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Den of Delusions - The morality discussion topic


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#1001
Shimmer_Gloom

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SandTrout wrote...

Right. Becuase who cares about people. Stupid waste of land and rescources...

Everyone works for them selves, or nobody works for anyone. If the Mexicans will not solve their own problems, then I'm sure as hell not wasting my resources.

That is really off topic though.


That's reasonable.  A bit callous but I can respect your opinion.

Saphra:

"What I'm saying is we should join with the drug pushers and producers in a mutually beneficial relationship.  Namely, we let them sell legally and we put a tax on it."

That is worse than callous.  I would not want to work with Mexican Drug Cartels.  They are not legal, they do things I do not agree with (sell women into bondage, sell drugs, sells illeagal weapons, kill and buy their way through anyone that opposes them).  I do not want to legitimize them.  I do not want to work with them...

You know who else I wouldn't want to work with?  Cerberus.

#1002
Guest_Saphra Deden_*

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Shimmer_Gloom wrote...

That is worse than callous.  I would not want to work with Mexican Drug Cartels.


It's all about you, to hell with anyone else, eh?

They won't be illegal once we make them legal. They won't be the cartels either; they'll be legitimate businesses.

#1003
SandTrout

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What if those Drug Dealers represented a significant force that could be used against an alien invasion on Earth?

I agree that they are despicable people, but to allow more people to die b/c I was unwilling to work with someone is not moral, it is the abdication of reason and logic for dogma.

#1004
GreenDragon37

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I didn't trust TIM with it, so I destroyed it. I don't make apologies for destroying it, I believe in what I did. However it's all irrelevant, TIM gets the tech regardless.

#1005
ThePwener

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GreenDragon37 wrote...

I didn't trust TIM with it, so I destroyed it. I don't make apologies for destroying it, I believe in what I did. However it's all irrelevant, TIM gets the tech regardless.


Ah, the almighty power of RETCON.

#1006
Gregolian

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I destroyed it for essentially the same reason I put Anderson on the council in ME1. To spite the one character I wanted to clean their brain cavity with a bullet.

#1007
Shimmer_Gloom

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SandTrout wrote...

What if those Drug Dealers represented a significant force that could be used against an alien invasion on Earth?

I agree that they are despicable people, but to allow more people to die b/c I was unwilling to work with someone is not moral, it is the abdication of reason and logic for dogma.


That is a perfectly reasonable argument.  And this is why Shepard worked for Cerberus in ME2.  But WORKING and TRUSTING are two different things.  Did I work with Cerberus?  Yes.  Do I trust Cerberus?  Hells No.

Do I trust them to use the CB responsibly?  No.  Do I trust them to share information with me?  No.  Do I trust they can hold the CB against the Reapers?  Do I trust they are even competent to work with Reaper tech and not get indoctrinated.... eh.  This is a bit debateable.  I'm gunna go with no.

For my Shepard it was a clear 'Eff you TIM!'

Did I do playthroughs where I kept the base?  Sure.  Can I see the pros for keeping it?  Sure.  Do I agree?  Again I say HELLS NO!

#1008
Gregolian

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SandTrout wrote...

What if those Drug Dealers represented a significant force that could be used against an alien invasion on Earth?

I agree that they are despicable people, but to allow more people to die b/c I was unwilling to work with someone is not moral, it is the abdication of reason and logic for dogma.

That person sent you, the player, into a trap on a Collector vessel just to get intel WITHOUT telling you they knew it was a trap.  I am pretty sure in the military they tell people everything they can prior to sending them off to board a vessel or some such thing.

Modifié par Gregolian, 03 août 2011 - 05:08 .


#1009
Guest_Saphra Deden_*

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Cerberus is a greater threat than the Reapers apparently.

#1010
ThePwener

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Gregolian wrote...

I destroyed it for essentially the same reason I put Anderson on the council in ME1. To spite the one character I wanted to clean their brain cavity with a bullet.


Choose Anderson? Udina ends up councilor anyway.

Destroy Base? TIM gets tech anyway.


I feel like BW is trolling us.

#1011
Vexed Forest

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I didn't really trust that anyone could use the base for good so I blew it up. People tend to go mad with power. Also saying renegade things to TIM at the end made me feel better.

#1012
GreenDragon37

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Shimmer_Gloom wrote...

SandTrout wrote...

What if those Drug Dealers represented a significant force that could be used against an alien invasion on Earth?

I agree that they are despicable people, but to allow more people to die b/c I was unwilling to work with someone is not moral, it is the abdication of reason and logic for dogma.


That is a perfectly reasonable argument.  And this is why Shepard worked for Cerberus in ME2.  But WORKING and TRUSTING are two different things.  Did I work with Cerberus?  Yes.  Do I trust Cerberus?  Hells No.

