[quote]SandTrout wrote...
So why should we limit our options? We don't know what we'll need against them, so it is reasonable to grab anything we can use. We don't loose anything to 'non-conventional' tactics against the Reapers by accessing Collector technology. We're not trading the base for any advantages anywhere else, only sacrificing those possible advantages that it might provide.[/quote]
Are you really serious.
Good job ignoring 70% of the posts of this thread which mentioned that, a) Cerberus is not trustworthy,

Cerberus has extreme pro-human and some anti-alien tendencies, and for hell's sake that, c) They literally consist of almost half of the enemies that you'll see in the game.
Yes, ignoring pretty much all of the arguments the other side has to offer, very cool of you. As long as they don't support your argument they can go, I guess.
Then again your post says "Well, you just said that due to X and Y anything that we get from the base will not be useful, so why limit our options?".
[quote]Difficult to say what specifics we can get from the base, but you said it yourself that we have already lasted weeks while the Protheans were essentially taken in a matter of hours, excepting clean-up. We're already doing better than the Protheans, and we're still in the fight. Note that Germany took France in a matter of weeks as well in WW2, due to superior tactics and technology. They were a tough enemy, but insurmountable? Hardly.[/quote]OK, I don't really know how much simpler I can explain this...
...but we didn't last longer than the Protheans because we (other than Shepard at least) are better than them. We did so because:
- The Protheans disabled the Reapers' ability to open the dark space relay through the keepers, therefore forcing Sovereign to find a way to open it.
- Shepard stopped Sovereign from opening the dark space relay, therefore killing the last Reaper in the galaxy, and the only one who could open the relay so that the invasion could begin.
- Shepard stopped the Collectors from developing the Human Reaper, which was supposed to take the place of Sovereign ("We will find another way, *engines power up*"), forcing the Reapers to lose any tactical advantage and having to travel all the way from dark space to attack, and therefore not overwhelming us, by not overwhelming the Citadel, and the homeworlds that are linked via the Citadel, just like the Protheans.
- Shepard stalled them by some months by destroying the closest relay they could get to.
They literally lost every single tactical advantage they used to have. Oh and if that's not enough,
...no, we didn't last for a week. We had huge civilian casualties within the first few days, and the forces ended up being on the run.
And to be clear, yes, if it took two big brigades of French soldiers to take down a single German soldier, who belonged in a much bigger army, then yes, the French resistance wouldn't stand a chance. The chances of success would be zero.
Not to mention that it took more than 2 fleets to take down Sovereign, btw.
[quote]Your claiming that we (or Cerberus) is no better than the Reapers if we start trying to make our own Reaper, and then you imply that using
any Reaper technology is the same thing as making a Reaper. This is a straw-man argument because no one is talking about making a Reaper, and the problem we have with making the Reaper is the means to do so, not the technology itself, which has no moral weight.[/quote]
Stop twisting my words, this is getting ridiculous.
Yes, we are no better than the Reapers if we start making our own Reapers, I said that. If we use Reaper tech in that way, then yes.
Look, my sentence is plain and simple, it's not that difficult to read it carefully.
I asked for clarification on what the uses of Reaper tech would be. If it involves harvesting (and as I added later, indoctrination), then no we are no better than them, end of story. Whether we use their pod technolodgy to produce smoothies, I couldn't care less.
Stop twisting people's words to keep up an argument that doesn't really exist. Cerberus is definitely immoral. The Reapers? Maybe. Possibly. Maybe even probably?
[quote] Hell, TIM stated as good of reasons as there are IN GAME, so I'm not going to repeat them. I'll just point out that the Research Team had been on-board the DR since before the Collector Vessel mission. Also, I have not contradicted anything that I have stated. Yeah, **** went south, but they did achieve a primary objective in locating and isolating the IFF.[/quote]
Whatever TIM said in-game has nothing to do with this. And you have obviously missed my point.
How could that be their main goal if they didn't even know that a Reaper IFF existed?
[quote]She got it from on-board data storage, which was my point.[/quote]Manipulate the facts as much as you wish, play the game again if you must, but the data came from the terminal and not the data banks. And yes, machines are needed to run a comparison.
But since you can claim differently apparently, do explain why the experiments from which the test subjects that you saw a bit earlier were dumped and their results are never mentioned by EDI. Let me guess, it's unimportant too, huh. If you say so, you are just further proving my point by dealing selectively with the facts, you and Lotion, for yet another time.
