[SUGGESTION] : Squad Armor Customization System (Updated suggestion image)
#126
Posté 01 août 2011 - 12:36
#127
Posté 01 août 2011 - 01:24
#128
Posté 01 août 2011 - 01:26
simo2003 wrote...
I can see some problems with the system as suggested by the OP though. One being that if you broke a costume down into slots (chest, lower and upper arms, shoulders, thighs, shins, etc.) you would then need to ensure that all pieces for all costumes fit together without clipping - this could conceivably end up with all pieces looking rather generic, similarly shaped and so on.
This.
Just like in previous discussions about armor, I have always agreed with people who wanted another costume to be really different from the default one. Especially in Jack's, Miranda's and now probably also in Ashley"s case.
So, I am kind of affraid that instead of really different costumes like thse...

... we would end up with modular but too similar costumes like these...

... because the developers from Bioware would be too unconfortable with leaving us with little bit weird combinations like these...

Well, I don't know,... maybe I am overthinking it... and maybe they would be completely fine with that. Even though it would mean even more work than non-modular costumes and even though, that some of the combinations might really be in contradiction with currently very smooth and consitent style of Mass Effect characters. And, based on their words, that's something they are proud of to the point they are reluctant to change it.
Alternativelly, if they decide to make all armor parts very similar, like I said above, I would be one of the sad guys because the costumes that would be similar to each other and to some of the current ones, would not help that much with some of the problems (suspension of disbelief). Not to mention that it would be a missed opportunity to grant a wish to people, who would love to have at least one little bit more realistic armor and based on some of the threads here, there are quite lot of them.
So, one more time. An excellent idea and an excellent thread. It's just that it makes me little bit worried.
Modifié par Varen Spectre, 01 août 2011 - 01:30 .
#129
Posté 01 août 2011 - 01:41
#130
Posté 01 août 2011 - 01:55
Modifié par RocketManSR2, 01 août 2011 - 01:57 .
#131
Posté 01 août 2011 - 02:01
Krogan and Quarian squadmates need either more armor sets, or more to do with the three standards given. For instance, Tali can't change pieces of her outfit, but she can completely change the color, pattern, and materials on each part of each set she has. Same with Grunt.
#132
Posté 01 août 2011 - 02:16
How is that an issue? It never was for the N7 armor last time I checked.simo2003 wrote...
I can see some problems with the system as suggested by the OP though. One being that if you broke a costume down into slots (chest, lower and upper arms, shoulders, thighs, shins, etc.) you would then need to ensure that all pieces for all costumes fit together without clipping - this could conceivably end up with all pieces looking rather generic, similarly shaped and so on.
#133
Posté 01 août 2011 - 02:40
#134
Posté 01 août 2011 - 03:10
I could care less about the clothing honestly, as long as the voice work is good and I get to have Miranda in the end, i'll be fine.....
#135
Posté 01 août 2011 - 07:23
Pulletlamer wrote...
Not saying it's a bad idea, but I will be happy with 2 alternate apparences besides the main one.
Fully armor customizations it's not nesessary IMHO.
i agree, love the idea and would be very happy with it but i would be just as happy with a few alternate outfits, only more different from eachother than in ME2
#136
Posté 01 août 2011 - 08:50
#137
Posté 01 août 2011 - 10:55
Phaedon wrote...
How is that an issue? It never was for the N7 armor last time I checked.simo2003 wrote...
I can see some problems with the system as suggested by the OP though. One being that if you broke a costume down into slots (chest, lower and upper arms, shoulders, thighs, shins, etc.) you would then need to ensure that all pieces for all costumes fit together without clipping - this could conceivably end up with all pieces looking rather generic, similarly shaped and so on.
Well firstly, like you have nicely pointed out in many prevoius discussions, posters tend to have different opinions, prefferences or perceptions. So theoretically even if simo2003 genuinely thought that N7 parts in themselves were too similar, unoriginal or simply not good enough, it wouldn't be a big deal. I guess at worst, you would end up in a discussion about prefferences and maybe comparisons with other games...
But for example, I agree. Shepard's N7 armor and all its parts were great and worked really fine together. That in itself however,does not give me that much hope with respect to other squadmates' costumes. I mean, and this is again my individual perception, that all N7 parts were relatively similar...

(E.g. basic torso parts.) With parts like these, I guess, it's not that hard to secure that all parts would fit together both from technical perspective (texture / polygon clipping) and from aesthetic one.
However, when it comes to other Squadmates' costumes, for example Ashley Williams'...

... many of us would love to see her another costume to be really different from this one. For example something like Nyoka's creation...

