - 01:18
SynheKatze wrote...
Captain Crash wrote...
Xarathox wrote...
It's sad to say, but laziness crosses over even to playing videogames. And those lazy dick wads who do manage to get involved with an RPG series adamantly try to voice their opinion that it should be turned into a bare bones FPS, so that the only choice everyone should have is what type of weapon to use and how many times to pull the trigger.
I love nearly every genre of videogames ever made, but I will never understand those who wish to polar flip a franchise to suit them more.
Oh please. I made a suggestion on something I feel could hinder my (and other people who have agreed) experience and now im the bain of RPG's? Wait isnt the OP a suggestion to? Something thats unique and hasnt been done before and is intended to suit a certain style of player? How naive and hypocritical to think all people who play RPG's have the same concepts.
Honestly some people on here!!!
I don't think you're getting the point quite right, just think about Kestrel and N7 armor, those two are a full armor, with interchangeable parts which fit with one another. Also, each armor has its own personality and style. Now, you don't want to complicate yourself and you just want to go for the looks? Stick with one armor set, it's as easy as that.
Plus, I fail to see why it would be broken, or bad implemented, when it's been made before and it worked perfectly.
Honestly, if you don't feel like bothering with characters customization, at least allow those of us who want to to customize all we want.
No offense intended, but your preconceptions could be limiting the game, and your gaming experience.
Don't bother, they seem to think that what they say it's the "right" thing and the only one that matters, look:
"Customization belongs on the character screen, otherwise it's lame, why? because I say it. Anything you could say wouldn't matter."
"Bioware shouldn't add pieces of armor, it's lame, let's stick with 1 or 2 outifts per character, why? Because I think it's lame having pieces or armor!"
"More options are always welcome, but only those that I think are right, the rest are lame and doesn't matter, even if you like them."
We at least try to come up with ideas to let everyone play the way they want, adding choices that FOR US are NOT lame, you on the other hand...
#237
Posté 02 août 2011 - 01:31
#238
Posté 02 août 2011 - 01:32
#239
Posté 02 août 2011 - 01:45
Final idea. Clothing pieces give you x amt of points. The amount is different for each item. These points can be transfered to 4 things: Weapons Damage, Cool Down Time, Power Damage, Health. People who don't like the customization won't be affected as much, but aren't restricted to certain clothing options. People who want customization get it but loose nothing.
#240
Posté 02 août 2011 - 01:46
#241
Posté 02 août 2011 - 01:47
#242
Posté 02 août 2011 - 02:05
Leaser Resael wrote...
:ph34r:MACharlie1 wrote...
What if they separated say Miranda's catsuits from her modular armors? Make use of the "Type" slider therefore there would never be a problem of aligning catsuit legs to heavy armor to medium arms.
Exactly, as MACharlie said, we can the slider to change the TYPE of armors, so EVERYONE can choose instead of going all ME2 style. Not everyone liked how it was done in that game (ME1 wasn't good), so this would be good for everyone, those who want to change and modify squad's armor and those who just prefer to have miranda on her catsuit.
Since now I am actually not sure:P, what MACharlie1 meant by "separating" and since your reply (pls, correct me if I am interpreting you in a wrong way) was more focused on comfortability of use of sliders, when it comes to selecting complete sets of armors or suits...
... I would like to ask a similar question... What if "catsuits / casual outfits" were not part of modular system (i.e. casual outfit + 2 or 3 modular armors)? Would you guys find it too complicated (well, there is a lot of people who already find this system too complex but let's not focus on them for now:lol:) or unrealistic? Or do you think that relatively large group of players who might be interested in mixing "catsuits" with more armored parts would be left out? Well, what's your take on it?
I am asking this because I am convinced that taking the least armored outfits (Miranda's, Jack's, Jacob's, etc.) out of modular system would lift lot of design restrictions.
#243
Posté 02 août 2011 - 02:12
Varen Spectre wrote...
Leaser Resael wrote...
:ph34r:MACharlie1 wrote...
What if they separated say Miranda's catsuits from her modular armors? Make use of the "Type" slider therefore there would never be a problem of aligning catsuit legs to heavy armor to medium arms.
Exactly, as MACharlie said, we can the slider to change the TYPE of armors, so EVERYONE can choose instead of going all ME2 style. Not everyone liked how it was done in that game (ME1 wasn't good), so this would be good for everyone, those who want to change and modify squad's armor and those who just prefer to have miranda on her catsuit.
Since now I am actually not sure:P, what MACharlie1 meant by "separating" and since your reply (pls, correct me if I am interpreting you in a wrong way) was more focused on comfortability of use of sliders, when it comes to selecting complete sets of armors or suits...
