SandTrout wrote...
If rats could follow orders and carry a rifle, we would see fewer human casualties in war.
If they could build houses, then construction costs would decrease.
You're learning fast my disciple. Good work.
SandTrout wrote...
If rats could follow orders and carry a rifle, we would see fewer human casualties in war.
If they could build houses, then construction costs would decrease.
You do need to feed mechs replacement parts, battery recharges, and other associated maintenance. Mechs are also of limited use outside of a factory setting because they are not capable of adaptive behavior in the same way as vorcha.Massadonious1 wrote...
Well, if we're talking about disposable troops/manual labor, then I'd just use mechs.
You don't have to feed them, or smell them.
10/02/2010 - Vorcha Life Expectancy Paper Condemned by Scientific Community
“The average vorcha has a life expectancy of only twenty years -- can
that be extended? If so, should it? These questions are being asked
after a paper published by Dr. Minador Lux claimed experimental gene
therapy might be able to double the vorcha lifespan. At a press
conference, Lux stated that "the unique biology of the vorcha already
holds the key to slowing down their aging process. We must simply adapt
their ability to undergo radical cellular changes when adjusting to new
environments." The report was widely condemned by the scientific
community, including the University of Sehgan's biology professor Himar
Patathor: "Lux's paper combines gross irresponsibility with wishful
thinking. The doctor is talking about waltzing in and tinkering with
basic physiology as if he were beading genes on a string! This could
only begin to be excusable if he solicited the opinion of a single
vorcha about his work -- which he has not."”
10/05/2010 - Blood Pack Funding Supported Vorcha Life Expectancy Research
“Further controversy is brewing over a proposed life-extension
treatment for vorcha after revelations that research funding was
provided by Blood Pack commander Quash Hurgott. Some fear that Dr.
Minador Lux's age-lengthening research may strengthen the already
powerful krogan and vorcha mercenary band. Others believe it's a lure
for vorcha recruitment. "The doctor and his highly theoretical work are
incidental," claimed one Citadel diplomat. "The promise of longer life
is simply a carrot for Hurgott to dangle in front of his vorcha
'friends.'" Lux's research has been confiscated and is currently
undergoing review to determine whether it falls outside the boundaries
of the Citadel's genetic engineering restrictions.”
Modifié par Seboist, 09 août 2011 - 06:49 .

Modifié par GodWood, 09 août 2011 - 07:11 .
Guest_Saphra Deden_*
Saphra Deden wrote...
Just eradicate those vermin before they ruin the carpet.
You're a defeatist. Once we become Reapers, we won't care about the carpet any more.Saphra Deden wrote...
Just eradicate those vermin before they ruin the carpet.
Youch...well said sir.SandTrout wrote...
You're a defeatist. Once we become Reapers, we won't care about the carpet any more.Saphra Deden wrote...
Just eradicate those vermin before they ruin the carpet.
Modifié par Humanoid_Typhoon, 09 août 2011 - 08:35 .
TMA LIVE wrote...
Lotion Soronnar wrote...
And if the Normandy can take it out, then so can other ships.
Like you said - it's just a frigate. Even unapgraded it can take out the Collector ship.
Upgraded, it has the firepower of a cruiser.
So if the SA sent a cruiser or two, they should have been a even match for the Collector ship.
Which is why I keep scratching my head, wondering why the Alliance could possibly outmatched by a Collector Ship, while Shepard's one, fully upgraded ship apparently takes it out like nothing.
I also hate the concept of the Alliance possibly sending ships after the Collectors, since chances are, they're going into the Terminus Systems. In ME1, they claim doing so is an act of war. But I seriously doubt the Collectors would be going in Alliance space. So it's one of those brain hurt moments.
And if hte Alliance further gives the tech?
Cause you are now
operating on two assumptions - that Cerberus won't give anything at all.
And that if it gives to the SA, the SA won't pass it on.
If the Alliance did, that'd be out of his control, unless he really had enough pull when it comes to how the Alliance does things. Which is possible, since they did convince the Alliance to work with the Turians to make the original Normandy, for study reasons. What happens though is anyone's guess.
All i know is, if TIM claims that base will secure human dominance, and he plans to use it for more then just Reapers, then he'd have to hold some stuff back if he can help it. Because if the base was just about survival, that's how he'd say it. if it was just about survivial, you give that stuff to everyone. But instead he says dominance, and against the Reapers and beyond. Which can't happen if he gives everything over to everyone. Then he has no advantages over anything then just Reapers. It wouldn't secure human domance. It would just secure survival. Which means, again, if he wants to secure human dominace, he'd have to hold anything he could back. Maybe even the base itself, but email the knowledge, and ways to create advanced ships to the Alliance. While still keeping everything else secured by Cerberus.
alperez wrote...
1. TIM having a plan to keep the base, you dismiss this as a possibility by stating he couldn't have had such a plan because of the specifics of what that plan may entail.