... or her original armor, or Shepard's, Vasir's, etc. And making such different parts to be compatible would be undoubtedly much, much harder...
#138
Posté 01 août 2011 - 11:27
#139
Posté 01 août 2011 - 11:32
burr beer wrote...
This is useless, you know as well as I do that they have no reason to implement this when they already know they can monetize new outfits for squadmates. They're not going to change a revenue stream for the sake of fan feedback.
You might be right....
#140
Posté 01 août 2011 - 11:34
burr beer wrote...
This is useless, you know as well as I do that they have no reason to implement this when they already know they can monetize new outfits for squadmates. They're not going to change a revenue stream for the sake of fan feedback.
Yes, because the ability of customising squaddies will stop people from wanting new, cool outfit parts for them....
#141
Posté 01 août 2011 - 11:38
There's nothing wrong with letting your imagination run wild, but I question the use of putting this much effort into it. Squadmate customization to this degree is off the table and will never be on it, aside from a color changed outfit in the game. It would be nice to pick the color, but the collector's edition DLC is definitive proof it won't happen.Klokos wrote...
Yes, because the ability of customising squaddies will stop people from wanting new, cool outfit parts for them....
Modifié par burr beer, 01 août 2011 - 11:39 .
#142
Posté 01 août 2011 - 11:46
I'd settle for two or three different sets, so long as they're actually different and not just recolours.
#143
Posté 01 août 2011 - 12:07
#144
Posté 01 août 2011 - 12:12
#145
Posté 01 août 2011 - 01:47
Also, hate to nitpick, but whoever made that image couldn't spell "Strength". Other than that it's a fantastic image though.
#146
Posté 01 août 2011 - 02:15
Admittedly ME2 only had two or three appearances and these held no benefits. I would like to see armour benefits return for them like in ME1 and have more variety in armour styles.
However switching things like legs, arms, helmet, torso, pattern colours ect isnt something I want to have to do for each squadmate. Yes it would be cool, but as said its micromanaging too much.
#147
Posté 01 août 2011 - 03:15
Excuse me?Captain Crash wrote...
However switching things like legs, arms, helmet, torso, pattern colours ect isnt something I want to have to do for each squadmate. Yes it would be cool, but as said its micromanaging too much.
I certainly did see anyone rage over it of course.Varen Spectre wrote...
Well firstly, like you have nicely pointed out in many prevoius discussions, posters tend to have different opinions, prefferences or perceptions. So theoretically even if simo2003 genuinely thought that N7 parts in themselves
#148
Posté 01 août 2011 - 03:22
#149
Posté 01 août 2011 - 03:23
Captain Crash wrote...
Im not really a fan of micro-managing squadmates armour to the degree in the OP. ME1 and ME2 both had full body pieces for them that I felt worked just fine.
Admittedly ME2 only had two or three appearances and these held no benefits. I would like to see armour benefits return for them like in ME1 and have more variety in armour styles.
However switching things like legs, arms, helmet, torso, pattern colours ect isnt something I want to have to do for each squadmate. Yes it would be cool, but as said its micromanaging too much.
i agree with the first part, i'd also add that it's completely unnecessary to be customising anyone but shepard anyway - it detracts from character individuality and personality to be "dressed" by the player. as i said before then giving said pieces "stats" would just hinder the players who liked the ME2-direction of set outfits even more. shepard has customisation, weapons do, do we really need to play "dress-up" with the squad, too?
#150
Posté 01 août 2011 - 03:30
Phaedon wrote...
Captain Crash wrote...
However switching things like legs, arms, helmet, torso, pattern colours ect isnt something I want to have to do for each squadmate. Yes it would be cool, but as said its micromanaging too much.
Excuse me?
I thought my post made it pretty clear? Maybe not though...
Yes customising Shepard's appearance to such a level is fun and you can spend alot of time doing it. However doing it for each squadmember, checking out each level and statistic for everyone while planning ahead on what else to get is really is too much micromanagement and quite frankly too much. Before you know it you spent a very long time in the loadout screen checking out what to get and what to do.
Yes its a nice idea. But its simply over-the-top having total customisation in my opinion. I dont want to spend ages designing my squad armour and appearance. This isnt Dragon Age Origins. Even that game was simpler to loadout then what the OP suggests.
As my first point says, I would like to see a return of some aspects of squad armour that were stripped away in ME2. Dont get me wrong the ME2 system needs work. Im just not a fan of doing it to the intricate level you pointed out.
Edit: Jebels post above is also good a pointing out a few aspects and is a bit clearer at pointing out what im trying to say. I just really dont think Shepard's level of customisation on every squadmate is necessary. As Jebel states.
Modifié par Captain Crash, 01 août 2011 - 03:36 .





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