[SUGGESTION] : Squad Armor Customization System (Updated suggestion image)
#151
Posté 01 août 2011 - 03:36
#152
Posté 01 août 2011 - 04:02
#153
Posté 01 août 2011 - 04:09
LGTX wrote...
They have to work based on what they had in ME2, not ME1, which isn't much. I'd rather they not waste resources implementing a system THAT deep, a few additional options and a possibility to alter the colors will be enough for me.
Exactly. Tweaking the basic outfit is all we really need. Plus, compare Miranda in her wonderful suit to the fashion victim in the OP's graphic. Which do you want to play with and see in a cut scene? It's an easy choice.
#154
Posté 01 août 2011 - 04:13
It just can't work with multiple races.
#155
Posté 01 août 2011 - 04:14
If it is, then don't upgrade the stats by changing to another part from a different armor set then.RinpocheSchnozberry wrote...
Exactly. Tweaking the basic outfit is all we really need. Plus, compare Miranda in her wonderful suit to the fashion victim in the OP's graphic. Which do you want to play with and see in a cut scene? It's an easy choice.
Or actually change the color to white, which is also possible.
#156
Posté 01 août 2011 - 04:17
xxSgt_Reed_24xx wrote...
I'd argue that less and less content is backsliding... not the other way around.
Backsliding is going back to the rubish UI and inventory of ME1. That was a disaster that only ME1's story and action could save.
Besides like Phaedon says in the OP... each character would keep their style (or role or w/e). Meaning... if thane is only supposed to be stealthy and very lightly armored, his armor and the customization of that armor would remain in the light/stealthy category.
So what's the point of customizing? The appearance? The best way to give the characters a great look is a unified outfit with maybe color customization.
Maybe I want Thane in a light armor that has more shoulder protection than he does in ME2 or maybe I want him to have pants that perform like the life support webbing. Then there are people, like you, who would just want him in his jacket outfit from ME2... and that's fine... DON'T CHANGE ANYTHING.
Again, so what's the point? The appearance? Do the enemies specifically target regions of the body? I don't believe so... I could be wrong! Why even have this feature? If the changes are tiny, minor tweaks that don't have an impact on how the character plays, what is the point? All I can think of is the appearance again... and the best way to have a sweet appearance is to have a unified armor.
Unless it's my Shepard. My Shepard I get to control. If I want to dress him like Liberace or dress her like a cowboy, that's my choice for my character.
Edit for clarity, I don't think it's bad idea or that only bad people support this idea. I could see something like ME2/ME3's system working for Shepard or the protagonist of DA3, but I think ME2's companion armor system works perfectly. I don't see any reason to change it.
Modifié par RinpocheSchnozberry, 01 août 2011 - 04:21 .
#157
Posté 01 août 2011 - 04:18
#158
Posté 01 août 2011 - 04:21
MACharlie1 wrote...
What if they separated say Miranda's catsuits from her modular armors? Make use of the "Type" slider therefore there would never be a problem of aligning catsuit legs to heavy armor to medium arms.
I could go for a type slider that moved between several set outfits. That kind of customizable outfit would be cool with me.
#159
Posté 01 août 2011 - 04:22
Which I absolutely hated and I would never support.RinpocheSchnozberry wrote...
Backsliding is going back to the rubish UI and inventory of ME1. That was a disaster that only ME1's story and action could save.
Not really a fact, just your opinion. Besides the stats, some people would prefer different outfits for their characters, and with different color combinations too, it's just like the APs, but customizable. Why do you think that people buy them?So what's the point of customizing? The appearance? The best way to give the characters a great look is a unified outfit with maybe color customization.
Who says that they don't? I think that the stat changes should be major. The rest is addressed aboe.Again, so what's the point? The appearance? Do the enemies specifically target regions of the body? I don't believe so... I could be wrong! Why even have this feature? If the changes are tiny, minor tweaks that don't have an impact on how the character plays, what is the point? All I can think of is the appearance again... and the best way to have a sweet appearance is to have a unified armor.
