ME2 in a nutshell was as follows:dreman9999 wrote...
Like the collecter plot is a filler. A filler plot would be the main character facing something completly different from his main quest. The collector arc was a "stop the reaper's plans plot" which was also ME1'S plot. ME1 plot generally was the introdution of a villian that you don't know his plans, chasing him, finding out his plans, then you had to stop the plans and the reapers. ME2 plot was generally the same except you didn't chase the villin's, you got ready to face the villian. The plot had you do manything for thecharacters for the game but that was a means to an end. You did it becauseit helped you on your main mission in the long run. And being that the collecter are pawns for the reapers, the plot stongly lies under "stopping the reapers" which is the point of ME plot.Kaiser Shepard wrote...
The 'filler' nature of ME2's main plot, namely the Collector arc, makes me feel the same way. The way I see it, at the end of ME1 they probably only had just that, Revelation and the obvious endgame scenario that is the Reaper War to work towards.ThePwener wrote...
I sometimes get the feeling BW is making this up as they go along. The books/comics ****** a lot of people off.... always.
-Status quo ME1
-Aliens you've never heard of before in the previous game- Collectors - suddenly appear and kill Shepard
-Shepard is brought back to life by Cerberus to 'justify' being forced to work with them, two whole minutes later
-A whole lot of exposition, of the universe, arguably the best part of the game
-Collectors are conveniently done away with at the end of the episode/season
-Shepard proclaims he's flying solo again
-Status quo ME1, more or less
It is largely the way the Collectors are introduced and disposed of at the beginning and ending of the game that makes it feel so filler-ish. Now, if we had actually heard of them before, even if never seen, it would've felt like much less of an ass-pull. Thing is, the team created such a wonderful and large universe with the first game that there was truly no need to make up something to string everything together: we would've easily settled for another geth plot, something more in-universe like Arrival as the main plot, or some in-universe war/confict to show us more socio-political aspects.
Same goes for the Shadow Broker reveal: there's a rich cast of characters able to be it, warranting what should obviously have been a WTF-reveal. It still was in its own way, but not in a convincing one. The Shadow Broker that we got, the yagh, would've been more fit to be introduced as the pet Dragon, perhaps even the Starscream during the story.
Also, I would've liked for the Reaper conflict to have started sometime during ME2, as opposed to them being yet another entity that are containted withing just one game. The team claimed this would be their Empire, yet it didn't really deliver on the promised darkness of the title. Having the Reapers arrive during the endgame and having them turn everything SNAFU would've made for such a more impressive cliffhanger. Instead, we get one meal consisting of three courses, but which are presented as three largely stand-alone dishes.
TIM recognised Shepard as the hero in the space opera that is the ME-verse, which is why he decided that using you in his gamble was the best way to further his causes. Whether Shepars recognises him as the Chessmaster/Magnificent Bastard as well and calls him out on it, is up to the player to decide.Lotion Soronnar wrote...
Yes, TIM assumed Sheppard was smart enough and serious about the repaer threat..that was obviously a big mistake.





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