Even though we're already using exactly the same criteria in TIM's plan to destroy the base, going in blind with no specific plans whatsoever.
Destroying the base is a general plan, specifics of how to destroy the base come later, if it can be true for that plan, then it stands to reason that it could also be true for a plan to keep the base, but rather than see this argument, you return to we don't have enough info to do one, without understanding that we don't have the info to do either.
2. I used metagaming to prove a point, your argument is that cerberus are not a threat because they haven't got the resources, even though you now know they do, you still cling to the same argument.
Demand the tech from cerberus in intervals and if they don't hand it over then take it by force and that way you'll get your hands on the tech before the reapers arrive, that's your answer.
Just how much time do you think we have? the reapers are basically here, so how long exactly are these intervals you suggest, just how much time do we give cerberus to hand us over this tech before we begin to take it over by force.
You continually argue that cerberus Would be no more than a nuisance, even though you now know this to be a false premise (yes its metagaming but it still proves your point wrong), then your solution to sorting out a problem if they turn on you once the reapers arrive, is to not wait until the reapers arrive.
The benefits outweigh the risks stated as fact, something you cannot know and only assume to be true.
Saphra Deden wrote...
TMA LIVE wrote...
Still, Hacketts line still bothers me that apparently the Collector Ship is too much for them. Maybe the speed of the Normandy makes a difference?
EDI is probably what makes the difference. Remember that the Collectors can black-out entire colonies. Perhaps they can do something similar with any Alliance ships that try to stop them.
EDI however can counter their cyber-attacks which leaves the Normandy free.
After all we saw what the IFF did when it interfeared with the systems. The Collector ship itself tried to stall the Normandy when we sprung the trap while investigating it.
Any ship without EDI may very well have been helpless.
TMA LIVE wrote...
Someone With Mass wrote...
Saphra Deden wrote...
Indeed. I don't think the Collector ship was ever intended to be used in a head-to-head battle. Consider its design. The ship is shaped like a long tube, completely exposed right down the middle all the way down to the engine block. It's no surprise. That's a huge design flaw for a combat vehicle.
Considering the Collectors' job, I don't think that thing was designed for combat.
Yeah, as Shepard says in the Renegade Speech, Collectors are more hit and run fighters.
Still, Hacketts line still bothers me that apparently the Collector Ship is too much for them. Maybe the speed of the Normandy makes a difference?
Lotion Soronnar wrote...
And I already explained the difference and left a link to the cutscene that shows TIM not giving you any specific orders.
At no point does he tell you to go trough the relay and blow the station up.
To put it simply there was no practical need for TIM to tell you anything about capturing it.
Not only TIM, but any other military commander either. There's too much unkowns to come with any feasable plan, so what you basicly do is go trough to see what's out there and THEN make a plan.
Destruction is straight application of firewpoer.
Capturing an asset is far more complex.
What resources?
Excuse me, but a hundered troopers is hardly a horrific threat. Any mercenenary band in the universe is just as big a threat - military wise - as Cerberus is.
Yes, that's my answer.
Since we don't know exactly when the reapers will arrive ti's kinda a moot point. The interval is something to be determined by the SA.
But if the reapers do arrive before Cerberus give you anything, you can still go after Cerberus, as reapers have to advnace more slowly. Which gives you time to get that info from Cerberus.
It's not a flase premise.
You know the military capacity of Cerberus, and the 40% of opponent numbers is irrrevelant. Why? Because it's only troopers for one, and for another that's a gameplay number, not a lore number (again, compare that to the supposed number of mages in the DA universe).
Yes the potential benefits outweigh the potential risks.
I can state that because the benefits and risks can be gauged and predicted somewhat reasonably (best case scenario, worst case scenario, most probable scenario)....and because the dire situation favors taking risks
Modifié par alperez, 09 août 2011 - 12:06 .
Ser Bard wrote...
The Normandy is a human ship but all the upgrades are alien in origin. It's not unreasonable to think that the Alliance's ships don't have the protection of Tali's shields, Asari armour and Truian canons.
Lizardviking wrote...
Also where is the dialog that states Hacket had sent Alliance ships after it?
didymos1120 wrote...
Lizardviking wrote...
Also where is the dialog that states Hacket had sent Alliance ships after it?
Arrival pre-SM:
"We're setting fleets around our major colonies and evacuating our smaller ones. But the ships that encountered the Collectors haven't reported back."
Lizardviking wrote...
didymos1120 wrote...
Lizardviking wrote...
Also where is the dialog that states Hacket had sent Alliance ships after it?
Arrival pre-SM:
"We're setting fleets around our major colonies and evacuating our smaller ones. But the ships that encountered the Collectors haven't reported back."
So the Collector have already attacked alliance space? How many ships (that were destroyed by the Collectors) are we exactly talking about? Why wasn't this info part of the main-game?
Modifié par TMA LIVE, 09 août 2011 - 12:44 .
SuperistSquirrel wrote...
I blow the heck out of the Collectors' base every time. (Except my main renegade.)