[quote]It is not a law, principal, truism, or anything. It is your own speculation regarding the relative might of the Reaper fleet renders
any conventional conflict null and void, which has not been universally true in history. Could this position be applied accurately to some historical conflicts, yes, but it could not be applied broadly with any sort of accuracy.[/quote]Well, too bad, because that's not how it works.
If you are going to win, you won't win just due to luck, you must have more skilled troops, or more soldiers than they do, or soldiers that do more damage, or have better experience and be wiser in the battlefield.
It's a fact that organics have NONE of these merits.
But have it your way, since you apparently love fiction, go ahead and tell us of a possible scenario where we win the Reapers in conventional warfare. And be detailed. "We divide them and then we concentrate fire on them" may sound a cool plan, but it doesn't explain how you divide them and how you concentrate fire on them when you have less ships, or how you manage to take them down when two fleets couldn't take down a single Reaper.
[quote]The HR is not the only piece of technology available, and there are probably tactical limitations to the Thanix which may or may not apply to other technology that is discovered in the CB. Also, the Thanix is impressive if it gives a Fighter similar firepower as a cruiser.[/quote]Try again. The turians had the main weapon. Are you suggesting that the Reapers have tech that could improve their own weapons but didn't figure it out earlier? How exactly would you be able to create a better weapon than the Thanix?
Inb4 vague answer in the lines of, "But there is something in the base that could do it! It's a reasonable what if! The possibilities are endless!"
[quote]All of your reasons that we "don't stand a chance" do not nullify the effectiveness of the CB tech
in concert with any other tactics/advantages that we may develop. Your point continues to be that because the CB will not solve the Reaper problem on its own, that it provides nothing to the overall effort. Again, you persist with suicidal stupidity.[/quote]
Well at least you shut up claiming that the CB would improve our chances alone and you are claiming that in conjuction with something else, it would be effective.
No wait, you have been repeating that nonsense for pages. You have yet to say where that could be. Another Reaper? Another Reaper factory? Their homeworld? A Reaper base?
And what exactly would make the CB tech effective? You have yet to point out one piece of potential technolodgy.
[quote]Again, this is a false statement.[/quote]
Like the part that you said that it was referring to BOTH sides?
But of course you won't admit a mistake, go ahead then.
[quote]She in no means attacks people who have been arguing III-(1)
from the beginning.[/quote]
I have no idea if you deliberately ignored this part of my post or not, but:
[quote]And don't even bother playing the "but she said after!" card. You can perfectly have valid arguments for destroying the base and still learn of new ones.
[/quote]
[quote]Hell, if you check page one, you'll see that I posted my reasoning as nearly identical to III-(1) then, and have been arguing against flawed logic and false points since. Ieldra2 was pointing out that some people adopt good arguments after the point where there initial reasons are shown to be irrational, so that they do no have to admit that they are irrational.[/quote]
No, she is not pointing out anything.
She is downright claiming as a fact that if someone adapts that argument when they see that, they originally started with irrational arguments. Which is of course not true, and a stupid thing to say.
[quote]Your libel will not go unchallenged, and you should remember that, Phaedon.[/quote]
Nice try.
You have on several occasions denied to think critically by saying that "It is logical that there will be stuff there" (not that that you mentioned any of these stuff or why it is logical), made a lot of mistakes which you never admitted,
and now you are defending this:
[quote]If you, as a player who destroys the base, switch to argument III-(1) to support your decision after having read this post, then you will thereby have proven that you're using after-the-fact reasoning, that the argument follows the decision and not the other way round, and that the decision itself is based on something else but arguments. Namely, a moral intuition. [/quote]
This absolutely ignorant post, which suggests that any players which adapt that argument are irrational, even if they originally had another argument.
The worst of it, of course is the "moral intuition" part. If it translates to anything close to "Cerberus have crossed the line several times in the past, I can't trust them.", which is exactly what it does, it is supposedly irrational, while the players who save the base, do so due to "experience and logic", which is of course never explained.
And you know what? I am not surprised at all that you support this blind attack towards people who saved the base.
Your argument from the start has been "But you don't what exists in the base.", while you have made numerous assumptions of your own, and have maintained that it doesn't take strength, numbers, experience or smarts to defeat an enemy. And you have to explain one type of technolodgy that could be helpful.
You are literally stating that the remains of the fleets which once had less than 1500 ships, all lacking in strength, experience and smarts can defeat multiple thousands of ships, all having much superior stength, experience and smarts.
Do I need to remind you that 2 big fleets couldn't even take down a single one of those ships?
Modifié par Phaedon, 01 août 2011 - 08:47 .