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[SUGGESTION] : Squad Armor Customization System (Updated suggestion image)


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#201
Captain Crash

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jasonsantanna wrote...

Thank you 100%, why are they so scared of having choices in the game , that's part of the fun , do they want every aspect of decision made for them


Read two posts up.  

http://social.biowar...92923/8#8015849

Im not at all worried about choices.  Its what makes the game great.  However there is too much of a good thing sometimes.  As said I dont want to spend a very long period in the Squad loadout screen.  Whats so hard to understand about that?   As I keep repeating its about striking a balance between something that will be cool and something that becomes over the top and tedious.

Modifié par Captain Crash, 01 août 2011 - 11:06 .


#202
Xarathox

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jasonsantanna wrote...

Xarathox wrote...

So...I read a few "Do Not Wants" because it's too much "micromanaging" for them.

I'm sorry? if you're bothered enough to play a goddamn RPG, how ****ing hard would it be to allow you to switch up gear for your squad every once in a while? Options are always nice to have for people who like that sort of thing. If you don't, guess what? YOU DON'T HAVE TO ****ING USE IT.







Thank you 100%, why are they so scared of having choices in the game , that's part of the fun , do they want every aspect of decision made for them



It's sad to say, but laziness crosses over even to playing videogames. And those lazy dick wads who do manage to get involved with an RPG series adamantly try to voice their opinion that it should be turned into a bare bones FPS, so that the only choice everyone should have is what type of weapon to use and how many times to pull the trigger.

I love nearly every genre of videogames ever made, but I will never understand those who wish to polar flip a franchise to suit them more.

#203
Sidney

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Captain Crash wrote...

jasonsantanna wrote...

Thank you 100%, why are they so scared of having choices in the game , that's part of the fun , do they want every aspect of decision made for them


Read two posts up.  

http://social.biowar...92923/8#8015849

Im not at all worried about choices.  Its what makes the game great.  However there is too much of a good thing sometimes.  As said I dont want to spend a very long period in the Squad loadout screen.  Whats so hard to understand about that?   As I keep repeating its about striking a balance between something that will be cool and something that becomes over the top and tedious.


Well and even beyond that most of the choices are meaningless. I mean sitdown with the Juggernaut Armor or the Legion of the Dead armor in DAO. Did it matter which one you picked really? A tiny% of trait X vs a tiny % of trait Y. Doesn't really effect the game. Toss in that by the end of the game you aren't even functionally choosing between these two items - they're on two of your at least 3 fighters - and that "thought" process doesn't exist.

The problem with progression is that they don't have a variety of choices. Armor gets superceded by better armor. The effect is that by games end most of the armor is wrothless and the "choice" is down to almost nil. For all the variation on ME1 armor how many suits were actually viable by end game?

Give me a system where the armor matters and has actuial trade-offs and then myuabe it matters but when armor is just good, better and best ity isn't adding anything to the game.

#204
RinpocheSchnozberry

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Uszi wrote...

I think that can be solved by speaking to what I said above:  the better designed the interchangeable pieces are, the better they theoretically should look even when swapped with one another.  Also note that ME2 Shep armor customization doesn't let you mismatch colors as badly as the OP image does.  I imagine squad mate armor would at least be similar, with a primary and secondary armor color applied to all of the pieces in uniform.


I do see what you mean!  But I don't see that happening.  A player is going to end up with a couple dumb looking bits making companions looks goofy during the cutscenes.  Better to have no armor-stat changes and a couple uniform great looks, than all kinds of lame choices.

In short, better fewer real choices than many pointless ones.

#205
Captain Crash

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Xarathox wrote...

It's sad to say, but laziness crosses over even to playing videogames. And those lazy dick wads who do manage to get involved with an RPG series adamantly try to voice their opinion that it should be turned into a bare bones FPS, so that the only choice everyone should have is what type of weapon to use and how many times to pull the trigger.

I love nearly every genre of videogames ever made, but I will never understand those who wish to polar flip a franchise to suit them more.



Oh please.  I made a suggestion on something I feel could hinder my (and other people who have agreed) experience and now im the bain of RPG's? Wait isnt the OP a suggestion to?  Something thats unique and hasnt been done before and is intended to suit a certain style of player?   How naive and hypocritical to think all people who play RPG's have the same concepts.


Honestly some people on here!!! :lol:

Modifié par Captain Crash, 01 août 2011 - 11:34 .


#206
RinpocheSchnozberry

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Phaedon wrote...

