Aller au contenu

Photo

[SUGGESTION] : Squad Armor Customization System (Updated suggestion image)


  • Veuillez vous connecter pour répondre
267 réponses à ce sujet

#151
LGTX

LGTX
  • Members
  • 2 590 messages
They have to work based on what they had in ME2, not ME1, which isn't much. I'd rather they not waste resources implementing a system THAT deep, a few additional options and a possibility to alter the colors will be enough for me.

#152
Silentmode

Silentmode
  • Members
  • 1 046 messages
This is exactly what I'm hoping ME3 has. Modular outfits for companions. I wouldn't even need to be able to change out parts. I would just like to be able to change the color, pattern, designs, etc. of the various outfits. If nothing else for varieties sake.

#153
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

LGTX wrote...

They have to work based on what they had in ME2, not ME1, which isn't much. I'd rather they not waste resources implementing a system THAT deep, a few additional options and a possibility to alter the colors will be enough for me.


Exactly.  Tweaking the basic outfit is all we really need.  Plus, compare Miranda in her wonderful suit to the fashion victim in the OP's graphic.  Which do you want to play with and see in a cut scene?  It's an easy choice. 

#154
Phaedon

Phaedon
  • Members
  • 8 617 messages
Oh, and for you guys supporting the ME1 system. Not gonna happen fellas, sorry.

It just can't work with multiple races.

#155
Phaedon

Phaedon
  • Members
  • 8 617 messages

RinpocheSchnozberry wrote...
Exactly.  Tweaking the basic outfit is all we really need.  Plus, compare Miranda in her wonderful suit to the fashion victim in the OP's graphic.  Which do you want to play with and see in a cut scene?  It's an easy choice.  

If it is, then don't upgrade the stats by changing to another part from a different armor set then.

Or actually change the color to white, which is also possible. 

#156
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

xxSgt_Reed_24xx wrote...

I'd argue that less and less content is backsliding... not the other way around.


Backsliding is going back to the rubish UI and inventory of ME1.  That was a disaster that only ME1's story and action could save.  


Besides like Phaedon says in the OP... each character would keep their style (or role or w/e). Meaning... if thane is only supposed to be stealthy and very lightly armored, his armor and the customization of that armor would remain in the light/stealthy category. 


So what's the point of customizing?  The appearance?  The best way to give the characters a great look is a unified outfit with maybe color customization.



Maybe I want Thane in a light armor that has more shoulder protection than he does in ME2 or maybe I want him to have pants that perform like the life support webbing. Then there are people, like you, who would just want him in his jacket outfit from ME2... and that's fine... DON'T CHANGE ANYTHING.


Again, so what's the point?  The appearance?  Do the enemies specifically target regions of the body?  I don't believe so... I could be wrong!  Why even have this feature?  If the changes are tiny, minor tweaks that don't have an impact on how the character plays, what is the point?  All I can think of is the appearance again... and the best way to have a sweet appearance is to have a unified armor.


Unless it's my Shepard.  My Shepard I get to control.  If I want to dress him like Liberace or dress her like a cowboy, that's my choice for my character.


Edit for clarity, I don't think it's bad idea or that only bad people support this idea.  I could see something like ME2/ME3's system working for Shepard or the protagonist of DA3, but I think ME2's companion armor system works perfectly.  I don't see any reason to change it.

Modifié par RinpocheSchnozberry, 01 août 2011 - 04:21 .


#157
MACharlie1

MACharlie1
  • Members
  • 3 437 messages
What if they separated say Miranda's catsuits from her modular armors? Make use of the "Type" slider therefore there would never be a problem of aligning catsuit legs to heavy armor to medium arms.

#158
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

MACharlie1 wrote...

What if they separated say Miranda's catsuits from her modular armors? Make use of the "Type" slider therefore there would never be a problem of aligning catsuit legs to heavy armor to medium arms.


I could go for a type slider that moved between several set outfits.  That kind of customizable outfit would be cool with me.

#159
Phaedon

Phaedon
  • Members
  • 8 617 messages

RinpocheSchnozberry wrote...
Backsliding is going back to the rubish UI and inventory of ME1.  That was a disaster that only ME1's story and action could save.  

Which I absolutely hated and I would never support.


So what's the point of customizing?  The appearance?  The best way to give the characters a great look is a unified outfit with maybe color customization.

Not really a fact, just your opinion. Besides the stats, some people would prefer different outfits for their characters, and with different color combinations too, it's just like the APs, but customizable. Why do you think that people buy them?



