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The Crying Game


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30 réponses à ce sujet

#1
gurugeorge

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"Spoilers ahoy*

Haven't cried so much in a videogame since - well, I don't know when.  This game has really moved me emotionally at times - in fact right from the start, it tugs your heart strings one way or another.

Case in point: my char at the moment is a real goody-two-shoes, and I always try and get as many people to survive as possible, and just generally spread good vibes as best I can in that dark world.  I just did the Dalish/Werewolves quest, and managed to get everyone cured.  That last scene with Z giving it up, and the Spirit dissolving, and the werewolves tenderly touching her, just had me breaking out in floods of tears - for the old guy to have held his anger for so long, and to give it all up at that point, it just choked me up.  Both voice actors were brilliant, especially the spirit (and btw, is that Tuvok doing the voice acting for Z?)

Then, to cap it all, that happened to coincide with Leiliana singing her song at camp afterwards.  Man, I was just a bubbling wreck by then ;) (incidentally, the normal camp music is extraordinarly moving too).

What's remarkable is that it has actually made me feel a bit inspired to be more heroic in my own life.  I'm in a bit of a state like Z at the moment, clinging to old patterns, old ways of life, old resentments, and I need to heal some old wounds. 

I'm guessing that this is the type of result that the folks at BioWare would hope for at the "higher end" of results (i.e. obviously most of the time they're happy to have people enjoy the game, but I'm guessing they secretly hope that sometimes people will experience it as moving art).  Well guys, it's done it for me, thanks for a wonderful game - not only is it as immersive as an immersive thing, as addictive as crack, and hugely exciting, it's also thought-provoking and emotionally moving.  What a game! :)

Modifié par gurugeorge, 21 novembre 2009 - 07:32 .


#2
WickedAwesome

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It really is well-made; even the side quests are fantastic

#3
marshalleck

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well from the title, this thread is definitely not what I was expecting

how ironic

Modifié par marshalleck, 21 novembre 2009 - 07:52 .


#4
jlb524

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The werewolf-cure scene is the best in the game. I was teary-eyed as well. Leliana singing just topped it off.



What always got me was talking to Wynne at camp about her 'predicament' with the camp-background music playing. Twas moving!

#5
Kempeorlaxan

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so you found something in the game you can relate to? That's nice I guess.

#6
kru_

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lol from the title I thought you were going to talk about how some of the NPCs refer to your female character as "sir" or how some of the codex entries say "she" even though your character is male..

#7
Guest_Nornaea_*

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Aye, I can relate to that.



In an exploration of possible solutions to the Redcliffe case of child possession, I had Isolde sacrificed. I noticed that Alistair's approval went down like a stone, so I did it again with Alistair not in my party (hoping that him not being present would fix the issue).



Well, when I came back to camp that night... Shock! Horror! He chewed me out! Felt bad for days about what I had done. It was so... real, so personal...



(Well done Bioware!)

#8
Varenus Luckmann

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You.. cry in games?

#9
Durallan

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what a horrific thought varenus, someone crying because something might have been so well written if affected them, bah, who cares man up eh!

really why do we care if something else effects someone else emotionally and then people feel they have to tell them to man up or something? its like a I'm tougher than you contest, well on the interweb, no one cares who's tougher than who cause we can't have arm wrestling matches!
/rant

hang on, your questioning his crying at a very impressive scene in the game and yet you play elves? a supposedly more emotional bunch than the ol shemlins?

and yes it is Tim Russ (Tuvok) voicing him, and if you noticed its Kate Mulgrew (Captain Janeway) doing Flemeth. Quite Awesome.

Modifié par Durallan, 21 novembre 2009 - 02:31 .


#10
plum thumbs

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gurugore,



i feel the same. it is all about the story, and so far i am very engaged with this one as well.

it is very well written and beautifully rendered. i is the only reason i bought the game.



i solved the werewolf quest this way as well, getting Z to cure the werewolfs.



and for this i earned the 'Poacher' badge in my profile. a bit netteling to be called a poacher after helping cure so many people.



to be irked by something so trivial..., thats when you know your wonderfuly in way too deep.




#11
MFCell

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To the OP and anyone else on this thread, I have to offer condolences.

Personally, I lost a little piece of myself to Morrigan and Anora. Between Morrigans open view of sex and our child conception, and my own decision to wed Anora (and my inner desire to father children and create a royal bloodline), I have come to accept a more open and scientific viewpoint of pro-creation.

Before this game I was whiny "please dont hurt me" guy, the worst kind of mush job, and dependent and attached to a fault in relationships. Somehow, now, I kinda want a couple girlfriends, who have other boyfriends. Coming from me, and feeling no remorse saying that, is like, a HUGE change in my mindset.

The change came for me when I realized I both REALLY wanted to have Morrigans child, whilst also REALLY wanting to have Anoras children. With no regrets.

Based on decisions I made in this game, I have changed.

Modifié par MFCell, 21 novembre 2009 - 05:10 .


#12
The Angry One

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Wait, so what you're saying is.. MORRIGAN IS REALLY A MAN!

I knew it.

#13
MFCell

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As is Anora. Obviously.

#14
The Angry One

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Actually I thought this topic would be about Zevran..

#15
gurugeorge

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Varenus Luckmann wrote...

You.. cry in games?