#160
Posté 01 août 2011 - 04:36
EJ107: My mistake, thanks for pointing that out. Here you go: http://i262.photobuc...projectME3b.jpg
#161
Posté 01 août 2011 - 04:37
Modifié par Phaedon, 01 août 2011 - 04:38 .
#162
Posté 01 août 2011 - 04:43
Phaedon wrote...
Which I absolutely hated and I would never support.RinpocheSchnozberry wrote...
Backsliding is going back to the rubish UI and inventory of ME1. That was a disaster that only ME1's story and action could save.
HIGH FIVE!
Not really a fact, just your opinion. Besides the stats, some people would prefer different outfits for their characters, and with different color combinations too, it's just like the APs, but customizable. Why do you think that people buy them?So what's the point of customizing? The appearance? The best way to give the characters a great look is a unified outfit with maybe color customization.
Have you seen how most DAO characters look midgame? Or a midgame Morrowind or Oblivion character, running around with a bunch of different pieces of different style armor? I have a Daggerfall save game (yes, I'm a packrat) where my warrior looks like he fell into clown paint. It's a fact that unified appearance of armor looks better than hodgepodge.
As for why people buy new appearances, it's cause the appearnces look cool. And they look cool... because they are unified.
I think that the stat changes should be major. The rest is addressed aboe.
Why shoe horn a character into a role they would be B-team at? Leave the characters in roles they are A-team at.
#163
Posté 01 août 2011 - 04:47
Jebel Krong wrote...
Captain Crash wrote...
Im not really a fan of micro-managing squadmates armour to the degree in the OP. ME1 and ME2 both had full body pieces for them that I felt worked just fine.
Admittedly ME2 only had two or three appearances and these held no benefits. I would like to see armour benefits return for them like in ME1 and have more variety in armour styles.
However switching things like legs, arms, helmet, torso, pattern colours ect isnt something I want to have to do for each squadmate. Yes it would be cool, but as said its micromanaging too much.
i agree with the first part, i'd also add that it's completely unnecessary to be customising anyone but shepard anyway - it detracts from character individuality and personality to be "dressed" by the player. as i said before then giving said pieces "stats" would just hinder the players who liked the ME2-direction of set outfits even more. shepard has customisation, weapons do, do we really need to play "dress-up" with the squad, too?
Yes. Even if it's only for the sake of being able to adapt your characters to different combat situations. I mean, if you don't want to customize them, then don't customize them, but let free room for those who want to.
#164
Posté 01 août 2011 - 04:54
#165
Posté 01 août 2011 - 04:55
While I understand where you are coming from, I consider the N7 armor for Shepard to be proof that it can work, if it is planned from the start to work that way.RinpocheSchnozberry wrote...
Have you seen how most DAO characters look midgame? Or a midgame Morrowind or Oblivion character, running around with a bunch of different pieces of different style armor? I have a Daggerfall save game (yes, I'm a packrat) where my warrior looks like he fell into clown paint. It's a fact that unified appearance of armor looks better than hodgepodge.
My point is that there are many in-character appearances for characters. I sincerely doubt that people buy them "because they are unified". After all, keeping the original visor for Garrus and the...armored pants, but changing the torso part of the armor makes perfect sense should the color and pattern be maintained universally.As for why people buy new appearances, it's cause the appearnces look cool. And they look cool... because they are unified.
What do you mean? It's much like statistical progression and Shepard. Just because an infiltrator Shepard is better in X skill, doesn't mean that they stray from their original role.Why shoe horn a character into a role they would be B-team at? Leave the characters in roles they are A-team at.
A much more hard hitting and faster Thane for example, would still be Thane, because he carries specific abilities.
#166
Posté 01 août 2011 - 04:58
Great idea Phaedon, and well thought out.
#167
Posté 01 août 2011 - 05:07
Phaedon wrote...