Again, so what's the point?  The appearance?  Do the enemies specifically target regions of the body?  I don't believe so... I could be wrong!  Why even have this feature?  If the changes are tiny, minor tweaks that don't have an impact on how the character plays, what is the point?  All I can think of is the appearance again... and the best way to have a sweet appearance is to have a unified armor.

Who says that they don't? I think that the stat changes should be major. The rest is addressed aboe.

#160
Leaser Resael

Leaser Resael
  • Members
  • 55 messages
Exactly, as MACharlie said, we can the slider to change the TYPE of armors, so EVERYONE can choose instead of going all ME2 style. Not everyone liked how it was done in that game (ME1 wasn't good), so this would be good for everyone, those who want to change and modify squad's armor and those who just prefer to have miranda on her catsuit.

EJ107: My mistake, thanks for pointing that out. Here you go: http://i262.photobuc...projectME3b.jpg

#161
Phaedon

Phaedon
  • Members
  • 8 617 messages
Hmm, would you mind photoshopping the visor in there? It looks kinda weird without it.

Modifié par Phaedon, 01 août 2011 - 04:38 .


#162
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Phaedon wrote...

RinpocheSchnozberry wrote...
Backsliding is going back to the rubish UI and inventory of ME1.  That was a disaster that only ME1's story and action could save.  

Which I absolutely hated and I would never support.


HIGH FIVE!



So what's the point of customizing?  The appearance?  The best way to give the characters a great look is a unified outfit with maybe color customization.

Not really a fact, just your opinion. Besides the stats, some people would prefer different outfits for their characters, and with different color combinations too, it's just like the APs, but customizable. Why do you think that people buy them?


Have you seen how most DAO characters look midgame?  Or a midgame Morrowind or Oblivion character, running around with a bunch of different pieces of different style armor?  I have a Daggerfall save game (yes, I'm a packrat) where my warrior looks like he fell into clown paint.  It's a fact that unified appearance of armor looks better than hodgepodge.

As for why people buy new appearances, it's cause the appearnces look cool.  And they look cool... because they are unified.



I think that the stat changes should be major. The rest is addressed aboe.


Why shoe horn a character into a role they would be B-team at?  Leave the characters in roles they are A-team at.

#163
SynheKatze

SynheKatze
  • Members
  • 600 messages

Jebel Krong wrote...

Captain Crash wrote...

Im not really a fan of micro-managing squadmates armour to the degree in the OP. ME1 and ME2 both had full body pieces for them that I felt worked just fine.

Admittedly ME2 only had two or three appearances and these held no benefits. I would like to see armour benefits return for them like in ME1 and have more variety in armour styles.

However switching things like legs, arms, helmet, torso, pattern colours ect isnt something I want to have to do for each squadmate. Yes it would be cool, but as said its micromanaging too much.


i agree with the first part, i'd also add that it's completely unnecessary to be customising anyone but shepard anyway - it detracts from character individuality and personality to be "dressed" by the player. as i said before then giving said pieces "stats" would just hinder the players who liked the ME2-direction of set outfits even more. shepard has customisation, weapons do, do we really need to play "dress-up" with the squad, too?


Yes. Even if it's only for the sake of being able to adapt your characters to different combat situations. I mean, if you don't want to customize them, then don't customize them, but let free room for those who want to.

#164
Leaser Resael

Leaser Resael
  • Members
  • 55 messages
Here you go Phadeon: http://i262.photobuc...projectME3c.jpg

#165
Phaedon

Phaedon
  • Members
  • 8 617 messages

RinpocheSchnozberry wrote...
Have you seen how most DAO characters look midgame?  Or a midgame Morrowind or Oblivion character, running around with a bunch of different pieces of different style armor?  I have a Daggerfall save game (yes, I'm a packrat) where my warrior looks like he fell into clown paint.  It's a fact that unified appearance of armor looks better than hodgepodge.

While I understand where you are coming from, I consider the N7 armor for Shepard to be proof that it can work, if it is planned from the start to work that way.

As for why people buy new appearances, it's cause the appearnces look cool.  And they look cool... because they are unified.

My point is that there are many in-character appearances for characters. I sincerely doubt that people buy them "because they are unified". After all, keeping the original visor for Garrus and the...armored pants, but changing the torso part of the armor makes perfect sense should the color and pattern be maintained universally.



Why shoe horn a character into a role they would be B-team at?  Leave the characters in roles they are A-team at.

What do you mean? It's much like statistical progression and Shepard. Just because an infiltrator Shepard is better in X skill, doesn't mean that they stray from their original role.

A much more hard hitting and faster Thane for example, would still be Thane, because he carries specific abilities.