If done correctly, it's possible to mix various outfits and still look good, as I said. Of course you will have the better looking outfit if you don't care about the stats.


Possible, not likely.  Proof is in the thousands of dumb looking characters you can see in screenshots from old games and new games. 

Best way to mix a great look with good utility?  Abandon your entire idea, have a couple unique uniforms, and move the tiny tweaks into skills and experience... where they belong.



Then you either didn't read the OP correctly or that's a huge hyperbole.


Sir, I have never, ever, even a single time, engaged in even a minute drop of hyperbole.



You are not changing the texture of anyone's pants, you are changing them from some that encourage mobility (plain pants), to some that withstand damage (with heavy plating), and some that help you recharge quicker (like the life support webbing), the changes are pretty big and definitely worth it if you want customization.


You keep changing your point.  This contradicts your statement that an infiltrator shouldn't move away from being an infiltrator.  Adding armor or recharge would change how a character plays and pull them out of what they're good at and puts them into something they're only ok at.  That's a fake choice.  It's a useless choice. 

So now you'll say the changes shouldn't be enough to change how the character plays...  But then what's the point of having the changes at all?  The only point becomes appearance... which is dumb... because most squadmates would end up looking stupid.  Better to have unique styles with minor tweaks to the character coming from experience.

The customizeable squad armor idea is fail.  It is a pointless backslide into ME1's overly complicated UI and inventory. 

^_^^_^^_^

#207
Leaser Resael

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Captain Crash wrote...

jasonsantanna wrote...

Thank you 100%, why are they so scared of having choices in the game , that's part of the fun , do they want every aspect of decision made for them


Read two posts up.  

http://social.biowar...92923/8#8015849

Im not at all worried about choices.  Its what makes the game great.  However there is too much of a good thing sometimes.  As said I dont want to spend a very long period in the Squad loadout screen.  Whats so hard to understand about that?   As I keep repeating its about striking a balance between something that will be cool and something that becomes over the top and tedious.


Seriously, read the whole thread, it's not about forcing people to Modify or Change squad's armors, the "Type" slider is there for a reason, so every player that want's to play using only catsuits and basic armors can do that, and people who DO like modifying and changing squad's armors can do it too. You don't have to do it if you don't want to. What's so hard to understand about that?

#208
RinpocheSchnozberry

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Captain Crash wrote...

no-one is forcing me to Micromanage, yes. But when your presented with a intricate and detailed customisation system and you want to play the game properly then your forced to use it. Why would I want to to keep Miranda in Gear at lvl 1 in the game when im Lvl 22?


Excellent point!  The customization is something that should be in the game and should be available to everyone.  Implementing it through squaddie armor pieces is the wrong place for such customization.  Those little tweaks should be handled from the character screen using experience points.

#209
RinpocheSchnozberry

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Xarathox wrote...

I'm sorry? if you're bothered enough to
play a goddamn RPG, how ****ing hard would it be to allow you to switch
up gear for your squad every once in a while? Options are always nice to
have for people who like that sort of thing. If you don't, guess what?
YOU DON'T HAVE TO ****ING USE IT.



Xarathox wrote...

And your argument is? That if you don't want it then no one should have it?


Options and choices belong on the character level up screen.  No in mixing and matching armor bits on my squad. 

The argument isn't that no one should have it, so much as it is that everyone should have these choices... in a place where the choices make sense.  And in a place where the choices won't make my squad look like they just knocked over a thrift shop.

#210
Captain Crash

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Leaser Resael wrote...
Seriously, read the whole thread


Seriosuly read the above posters comment.  As said before its hard to ignore an in depth system if your playing the game properly and want your squad to be as effect as possible.  To do this you will have to spend time customising each member.    

Again no one is forcing me to play like that.  I know I could just leave it alone.  But I would be forcing a disadvantage on myself which I wouldnt like.    Why ignore something thats going to hinder me?  If I want to play the game properly then I will have to use it.


Like Im repeating Im not against customisation at all.  I just would prefer a balance and I dont particulary want heavy customisation like Shepard has on every squad member.

#211
Leaser Resael

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RinpocheSchnozberry wrote...

Captain Crash wrote...

no-one is forcing me to Micromanage, yes. But when your presented with a intricate and detailed customisation system and you want to play the game properly then your forced to use it. Why would I want to to keep Miranda in Gear at lvl 1 in the game when im Lvl 22?


Excellent point!  The customization is something that should be in the game and should be available to everyone.  Implementing it through squaddie armor pieces is the wrong place for such customization.  Those little tweaks should be handled from the character screen using experience points.