... I would like to ask a similar question... What if "catsuits / casual outfits" were not part of modular system (i.e. casual outfit + 2 or 3 modular armors)? Would you guys find it too complicated (well, there is a lot of people who already find this system too complex but let's not focus on them for now:lol:) or unrealistic? Or do you think that relatively large group of players who might be interested in mixing "catsuits" with more armored parts would be left out? Well, what's your take on it?
I am asking this because I am convinced that taking the least armored outfits (Miranda's, Jack's, Jacob's, etc.) out of modular system would lift lot of design restrictions.
Going with this thought, how about how Shepard has it in ME2, so Shepard has one modular armor and then other one piece suits.
So staying with Miranda, she'd have one modular armor Type, then her catsuit Type.
So her modular Type one, would have any modular piece of armor that she could equip similar to Shepard in ME2,
and so when you select the catsuit Type, you can only change the color between the white and black one.
Edit: and there could be a third separate category like in ME2 for Shepard, where you can select the default Casual look for Miranda.
Modifié par Praetor Shepard, 02 août 2011 - 02:15 .
#244
Posté 02 août 2011 - 02:19
Praetor Shepard wrote...
Varen Spectre wrote...
Leaser Resael wrote...
:ph34r:MACharlie1 wrote...
What if they separated say Miranda's catsuits from her modular armors? Make use of the "Type" slider therefore there would never be a problem of aligning catsuit legs to heavy armor to medium arms.
Exactly, as MACharlie said, we can the slider to change the TYPE of armors, so EVERYONE can choose instead of going all ME2 style. Not everyone liked how it was done in that game (ME1 wasn't good), so this would be good for everyone, those who want to change and modify squad's armor and those who just prefer to have miranda on her catsuit.
Since now I am actually not sure:P, what MACharlie1 meant by "separating" and since your reply (pls, correct me if I am interpreting you in a wrong way) was more focused on comfortability of use of sliders, when it comes to selecting complete sets of armors or suits...
... I would like to ask a similar question... What if "catsuits / casual outfits" were not part of modular system (i.e. casual outfit + 2 or 3 modular armors)? Would you guys find it too complicated (well, there is a lot of people who already find this system too complex but let's not focus on them for now:lol:) or unrealistic? Or do you think that relatively large group of players who might be interested in mixing "catsuits" with more armored parts would be left out? Well, what's your take on it?
I am asking this because I am convinced that taking the least armored outfits (Miranda's, Jack's, Jacob's, etc.) out of modular system would lift lot of design restrictions.
Going with this thought, how about how Shepard has it in ME2, so Shepard has one modular armor and then other one piece suits.
So staying with Miranda, she'd have one modular armor Type, then her catsuit Type.
So her modular Type one, would have any modular piece of armor that she could equip similar to Shepard in ME2,
and so when you select the catsuit Type, you can only change the color between the white and black one.
Edit: and there could be a third separate category like in ME2 for Shepard, where you can select the default Casual look for Miranda.
Both of you have good ideas too, that would actually work great on the squad, letting them have 1 or 2 modular armors with pieces to change (like shepard in ME2) and then have one piece armors and the "catsuits or casual outfits". This way, again everyone should be able to choose one piece armors, casual outfits or modular armors.
#245
Posté 02 août 2011 - 02:45
Leaser Resael wrote...
Praetor Shepard wrote...
Going with this thought, how about how Shepard has it in ME2, so Shepard has one modular armor and then other one piece suits.
So staying with Miranda, she'd have one modular armor Type, then her catsuit Type.
So her modular Type one, would have any modular piece of armor that she could equip similar to Shepard in ME2,
and so when you select the catsuit Type, you can only change the color between the white and black one.
Edit: and there could be a third separate category like in ME2 for Shepard, where you can select the default Casual look for Miranda.
Both of you have good ideas too, that would actually work great on the squad, letting them have 1 or 2 modular armors with pieces to change (like shepard in ME2) and then have one piece armors and the "catsuits or casual outfits". This way, again everyone should be able to choose one piece armors, casual outfits or modular armors.
I guess what I said was pretty much what MACharlie1 had already said, I just expanded the examples using how ME2 worked for Shepard's armor and casual outfits to explain how the catsuit can be separated from the modular armor, but still be an Armor option like the Cerberus Armor Dragon Armor or Terminus Armor (with removable helmets of course!).
So with Casual outfits, I hope Miranda likes something more comfortable that those catsuits!
And one modular armor for each important individual is more that enough with all of the permutations we can cook up with the modular pieces.