My point is that there are many in-character appearances for characters. I sincerely doubt that people buy them "because they are unified". After all, keeping the original visor for Garrus and the...armored pants, but changing the torso part of the armor makes perfect sense should the color and pattern be maintained universally.
I'll say it again, they buy them because they look cool. They look cool because they are unified.
What do you mean? It's much like statistical progression and Shepard. Just because an infiltrator Shepard is better in X skill, doesn't mean that they stray from their original role.
A much more hard hitting and faster Thane for example, would still be Thane, because he carries specific abilities.
You just undercut you entire point. Hitting harder and faster comes from experience. That's not a major change. As you say, that is progression. There's no need for minor armor tweaks in that case, as I have been saying.
Unless you want to use armor to make major changes to how Thane plays... less damage and more survivability, moving him to more of front of the line scrapper, or change Legion into more melee than sniper by giving him gloves. That's shoehorning them into roles they're B-team at. Do not want.
#168
Posté 01 août 2011 - 05:08
Psearo wrote...
I have nothing to contribute to this discussion, other than these forums need a +/- Rep button, or a "like post" button.
Great idea Phaedon, and well thought out.
There is such a thing if you look on the Home button. It can help you like your friends stuff, comment on people's posts and pictures, or just kiss ass.
#169
Posté 01 août 2011 - 05:08
Psearo wrote...
I have nothing to contribute to this discussion, other than these forums need a +/- Rep button, or a "like post" button.
Great idea Phaedon, and well thought out.
Seconded.
#170
Posté 01 août 2011 - 05:11
#171
Posté 01 août 2011 - 05:11
ErichHartmann wrote...
Ooooh hoh.....I could create a Power Ranger squad with this. I would give Garrus neon pink camo.
This is an idea we can all get behind.
#172
Posté 01 août 2011 - 05:14
I think that we should either get more armor to customize for our characters, or no stats whatsoever. This way the only thing being changed is the aesthetics of a suit, without having to worry about coming up with the best combinations. Players unconcerned with aesthetics would ignore this feature. Players interested in giving their crew a different look could mess around for a while to get a look they feel is appropriate.
#173
Posté 01 août 2011 - 05:16
And a combination of the Kestrel armor with the original N7 armor is considered even cooler than both the original armor and the Kestrl one, for some.RinpocheSchnozberry wrote...
I'll say it again, they buy them because they look cool. They look cool because they are unified.
You can definitely have custom outfits that are nice-looking.
Unless the ME games are JRPGs, that doesn't happen. You invest on a skill and lose the opportunity to invest on others, at least until you get enough points. But you can never max the entire tree out.You just undercut you entire point. Hitting harder and faster comes from experience. That's not a major change. As you say, that is progression. There's no need for minor armor tweaks in that case, as I have been saying.
Unless you want to use armor to make major changes to how Thane plays... less damage and more survivability, moving him to more of front of the line scrapper, or change Legion into more melee than sniper by giving him gloves. That's shoehorning them into roles they're B-team at. Do not want.
By the way, the statistics of squadmates can already be changed greatly. Take a look at the Shepard evolutions for ME2.
As I said, Thane and Legion are both infiltrators, both of them have different abilities than each other has. No matter how much you change their outfit, they'll still be unique. Besides, I know that a lot of people, maybe even the majority, pick their companions based on which character they like better, for the banter, and well, just having them on their team.
#174
Posté 01 août 2011 - 05:18
It would take a rather complicated menu to ensure players could totally adjust their characters to their requirements.
#175
Posté 01 août 2011 - 05:18
Phaedon wrote...
And a combination of the Kestrel armor with the original N7 armor is considered even cooler than both the original armor and the Kestrl one, for some.RinpocheSchnozberry wrote...
I'll say it again, they buy them because they look cool. They look cool because they are unified.
You can definitely have custom outfits that are nice-looking.
DAMN RIGHT!!!!





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