Simple, make every non-customizable armor lvl up automatically so that during the whole game you don't need to change squad's armor at all, and for those who want to select what pieces of armor to use, just deactivate this option. It's not that hard and it would be good for both sides.

#212
kyg_20X6

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So say we all!

#213
Mwames

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THIS. PLEASE. +1. No, wait, +1000.

#214
RinpocheSchnozberry

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Leaser Resael wrote...

Simple, make every non-customizable armor lvl up automatically so that during the whole game you don't need to change squad's armor at all, and for those who want to select what pieces of armor to use, just deactivate this option. It's not that hard and it would be good for both sides.


That's not a fair compromise.  Why should one group get customization and the other group not get it?  Customization should be done in the character screen, rendering armor bits purely cosmetic.  A better investment of Bioware's time would be to make a couple distinct uniforms for each character and be done with it.

Modifié par RinpocheSchnozberry, 01 août 2011 - 11:58 .


#215
xxSgt_Reed_24xx

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Captain Crash wrote...

 

Leaser Resael wrote...
Seriously, read the whole thread


Seriosuly read the above posters comment.  As said before its hard to ignore an in depth system if your playing the game properly and want your squad to be as effect as possible.  To do this you will have to spend time customising each member.    

Again no one is forcing me to play like that.  I know I could just leave it alone.  But I would be forcing a disadvantage on myself which I wouldnt like.    Why ignore something thats going to hinder me?  If I want to play the game properly then I will have to use it.


Like Im repeating Im not against customisation at all.  I just would prefer a balance and I dont particulary want heavy customisation like Shepard has on every squad member.



Why should those of us who want customization be punished b/c you don't want to fool with it??

You don't have to use it, just like how you don't have to customize Shep's armor... it's pefectly possible to play through the game with the standard N7 armor. 

#216
RinpocheSchnozberry

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xxSgt_Reed_24xx wrote...

Why should those of us who want customization be punished b/c you don't want to fool with it??

You don't have to use it, just like how you don't have to customize Shep's armor... it's pefectly possible to play through the game with the standard N7 armor. 


Why should those of us who don't want to customize our armor be forced to do so to get the best stats? 

Stat modifications for squadies should be left where they belong... on the character sheet.

#217
Leaser Resael

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RinpocheSchnozberry wrote...

Leaser Resael wrote...

Simple, make every non-customizable armor lvl up automatically so that during the whole game you don't need to change squad's armor at all, and for those who want to select what pieces of armor to use, just deactivate this option. It's not that hard and it would be good for both sides.


That's not a fair compromise.  Why should one group get customization and the other group not get it?  Customization should be done in the character screen, rendering armor bits purely cosmetic.  A better investment of Bioware's time would be to make a couple distinct uniforms for each character and be done with it.


Why? Because you say it? For you and other people it's worthless to add this, for Phadeon, me and others it's not. Why bioware should do what you said? Because Phadeon's suggestion its good for both sides, those who want to change armor and modify it, they can, and those who dont want to do that aren't forced to. What we say is "Bioware, make this so that everyone can play choosing how to" What you say is "Bioware, make it THIS way and move on."
Again, why it has to be like you say? Adding choices is better, so everyone can actually make a choice.

Modifié par Leaser Resael, 02 août 2011 - 12:14 .


#218
xxSgt_Reed_24xx

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RinpocheSchnozberry wrote...

xxSgt_Reed_24xx wrote...

Why should those of us who want customization be punished b/c you don't want to fool with it??

You don't have to use it, just like how you don't have to customize Shep's armor... it's pefectly possible to play through the game with the standard N7 armor. 


Why should those of us who don't want to customize our armor be forced to do so to get the best stats? 

Stat modifications for squadies should be left where they belong... on the character sheet.


Yet you bothered to customize your Shepard, did you not? Was it really that hard?

I didn't say anything about stats. I just want to be able to make MY squaddies look the way I want them to. I shouldn't be restricted b/c some people are too lazy to bother. 

#219
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RinpocheSchnozberry wrote...

xxSgt_Reed_24xx wrote...

Why should those of us who want customization be punished b/c you don't want to fool with it??

You don't have to use it, just like how you don't have to customize Shep's armor... it's pefectly possible to play through the game with the standard N7 armor. 


Why should those of us who don't want to customize our armor be forced to do so to get the best stats? 

Stat modifications for squadies should be left where they belong... on the character sheet.