#166
Psearo

Psearo
  • Members
  • 250 messages
I have nothing to contribute to this discussion, other than these forums need a +/- Rep button, or a "like post" button.

Great idea Phaedon, and well thought out.

#167
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Phaedon wrote...

My point is that there are many in-character appearances for characters. I sincerely doubt that people buy them "because they are unified". After all, keeping the original visor for Garrus and the...armored pants, but changing the torso part of the armor makes perfect sense should the color and pattern be maintained universally.


I'll say it again, they buy them because they look cool.  They look cool because they are unified. 



What do you mean? It's much like statistical progression and Shepard. Just because an infiltrator Shepard is better in X skill, doesn't mean that they stray from their original role.

A much more hard hitting and faster Thane for example, would still be Thane, because he carries specific abilities.


You just undercut you entire point.  Hitting harder and faster comes from experience.  That's not a major change.  As you say, that is progression.  There's no need for minor armor tweaks in that case, as I have been saying.

Unless you want to use armor to make major changes to how Thane plays... less damage and more survivability, moving him to more of front of the line scrapper, or change Legion into more melee than sniper by giving him gloves.  That's shoehorning them into roles they're B-team at.  Do not want.

#168
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Psearo wrote...

I have nothing to contribute to this discussion, other than these forums need a +/- Rep button, or a "like post" button.

Great idea Phaedon, and well thought out.


There is such a thing if you look on the Home button.  It can help you like your friends stuff, comment on people's posts and pictures, or just kiss ass.  :lol::lol::lol:

#169
Enigmatick

Enigmatick
  • Members
  • 1 916 messages

Psearo wrote...

I have nothing to contribute to this discussion, other than these forums need a +/- Rep button, or a "like post" button.

Great idea Phaedon, and well thought out.


Seconded.

#170
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages
Ooooh hoh.....I could create a Power Ranger squad with this. I would give Garrus neon pink camo.

#171
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

ErichHartmann wrote...

Ooooh hoh.....I could create a Power Ranger squad with this. I would give Garrus neon pink camo.


This is an idea we can all get behind.

#172
100k

100k
  • Members
  • 3 152 messages
I kind of agree with Captain Crash. Managing the stats isn't all that fun. On top of that, with only three types of armor for each character, that means that each set will already have their best stats in-place before one starts customizing it.

I think that we should either get more armor to customize for our characters, or no stats whatsoever. This way the only thing being changed is the aesthetics of a suit, without having to worry about coming up with the best combinations. Players unconcerned with aesthetics would ignore this feature. Players interested in giving their crew a different look could mess around for a while to get a look they feel is appropriate.

#173
Phaedon

Phaedon
  • Members
  • 8 617 messages

RinpocheSchnozberry wrote...
I'll say it again, they buy them because they look cool.  They look cool because they are unified.

And a combination of the Kestrel armor with the original N7 armor is considered even cooler than both the original armor and the Kestrl one, for some.

You can definitely have custom outfits that are nice-looking.



You just undercut you entire point.  Hitting harder and faster comes from experience.  That's not a major change.  As you say, that is progression.  There's no need for minor armor tweaks in that case, as I have been saying.

Unless you want to use armor to make major changes to how Thane plays... less damage and more survivability, moving him to more of front of the line scrapper, or change Legion into more melee than sniper by giving him gloves.  That's shoehorning them into roles they're B-team at.  Do not want.

Unless the ME games are JRPGs, that doesn't happen. You invest on a skill and lose the opportunity to invest on others, at least until you get enough points. But you can never max the entire tree out.

By the way, the statistics of squadmates can already be changed greatly. Take a look at the Shepard evolutions for ME2.

As I said, Thane and Legion are both infiltrators, both of them have different abilities than each other has. No matter how much you change their outfit, they'll still be unique. Besides, I know that a lot of people, maybe even the majority, pick their companions based on which character they like better, for the banter, and well, just having them on their team.

#174
sael_feman

sael_feman
  • Members
  • 317 messages
While the ME2 interface was criticised for not giving enough options to players it was clear and after 5 minutes practise it was simple to use. I do wonder how players are not just going to have to select the armour, its properties and where it is on the players but also its colour, pattern and reflectivity.
It would take a rather complicated menu to ensure players could totally adjust their characters to their requirements.

#175
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

Phaedon wrote...

RinpocheSchnozberry wrote...
I'll say it again, they buy them because they look cool.  They look cool because they are unified.

And a combination of the Kestrel armor with the original N7 armor is considered even cooler than both the original armor and the Kestrl one, for some.

You can definitely have custom outfits that are nice-looking.


DAMN RIGHT!!!!

Image IPB