What I'm saying is that this game is so darn well made, and I was so involved and immersed in the story, that it made me cry, just like I might cry at a good bit of music, or a good book, or film. 
That's pretty UNUSUAL for a videogame - that's the whole point! [smilie]../../../images/forum/emoticons/happy.png[/smilie]

If it's happening for a few people (and it is, as some of the responses here testify) that means that BioWare are approaching their stated goal of making videogames an art form.   And well done them!

Modifié par gurugeorge, 21 novembre 2009 - 05:26 .


#16
Null

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I've seen people, grown people, cry at cinemas. How are video games any different, they tug at our emotional responses just as movies and books do.



I agree with the topic creator, I liked that scene, a lot. I felt for my character and my character's family in the human noble origin when I finally, finally gave Howe what he deserved. It was a short origin, but I was surprised that I kept thinking of my main guy's family the whole way through the journey. This game is well made.

#17
-XM-

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Damn, I thought this was going to be about who coould make Alistair cry the most! I am disappointed.

To be honest I was not emotionally drawn into this game as some other games. I think it was mainly to do with the predictable/cliché storyline and characters. Alistair, Leliana, Zevran and Sten were particularly guilty of this. On the other hand, Morrigan, Oghren, Shale and Wynne were a bit more interesting and entertaining. The writing for the dialogues overall and the voice acting was very good, it's just the actual character concepts I felt were a bit flat.

The only emotions the game could get out of me were anger/outrage at the actions of certain NPCs and annoyance with some henchmen. I could not feel anything deeper unfortunately. One issue was i could not really be immersed in the game because the mechanics flaws kept jumping at me, and some of the writing was such that you are able to derive conclusions or favour certain courses of action in character that the game does not allow you to express or play out via the dialogue or story. The Dwarf Noble origin doing this right at the start (in addition to permanently eating all my items including the bonus items, which had to make me restart) didn't bode well, and indeed this repeated itself a few times too many in the storyline for my taste.

The DA universe, although a pretty standard fantasy universe, has a lot to offer in terms of stories and characters I think. This will hopefully come in expansions and/or additional games. One thing I thought was a massive missed opportunity was how they had inverted the role of Elves from being a representation of the idealised white aristocratic Old European, to that of the black slave descendant living in a ghetto where the only escape is being defacto slaves to those who previously enslaved them or completely rejecting this and going back to their roots. I was really anticipating how they would be using this to comment on our own society, given they had placed the minority ethnic group in the guise of a race RPG players traditionally play a lot and have empathy towards. You can imagine my disappointment after going through this area as well. The political machinations in Denerim and Orzammar were a bit better though.

So yeah, I didn't cry, unfortunately.

#18
Varenus Luckmann

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gurugeorge wrote...

Varenus Luckmann wrote...

You.. cry in games?


What I'm saying is that this game is so darn well made, and I was so involved and immersed in the story, that it made me cry, just like I might cry at a good bit of music, or a good book, or film. 

[...]

You.. cry in music, books and film? :blink:

#19
JfBorrego

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Well, if you're intent/desire is to play a "good intentioned" character then I can see how the game would impact you this way.



If, however, you wanted to go the route of the more arrogant/evil intentioned character, then you're SOL.



Even though many of the dialogue options "appear" to support that angle of RP, they are in fact filler.



No matter what "bad" dialogue option you pick or how many "innocent" characters you kill, the game still goes the same direction and ends up the same?



I ask: what's the point? if Bioware didn't want to support true RP, then why did they "fluff" in the stuff anyways?


#20
Uneedusman

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JfBorrego wrote...

Even though many of the dialogue options "appear" to support that angle of RP, they are in fact filler.

No matter what "bad" dialogue option you pick or how many "innocent" characters you kill, the game still goes the same direction and ends up the same?

I ask: what's the point? if Bioware didn't want to support true RP, then why did they "fluff" in the stuff anyways?


i believe the facial and body
synchronization and background conversations between the party member are what elevated this game to a level above other games for me.  i absolutely loved the "fluff"... it made the game for me.

i do like playing "good" characters and i still felt SOL by the ending being force-fed... it is a no-win for female PCs.  i couldn't agree with you more, it would have been great if there had been multiple outcomes and some real alternate endings that didn't just involve who ends up with who. 

#21
Laurelinde

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Varenus Luckmann wrote...

You.. cry in music, books and film? :blink:


Um, yeah.  God, I cry like a baby at stuff all the time.  It's often the music in films that triggers the emotional response for me, I'm not even sure why.  Sometimes it's nice to be a woman and therefore 'allowed' to cry and have empathy and that.

Dragon Age only got me a little bit at the end, really, when I was saying goodbye to everyone at the gate in Denerim before the final onslaught.  Wynne's line about being 'infinitely proud to call me a friend' really got me for some reason.  And I missed my puppy too.  Good Howl, bring mommy more prezzies!

#22
Varenus Luckmann

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(Happy Bark)

Modifié par Varenus Luckmann, 21 novembre 2009 - 08:54 .


#23
Clova

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For me, what got me is at the very end, Morrigan's speech about me being her first real friend and all that, really got me going. I hated to lose her. Yes i did have her slepe with my love Alistair, but i was doing it with the angle of yes she wants power, but also because she wants to both save my life and save my happiness because she is such a dear friend.

#24
TomBrokaw

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Crying is weaksauce.

#25
AtreiyaN7

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I rarely cry, but maybe because it's a down year, the game affected me quite a bit. It was, at least, rather cathartic during the bits where I did get weepy.