Like I said before, all that we need are store bought aesthetic changes. No stats! Different costumes for all characters.

#220
RinpocheSchnozberry

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Leaser Resael wrote...

Why? Because you say it? For you and other people it's worthless to add this, for Phadeon, me and others it's not. Why bioware should do what you said? Because Phadeon's suggestion its good for both sides, those who want to change armor and modify it, they can, and those who dont want to do that aren't forced to. What we say is "Bioware, make this so that everyone can play choosing how to" What you say is "Bioware, make it THIS way and move on."
Again, why it has to be like you say? Adding choices is better, so everyone can actually make a choice.


I agree that adding choice is better.  Having real choices is better than having fake choices.  If BioWare spends less time making a redundent system of choices, they can spend more time offering choices that matter-- story choices.

If the uniforms are going to level up in such a way that no one misses out on improvements from mixing and matching armor... what's the point of mixing and matching armor?  Having one makes the other redundent.  BioWare should just spend time and effort making a bunch of good looking uniforms and leave the stat customization in the character sheet where it belongs.

#221
Captain Crash

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xxSgt_Reed_24xx wrote...

Why should those of us who want customization be punished b/c you don't want to fool with it??


Again this is my words being misconstrued.   I think Im just going to leave because the direction and people are picking bits of my posts they want to interpret their own way.

Its not at all about being lazy or not wanting to fool around with it.   My posts I believed made that clear.  However im going round in circles now and getting nowhere because several people read a couple of lines and instantly jump the gun.

Anyway my perspective is in there if read properly so I will leave this thread at that.

#222
RinpocheSchnozberry

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xxSgt_Reed_24xx wrote...

Yet you bothered to customize your Shepard, did you not? Was it really that hard?

I didn't say anything about stats. I just want to be able to make MY squaddies look the way I want them to. I shouldn't be restricted b/c some people are too lazy to bother. 


I customized the bejingies out of my Shepard.  Because it's my Shepard.  It's the chick that I'm guiding through her story.  I want fine grained control over how she plays and what she does.  For my squadies, there's less of a need for that.  Each one has a role to play in combat and as I've said a couple times... they should stick to what they're good at not get shoehorned through armor changes into roles they're just ok in.  Read through the thread and you'll see why I think the armor tweaking is lame and uniform looks are woot-woot-horray.

#223
lazuli

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Strength?  Defense?  Agility?  In my Mass Effect?

Pass.

#224
RinpocheSchnozberry

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Captain Crash wrote...

xxSgt_Reed_24xx wrote...

Why should those of us who want customization be punished b/c you don't want to fool with it??


Again this is my words being misconstrued.   I think Im just going to leave because the direction and people are picking bits of my posts they want to interpret their own way.

Its not at all about being lazy or not wanting to fool around with it.   My posts I believed made that clear.  However im going round in circles now and getting nowhere because several people read a couple of lines and instantly jump the gun.

Anyway my perspective is in there if read properly so I will leave this thread at that.


Don't be discouraged.  When someone knows their point is either failing or has been defeated, they'll pick at your wording, twist your words, and then finally go ad hominem.  It's just how people work. 

:):):)

#225
xxSgt_Reed_24xx

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RinpocheSchnozberry wrote...

Leaser Resael wrote...

Why? Because you say it? For you and other people it's worthless to add this, for Phadeon, me and others it's not. Why bioware should do what you said? Because Phadeon's suggestion its good for both sides, those who want to change armor and modify it, they can, and those who dont want to do that aren't forced to. What we say is "Bioware, make this so that everyone can play choosing how to" What you say is "Bioware, make it THIS way and move on."
Again, why it has to be like you say? Adding choices is better, so everyone can actually make a choice.


I agree that adding choice is better.  Having real choices is better than having fake choices.  If BioWare spends less time making a redundent system of choices, they can spend more time offering choices that matter-- story choices.

If the uniforms are going to level up in such a way that no one misses out on improvements from mixing and matching armor... what's the point of mixing and matching armor?  Having one makes the other redundent.  BioWare should just spend time and effort making a bunch of good looking uniforms and leave the stat customization in the character sheet where it belongs.




B/c some people like to have their squad look like an actual squad and MATCH ... or some people don't want Miranda in ridiculous skin tight armor, or jack in nipple straps.

I stick with the DLC version of Jack's outfit... yet I hate the visor and I can't change it! Add in customization for the squadmates and it doesn't hinder those who don't want to do it at all and it also allows people who want to do it the ability to do it. Win/Win

Yet you insist on not putting it in... why?