Do I trust them to use the CB responsibly?  No.  Do I trust them to share information with me?  No.  Do I trust they can hold the CB against the Reapers?  Do I trust they are even competent to work with Reaper tech and not get indoctrinated.... eh.  This is a bit debateable.  I'm gunna go with no.

For my Shepard it was a clear 'Eff you TIM!'

Did I do playthroughs where I kept the base?  Sure.  Can I see the pros for keeping it?  Sure.  Do I agree?  Again I say HELLS NO!


You and I are on the same page, my friend.

#1013
Shimmer_Gloom

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Saphra Deden wrote...

Cerberus is a greater threat than the Reapers apparently.


No.  Cerberus is unreliable and untrustworthy.  Not the same thing.

Give them a powerful military asset?  No.  I scuttled it.

#1014
GreenDragon37

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ThePwener wrote...

Gregolian wrote...

I destroyed it for essentially the same reason I put Anderson on the council in ME1. To spite the one character I wanted to clean their brain cavity with a bullet.


Choose Anderson? Udina ends up councilor anyway.

Destroy Base? TIM gets tech anyway.


I feel like BW is trolling us.


ME2 introduced too many retcons, it seems. It's starting to feel like our choices didn't matter... the major ones that is. RETCONS!! <_<

#1015
Shimmer_Gloom

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GreenDragon37 wrote...

Shimmer_Gloom wrote...

SandTrout wrote...

What if those Drug Dealers represented a significant force that could be used against an alien invasion on Earth?

I agree that they are despicable people, but to allow more people to die b/c I was unwilling to work with someone is not moral, it is the abdication of reason and logic for dogma.


That is a perfectly reasonable argument.  And this is why Shepard worked for Cerberus in ME2.  But WORKING and TRUSTING are two different things.  Did I work with Cerberus?  Yes.  Do I trust Cerberus?  Hells No.

Do I trust them to use the CB responsibly?  No.  Do I trust them to share information with me?  No.  Do I trust they can hold the CB against the Reapers?  Do I trust they are even competent to work with Reaper tech and not get indoctrinated.... eh.  This is a bit debateable.  I'm gunna go with no.

For my Shepard it was a clear 'Eff you TIM!'

Did I do playthroughs where I kept the base?  Sure.  Can I see the pros for keeping it?  Sure.  Do I agree?  Again I say HELLS NO!


You and I are on the same page, my friend.


Heh.  'Friend.' 

Too bad you weren't with us a couple of pages ago... good times.  :)

#1016
Gregolian

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ThePwener wrote...

Gregolian wrote...

I destroyed it for essentially the same reason I put Anderson on the council in ME1. To spite the one character I wanted to clean their brain cavity with a bullet.


Choose Anderson? Udina ends up councilor anyway.

Destroy Base? TIM gets tech anyway.


I feel like BW is trolling us.

WHA?  I seem to remember Anderson talking to the council with him as well as Shep giving Udina a tongue lashing.

Modifié par Gregolian, 03 août 2011 - 05:12 .


#1017
GreenDragon37

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Gregolian wrote...

ThePwener wrote...

Gregolian wrote...

I destroyed it for essentially the same reason I put Anderson on the council in ME1. To spite the one character I wanted to clean their brain cavity with a bullet.


Choose Anderson? Udina ends up councilor anyway.

Destroy Base? TIM gets tech anyway.


I feel like BW is trolling us.

WHA?  I seem to remember Anderson talking to the council with him as well as Shep giving Udina  tongue lashing.


Anderson steps down and Udina takes his position as Councilor post-ME2.

Modifié par GreenDragon37, 03 août 2011 - 05:12 .


#1018
GreenDragon37

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Shimmer_Gloom wrote...

GreenDragon37 wrote...

Shimmer_Gloom wrote...

SandTrout wrote...

What if those Drug Dealers represented a significant force that could be used against an alien invasion on Earth?

I agree that they are despicable people, but to allow more people to die b/c I was unwilling to work with someone is not moral, it is the abdication of reason and logic for dogma.


That is a perfectly reasonable argument.  And this is why Shepard worked for Cerberus in ME2.  But WORKING and TRUSTING are two different things.  Did I work with Cerberus?  Yes.  Do I trust Cerberus?  Hells No.

Do I trust them to use the CB responsibly?  No.  Do I trust them to share information with me?  No.  Do I trust they can hold the CB against the Reapers?  Do I trust they are even competent to work with Reaper tech and not get indoctrinated.... eh.  This is a bit debateable.  I'm gunna go with no.

For my Shepard it was a clear 'Eff you TIM!'

Did I do playthroughs where I kept the base?  Sure.  Can I see the pros for keeping it?  Sure.  Do I agree?  Again I say HELLS NO!