#246
Posté 02 août 2011 - 04:45
Leaser Resael wrote...
Don't bother, they seem to think that what they say it's the "right" thing and the only one that matters, look:
"Customization belongs on the character screen, otherwise it's lame, why? because I say it. Anything you could say wouldn't matter."
"Bioware shouldn't add pieces of armor, it's lame, let's stick with 1 or 2 outifts per character, why? Because I think it's lame having pieces or armor!"
"More options are always welcome, but only those that I think are right, the rest are lame and doesn't matter, even if you like them."
We at least try to come up with ideas to let everyone play the way they want, adding choices that FOR US are NOT lame, you on the other hand...
If you don't see the hypocrisy of that statement, you may have a problem.
Anyway, my opinions on the OP.
Personally I think the modular system of armor for all characters is a "cool" feature that I wouldn't miss if it wasn't in the game. I do think that there should be options for characters look, but I'd rather they be uniform like the appearence packs. I just feel uniform armor designs looks the best, and peice mail doesn't look right most of the time.
If there was going to be things that make armor modify stats/abilities/attributes I would rather see it be done by mods, like how the weapons are currently being done. Things like advanced armor materials (to add armor/damage reduction/HP), advanced sheild modulation, and lightweight armor materials (storm speed increase) could be used to modify armor, and thanks to the SR2's fabrication abilites they could be custom designed for each armor the characters wear.
My only problem with having armor "types" having different modifiers is that there is 0 reason why any character shouldn't wear the heaviest possible armor. Especially in this instance, as the entire galaxy is at war. HAving features like this is just min/max crap that the game doesn't need.
#247
Posté 02 août 2011 - 08:39
jasonsantanna wrote...
Xarathox wrote...
So...I read a few "Do Not Wants" because it's too much "micromanaging" for them.
I'm sorry? if you're bothered enough to play a goddamn RPG, how ****ing hard would it be to allow you to switch up gear for your squad every once in a while? Options are always nice to have for people who like that sort of thing. If you don't, guess what? YOU DON'T HAVE TO ****ING USE IT.
Thank you 100%, why are they so scared of having choices in the game , that's part of the fun , do they want every aspect of decision made for them
it's not about choice - it's about what is appropriate for the characters and the game itself - as other people have said the time spend creating modular systems (that inevitably won't look as good as custom sets - a la ME2) with/without stats could be put to better use than for what is essentially an optional feature. and no it's isn't a necessary feature of an "rpg" which also isn't what the mass effect series actually is, exactly, either.
and having more choice coupled with stats for pieces just rids you of said choice because, inevitably the most "realistic" option is therefore heavy combat armour, and that just doesn't suit a great many of the (ME2) characters full-stop, so stop pretending that it "magically" does all of a sudden. let alone the fact that as someone else nicely said mass effect is not "magical alien dress-up experience" - you don't need to be dressing your squad - you can customise shepard, why on earth would you be telling other people how to?
Modifié par Jebel Krong, 02 août 2011 - 08:40 .
#248
Posté 02 août 2011 - 08:54
I take it you hate ME2's feature of being able to choose what guns your squadmates use, yes?Jebel Krong wrote...
let alone the fact that as someone else nicely said mass effect is not "magical alien dress-up experience" - you don't need to be dressing your squad - you can customise shepard, why on earth would you be telling other people how to?
#249
Posté 02 août 2011 - 09:01
GodWood wrote...
I take it you hate ME2's feature of being able to choose what guns your squadmates use, yes?Jebel Krong wrote...
let alone the fact that as someone else nicely said mass effect is not "magical alien dress-up experience" - you don't need to be dressing your squad - you can customise shepard, why on earth would you be telling other people how to?
no - they are restricted by their class as befits the character - garrus/thane snipers etc - so my point actually compliments that as it is a realistic limit on customisation not the "barbie dress-up way because rpgs gotta have total choices!"
#250
Posté 02 août 2011 - 09:05
You missed my point.Jebel Krong wrote...
no - they are restricted by their class as befits the character - garrus/thane snipers etc - so my point actually compliments that as it is a realistic limit on customisation not the "barbie dress-up way because rpgs gotta have total choices!"GodWood wrote...
I take it you hate ME2's feature of being able to choose what guns your squadmates use, yes?Jebel Krong wrote...
let alone the fact that as someone else nicely said mass effect is not "magical alien dress-up experience" - you don't need to be dressing your squad - you can customise shepard, why on earth would you be telling other people how to?
With the ME2 system you can still choose what guns your squadmates use.
Will Garrus use the Avenger or the Vindicator? It's up to you!
This is no different then choosing what armour they wear.





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