Phaedon wrote...
If done correctly, it's possible to mix various outfits and still look good, as I said. Of course you will have the better looking outfit if you don't care about the stats.
Possible, not likely. Proof is in the thousands of dumb looking characters you can see in screenshots from old games and new games.
Best way to mix a great look with good utility? Abandon your entire idea, have a couple unique uniforms, and move the tiny tweaks into skills and experience... where they belong.
Then you either didn't read the OP correctly or that's a huge hyperbole.
Sir, I have never, ever, even a single time, engaged in even a minute drop of hyperbole.
You are not changing the texture of anyone's pants, you are changing them from some that encourage mobility (plain pants), to some that withstand damage (with heavy plating), and some that help you recharge quicker (like the life support webbing), the changes are pretty big and definitely worth it if you want customization.
You keep changing your point. This contradicts your statement that an infiltrator shouldn't move away from being an infiltrator. Adding armor or recharge would change how a character plays and pull them out of what they're good at and puts them into something they're only ok at. That's a fake choice. It's a useless choice.
So now you'll say the changes shouldn't be enough to change how the character plays... But then what's the point of having the changes at all? The only point becomes appearance... which is dumb... because most squadmates would end up looking stupid. Better to have unique styles with minor tweaks to the character coming from experience.
The customizeable squad armor idea is fail. It is a pointless backslide into ME1's overly complicated UI and inventory.

^_^