You and I are on the same page, my friend.


Heh.  'Friend.' 

Too bad you weren't with us a couple of pages ago... good times.  :)


Eh, what you gonna do? It's the internet. Spelling, I throw it out the window... sometimes. :whistle:

#1019
SandTrout

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GreenDragon37 wrote...
ME2 introduced too many retcons, it seems. It's starting to feel like our choices didn't matter... the major ones that is. RETCONS!! <_<

Incorrect. ME2 did not introduce any retcons to my knowedge. The Udina and CB tech 'retcons' were in Retribution, and the CB tech 'retcon' acusation is based on the fact that TIM was able to retrieve some salvage from the CB. The actual status of the CB is not mentioned.

#1020
Gregolian

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GreenDragon37 wrote...

Gregolian wrote...

ThePwener wrote...

Gregolian wrote...

I destroyed it for essentially the same reason I put Anderson on the council in ME1. To spite the one character I wanted to clean their brain cavity with a bullet.


Choose Anderson? Udina ends up councilor anyway.

Destroy Base? TIM gets tech anyway.


I feel like BW is trolling us.

WHA?  I seem to remember Anderson talking to the council with him as well as Shep giving Udina  tongue lashing.


Anderson steps down and Udina takes his position as Councilor post-ME2.

Well, I saw Anderson in the E3 demo but we know this how?  I am so lost cause I have been following Uncharted 3, AC Revelations, and Deus Ex more than this since this is so far away.

#1021
GreenDragon37

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SandTrout wrote...

GreenDragon37 wrote...
ME2 introduced too many retcons, it seems. It's starting to feel like our choices didn't matter... the major ones that is. RETCONS!! <_<

Incorrect. ME2 did not introduce any retcons to my knowedge. The Udina and CB tech 'retcons' were in Retribution, and the CB tech 'retcon' acusation is based on the fact that TIM was able to retrieve some salvage from the CB. The actual status of the CB is not mentioned.


1. TIM still gains knowledge from the base- making my decision pointless.

2. Anderson steps down- again, making my decision pointless.

I consider Retribution and ME2 in the same "area".

Modifié par GreenDragon37, 03 août 2011 - 05:15 .


#1022
SandTrout

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Gregolian wrote...

That person sent you, the player, into a trap on a Collector vessel just to get intel WITHOUT telling you they knew it was a trap.  I am pretty sure in the military they tell people everything they can prior to sending them off to board a vessel or some such thing.

You have just displayed ignorance of how the military works. I've been there, and they certainly would send a team into a known trap without telling them if they thought that they thought the risks and rewards balanced out.

#1023
GreenDragon37

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Gregolian wrote...

GreenDragon37 wrote...

Gregolian wrote...

ThePwener wrote...

Gregolian wrote...

I destroyed it for essentially the same reason I put Anderson on the council in ME1. To spite the one character I wanted to clean their brain cavity with a bullet.


Choose Anderson? Udina ends up councilor anyway.

Destroy Base? TIM gets tech anyway.


I feel like BW is trolling us.

WHA?  I seem to remember Anderson talking to the council with him as well as Shep giving Udina  tongue lashing.


Anderson steps down and Udina takes his position as Councilor post-ME2.

Well, I saw Anderson in the E3 demo but we know this how?  I am so lost cause I have been following Uncharted 3, AC Revelations, and Deus Ex more than this since this is so far away.


Retribution. Also, Anderson wasn't a Councilor in the demo. He was just an admiral.

#1024
Humanoid_Typhoon

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SandTrout wrote...

GreenDragon37 wrote...
ME2 introduced too many retcons, it seems. It's starting to feel like our choices didn't matter... the major ones that is. RETCONS!! <_<

Incorrect. ME2 did not introduce any retcons to my knowedge. The Udina and CB tech 'retcons' were in Retribution, and the CB tech 'retcon' acusation is based on the fact that TIM was able to retrieve some salvage from the CB. The actual status of the CB is not mentioned.

Aren't thermal clips retcon?

#1025
Gregolian

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SandTrout wrote...

Gregolian wrote...

That person sent you, the player, into a trap on a Collector vessel just to get intel WITHOUT telling you they knew it was a trap.  I am pretty sure in the military they tell people everything they can prior to sending them off to board a vessel or some such thing.

You have just displayed ignorance of how the military works. I've been there, and they certainly would send a team into a known trap without telling them if they thought that they thought the risks and rewards balanced out.

Seems like a stupid idea but my point still stands.  How can you trust a guy with tech like what was at the Collector's Base if he does crap like that to you?  In the military, you basically have no choice...  in ME2, Shep was basically like a badass mercenary/James Bond that could make his own decisions.