Modifié par TMA LIVE, 09 août 2011 - 01:18 .
alperez wrote...
Lotion Soronnar wrote...
And I already explained the difference and left a link to the cutscene that shows TIM not giving you any specific orders.
At no point does he tell you to go trough the relay and blow the station up.
To put it simply there was no practical need for TIM to tell you anything about capturing it.
Not only TIM, but any other military commander either. There's too much unkowns to come with any feasable plan, so what you basicly do is go trough to see what's out there and THEN make a plan.
Destruction is straight application of firewpoer.
Capturing an asset is far more complex.
Ok go through the relay and stop the collectors, is basically the general plan your working on, (not exactly blow the base up but what else does stopping them infer).
Your original argument was basically as follows.
A. there can't be a general plan to capture the base
because
B. the specifics of that plan require data that's unknown to you
even though
A, there can be a general plan to stop the collectors
despite
B, the specifics of that plan also require data that at that point is unknown to you.
I argue that if the second part is true which it is, then the first part could also be true, something you claim it couldn't be because of the fact that the specifics would be unknown.
The practical need of whether or not TIM would tell you if a plan to capture the base existed is irrelevant considering its already been proved to be the case that when it suits him, he holds info back.
In terms of destruction being easier than capture, that too is based on the assumption that your able to destroy a theroetical base, that you have no specific data on when you go through the relay in the first place, so in terms of how your arguing this point, its basically the same thing.
I'm not questioning that the specifics of either plan would have been known to anyone pre going through the relay, simply that a plan to stop the collectors by destroying there base of operations was a general plan based on lack of info, so a plan to capture the base doesn't need the specific info to exist either.
What resources?
Excuse me, but a hundered troopers is hardly a horrific threat. Any mercenenary band in the universe is just as big a threat - military wise - as Cerberus is.
Where do you get the figure of a hundered troopers and that this is in fact all the resources that Cerberus has?
I used metagaming to explain what we know now, that 40% of the enemies we will face in Me3 will be made up from cerberus, we also know that included in these enemies is the atlas mech (a tech advancement on what we've faced thus far)
Secondly i've also stated that the threat posed by cerberus increases in line with the fact that your resources are also fighting another front, which even if there was only a hundred troopers makes those hundred a vastly bigger threat.
Special forces units using guerrilla tactics would provide a significant threat especially if those units were mobile and attacking you, while you were also under attack from the reapers themselves, flanking your positions, attacking from the rear, using hit and run tactics, all of this in the midst of being under attack from the reapers, isn's a horrfying threat to you, then you must be an extreme military genius, because to most its a nightmare scenario.
Yes, that's my answer.
Since we don't know exactly when the reapers will arrive ti's kinda a moot point. The interval is something to be determined by the SA.
But if the reapers do arrive before Cerberus give you anything, you can still go after Cerberus, as reapers have to advnace more slowly. Which gives you time to get that info from Cerberus.
We're given the impression though its pretty soon after the events of me2, which doesn't imo leave much time for the intervals you suggest.
But your second answer that even if the reapers arrrive we can still go after cerberus if needs must because the reapers attack more slowly, just doesn't make any sense.
We're under attack from the reapers fighting for our very existence (the point you continually make for keeping the base) and you think we can take time out to go after cerberus because the reapers are slow. That despite the reapers attack , despite everything that entails, we would have the time and resources available to go after cerberus, counting on the slowness of the reapers to give us that time.
It's not a flase premise.
You know the military capacity of Cerberus, and the 40% of opponent numbers is irrrevelant. Why? Because it's only troopers for one, and for another that's a gameplay number, not a lore number (again, compare that to the supposed number of mages in the DA universe).
Yes the potential benefits outweigh the potential risks.
I can state that because the benefits and risks can be gauged and predicted somewhat reasonably (best case scenario, worst case scenario, most probable scenario)....and because the dire situation favors taking risks
Again with its just troopers, obviously you know more about the cerberus forces than anyone else, which considering you ain't actually faced them yet is a mighty fine trick. We've been shown troopers and atlas mechs so far and there's probably more to come before we get to me3. But you continue to claim its just a few troopers with guns we need to worry about.
The potential risks outweighs the potential benefits because in my opinion after analysing what may turn out to be (the best, worst and most probable scenarios) my conlclussion is that the direness of the situation favors taking no risks.
See what i did there, I stated what you did only unlike you i stated it as an opinion, not as a factual statement.
Again let me be clear on something, i have no issue whatsoever in the conclussions you've come to or why you decide things how you do, i disagree with those conclussions can see why you came to them, if only you could see the reasons why others came to different conclussions and state your opinions as what they are opinions not fact or logic, the world would be a much happier place, although the arguments would be so much shorter.
Modifié par Lotion Soronnar, 09 août 2011 - 02:26 .
Guest_Saphra Deden_*
Lotion Soronnar wrote...
So I don't find that theory credible at all.